This is fucking unbelievable... they are still ignoring us after 2 whole weeks. Wow, i think people should just leave this piece of shit company and fucking move on. After so many years played and spending lots of money on the game they give me a fucking cold shoulder and literally a bitch slap in the face. I hope that all investors will abandon you bli$$astards and you will slowly decay into nothinghness.
- LightBladeDK
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Member for 4 years, 8 months, and 2 days
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Saber_L posted a message on [19.0.2] Duels, Weekly Quests & Miscellaneous Bugs - HotfixPosted in: News -
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Binori posted a message on UNPOPULAR OPINION: I LOVE Hearthstone's New UpdatePosted in: General DiscussionHe registered the account yesterday just to troll :) Nice try.
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Thanatos7895 posted a message on UNPOPULAR OPINION: I LOVE Hearthstone's New UpdatePosted in: General DiscussionNot going past Silver 10 has nothing to do with you being f2p. A person of average intelligence can go past that with river crocolisks and oasis snapjaws.
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M0res posted a message on UNPOPULAR OPINION: I LOVE Hearthstone's New UpdatePosted in: General DiscussionOh so your F2P path is easier without paying players right? Let’s see how long it will last without $$.
You think blizzard will continue developing the game so F2P players can advance through the ladder? You must be living in a different world
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Darthpotater posted a message on Rogues should not be able to access counterspell as easily as they are able toPosted in: General DiscussionThe paladin secret is much better with only 1 mana.
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Pherosizm posted a message on C'Thun UsePosted in: General DiscussionSo, I actually have been playing a lot of spell mage with C'thun, and I've had quite a bit of success with it. Not necessarily playing C'thun, but the extra spells in deck for Deck of Lunacy is a real thing. And if I draw most of the pieces first, I'll wait and see if I can get the last ones.
But my very first time actually assembling C'thun was against a priest.
I drew him, but the opponent's board was too big to just play him, so I tried to clear out some health first.
Madame Lazul was played. I had 7 cards in hand. The odds were on my side.
My turn, tried to clear out more stuff. Sweating bullets.
His turn.
But honestly, Yogg-Saron, Master of Fate has been just nothing but success for me. Basically every outcome on the wheel is good if you're a bit behind on board. So, there's that.
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Rohriant posted a message on HS Mathematics XP chartPosted in: General DiscussionDont forget that he count all the gold you get from reward track. That means, if you were like me, reach lv 31 now and estimated to get 10k gold at the end.. doesn't mean I will have 10k spare at that expansion.
Bacause I already used about 1500gold from level 1-30, then I will only left with 8500gold in the end of the reward cycle.
*Keep this in mind just in case you end up with gold lower than the estimated in the future..
Also, I should say this. Even though the estimated progression and gold seems promising, the lack of another sources of gold besides reward track is annoying. They should add other source to get gold, especially because some of the quests actually need gold, like the win 4 arena match quest (assuming you used your re-roll already).
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TallStranger posted a message on HS Mathematics XP chartPosted in: General DiscussionQuote from TallStranger >>unfair advantage
You mean 40k dust reno decks are quite fair?
The problem isn't everyone is getting XP per time played now.
The problem is winning is not rewarded properly and this demotivates many people like me. Give us 5 mana instead of 10 gold, but give us something. This is a PvP card game, not Sims. Not rewarding winning in HS properly would make many players lose interest with time.
As I already wrote in another thread - all the Math behind what level is achievable is only one side of the coin. The other is the player motivation. Cutting the gold for wins was a misstep.
What's unfair about a 40k reno deck? I used to play a fairly expensive (not sure the dust count, but several legendaries) reno deck, and it wasn't even Tier 1. Expensive does not always mean better.
And you do earn extra XP for a win, so winning is still rewarded. What many of the complainers here seem to be upset about is that they can no longer play a bunch of fast games and earn 100 gold/ day. So they whine about the reward track being unfair, ignoring the fact that the old system was unfair to slower decks FOR YEARS. The old system warped the meta: it made aggro more attractive than it should be (not saying aggro is bad: just that it artificially incentivized aggro at the expense of other types of decks). So where was your concern about fairness back then?
As for not feeling motivated, if you're not motivated to play by the fact that you're likely to earn more gold now than under the previous system, then I don't know what to tell you.
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TallStranger posted a message on HS Mathematics XP chartPosted in: General DiscussionQuote from DeathDragon >>Quote from TallStranger >>Quote from user-31021151 >>Quote from TallStranger >>Speaking personally, I'm at level 31 right now, so I should expect to earn at least 10K gold before the next expansion.
You're gonna end up disappointed.
Based on what evidence? This is an algorithm created by a group that has been quite critical of the rewards track and of Blizzard as a whole. Or are you just intent on being angry because you can't play a brain-dead face deck and get your cheap 100 gold every night?
So you say that we (people who actually play more than daily quests) should be happy that we get less free stuff. That's like thanking the goverment for increasing taxes.
Not at all. I also play more than my daily quests. And I'll make (substantially) more gold than before. The simple fact is that under the old system, fast, aggro decks had an unfair advantage over slower decks when it came to gold earnings. A win is a win, whether it takes 3 minutes or 10. But if I prefer to play control decks, why should I have to play 3 times as long as you to get the same gold reward?
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Wokitiki posted a message on Last expansion was much funnier than thisPosted in: General DiscussionIts funny how in 3 games versus Tickatus I managed to dirty rat Tickatus twise, and you can be happy of putting enemy 8/8 on board lol. If I would put 8/8 giant on board it would suck.
At third game the Tickatus hit bad against me and I devolved it (because idea of raise dead). devolve was good because Tickatus is cheap, but Y'shaar created it again for anothet Tickatus attack.
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Absolutely
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The following cards should imo either be buffed to preserve their uniqueness of their rarity or be compensated with dust similar to hall of fame rotations.
Inkmaster Solia vs Dragoncaster
Solia is objectively worse than the rare (double copy) dragoncaster. The fact that Dragoncaster costs 1 mana less is huge deal for the effect, giving you the ability to cast Pyroblast for free one turn earlier. Also the condition of needing a dragon is easier to meet, especially when highlander cards like Dragonqueen Alextrasza are already present in almost every reno deck.
Adding the Dragoncaster to the wild card pool basically nerfs Inkmaster Solia and I think player who have that card should be compensated. In fact it's more like Solia was hall of famed and made unplayable, which might warrant the usual full dust refund AND keeping the card. Alternatively they could salvage the Legendary status of the card by making it "Your next spell costs (0)".
Princess Huhuran vs Terrorscale Stalker
Any combo card becomes way better when the cost is reduced. Huhuran is technically better statted for the cost than Terrorscale, but if you can't stick a good deathrattle the turn before, it's really bad. A more expensive Legendary minion that is less powerful in the late game (can't combo with 6 and 7 mana deathrattles) is just sad.
At least make the effect also give rush, or make it similar to Toshley where it both activates and copies the deathrattle.
Cairne Bloodhoof vs Dragonmaw Sky Stalker
The once powerful 6 drop Legendary has been replaced by a common card. In most situations, front-loading stats is better, especially for a more expensive minion without any defensive capabilities. The 5 attack on the dragon (yes, it even has a tribal tag) is also way more usual in trades as well as pushing face damage after turn 6. In situations where back-loading stats is preferred, Twilight Summoner and Mechanical Whelp are clearly better choices. Even in deathrattle meme decks I might play terrible cards like Feugen and Stalagg, but Cairne Bloodhoofs effect is too weak and boring to ever include.
To make the card more playable in both standard and wild, you can make the Cairne part have taunt, which immediately makes the card interesting, especially for N'Zoth lists in wild. The taunt effect would also fit the lore, not that anyone cares about that.
Icehowl vs Burly Shovelfist
This one is a bit of meme. Icehowl has to be the worst card ever printed and I'm sure literally no one has this card in their collection.
To make this one worth the pixels in the crafting tab, the card could be changed to: 10 mana 7/5 "Rush. Divine Shield. Deals double damage to minions". That way it can kill almost any minion in the game and always survives the turn it's played, making it the ultimate board control minion while sacrificing face damage.
Soggoth the Slitherer vs Evasive Drakonid
The most obvious power difference is that they have the same total stats while the common DRAGON costs 2 less mana. Ironically, the 5/9 statline could arguably be better on the 7 mana card. Either way Soggoth is criminally understatted for it's cost, at least compared to the Drakonid, a card that doesn't really see play either.
By changing Soggoth the Slitherer to a 9 mana 7/9 "Divine shield. Can't be targeted by spells or Hero Powers", you might actually considered playing it in a big minion deck, and the card text is more Legendary worthy.
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They chose one of my meme decks only because it contains Librams, it's really bad. I even had a pretty good Handlock list that would be worth trying instead.
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Have you considered Zephrys the Great for consistent Bloodlust lethals?
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Astromancer Solarian is a great card. The prime card usually clears your opponent's board or at least draws you cards. The fact that it can only target enemies is a big deal.
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This is a great deal, I got 4000 dust from it.
Although let's be honest. No matter how much free stuff or value deals we get every expansion, Hearthstone will still be a big money drain for anyone who wants to play with the fun cards (legendaries and epics). You can always get to legend with budget hunter, but that deck is boring as hell. King Krush on turn 7 with Dinotamer Brann, Zixor Prime with four 7/7 rush minions for 8 mana and Teron Gorefiend on a board full of Leper Gnomes is what keeps us interested in the game.
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The hero power on its own is fair. When combined with Baku the Mooneater in wild it becomes a big problem.