Without playing the cards, Kangor's Endless Army seems bad if you run a lot of small mechs. I would probably cut the Lumi, Galvanizer and Mecharoo. Get Coppertail Imposter in there for sure. A 4 mana 4/4 with stealth will virtually guarantee you'll have a mech on board going in to turn 5 to magnetize with Zilliax or Wargear. If you really wanna juice your Kangor's, Damaged Stegotron might be something to consider. Resurrecting that as a 5/12 before any magnetic buffs seems reallllly strong. It might be too greedy, but definitely worth trying.
It's hard to say before the expansion is out, but I would say cutting some of the tiny mechs is probably a good idea.
You have too many cheap cards that will make you dump your hand very fast, furthered wildly by Galvanizer.
This deck runs out of steam as fast as most aggro decks and is one boardclear away from defeat if you don't magnetize, one silence/hard removal if you do. Because of your smaller minions, Kangor's Endless Army is much weaker and often will risk not being even 7 mana worth of value; and your dependency to using a magnetic small minion first and strap a big, second minion on it will make you specially vulnerable to silence.
I see this deck being objectively inferior both late and early game to your regular Odd Paladin and having worse matchups all around.
Fair points about the minor mech cards and running out of steam. I had not considered the potential negative interaction with Kangor's Endless Army. Back to the drawing board!
As was pointed out to me when I first made a midrange mech deck, you don't have Equality/Consecration or Wild Pyromancer in your deck, or any other comeback potential.
So, you can see i only run one Skatebot (instead of Mecharoo,wich is bad after turn1,and even then gets outtraded by 1/3s ) because he has way better late-midgame Synergy with Valnir Mechs and the army! Skatebot is like a spell+1/1 and RUSH!!! wich is great imo ,(there has been a Paladin spell for 1 mana +1/2 , this is way better and comes back with the army.)
I only play cards as a 2 of if i want them on curve , thats why (and i also talked to other good Paladin players ) Lumi,and arguably Mecharoo doesnt seem great. The Maul over Truesilver is probably a meta call, Maul could be very good indeed.(If rouges with 4/4s are popular truesilver seems better)
I am still not convinced Paladin has enough draw to make Galvanizer work , but mabe he is superb but i have my doubts.Also he is meh with the army.
So, you can see i only run one Skatebot (instead of Mecharoo,wich is bad after turn1,and even then gets outtraded by 1/3s ) because he has way better late-midgame Synergy with Valnir Mechs and the army! Skatebot is like a spell+1/1 and RUSH!!! wich is great imo ,(there has been a Paladin spell for 1 mana +1/2 , this is way better and comes back with the army.)
I only play cards as a 2 of if i want them on curve , thats why (and i also talked to other good Paladin players ) Lumi,and arguably Mecharoo doesnt seem great. The Maul over Truesilver is probably a meta call, Maul could be very good indeed.(If rouges with 4/4s are popular truesilver seems better)
I am still not convinced Paladin has enough draw to make Galvanizer work , but mabe he is superb but i have my doubts.Also he is meh with the army.
Thanks... link to your deck is broken but I found it. I like it. Also I didn’t even think of the skaterbot possibilities... as you said, with valanyr on him he’s a hell of a buff to another minion!
Like i said we discussed the skaterbot and hes just superior especially with the army spell. Some run 2 copys of him but then, they also run Keleseth wich makes him even better. I personally run only one ,because i dont wann get him on curve, and i wanna have Equallity to remove big taunt walls from Druid. But that could also change depending on the meta...
My deck probably isnt that great yet, but i wanna try one egg,(both , the egg and the 8/8 are great minions to revive with the spell) since there are so many Magnetise minions ,and Tarim+Dinosize ofc^^
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hello everyone,
I put together a Mech Paladin Mid-range deck with a short guide. Would love thoughts/feedback/criticism.
Thanks.
Good deck
Without playing the cards, Kangor's Endless Army seems bad if you run a lot of small mechs.
I would probably cut the Lumi, Galvanizer and Mecharoo. Get Coppertail Imposter in there for sure. A 4 mana 4/4 with stealth will virtually guarantee you'll have a mech on board going in to turn 5 to magnetize with Zilliax or Wargear.
If you really wanna juice your Kangor's, Damaged Stegotron might be something to consider. Resurrecting that as a 5/12 before any magnetic buffs seems reallllly strong. It might be too greedy, but definitely worth trying.
It's hard to say before the expansion is out, but I would say cutting some of the tiny mechs is probably a good idea.
You have too many cheap cards that will make you dump your hand very fast, furthered wildly by Galvanizer.
This deck runs out of steam as fast as most aggro decks and is one boardclear away from defeat if you don't magnetize, one silence/hard removal if you do. Because of your smaller minions, Kangor's Endless Army is much weaker and often will risk not being even 7 mana worth of value; and your dependency to using a magnetic small minion first and strap a big, second minion on it will make you specially vulnerable to silence.
I see this deck being objectively inferior both late and early game to your regular Odd Paladin and having worse matchups all around.
Fair points about the minor mech cards and running out of steam. I had not considered the potential negative interaction with Kangor's Endless Army. Back to the drawing board!
As was pointed out to me when I first made a midrange mech deck, you don't have Equality/Consecration or Wild Pyromancer in your deck, or any other comeback potential.
I also made one https://www.hearthpwn.com/decks/1149296-midrange-bam-bam
So, you can see i only run one Skatebot (instead of Mecharoo,wich is bad after turn1,and even then gets outtraded by 1/3s ) because he has way better late-midgame Synergy with Valnir Mechs and the army! Skatebot is like a spell+1/1 and RUSH!!! wich is great imo ,(there has been a Paladin spell for 1 mana +1/2 , this is way better and comes back with the army.)
I only play cards as a 2 of if i want them on curve , thats why (and i also talked to other good Paladin players ) Lumi,and arguably Mecharoo doesnt seem great. The Maul over Truesilver is probably a meta call, Maul could be very good indeed.(If rouges with 4/4s are popular truesilver seems better)
I am still not convinced Paladin has enough draw to make Galvanizer work , but mabe he is superb but i have my doubts.Also he is meh with the army.
Thanks... link to your deck is broken but I found it. I like it. Also I didn’t even think of the skaterbot possibilities... as you said, with valanyr on him he’s a hell of a buff to another minion!
Np , idk why it wont let me link that .
Like i said we discussed the skaterbot and hes just superior especially with the army spell. Some run 2 copys of him but then, they also run Keleseth wich makes him even better. I personally run only one ,because i dont wann get him on curve, and i wanna have Equallity to remove big taunt walls from Druid. But that could also change depending on the meta...
My deck probably isnt that great yet, but i wanna try one egg,(both , the egg and the 8/8 are great minions to revive with the spell) since there are so many Magnetise minions ,and Tarim+Dinosize ofc^^