Making a deck and seeing how well it does against other decks, experimenting with different classes and archetypes, discovering a play style and cards that you enjoy is what makes TCG fun.
So what's the point in playing hearthstone then? I've been playing from open beta and every new meta I've tried to make my own decks, even if they were bad I tried to enjoy the building and experimenting part of the game to it's fullest. However, as more and more websites relating to HS sprouted and netdecking became more relevant, the huge aspect of experimenting and figuring stuff out on your own is completely dead. Playing against the exact same decks over and over and over and over and over and over and over and over... Just killed any point in me trying to make something.
Can someone please answer me - "Is it fun to just copy decks from a website?", "Is it fun not to put any thought in the cards that are in *your* deck?", "Is it fun to play the same exact deck for more than a couple of years?". It can't be, right? Well...
A good example is secret mage. Really wish they would stop printing cards that support the archetype. And if you say - "Well, uhm the deck changed over the years" or "There are stronger decks out there", then you are a moron. For how long secret mage remains as one of the most popular decks in wild? And as for the other part, the deck just replaced cards for better cards that do more or less the exact same thing. What's the difference between 1 card that can draw 4-6 cards and has a cost of 6 mana, and 2 secrets that cost 0 or 3 mana and can draw you 6 cards? The funny thing is people don't even know why secret mage doesn't run the weapon or the minion anymore. And again, for those of you that say that the secrets are just better - go back to netdecking. The answer is tempo, reliability, disruption, counterplay and symbiosis with other cards. Hope I don't need to digest and explain every part further, since this thread will become too long.
Now back to the main topic. I just can't imagine that someone actually finds it fun to copy a deck and then play only that one deck for more than a year. What's the point in playing then? Why not let someone else play the game or let the computer play for you as well, since you already undermine half of the game already.
I know this is salty and all. And everyone finds pleasure in different things. But I'm just really tired of playing and seeing more or less the exact same decks and loosing to the exact same stuff for years. Every time I play against a unique deck I stop caring about winning or loosing. I just try to figure out what their deck is and what are they trying to do with it. Nowadays, I'll be lucky to play against even 1 unique deck in a week. And the most hilarious part is, that people copy the strongest decks and play casual as well. The only thought that crosses my mind in such situations is what kind of clown am I playing against?
As long as you think making decks that don't happen to have been made by many others is 'the' way to play, you're just going to continue winding yourself up.
The problem you seem to have is that you don't seem to grasp that the way YOU enjoy the game is kot the same way that others enjoy it. So if you don't have the emotional intelligence to consider why other people don't enjoy making decks with the purpose of them being unique, you're again going to continue to wind yourself up.
The game designers themselves include a feature that allows you to import deck codes. So by design they want people to share and use decks or at the very least, enable it. If they simply enable it then it leads me to suspect that its because the majority of people want that feature. Which puts you in the minority.
If you have tons of time to sit and tweak decks Iver the course of hours, sound. Not everyone does, I don't enjoy deck building, it's not a part of the game I find interesting or fun. I also have things like a family, friends, social and work commitments, I don't have hours to pour over whether one card needs changing out or not.
You're incorrectly conflating deck building and playing the game. I see an expansion reveal and I know the types of decks and cards I want to try out. I could spend a week messing about, getting annoyed because I'm not a very good deck builder, before I naturally change my deck to something more effective or I can see the ideas that much better deck builders have and I get to use the cards I want to play with.
You need to accept that your way is not 'the' way. Clearly the majority of players and the developers themselves don't agree with you.
I'll tell you what would happen if you remove the ability to share and import decks.....
First, you lose a bunch of players. There are tons of reasons people don't play the way you do, they may be free to play and just can't afford to tweak and trial, they may kot enjoy it etc etc etc. So remove this feature and you likely lose a chunk of players. Then those left will naturally end up where we are now anyway. When I started playing the game, I had absolutely no clue what I was doing. I got wrecked by a DK warlock deck. Right I thought, I'll make that! So I scrambled together what I could and make a control lock deck. I played a while, encountered plenty of mirrors and their decks were simply superior. Ahhhh, I thought, I shouldn't have THAT card, that last person had a different one and that makes a ton of sense. I'm the end, I ended up with basically a netdecked control lock. I had no idea what 'netdecking' was (cringe term btw), I had just started playing the game and was adapting to getting rolled over by more refined decks. Then as I played more and more I looked hearthstone up online, found forums and sites etc and came to realise there were tons of deck ideas out there that I could try. Far better way to play the game, from my perspective.
Stop treating the way you choose to play ad the only acceptable way. You're creating this rule yourself and then getting frustrated that others don't follow it, which is ridiculous.
'homebrew' is just code for 'shit deck' or 'less than optimal deck' but little nerds love using it to try and claim some sort of weird highground. Not everyone can live in a card game man, some of us have shit to do.
The obvious answer to your question is that the people playing Hearthstone don't value deckbuilding and experimentation as much as you do.
Belittling people whose tastes differ from your own is rarely productive. There's nothing wrong with enjoying Hearthstone for the gameplay, the memes, the meta analysis, or any other reason.
To be honest, if all you care about is the homebrew scene, you should have quit years ago. That, or make friends with people who have similar tastes and form a homebrew league. I know those people exist because they've been posting the same tired complaints on every forum for the past seven years.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I've got to be honest: the swagger of self-declared "homebrewers" is off-putting, to say the least. And usually, when these people post their super-awesome, completely original deck, it amounts to a standard deck with 2-3 less common cards. Wow, how innovative. (Not saying you do this, OP, just that it's incredibly common.)
To answer your (presumably rhetorical) question about why play a netdeck, the obvious answer is "because I like the deck archetype and I'd like to master that deck (or type of deck)." I've been playing Reno decks since Reno came out, in just about every class. And they've changed quite a bit over the years. I'm by no stretch of the imagination a pro, but I think I understand the mindset and play style of Reno decks pretty well (although the more aggressive nature of Reno Hunter took some getting used to). So whenever a new expansion hits, I look at people who've designed a new Reno deck to see what they've come up with. I try a few of them out to see what works best. For me, that's fun: figuring out the new wrinkles of an old archetype. I don't play a lot of Secret Mage, but I imagine the reasoning is the same.
If you enjoy your Rager Shaman deck or your 7 card combo OTK deck, play it. But most people like to win and will, therefore, gravitate towards decks that have decent winrates. Just stop telling people how they're supposed to enjoy the game. It's incredibly arrogant.
Honestly who are you to tell me what makes the game "fun" for me? Fine you don't like it, but that doesn't mean other people feels the same.
I for one don't care for "making my own deck". I don't find it any "fun" to spend hours upon hours to make and refine a deck from scratch. I honestly could not think of anything more boring than that.
What I do like is refining my skills. Putting them to the test with multiple choices and getting the edge with better plays than my opponent. Taking an interesting concepts and trying to get as close to optimal with the deck as possible.
But keep sitting on your high horse thinking you are better than anyone else because "you like to play your own deck". Or just stop playing if you don't find the game fun. But don't tell anyone else what they find fun
You are completely right but there's a famous saying: everybody is equal but some are more equal than others.
Some who are more equal are the meatballs of those who have the most contempt for them. If the fanboys around here - who call you arrogant - would realize how Blizzard view them (as mindless retards not deserving a game that take skill).
People don't realize how arrogant devs are, looking down at the fanboys who are that stupid defending them. It is as much like the roman emperors who had deep contempt for the people ... and gave them blood sports to keep the vulgar occupied. It's really saddening to see how much contempt devs have for their constumers.
The relationship devs have with the masses is likewise the relationship a drugsdealer has with the addicted. No respect. Just sell them.....mindlessness.
As long there are fanboys card design, netdecking won't change. You're talking here to addicted deaf ears. The problem is, as there are so many of them, the game keeps mindless.
Powercreep has been so high that experimental decks are pretty trash. If you want to win, you need well-honed decks. That means either netdecking or using data. However, data-driven results will converge towards netdecks, even if someone isn't copying a decklist.
It’s just addictive due to the rng, the frustration it’s designed to cause, the design with all the childish emoticons and blink, and above all people’s desire to be the best, to win all the time the “ I just lost, surely it isn’t my fault, now you’ll see!”
it will gradually fade and people will stop playing. it’s not sustainable as frustration will win and we will all say “f*ck it” for real one day
I mean every meta deck one day was a EXPERIMENTAL DECK before it become meta and the fact that you cant experiment because you wont win games should just tell you that you dont know how to build good decks and you wont win with bad deck. ez answer
You are not alone, bro. To me the most fun part of the game is to experiment with the decks and to get legend with them. After I am empty for ideas, I just switch to BGs until next expansion.
I enjoy both playing meta and off-meta decks and I can somewhat understand you, OP. The variety is very slim on ladder. And that's not a problem per se. If people don't like deckbuilding or aren't good at it, they still should be able to play competitively.
The problem I see is the strength gap between meta and off-meta decks. Most of the time you try out something different you're getting stomped by the meta decks and feel like you have no chance. This is probably unevitable in wild, where the abundance of cards leads to more and more refined lists as the game is developed further. But it shouldn't be that way in standard. I think that certain mechanics and design trends (like discover effects, too much cheap card draw, rush, ...) push original strategies too far away from being viable. Of course, that effect can be mitigated by a good player (and deckbuilder), but it's there nonetheless.
Take a card like Blood Herald for example. In a vacuum, it looks decent, right? With not that much setup you get amazing stats for the cost. But nowadays a card like that needs rush or taunt, otherwise it's way too slow. Pure stats don't seem to matter that much anymore.
I think the whole card design could use a little toning down. Make stuff like discover and card draw more expensive, so that the game slows down a little and card value gets more important again, and then building your own decks might not feel so punishing anymore.
I feel you 100%. All I do is build and experiment with cards. I can easily get Legend anytime I want, but I choose to explore the set and would rather try and counter the meta and or play home brew decks.
I get no enjoyment copying and pasting, and I especially dislike playing decks that are supposed to win.
Wheres the challenge in playing a deck thats supposed to win? Like Paladin or Mage atm? Or 64% face Hunter.
This game is designed for the low attention span instant gratification type people, ie: young people who grow up on cell phones, porn and video games.
The state of the game right now is atrocious imo. Theres almost no real skil left in the game, just OP cards that a child could win with.
The fact its and E sport is a complete joke. Listen to the casters try and complicate the game and make it sound complex and deep, when really its about who draws the broken cards first.
Thers not much a skill cap when you only have to know 30 cards, how to do basic math and plan ahead.
In Hearsthstone, a beginnner can beat a Pro.
In Chess, that would never ever happen. Probably not in MTG either. This game is designed to keep winrates as close to 50% as possible so newbs, grannies and kids can all get that dopamine hit from high rolling someone.
So I lose alot of friggin games cause im stubborn and refuse to accept this fact. I dont play nearly as much as I used too, and I get triggered too easily by this game.
Knowing and realizing things are vastly different, and coming to terms with myself that this game just isnt Chess and never will be takes time.
So to the Op, there are others who value experimenting creativitiy still. We are usually found at Diamond 5, with the 34% winrate while we get beatdown by meta decks over and over again. LOL
It surprised my how relatable your post is. I'm currently doing my daily quests in standard with deathrattle hunter I made work as well as I could and I also can't relate at all to people who play some basic op paladin. Sure, there is some skill required to play well with any deck, but I can't see in such activity much more than artificially feeding your brain with victory-chemicals. I wouldn't say it's a "wrong" way to play, but I find it shallow, much less rewarding and something I never could enjoy.
Hearthstone isn't a game when creativity pays off much, but it is possible to still have some success with homebrewed decks and satisfaction after winning with one of them against spell mage or paladin is incredible c:
Well.... the experimenting has now broke to "will I face some garbage netdeck or will I face some REAL player playing some interesting deck I can have fun with even if I lose?".
Rollback Post to RevisionRollBack
EU 11/2015+ , f2p 03/2021+: DK 63/ DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
Hearthstone isn't a game when creativity pays off much, but it is possible to still have some success with homebrewed decks and satisfaction after winning with one of them against spell mage or paladin is incredible c:
Amen.
Rollback Post to RevisionRollBack
EU 11/2015+ , f2p 03/2021+: DK 63/ DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
I don't know why people have this revisionist history where every match was a bout between two scholarly gentlemen who have spent hundreds of hours tweaking their decks with Mozart playing in the background.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Making a deck and seeing how well it does against other decks, experimenting with different classes and archetypes, discovering a play style and cards that you enjoy is what makes TCG fun.
So what's the point in playing hearthstone then? I've been playing from open beta and every new meta I've tried to make my own decks, even if they were bad I tried to enjoy the building and experimenting part of the game to it's fullest. However, as more and more websites relating to HS sprouted and netdecking became more relevant, the huge aspect of experimenting and figuring stuff out on your own is completely dead. Playing against the exact same decks over and over and over and over and over and over and over and over... Just killed any point in me trying to make something.
Can someone please answer me - "Is it fun to just copy decks from a website?", "Is it fun not to put any thought in the cards that are in *your* deck?", "Is it fun to play the same exact deck for more than a couple of years?". It can't be, right? Well...
A good example is secret mage. Really wish they would stop printing cards that support the archetype. And if you say - "Well, uhm the deck changed over the years" or "There are stronger decks out there", then you are a moron. For how long secret mage remains as one of the most popular decks in wild? And as for the other part, the deck just replaced cards for better cards that do more or less the exact same thing. What's the difference between 1 card that can draw 4-6 cards and has a cost of 6 mana, and 2 secrets that cost 0 or 3 mana and can draw you 6 cards? The funny thing is people don't even know why secret mage doesn't run the weapon or the minion anymore. And again, for those of you that say that the secrets are just better - go back to netdecking. The answer is tempo, reliability, disruption, counterplay and symbiosis with other cards. Hope I don't need to digest and explain every part further, since this thread will become too long.
Now back to the main topic. I just can't imagine that someone actually finds it fun to copy a deck and then play only that one deck for more than a year. What's the point in playing then? Why not let someone else play the game or let the computer play for you as well, since you already undermine half of the game already.
I know this is salty and all. And everyone finds pleasure in different things. But I'm just really tired of playing and seeing more or less the exact same decks and loosing to the exact same stuff for years. Every time I play against a unique deck I stop caring about winning or loosing. I just try to figure out what their deck is and what are they trying to do with it. Nowadays, I'll be lucky to play against even 1 unique deck in a week. And the most hilarious part is, that people copy the strongest decks and play casual as well. The only thought that crosses my mind in such situations is what kind of clown am I playing against?
U can experiment N'zoth decks, Clown Corrupt Priest, or some kind of thick shaman. They are decent. Dont limit your own creativity.
Wild atm is broken, take a break if u dont want to :)
Thanks for the kind words and deck ideas. But I probably should just take a break from HS as you've mentioned.
As long as you think making decks that don't happen to have been made by many others is 'the' way to play, you're just going to continue winding yourself up.
The problem you seem to have is that you don't seem to grasp that the way YOU enjoy the game is kot the same way that others enjoy it. So if you don't have the emotional intelligence to consider why other people don't enjoy making decks with the purpose of them being unique, you're again going to continue to wind yourself up.
The game designers themselves include a feature that allows you to import deck codes. So by design they want people to share and use decks or at the very least, enable it. If they simply enable it then it leads me to suspect that its because the majority of people want that feature. Which puts you in the minority.
If you have tons of time to sit and tweak decks Iver the course of hours, sound. Not everyone does, I don't enjoy deck building, it's not a part of the game I find interesting or fun. I also have things like a family, friends, social and work commitments, I don't have hours to pour over whether one card needs changing out or not.
You're incorrectly conflating deck building and playing the game. I see an expansion reveal and I know the types of decks and cards I want to try out. I could spend a week messing about, getting annoyed because I'm not a very good deck builder, before I naturally change my deck to something more effective or I can see the ideas that much better deck builders have and I get to use the cards I want to play with.
You need to accept that your way is not 'the' way. Clearly the majority of players and the developers themselves don't agree with you.
I'll tell you what would happen if you remove the ability to share and import decks.....
First, you lose a bunch of players. There are tons of reasons people don't play the way you do, they may be free to play and just can't afford to tweak and trial, they may kot enjoy it etc etc etc. So remove this feature and you likely lose a chunk of players. Then those left will naturally end up where we are now anyway. When I started playing the game, I had absolutely no clue what I was doing. I got wrecked by a DK warlock deck. Right I thought, I'll make that! So I scrambled together what I could and make a control lock deck. I played a while, encountered plenty of mirrors and their decks were simply superior. Ahhhh, I thought, I shouldn't have THAT card, that last person had a different one and that makes a ton of sense. I'm the end, I ended up with basically a netdecked control lock. I had no idea what 'netdecking' was (cringe term btw), I had just started playing the game and was adapting to getting rolled over by more refined decks. Then as I played more and more I looked hearthstone up online, found forums and sites etc and came to realise there were tons of deck ideas out there that I could try. Far better way to play the game, from my perspective.
Stop treating the way you choose to play ad the only acceptable way. You're creating this rule yourself and then getting frustrated that others don't follow it, which is ridiculous.
'homebrew' is just code for 'shit deck' or 'less than optimal deck' but little nerds love using it to try and claim some sort of weird highground. Not everyone can live in a card game man, some of us have shit to do.
The obvious answer to your question is that the people playing Hearthstone don't value deckbuilding and experimentation as much as you do.
Belittling people whose tastes differ from your own is rarely productive. There's nothing wrong with enjoying Hearthstone for the gameplay, the memes, the meta analysis, or any other reason.
To be honest, if all you care about is the homebrew scene, you should have quit years ago. That, or make friends with people who have similar tastes and form a homebrew league. I know those people exist because they've been posting the same tired complaints on every forum for the past seven years.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I've got to be honest: the swagger of self-declared "homebrewers" is off-putting, to say the least. And usually, when these people post their super-awesome, completely original deck, it amounts to a standard deck with 2-3 less common cards. Wow, how innovative. (Not saying you do this, OP, just that it's incredibly common.)
To answer your (presumably rhetorical) question about why play a netdeck, the obvious answer is "because I like the deck archetype and I'd like to master that deck (or type of deck)." I've been playing Reno decks since Reno came out, in just about every class. And they've changed quite a bit over the years. I'm by no stretch of the imagination a pro, but I think I understand the mindset and play style of Reno decks pretty well (although the more aggressive nature of Reno Hunter took some getting used to). So whenever a new expansion hits, I look at people who've designed a new Reno deck to see what they've come up with. I try a few of them out to see what works best. For me, that's fun: figuring out the new wrinkles of an old archetype. I don't play a lot of Secret Mage, but I imagine the reasoning is the same.
If you enjoy your Rager Shaman deck or your 7 card combo OTK deck, play it. But most people like to win and will, therefore, gravitate towards decks that have decent winrates. Just stop telling people how they're supposed to enjoy the game. It's incredibly arrogant.
Honestly who are you to tell me what makes the game "fun" for me? Fine you don't like it, but that doesn't mean other people feels the same.
I for one don't care for "making my own deck". I don't find it any "fun" to spend hours upon hours to make and refine a deck from scratch. I honestly could not think of anything more boring than that.
What I do like is refining my skills. Putting them to the test with multiple choices and getting the edge with better plays than my opponent. Taking an interesting concepts and trying to get as close to optimal with the deck as possible.
But keep sitting on your high horse thinking you are better than anyone else because "you like to play your own deck". Or just stop playing if you don't find the game fun. But don't tell anyone else what they find fun
Silver Hand Recruit
You are completely right but there's a famous saying: everybody is equal but some are more equal than others.
Some who are more equal are the meatballs of those who have the most contempt for them. If the fanboys around here - who call you arrogant - would realize how Blizzard view them (as mindless retards not deserving a game that take skill).
People don't realize how arrogant devs are, looking down at the fanboys who are that stupid defending them. It is as much like the roman emperors who had deep contempt for the people ... and gave them blood sports to keep the vulgar occupied. It's really saddening to see how much contempt devs have for their constumers.
The relationship devs have with the masses is likewise the relationship a drugsdealer has with the addicted. No respect. Just sell them.....mindlessness.
As long there are fanboys card design, netdecking won't change. You're talking here to addicted deaf ears. The problem is, as there are so many of them, the game keeps mindless.
We make our world significant through the courage of our questions and the depth of our answers.
Ye
Powercreep has been so high that experimental decks are pretty trash. If you want to win, you need well-honed decks. That means either netdecking or using data. However, data-driven results will converge towards netdecks, even if someone isn't copying a decklist.
The game isn’t fun to play full stop.
It’s just addictive due to the rng, the frustration it’s designed to cause, the design with all the childish emoticons and blink, and above all people’s desire to be the best, to win all the time the “ I just lost, surely it isn’t my fault, now you’ll see!”
it will gradually fade and people will stop playing. it’s not sustainable as frustration will win and we will all say “f*ck it” for real one day
I mean every meta deck one day was a EXPERIMENTAL DECK before it become meta and the fact that you cant experiment because you wont win games should just tell you that you dont know how to build good decks and you wont win with bad deck. ez answer
You are not alone, bro. To me the most fun part of the game is to experiment with the decks and to get legend with them. After I am empty for ideas, I just switch to BGs until next expansion.
I enjoy both playing meta and off-meta decks and I can somewhat understand you, OP. The variety is very slim on ladder. And that's not a problem per se. If people don't like deckbuilding or aren't good at it, they still should be able to play competitively.
The problem I see is the strength gap between meta and off-meta decks. Most of the time you try out something different you're getting stomped by the meta decks and feel like you have no chance. This is probably unevitable in wild, where the abundance of cards leads to more and more refined lists as the game is developed further. But it shouldn't be that way in standard. I think that certain mechanics and design trends (like discover effects, too much cheap card draw, rush, ...) push original strategies too far away from being viable. Of course, that effect can be mitigated by a good player (and deckbuilder), but it's there nonetheless.
Take a card like Blood Herald for example. In a vacuum, it looks decent, right? With not that much setup you get amazing stats for the cost. But nowadays a card like that needs rush or taunt, otherwise it's way too slow. Pure stats don't seem to matter that much anymore.
I think the whole card design could use a little toning down. Make stuff like discover and card draw more expensive, so that the game slows down a little and card value gets more important again, and then building your own decks might not feel so punishing anymore.
Ceterum censeo classum magi esse delendam.
I feel you 100%. All I do is build and experiment with cards. I can easily get Legend anytime I want, but I choose to explore the set and would rather try and counter the meta and or play home brew decks.
I get no enjoyment copying and pasting, and I especially dislike playing decks that are supposed to win.
Wheres the challenge in playing a deck thats supposed to win? Like Paladin or Mage atm? Or 64% face Hunter.
This game is designed for the low attention span instant gratification type people, ie: young people who grow up on cell phones, porn and video games.
The state of the game right now is atrocious imo. Theres almost no real skil left in the game, just OP cards that a child could win with.
The fact its and E sport is a complete joke. Listen to the casters try and complicate the game and make it sound complex and deep, when really its about who draws the broken cards first.
Thers not much a skill cap when you only have to know 30 cards, how to do basic math and plan ahead.
In Hearsthstone, a beginnner can beat a Pro.
In Chess, that would never ever happen. Probably not in MTG either. This game is designed to keep winrates as close to 50% as possible so newbs, grannies and kids can all get that dopamine hit from high rolling someone.
So I lose alot of friggin games cause im stubborn and refuse to accept this fact. I dont play nearly as much as I used too, and I get triggered too easily by this game.
Knowing and realizing things are vastly different, and coming to terms with myself that this game just isnt Chess and never will be takes time.
So to the Op, there are others who value experimenting creativitiy still. We are usually found at Diamond 5, with the 34% winrate while we get beatdown by meta decks over and over again. LOL
Yeah, play a pro and tell me there's no skill involved. Even in a mirror match, he/ she will beat you WAAAAY more than 50% of the time.
Whatever it takes to make you feel better about yourself.
It surprised my how relatable your post is. I'm currently doing my daily quests in standard with deathrattle hunter I made work as well as I could and I also can't relate at all to people who play some basic op paladin. Sure, there is some skill required to play well with any deck, but I can't see in such activity much more than artificially feeding your brain with victory-chemicals. I wouldn't say it's a "wrong" way to play, but I find it shallow, much less rewarding and something I never could enjoy.
Hearthstone isn't a game when creativity pays off much, but it is possible to still have some success with homebrewed decks and satisfaction after winning with one of them against spell mage or paladin is incredible c:
Well.... the experimenting has now broke to "will I face some garbage netdeck or will I face some REAL player playing some interesting deck I can have fun with even if I lose?".
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
Amen.
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
I don't know why people have this revisionist history where every match was a bout between two scholarly gentlemen who have spent hundreds of hours tweaking their decks with Mozart playing in the background.