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    posted a message on New Legendary Card - Soggoth the Slitherer

    I guess BGH will still exist in some way. That's the only reason I could see for not making this a 7/9.

    Either way, this card could b great in an astral communion, Aviana deck.

    Posted in: Card Discussion
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    posted a message on Master of Evolution

    I really like this card. It's a better recombobulator- and would be OP with Brann (I assume it'll proc 2x and ull get a minion that's 2 more mana).

    It'll be an auto include in battlecry shaman for me!

    Posted in: Master of Evolution
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    posted a message on New Priest Card - Shadow Word: Horror
    Quote from Weikor >>

    might help priest in the arena a lot.

     Spells don't help in arena much. Quality minions help in arena.... Priest doesn't have many good quality minions to play, especially early game. This card would work so much better in paladin... It's not even funny. It should be a paladin clear while "enter the Colosseum" would be a great priest clear.
    Posted in: Card Discussion
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    posted a message on New Priest Card - Shadow Word: Horror

    Too situational to ever play. IMO. Minions with less than 2 attack are already fodder for SW pain and cabal... This card is only a decent clear if priest gets a way to change enemy minions attack to 2 (would combo AMAZINGLY with that paladin legendary that changes enemy minions attack to 1)

    Posted in: Card Discussion
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    posted a message on What about the beast?
    Quote from ggzone >>

    I think about, it maybe works in a midrange Druid with MCTechs.

     That's a VERY specific circumstance. There are simply better cards for the mana. And beast druid sucks pretty badly. Ur better off playing a legendary that effects the board state the turn you throw him.
    Posted in: Card Discussion
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    posted a message on Poll: Legendary Choice

    Rafaam.... Ur gonna have no cards in hand for thourissan and arena is all tempo. Rafaam is the biggest body and provides a clear finisher. No brainier really. Thourissan and Reno are not good arena legendaries at all.

    Posted in: The Arena
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    posted a message on Your Top 5 Nerf List

    Why not have force of nature summon a 6/6 treent with charge that dies at the end of the turn. Brings combo down to 11 dmg and double combo down to 15 dmg (instead of 20+). Also keeps the spirit of the card, just makes it harder to cheese.

    Posted in: General Discussion
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    posted a message on What will the Spring Expansion be?
    Quote from DMaster2 >>
    Quote from SnowWhiteOo >>
    Quote from DMaster2 >>

    Expect a lot of cards that function exactly as the ones we lose from GVG and Naxx. But they'll sell them to us as new. And we'll pay to get them.

    Wrong. They already said, that they wont do that. There will be no exact copy and there wont be cards that function exactly like the old ones. Wild is a playmode too, stop pretending it does not exist!
     Yeah they totally didn't printed Ice Rager and Evil Heckler. The problem is that blizzard pretend wild doesn't exist. Otherwise they wouldn't made it the second choice that barely anyone will play 6 months from now.
     I don't think that'll b the case. Tournements and new players will prob play standard and seasoned players will prob mostly play wild unless they are taking it so seriously.
    It's a friggin game guys, if a game makes u so upset u prob should just play one that doesn't lol
    Posted in: General Discussion
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    posted a message on Battlecry Shaman 70% Win Rate

    Thanks so much. I love the video. So glad you won lol. I have made a few changes to the deck to make it a tad more tempo will update after some more playtesting. 

     

    Posted in: Battlecry Shaman 70% Win Rate
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    posted a message on Druid, druid why can't you win without sr+ treant?
    Quote from batanete >>

    I've been playing aggro druid lately and I win a lot more games with fell reaver and innervate shenanigans than with combo to be fair.

    Sure, it's basically a must include as at least a one off on any competitive druid deck, but you could say that about a lot of other class cards, like frostbolt, fiery war axe and whatnot. IMO the most broken druid card is innervate, because it's one of the few cards that can literally win the game on turns 1-3. Just try playing against a druid who plays reaver on turn 3 or shredder on turn 1(or reaver on turn one LOL) and tell me the card is fine.

     Neither Frost bolt, nor fiery war ax do 16 dmg with nothing on board. 
    Reaver on turn 3 is bad but BGH is 3 mana as well. Also reaver has a real drawback. There's also plenty of cards that best a turn 3 reaver- execute, BGH, sap, equality, polymorph (4 mana but if it's played on turn 3 ur answering turn 4), hex, freezing trap, hunters mark, SW:death, naturalize, ect.... There's tons of ways a fel reaver can be punished, even early. The reason fel reaver turn 3 is a bad comparison? Fel reaver doesn't have charge. You have a turn to RESPOND to reaver. You can't respond to combo. 
    Answer me this, if the highest dmg card is pyroblast (10 dmg for 10 mana) why does force+roar do 16? And Grom is a bad comparison b/c he's a 1-of. Having 2 forces and 2 roars means the chances of drawing it are much greater than grom. 
    Posted in: General Discussion
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