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    posted a message on Roguestone vs Warriostone in Ung'Goro

    I think that they are both very fun decks to play, though I see Zoolock havign a pretty big presence as well. Pirate Warrior is also very much a part of the metagame. 

    Posted in: General Discussion
  • 0

    posted a message on Vilespine Slayer - How dominant of a card in Rogue decks?

    I play it in quest rogue. It's amazing for the games (which are most of them) that you dont instantly get CC out. Control Warrior and Priest really dislike it hwen you cast it twice a turn for two to three turns lol

    Posted in: Card Discussion
  • 1

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.
    Quote from Alex_Artt >>
    Quote from DjZoNe >>

    I don't understand that barking around the Rogue Quest. I think Shield Slam should be nerfed, Jade Idol should be nerfed, Equality should be nerfed, Hex should be nerfed, Firelands Portal should be nerfed. Should I continue?

    There are some unfair cards in the game, but The Caverns Below is not one of those. It's not as OP as many of you think. It can be countered and it can be rushed down.

    Firelands Portal and Shield Slam are examples of strong cards, but not OP. No, you don't have to continue. It's just ridiculous to read all this stuff about two secrets and dirty rats(yeah, so many ways to counter a quest) or advices to rush down(what if I don't want to play aggro? Do I have to play secret mage or to put two dirty rats in every deck? 
    Rogue quest is cancer.
     Have you not played a tcg before? Not every deck is going to beat every other deck half of the time. The best way to beat a combo deck will always be to to rush it down. Luckily, even some control decks have the tools to beat the quest! Sorry your random jank cant cut it, i guess.
    Posted in: Card Discussion
  • 0

    posted a message on Quest Rogue is the new Pirate Warrior
    Quote from SpaceCaravan >>
    Quote from Hyprosis >>
    Quote from SpaceCaravan >>

    So i was playing against this quest rogue a few times and i got weirded outby something...

    i ll put kripperinos video here as a reference https://www.youtube.com/watch?v=jXBY8E4TbUI&t=0, so at minute 12 the rogue plays moroes for the first time, how does that count in the quest completion? and again on minute 18:30 he plays his first swashburglar and counts on the quest completion..

    I m F2P and i spend months preparing for expansions so i wait at least 2 weeks before i craft any cards, and dont really live the release hype learning about everything right away so if someone could explain this i d be glad...

     Moroes is mainly for after the crystal core has been used, popping out 5/5s every turn is very strong, the 1/1s summoned don't count as the quest reads "play" meaning you have to play them from your hand. The quest doesn't take the first card you play as the only one you can use to complete it, you can play any minion 4 times to complete the quest.
     Thats not the point i was tryign to make here exactly..what i meant was that the quest reads play four minions with the same name..Why does moroes count or swashburglar- taking the example of the video-  in the completion of the quest if its actually not a  copy you played of it but just the first minion you play!
     The quest counts each card name separately. If you play a Moroes then a Swash, you can play 3 of either to complete the quest. Working as intended.
    Posted in: General Discussion
  • 0

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.
    Quote from KeyKenzo >>
    Quote from Chialike >>
    Quote from asolublefish >>

    Alright everyone no need for name calling!

    BUT I'm pretty sure all of you defending this quest are doing so because you are playing it! Aggro doesn't even work most the time. Believe me I tried it. Call me a scrub or whatever I don't care. 

    The rogue quest is broken. More broken than anything in hearthstone history. 

    You all know this is true. 

     lol it isnt broken at all, and it certinly isnt more broken than, for instance, beta miracle rogue. Aggro works like a charm. If youre having that much trouble with it then you are, as you said, a scrub. For the record, I have access to every deck rn. I have no attachment to quest rogue other than that its fun and challenging to play.  
     ins't broken turn 5 you get the quest and turn 6 you deal 20 damage. Nice balanced.. are you joking ? It is broken yes
     Lol that happens so rarely it's embarrassing. You seem to be talking about the stonetusk boar version, too, which is absolute garbage. Play less durdly decks.
    Posted in: Card Discussion
  • 5

    posted a message on Was Quest Rogue predicted?

    Nah, the HS community is notoriously bad at evaluating new cards. Remember, the forums said Dr Boom was a 'fun' card.

    Posted in: General Discussion
  • 0

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.
    Quote from asolublefish >>

    Alright everyone no need for name calling!

    BUT I'm pretty sure all of you defending this quest are doing so because you are playing it! Aggro doesn't even work most the time. Believe me I tried it. Call me a scrub or whatever I don't care. 

    The rogue quest is broken. More broken than anything in hearthstone history. 

    You all know this is true. 

     lol it isnt broken at all, and it certinly isnt more broken than, for instance, beta miracle rogue. Aggro works like a charm. If youre having that much trouble with it then you are, as you said, a scrub. For the record, I have access to every deck rn. I have no attachment to quest rogue other than that its fun and challenging to play.  
    Posted in: Card Discussion
  • 3

    posted a message on Something is not right with rigged card draw RNG

    What youre experiencing is called "bad luck". It happens. Power through.

    Posted in: General Discussion
  • 0

    posted a message on What are the best decks to play?

    Elemental Shaman, Pirate Warrior, Quest Warrior, Zoolock, beast Hunter, Quest Druid, and even Murlocadin have done well for me. The only deck ive tried that fell completely flat is Quest Mage. There might be a good deck fo it but I'm not the guy to find it- i set records in loss streaks.

    Posted in: Standard Format
  • 0

    posted a message on Giving every class Secrets would go a long way for this game.

    I dont agree with your assessment about most decks being uninteractive- even the new 'boogie man' in Questing Rogue is quite the tug of war if they dont go off super quick.

    I DO agree that every class should have secret. Secrets are among the most interestign cards in the game and its silly to limit such a wide design space to three classes. It's the same with weapons. That would also allow interesting decisions with htings like Swamp Ooze and Secret Eater, which are both dead more often than not. 

    Posted in: General Discussion
  • 1

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    Slow decks are bad against it. Aggro eats it alive most of the time. Every decks and class isnt 50/50 against every other deck. Never will be, never should be.

    Posted in: Card Discussion
  • 0

    posted a message on Which deck is cancer again?
    Quote from Adissident >>

    Rouge quest. 3-4 turn completion. 23+ cards of 5/5. Like that 1 mana 1/1 boar with charge. Now its a 1 mana 5/5 boar with charge. 


    Was there even a beta test for this card expansion?

     The quest rarely goes off so early. Hit up the salt thread.
    Posted in: General Discussion
  • 0

    posted a message on Which deck is cancer again?

    Yeah, complaining about decks in this game is instantaneous.The quest rogue is good and in the few HOURS after it was discovered it became the big bad boogie man of the format. Now it's obvious that the deck has serious issues with aggro, but that's not good enough!

     

    I don't understand the thinking that every deck/class should be 50/50 against every other deck/class. That's not how balance works.

    Posted in: General Discussion
  • 0

    posted a message on Hunter Quest: Is it Weak?

    Every time I lose to the quest deck, they never cast Carnassa, they jsut zerg me down. I think yee old beast face deck is better.

    Posted in: Card Discussion
  • 0

    posted a message on Quest Rogue is the new Pirate Warrior
    Quote from Kovachut >>
    Quote from Prod >>

    Quest Warrior works wonders against them so far, not a huge sample but have 9-1 win ratio against them.

    They just can't do much against taunt walls and board clears.
    Also Dirty Rat counters them so hard that you should auto include 2 of them in your deck if you encountering too many Quest Rogues.

    Agree though that it's a problematic deck to play against, you can't do much and the games will end at turn 6 most of the time.
    Give the meta it 1-2 weeks to settle before raging on forums though.

     Yeah dude, I can agree with you and everybody else, that says the meta will settle down in a week or two. But the problem for me (and for the people that rage in the forums :D) is that, people knew about the strong deck even at the start of the expansion. This was the case for me, because I play in the EU server, where there was a card opening delay. I logged in yesterday morning (didn't want to wait until 3 am) and I faced a bunch of those decks. I mean - it didn't even take long before people realized, which deck shows a great potential. It happened way too fast, so fast, that i didn't even see the other quests. Day 1. For me that's just not normal. I know what you will say - people would have come up with this eventually and this would happen even sooner, because the quest mechanic is shown right in front of our eyes. But nevertheless I think, I think... *sign* that's why net-decking is bad and not that healthy for the game.
     net decking is what bad players call the metagame. People want to determine the best strategies. If you find that someone has done well with a strat that you are considering then it makes sense to start from their proven list. Read up on game theory or even just a few MTG articles. Hell, in MTG the level 0 meta is often figured out before the set even releases. It's the way the genre has worked since the 90's.
    Posted in: General Discussion
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