Simply put, because Shaman lost against zoo/hunter. Without zombie chow, you cannot fight for board control, which is a very vital part for shaman. Paladin have shieldbot and muster for that, but all shaman have is totem golem (which overload you next turn, so coining it at turn 1 is risky), tuskarr totemic (which most of the time summon 0/x totem).
thats why they use chow and creeper. to fight board control from the start.
Shaman simply needs a good 1-drop to compete with the faster decks like paladin. If you aren't running mech shaman which has Clockwork Gnome and Cogmaster, then Zombie Chow is pretty much your only option. It also allows for some great on curve plays starting from turn one if you can curve him into double Totem Golem on turn 2 and 3 or some Tuskarr Totemic plays if you have the coin.
Fair enough, but the question is more how it pretty much went from 0-100 just in the past week. I can't imagine all shaman players are some sort of hivemind that all figured it out simultaneously.
A bunch of other Hero Powers (Rogue, Mage, Druid, Paladin) can have a decent effect against aggro.
Some other hero powers (Priest, Warrior) can slow down the aggro efficiency by gaining health.
What's left: Hunter is usually the aggressor, so it's hero power is negligible since it can always keep up aggro regardless.
Warlock is either efficient aggressively or plays taunts, hero power is negligible until mid-game I suppose.
Shaman just plays totems. None of them do a thing to stop aggro since aggro can just kill them each turn without taking any damage (aside from Searing Totem). Totems can really only function with a multiple of them on the board, but shamans need an opportunity to get to that turn ~5 board state. If shamans can send out something even before totems, like a Zombie Chow, then it can fight aggro while the shaman sets up it's totem board state. Not only that, but as the chow is fighting aggro it's assisted by the totems like Healing Totem, Searing Totem, and Stoneclaw Totem. It's all because they need something to send out before totems.
Just as the title says. Did someone post a deck and suddenly every shaman in the game decided to be a lemming netdecker?
I agree with you, even if i know that Zombie Chow works fine vs aggro! I rly hate that +5 heal to enemy (i like it only with priest and Auchenai Soulpriest up).
If you are looking for something different take 1 minut and look at mine New Shaman deck/idea: maybe it could help you ^_^
Lemming netdecking? Really? It's not like Zombie Chow is the fucking best 1 drop in the game and mandatory in every control deck that struggles vs fast decks. Midrange shamans ALWAYS ran Zombie Chows in their decks, it least 1, but mostly 2. It was like that since dinosaurs. And before NAXX they ran Argent Squires in that place, but Zombie Chow outclasses them very easily.
Just as the title says. Did someone post a deck and suddenly every shaman in the game decided to be a lemming netdecker?
Because one drop is needed and there is no better one drop for shaman.
I thought shaman always used zombie chow? Maybe you're confusing "lemming netdecker" with "class was never seen before TGT"?
Simply put, because Shaman lost against zoo/hunter. Without zombie chow, you cannot fight for board control, which is a very vital part for shaman. Paladin have shieldbot and muster for that, but all shaman have is totem golem (which overload you next turn, so coining it at turn 1 is risky), tuskarr totemic (which most of the time summon 0/x totem).
thats why they use chow and creeper. to fight board control from the start.
Fair enough, but the question is more how it pretty much went from 0-100 just in the past week. I can't imagine all shaman players are some sort of hivemind that all figured it out simultaneously.
Midrange Shaman already ran Zombie Chow but that was forever ago. Zombie Chow is a good card.
also possible
A bunch of other Hero Powers (Rogue, Mage, Druid, Paladin) can have a decent effect against aggro.
Some other hero powers (Priest, Warrior) can slow down the aggro efficiency by gaining health.
What's left: Hunter is usually the aggressor, so it's hero power is negligible since it can always keep up aggro regardless.
Warlock is either efficient aggressively or plays taunts, hero power is negligible until mid-game I suppose.
Shaman just plays totems. None of them do a thing to stop aggro since aggro can just kill them each turn without taking any damage (aside from Searing Totem). Totems can really only function with a multiple of them on the board, but shamans need an opportunity to get to that turn ~5 board state. If shamans can send out something even before totems, like a Zombie Chow, then it can fight aggro while the shaman sets up it's totem board state. Not only that, but as the chow is fighting aggro it's assisted by the totems like Healing Totem, Searing Totem, and Stoneclaw Totem. It's all because they need something to send out before totems.
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I agree with you, even if i know that Zombie Chow works fine vs aggro! I rly hate that +5 heal to enemy (i like it only with priest and Auchenai Soulpriest up).
If you are looking for something different take 1 minut and look at mine New Shaman deck/idea: maybe it could help you ^_^
Peace, love and good weed. Even just tons of good weed can be enough, thanks!
Lemming netdecking? Really? It's not like Zombie Chow is the fucking best 1 drop in the game and mandatory in every control deck that struggles vs fast decks.
Midrange shamans ALWAYS ran Zombie Chows in their decks, it least 1, but mostly 2. It was like that since dinosaurs. And before NAXX they ran Argent Squires in that place, but Zombie Chow outclasses them very easily.
As a Golden Shaman, i can assure you that Shaman had always run Zombie Chow. Some even run two due to the weakness against aggro decks before TGT.
"Put your face in the light!" - Tirion Fordring
I changed the chow for Gadgetzan Jouster
So if you win, you'll have a chow without healing malus, if you lose you will have 1 / 2 which is okay.