THERE ARE NO STEALTH MINIONS THAT ARE HIGH COST BECAUSE THEY ARE VERY THREATNING! BUT.
This minion can't be killed other than using AOE because of stealth but it loses 4 health every turn. however it gains 3 attacks every turn.
If you go for greedy play with this card and wait until its 11 attack and 2 health. You might end up losing it because of its low health.
If you go for safe play, it is only 5 damage to an enemy. Also takes 4 damage every turn so it could get killed instantly next turn if it attacks a high attack minions. Very strategic card to play it around.
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After more playtesting I have decided that Elise is not that good. In fact, the best part about her is her 3/5 body. Other than that, she's pretty useless untill u or ur opponent has basically nothing left. However, at that point, I'd rather keep my removal and whatever I have in my hand.
I'm fact, Rafaam has won me more games than Elise has and I've played less games with Rafaam... Rafaam is an amazing card in control warrior as its another threat and gives you another win condition aside from Grom.
I could make a deck with 30 legendaries and it would suck.... Everyone saying how good Elise is is really just kidding themselves. She'll win you games you were going to win anway but it's gonna be rare when you can throw the Idol and feel safe about it.
Everyone's whose played the Idol against me lost easily right after.
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Excellent work. I do worry that this would be an OP class. Giving any minion charge for 1 mana is dangerous. I dislike that warrior can give a minion charge and don't think its good for the game.
Charge is extremely tough to balance b/c its basically direct damage... Example, I just thought of this off the top of my head. Turn 10, you Alex face to 15, cast two forms and running wild.... Lethal from full health without doing anything. And you only need 3 cards....2 of which are 2 ofs.
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these cards are meant to be powerful so I'd expect people to worry about their strength. However, I've put a lot of thought into these so would DEFINATELY appreciate feedback regarding my work.
I realize I have several shaman legendaries in this set. The reason was pretty simple.... I view shaman as the weakest class and as having he weakest legendaries (by far) so I've dedicated more time to shaman legendaries than any other class.
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You play deathlord. Your hunter opponent hunters marks it and out comes a highmane.... GG
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I'd say shaman, but cause of the spells not the minions.
Grabbing an extra hex vs handlock or an extra AOE against zoo is huge. I also think rogue has good 3's in si7 and fan of knives
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This deck has brought me up 7 lvls today. It's rocking a solid 65% win record. There's DEFINATELY some fine tuning. Needed.
Early on in my games with this deck I realized I was basically drawing through most of my deck. So I added Reno and put in mostly 1-ofs. Every minion is a battlecry minion and will synergize well with your rumbling elementals.
I also noticed how easy it was for me to get 4 minions on the board so I added gormok.
Any suggestions to improve the deck?
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Great card for freeze or tempo mage. Mech mage may be to fast for this card considering the use of fel reavers.
Definitely expect to put 2 in my freeze mage... Can maybe even cut fireballs for this!
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Hey guys. This was my submission for the week. What's your guys thoughts? It has 8 votes for it in a few hours. If you guys like it make sure to vote for it (page 8 of submission page)