Quote from ponk87>>probably because nerfing cards a month after they are out is absurd.
The Buzzard+Unleash combo remained up for monthts. Same for undertaker hunter, despite everyone and their aunts admitting of bullshittingly OP it was. Even Blizzard admitted that was a mistake. Not gonna change their attitude though.
They waited too long on Undertaker. Each other situation was perfectly reasonable to give the player a chance to fix it themselves, as we have done with many previous "broken" cards and decks.
Does this mean everyone is against any form of alternate win condition? Like "If you control minions with a total ATK of 30 at the beginning of your turn, you win the game"?
Because I've been looking forward to something like that since the begging of the game! :(
I think youre overreacting to the situation. It's worth noting that Blizz has stated that if they do use reprinst it wont be "any time in the 'soon' time frame" because thats a feels-bad. However, in a year and a half it might be cool to see Haunted Creeper come back or something.
Also, I'd bet dollars to pessos that before long we will be seeing yearly updates to the Classic/Basic set.
Digital or not, there is not way to continuously release cards strong enough to see play without either rotating or banning the old ones. At least this way we know when things are leaving.
its pretty simple.
You are very wrong, it is possible. There were CCGs that went for years without banning, artificial formats, reprints and nerfs/buffs. But sadly this requires developers to have a brain and actually put some work in their design not just slap us with Dr. X every expansion.
As an example I'll point to a Decipher's Star Wars CCG. Year 1995 first printing Premiere Edition. Fast forward to 2001 and cards from this Premiere Edition are still used in a top competitive play. And I remind you it was not a digital card game and still they did it without a single ban/nerf/format through all those years. Yet the HS developers cant handle it after only 2 years even while HS being a digital game, where you can ban/nerf adjust cards all you want without need for reprinting. Its just pathetic.
To clarify something, I'm not against formats in HS. If this is a price for cards like scientist, shredder, boom etc to go away I'll gladly pay it. But this is just a very shitty work on behalf of HS developers. I praise Star Wars developers for creating the best CCG there ever was. HS developers should learn from them. And shame on you WotC for destroying SW I'll never forgive you that.
So you're a fan boy of a game that died after six years, and can name exactly one game that didn't end up using formats. That game has been dead for more than a decade and only went 6 years.
For the record, MTG went longer than that before they invented Type 2.
Rotations happen in every card game everywhere, and they're not getting rid of anything. They'll still have Wild mode.
"It's not like they took your cards away, they just threw them in the Sewers!"
Also rotation happens in every PHYSICAL card game because of the impossibility of retroactively fixing cards, which isn't a problem with hearthstone. But good job parroting those two phrases like everyone else.
This is not why physical card game rotate. It is done to keep the game fresh. Like it is here...
I'm not sure if it's been brought up yet. But I'm starting to feel they may have decided to make the decision to remove sets now, as they are intending to add a new class to the mix sooner than they had originally anticipated.
The only way they could logically add a new class is by getting rid of older sets so they don't have to worry about having to feel in for the backlog of class cards from old content.
I'm still confused as to why they will be removing old adventures altogether, but it's not impossible that the new class's mechanics are so out there that they could break old adventure design.
I doubt it will be in the upcoming expansion, but what if it was at the end of the year of the "Kraken"/ start of the next removal phase...?
I'm convinced theyre getting rid of the old adventures to save space for the mobile game. people dont like huge apps.
I his point is nothing. Digital or not, there is not way to continuously release cards strong enough to see play without either rotating or banning the old ones. At least this way we know when things are leaving.
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They would if it could also be a card at any other mama slot
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Jesus I hope not
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Cant believe people thing 2 expansions a year is too many. Most physical tcg's keep up 4 sets a year with many, many more cards than HS has.
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I wouldnt craft anything right now, tbh. Soon the entire metagame is going to get turned on its head.
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Does this mean everyone is against any form of alternate win condition? Like "If you control minions with a total ATK of 30 at the beginning of your turn, you win the game"?
Because I've been looking forward to something like that since the begging of the game! :(
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I think youre overreacting to the situation. It's worth noting that Blizz has stated that if they do use reprinst it wont be "any time in the 'soon' time frame" because thats a feels-bad. However, in a year and a half it might be cool to see Haunted Creeper come back or something.
Also, I'd bet dollars to pessos that before long we will be seeing yearly updates to the Classic/Basic set.
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What you are suggesting makes for a very boring and linear game.
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So in your wold they jsut knee jerklingly change the cards every month or so when people start complaining? Glad you arent in charge, mate.
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What I gather from following this thread is that most of the commentors have no idea how to make a fun card game, let alone a balanced one.
But why do you insist on acting like Wild isnt going to be a thing? and saying they wont balance it? The opposite has been stated.
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I his point is nothing. Digital or not, there is not way to continuously release cards strong enough to see play without either rotating or banning the old ones. At least this way we know when things are leaving.
its pretty simple.