this forum have two types of people, people who complain about the game and people who complain about people complaining... personally I find complaining about the game most tasteful since the game is what we have in common.
people complain about the game because it has its flaws and most of them are driven by financial incentives.
I suspect the people who complain are people like myself, who used to play the game came back and found it insanely expensive to get into again, and people who never skipped a few expansions and preordered for each one of them lacks the empathy for the other side.
- LightBladeDK
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yepapapepeap posted a message on complaining about complainersPosted in: General Discussion -
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yepapapepeap posted a message on [Suggestion] Discover mechanic in pack opening.Posted in: General DiscussionQuote from DeafKnight >>That literally goes against the whole point of finding cards in packs and growing a collection.
It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you?
Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.people like this I just don't get, why do you want to suffer?
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Darklordtou posted a message on Reward Track Update Coming SoonPosted in: Newsfinally some good change... but i would still say they need to fix legendary dust cost.
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samuellima91 posted a message on [Suggestion] Discover mechanic in pack opening.Posted in: General DiscussionQuote from DeafKnight >>That literally goes against the whole point of finding cards in packs and growing a collection.
It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you?
Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.There is no reason for a digital card game to follow the same rules as in physical card games. Digital card games should be a natural evolution of this game genre and not an imitation.
Quote from LilianVoss >>That's like going to a Ferrari dealer and saying "You know what, I really want a Ferrari but I cannot afford it, so can you make it like way cheaper so I can buy one?" If you cannot afford Ferrari, you go and buy a Ford. If you cannot afford entire Hearthstone collection, you go with what you can have or move to a new game.
Could Hearthstone be more affordable? Of course, always, but your request is just ridiculous.
His request is not ridiculous. Gwent and Legends of Runeterra let you choose the cards you get from packs. Gwent does exactly what he suggests and shows three options you can pick after opening a pack. And Legends of Runeterra has both random champions in capsules and the Wild Card mechanic. Wild Cards are blank cards of any rarity that just let you choose any card of that rarity to add to your collection. Random cards obtained in capsules are occasionally upgraded into Wild Cards. And there are capsules with only Wild Cards in them. It's another way of obtaining cards that complements the usual crafting system. Why Hearthstone has to be so primitive when the competition is only evolving?
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heroes133 posted a message on [Suggestion] Discover mechanic in pack opening.Posted in: General DiscussionAQuote from LilianVoss >>That's like going to a Ferrari dealer and saying "You know what, I really want a Ferrari but I cannot afford it, so can you make it like way cheaper so I can buy one?" If you cannot afford Ferrari, you go and buy a Ford. If you cannot afford entire Hearthstone collection, you go with what you can have or move to a new game.
Could Hearthstone be more affordable? Of course, always, but your request is just ridiculous.
Hey, it's just a suggestion not a request.
Also, comparing a Card Game to buying a premium sports car, now thats something i never though i'll see.
Thanks for reply :)
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heroes133 posted a message on [Suggestion] Discover mechanic in pack opening.Posted in: General DiscussionI'm a F2P player and i joined Hearthstone right after Black Rock Mountain launched, so i know very well how much work i had to put into building my collection of cards. (i don't dissenchant any wild cards i like collecting them all) The ammount of usefull legendarys and epic card's i don't have is still high even tho i put in the time in game. I think this function would make it easier to get cards you actually would use and not cards that just sit in your collection.
By the way i'm F2P just bcs im from Poland and here spending 25$ on game is like spending 100$ in US.
I would love to spend some money on game but buying it in $ or Euro in Poland is just Crazy Expensive.
Thanks for the reply :)
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heroes133 posted a message on [Suggestion] Discover mechanic in pack opening.Posted in: General DiscussionDuplicate protection they introduced in pack opening its great but i think 1 more simple feature can make this process much better for players and not ruin game economy.
Simply add a “discover” mechanic to all Legendary and Epic cards you get from a pack.
When you would click on orange/purple glowing card it would explode into 3 options and you can choose 1 that is most usefull for ur decks or play style.
This would reduce the bad felling when you just keep getting useless epics/legendarys and you dont have enough dust to craft them bcs let’s be honest they are very expensive to craft.
Tell me what you think?
Cheers.
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samcrashb4 posted a message on Reward Track Update Coming SoonPosted in: Newsdespite the fact it was old packs the c,thanks bundle actual wasn't terrible value for money when compared with other offerings on the store.
Edit: not saying the bundle was a good thing/idea, and the timing definitely didn't help with it!
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Star_Forge posted a message on Reward Track Update Coming SoonPosted in: NewsIf you can't win 5 times in 7 entire fucking days, quit the game.
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Enraged_Koala posted a message on Reward Track Update Coming SoonPosted in: NewsOkay, that change for the > level 50 rewards is probably the most important one... i remember saying before that they need to spread the rewards out more, which is exactly what they did. I mean, the game is still way too expensive in every way, but this is better than nothing.
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That would basically be KT using the Plague of Undeath from Warcraft lore. Very flavorful.
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It's MEGAGRUUL!
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It looks like exodia mage is back on the menu
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This might replace Zola the Gorgon in reno mage and rogue. Lots of potential in this one
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Great combo with Spiritsinger Umbra!
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Being able to mulligan 4 cards drawn is a really cool effect. No more drawing your 10 cost spell in Spiteful Summoner decks
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Another card that invalidates the opponent's plays. Wanna play a fun deathrattle hunter or buff paladin? Guess you have to auto-concede against Demon Hunter. Once again the card itself is not super powerful, but the design hurts my soul.
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I don't care what the winrate of Demon Hunter is/becomes. It is NOT fun to play against. Mana Burn, Kayn Sunfury, Glide don't belong in a fun and casual card game.
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Yeah, the only brawls I play more than 10 games with are the deck building ones.
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I imagine he's pretty good if he wins a Brawl xD