Chen Stormstout is Lili's uncle!
Chen Stormstout is Lili's uncle!
"With my lovely voice, I take all the men on my path to meet the fury of the seas."
First of all, I mean I do not speak very good English, but I'll try.
The Mermaid Class is only focused on maritime and related topics. There is no letter for this class without any relation to the place where Serena Morin came. As everything is based on water, the Heroic Power of Serena Morin is a swirl. The Swirl simply reverses the attack and health of a minion, opening multiple paths to thunderous plays.
As the mermaid song is something that delights, that will be used to create new strategies for the game. This new class brings a new mechanic: Charm.
The Charm will give a unique effect to a minion, and this effect can only be performed once after follow the directions written on the card.
A good example of this mechanic in a Basic Card:
With Battlecry or Deathrattle this card would be too overpowered. But the Charm limits you to activate its effect if the Ancestral whale survive for 2 enemy turns. This leaves more difficult and you have to develop strategies to protect the card so that the effect is activated.
Another example in an epic card:
Note that the effect of this card can only be activated the turn it was played, differentiating the Deathrattle. You have to be able to kill this lackey somehow in the same turn to get activate its powerful effect.
We can not forget a spell using the same mechanics:
Only a minion can enable Charm, is written as in the examples: Die at the turn it was played, When you attack, Survive 2 enemy turns, is referring to the minion, not the hero.
Of course, don't there will be only animals cards, also have cards of marine plants, differents mermaids, fantasy characters and places like Atlantis, or perhaps even surfers, haha. :P
Serena Morin can be pretty aggro and control, exchanging the Attacks and Health minions to hit the enemy hero or take control of the battlefield. There is plenty of decks to Mermaid using neutral or class cards and that makes it a powerful class. Think of the endless possibilities using Swirl and Charm!
I hope you're all right! Sorry if I missed a word, for I speak Portuguese. Thank you!
Most spells, when played, do an action and then promptly disappear. For example, Blessing of Kings gives a minion +5/+5, and then it's done. There's no continued effect. So forget that, because for this theme you'll be doing the exact opposite.
Your card must be a class spell that has a permanent and reoccurring effect on the game.
Make sure your card has some way to interact with it being played multiple times. Do the effects stack? Or does something special happen when played again (Like with Shadowform)?
The best examples for wording are tied with minions like Naga Sea Witch and Cult Master as they give a passive effect until removed. As a spell, this removal will never happen, so remember to balance accordingly.
Currently, Shadowform is the only example in Hearthstone, but The Mistcaller also gives a very good example with it's Battlecry. Regardless, I've included a very basic example of what your card might look like.
You know how every single 4 drop introduced into the game needs to pass the Shredder Test? What test am I talking about... well, this one.
Let's change that, shall we?
Your card must be a 4 drop.
It must be better than or equal to the Piloted Shredder.
TRIBAL SYNERGY is NOT allowed. Your card must be the general 4 drop. Being a mech in the Piloted Shredder's case is often never why it's run. (Your card can be of a tribe, BUT can not benefit cards or benefit from other cards of that tribe. ie. Twilight Guardian
Your card must be balanced. In a topic like this one, balanced is most important. Any unbalanced entries that try too hard to beat the Piloted Shredder won't be counted as entries at all.
NONE. THAT'S THE WHOLE POINT.
Your card's card text must include a number that is more than 10.
One of the great things about Hearthstone is that each class feels different. That's because each class tends to have different mechanics- not just in hero power, but in card abilities as well. With the exception of some neutral cards, each class has a near monopoly on a few card mechanics. I've chosen one from each class here:
The challenge is the following:
Make a class card that uses a listed mechanic from a different class, e.g. a priest card with windfury.
This card must still feel like it belongs to its actual class. That windfury priest card needs a justification for its white border. This can be via secondary mechanics, lore, or whatever you want; it just shouldn't feel out of place in its chosen class.
Druids can't use the hunter's beast synergy mechanic for obvious reasons.
An example from within the game would be Al'Akir the Windlord. He's the only non-paladin/non-neutral in the game to have divine shield, yet he still manages to be very much a Shaman card. More cards like that- that slightly blur the class lines but don't break them. Another example would be Frost Shock. Those Shaman just love breaking the rules, apparently.
Theme: Create a minion with low stats for a high cost who's card text makes u for its cost.
Your card must be a minion.
Your card must cost between 5/10 mana.
Your cad must have at least 4 less stats then double its cost (Exp: A 7 mana minion can be a 5/5, but not a 5/6 or higher).
Your card CANNOT:
Existing Examples: Varian Wrynn, Ancient of Lore, Kidnapper, Aviana, Al'Akir the Windlord, Tirion Fordring, Acidmaw, Confessor Paletress, Eadric the Pure, Rend Blackhand, Argent Commander, Gadgetzan Auctioneer, Kodorider, Reckless Rocketeer, The Mistcaller, Wilfred Fizzlebang, Antique Healbot, Bomb Lobber, Grim Patron, Starving Buzzard, Stormpike Commando, Summoning Stone
Your Beast must have at least 10-stat points in form of Attack+Health, but Attack must be 6 or lower, to not compete with other dwarf Big Game Hunter. But if you creating something like examples above, only tokens can have this restrictions, original cards can be anything.
You must use Beasts from World of Warcraft and real art for it, not screenshots or photos.
Let's the hunt begin!
Your goal is to design a pair of 2 Legendary minions which have some sort of direct interaction with each other. This can be in the form of a Deathrattle, a "when drawn" effect, an Inspire effect, a Battlecry, etc., just no new created keywords.
Your 2 minions must be collectible (no token creation), can be any class or neutral, must be Legendary, and must have an effect that doesn't inherently require you to draw one of them before the other (similar to how it doesn't matter if you draw Feugen or Stalaag first in order to make Thaddius). Also, just like with Feugen and Stalagg, both cards must reference the other one BY NAME in their texts!!
When posting your submission, show both cards next to each other in 300 x 431 sizes, like this:
And, of course, all the usual posting rules (no deleting, no huge changes, links from Imgur, etc.).