Thanks a lot to everyone for your great feedback. I'm sorry I couldn't give feedback myself this round, university's been standing in the way... Still I want to make the best wing possible so here is (probably) my last iteration. I tweaked Hero Powers and gave Delilah a slow defensive deck built around Lucentbark.
Boss 1 : Delilah
This dryad was a fierce defender of the forest but she has be taken over by a fantasy that clouds her mind.
Okay so I'm going through my first draft and while I like the cards, I think the bosses are kinda boring... I know my first wing didn't get as much love as others and I think it's got something to do with my designs not being very creative. Now I get a chance to make something better and I want to give it my best shot. So let's go crazy !
Boss 1 : Delilah
This dryad was a fierce defender of the forest but she has be taken over by a fantasy that clouds her mind.
Decklist
STILL WIP. I want to give a big twist to this boss which will start with a permanent that affects the cost of cards. I need to figure it out.
Rewards (class chalenge: Mage)
Boss 2 : Rottenbark
Treants are usualy mind their own buisness but this one wants to suck your life force !
I changed Cursed Wood Totem's design into something that's a bit more interesting and gives it more potential. Also Rottenbark's HP makes more sense as a passive I think. A few changes that I mentioned in my last post where inputted. I like the layout overall ! Tell me what you think about all this.
I've been thinking about this Dream Cards issue and I think the best I can do is add the token next to the card. I don't want to change the wording because it's how named token spells are worded in the game. While I'm happy with the balance of Power Word: Dream, I might change Haunted Ancient to only add 1 Nightmare to hand. I don't want it to be too boring but since it's common, garanteeing 4 Nightmares in hand might be too good.
Cursed Wood Totem is hard to balance. It has more Health than most Totems (espacialy the basic ones) but it can be very weak if you have no Totem in play and their aren't that many good Totems to copy. Maybe a different statline would work better, something like 2 Mana 1/4...
Feral Shapeshifter is tricky because I want it to be a real removal option but also potential tempo. I think I change the text to "Attack a random damaged enemy character." (not sure if random is necessary) This way it can go face as well and doesn't backfire.
Thanks @MrBurger for your feedback. While I agree that "can't attack" can often be close to being destroyed, their are many minions with ongoing effects that still work. When it comes to Power Word: Dream, I tried to work around that with the card Dream which bounces a minion back to it's owner's hand. This way, the opponent can pick up their minion and play it again if they want to. Maybe I should be very clear in my post that it's the card Dream specificaly and not just any Dream Card (I know it's confusing sorry).
Hey everyone ! It's going to be a tough couple of week for me so let's get to the competition :
Emerald Dreams and Nightmares
"In the deepest forest lays a grove of emerald, a flourishing domain of ethereal peace. But the place has been cast in a gloomy slumber and there's no comming back for those who fall asleep. Hurry adventurers before the land despairs ! Come to follow your dreams and face your worse nightmares !"
This adventure is inspired by the Emerald Dream and Emerald Nightmare, as well as the events of the War Against the Nightmare. It will feature a new keyword : Phantasm which lets you add an extra copy of the card to your deck. Players would be given 3 copies of common/rare/epic cards with Phantasm and 2 copies of legendary cards with the keyword. The number of cards in a deck would still be 30 as Phantasm would only affect the number of copies of a card that can be added to a deck.
Wing 2: The Twisted Woods
As you step deeper into the forest, you find yourself surrounded by broken trees and the shadows of dangerous beasts. It seems like the corruption of the land has taken hold on nature itself.
Can you restore the forest's lost vitality ?
Showcase cards :
Boss 1 : Delilah
This dryad was a fierce defender of the forest but she has be taken over by a fantasy that clouds her mind.
Decklist
This deck should be all about bouncing minions so I imagine many Battlecries but I don't know yet what the strategy will be.
Rewards (class chalenge: Mage)
Boss 2 : Rottenbark
Treants are usualy mind their own buisness but this one wants to suck your life force !
Decklist
This is going to be a deck all about deathrattles, with cards like Rotten Applebaum. Still, I'm a bit concerned because I plan on doing an egg themed boss later on and I don't want this one to be too similar.
Rewards (class challenge: Shaman)
Boss 3 : Ursoc
The Bear god himself is now but a creature of the perverting force at work in the woods. Can you face the full might of the beast ?
Decklist
Some kind of Paladin/Warrior/Warlock self damage thing ? I think it'll come out well when I get the time to build it.
Rewards :
What do you think ? Might be a little rough but I like most of the cards and the bosses. I fear it's not cohesive enough tho.
Thanks a lot to everyone for your great feedback. I'm sorry I couldn't give feedback myself this round, university's been standing in the way... Still I want to make the best wing possible so here is (probably) my last iteration. I tweaked Hero Powers and gave Delilah a slow defensive deck built around Lucentbark.
Boss 1 : Delilah
This dryad was a fierce defender of the forest but she has be taken over by a fantasy that clouds her mind.
Decklist
Minions (12) :
Spells (18) :
Rewards (class chalenge: Mage)
Boss 2 : Rottenbark
Treants are peaceful creatures who usualy mind their own buisness. This one, however, wants to suck your life force !
Decklist
Minions (21):
Spells (5) :
Weapons (2) :
Rewards (class challenge: Shaman)
Boss 3 : Ursoc
The Bear god himself is now but a creature of the perverting force at work in the woods. Can you face the full might of the beast ?
Decklist
Minions (10) :
Spells (19):
Weapons (1) :
Rewards :
I want to submit this tomorrow but definitly tell me what you think and I'll make small adjustments.
Okay so I'm going through my first draft and while I like the cards, I think the bosses are kinda boring... I know my first wing didn't get as much love as others and I think it's got something to do with my designs not being very creative. Now I get a chance to make something better and I want to give it my best shot. So let's go crazy !
Boss 1 : Delilah
This dryad was a fierce defender of the forest but she has be taken over by a fantasy that clouds her mind.
Decklist
STILL WIP. I want to give a big twist to this boss which will start with a permanent that affects the cost of cards. I need to figure it out.
Rewards (class chalenge: Mage)
Boss 2 : Rottenbark
Treants are usualy mind their own buisness but this one wants to suck your life force !
Decklist
Minions (21):
Spells (5) :
Weapons (2) :
Rewards (class challenge: Shaman)
Boss 3 : Ursoc
The Bear god himself is now but a creature of the perverting force at work in the woods. Can you face the full might of the beast ?
Decklist
Minions (10) :
Spells (19):
Weapons (1) :
Rewards :
I changed Cursed Wood Totem's design into something that's a bit more interesting and gives it more potential. Also Rottenbark's HP makes more sense as a passive I think. A few changes that I mentioned in my last post where inputted. I like the layout overall ! Tell me what you think about all this.
Thank you @McF4rtson for your feedback !
I've been thinking about this Dream Cards issue and I think the best I can do is add the token next to the card. I don't want to change the wording because it's how named token spells are worded in the game. While I'm happy with the balance of Power Word: Dream, I might change Haunted Ancient to only add 1 Nightmare to hand. I don't want it to be too boring but since it's common, garanteeing 4 Nightmares in hand might be too good.
Cursed Wood Totem is hard to balance. It has more Health than most Totems (espacialy the basic ones) but it can be very weak if you have no Totem in play and their aren't that many good Totems to copy. Maybe a different statline would work better, something like 2 Mana 1/4...
Feral Shapeshifter is tricky because I want it to be a real removal option but also potential tempo. I think I change the text to "Attack a random damaged enemy character." (not sure if random is necessary) This way it can go face as well and doesn't backfire.
Thanks @MrBurger for your feedback. While I agree that "can't attack" can often be close to being destroyed, their are many minions with ongoing effects that still work. When it comes to Power Word: Dream, I tried to work around that with the card Dream which bounces a minion back to it's owner's hand. This way, the opponent can pick up their minion and play it again if they want to. Maybe I should be very clear in my post that it's the card Dream specificaly and not just any Dream Card (I know it's confusing sorry).
Hey everyone ! It's going to be a tough couple of week for me so let's get to the competition :
Emerald Dreams and Nightmares
"In the deepest forest lays a grove of emerald, a flourishing domain of ethereal peace. But the place has been cast in a gloomy slumber and there's no comming back for those who fall asleep. Hurry adventurers before the land despairs ! Come to follow your dreams and face your worse nightmares !"
This adventure is inspired by the Emerald Dream and Emerald Nightmare, as well as the events of the War Against the Nightmare. It will feature a new keyword : Phantasm which lets you add an extra copy of the card to your deck. Players would be given 3 copies of common/rare/epic cards with Phantasm and 2 copies of legendary cards with the keyword. The number of cards in a deck would still be 30 as Phantasm would only affect the number of copies of a card that can be added to a deck.
Showcase cards :
Boss 1 : Delilah
This dryad was a fierce defender of the forest but she has be taken over by a fantasy that clouds her mind.
Decklist
This deck should be all about bouncing minions so I imagine many Battlecries but I don't know yet what the strategy will be.
Rewards (class chalenge: Mage)
Boss 2 : Rottenbark
Treants are usualy mind their own buisness but this one wants to suck your life force !
Decklist
This is going to be a deck all about deathrattles, with cards like Rotten Applebaum. Still, I'm a bit concerned because I plan on doing an egg themed boss later on and I don't want this one to be too similar.
Rewards (class challenge: Shaman)
Boss 3 : Ursoc
The Bear god himself is now but a creature of the perverting force at work in the woods. Can you face the full might of the beast ?
Decklist
Some kind of Paladin/Warrior/Warlock self damage thing ? I think it'll come out well when I get the time to build it.
Rewards :
What do you think ? Might be a little rough but I like most of the cards and the bosses. I fear it's not cohesive enough tho.