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    posted a message on Should decks be more than 30 cards?

    If youve played Gwent, you know the best and most consistent decks have the least amount of cards. Adding more cards to a deck seems like a benefit on the surface, but it will make your deck less consistent. Also, control mirror games will last too long. Playing odd warrior is long enough with 30 cards.

    Posted in: General Discussion
  • 2

    posted a message on Crafting while drunk

    Last February I gutted my rogue, warlock, and warrior class cards so I could make an entirely golden spiteful priest. It was beautiful for those 2 months until half the deck rotated.

    Posted in: General Discussion
  • 1

    posted a message on Discussion on Hero Cards

    Priest should get a new hero: deal 2 damage to all enemies, restore 2 health to all allies. Hero power becomes discover a card in your opponents deck

    Posted in: Card Discussion
  • 1

    posted a message on Boomsday Nerfs Propsitions

    These changes would refresh the meta in the same way that unloading a shotgun into a man's face would refresh his life insurance policy.

    Posted in: Card Discussion
  • 1

    posted a message on Has been Boomdays project one of the most disappointing expansion in HS???

    Plenty of boomsday cards have found themselves into the meta. We even have a new mech odd warrior that's very popular. Not all archetypes can be competitively viable, and complaining that there isn't enough power creep in a set is a bit silly.

    Posted in: General Discussion
  • 2

    posted a message on Solution to roping players

    Adding different systems like banking time to use on different turns or having a game time counter seem too complicated. Hearthstone prides itself on being simple. Some people play this game on the toilet at work. The rope IS simple and effective at limiting turn time. Everything else is just silly.

    Btw, the fact that it frustrates you means it works.

    Posted in: General Discussion
  • 2

    posted a message on Solution to roping players

    There doesn't need to be a solution for people who rope. The rope IS the solution for people who take too long on their turns. If I suspect someone is purposely roping me hoping I concede, I rope them back. After a couple turns they usually see I'm here to play and give up with the rope strategy. The fact is, the rope is there to stop people from drawing the game out, which it does effectively.

    Posted in: General Discussion
  • 1

    posted a message on Cost of meme decks is insane...

    This is a dumb post. Blizzard doesn't make decks, they make cards. Whatever combination of cards you choose to put in your deck, whether meme or otherwise, is your choice. Blizzard doesn't say "let's make a mechathun druid deck and fill it with a bunch of legendaries and epics." The community built that deck based on the cards that were printed.

    Posted in: General Discussion
  • 3

    posted a message on Primalfin Totem

    Don't laugh, he's just asking a question. To some people, 100 dust might be a lot.

    Posted in: Shaman
  • 1

    posted a message on Is TWIG really NEEDED?

    I use a second florist instead. Twig is too predictable. You essentially tell them how many turns they have left before the combo. Plus, a lot of people play weapon removal

    Posted in: General Deck Building
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