Nerfing hysteria to make it only target enemy minions is probably the stupidest decision they could make. It completely ruins the card for no reason when you can just nerf tiller, a card that never saw any play anyway. One of the best applications for hysteria is to buff your own minion with lifesteal and have it attack the board. There's literally no reason to ruin hysteria.
I cleared the board, and just waited opponent of run out of cards.
Soon opponent did not have any minions left, and I just didnt play any minion cards. My side was empty and was burning my own cards.
So basically the combo would be powerless and opponent quitted soon. I had nearly 10 cards left while opponent started taking damage.
With this thought spell damage decks would be super effective against this deck. Just keep your board empty.
That doesn't work and your opponent was dump. If the board is empty, you play Tiller and two Deathspeakers and because there are two immune minions nothing dies and Tiller deals the maximum of 60 damage.
Hysteria is not the problem here, and it doesn't make sense to have its target only attack enemy minions. Hysteria is just the single-target version of Mass Hysteria, so changing the way it functions doesn't make logical sense. In addition, changing Hysteria won't really fix the problem. With that "fix," any opponent with a sizable board gets penalized for it. (Especially problematic since it doesn't matter whether you have a bunch of small minions or a few big ones. Effect will be the same.)
The obvious fix is to have Deathspeaker also give spell immunity for this turn. You can still use it to heal with lifesteal, but you can't pull the idiotic cheese move that's ruining wild.
I cleared the board, and just waited opponent of run out of cards.
Soon opponent did not have any minions left, and I just didnt play any minion cards. My side was empty and was burning my own cards.
So basically the combo would be powerless and opponent quitted soon. I had nearly 10 cards left while opponent started taking damage.
With this thought spell damage decks would be super effective against this deck. Just keep your board empty.
Am i being punk'd right now? your opponent was probably the dumbest person alive. the combo doesnt need any minions to be on the board. 2 deathspeakers and 2 tillers 2 hysteria is all he needs. does 120 dmg. try to gain that much armour. plus warlock draws so fast they can pull the 60 dmg combo at turn 7 and on turn 8 or 9 the 120 dmg combo provided emperor reduced the costs of cards
The problem is 0 attack creature shouldn't be able to attack, even forced with spells. This is what breaks the games and launches it in an infinite loop.
Nerfing hysteria to make it only target enemy minions is probably the stupidest decision they could make. It completely ruins the card for no reason when you can just nerf tiller, a card that never saw any play anyway. One of the best applications for hysteria is to buff your own minion with lifesteal and have it attack the board. There's literally no reason to ruin hysteria.
Nobody would cry if tiller was changed, TRUE! But you'll never be able to print minions that either deal damage or makes opponents draw (if that penalty should ever be a thing) on attack again. The life steal combo is cool, but for how long have you relied on this combo? they could even make hysteria cost 2 if forcing two huge minions to kill each other for 3 mana is so terrible lol. The card was released a freakin day ago and you ridicule alternative design suggestions? How mature. So far it's only tiller they have to nerf, so the suggestion is fine I guess. Hysteria will still limit future card design thou.
Edit: Maybe my last post was a little snarky too. So let's just all be nice and open minded from now ;) There's probably a solution next week. You can find me in standard until then
The problem is 0 attack creature shouldn't be able to attack, even forced with spells. This is what breaks the games and launches it in an infinite loop.
The combo could still be done then with two Deathspeakers on turn 10. (or earlier if discounted)
But it's still weird that you can cast a spell on a minion to make it attack when it shouldn't normally be able to attack. However, there are a number of other interactions where a 0-attack minion attacks... like when Soul Mirror copies something with 0-attack.
Usually that's just funny to see it bump into itself for zero damage... but this is less funny.
Address the length of the animation when it goes into negative, and change wording on tiller so the 2face damage triggers when tiller actually does damage by hitting something instead of triggering when just attacking.
Forces the combo to get more convoluted or situational.
Facing this crap 5 Times with a homebrew deck in Diamond 2 completely messed up my climbing attempts.
Stop playing immediately. Yay super fun interactive deck.
And I don't think that making Hysteria stronger (targeting only enemies) is the right solution. Let Priest and Warlock have a possible negative effect for ONCE.
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I played it second time, won pretty easily.
Atleast the Warlock draws a lot of cards.
I cleared the board, and just waited opponent of run out of cards.
Soon opponent did not have any minions left, and I just didnt play any minion cards. My side was empty and was burning my own cards.
So basically the combo would be powerless and opponent quitted soon. I had nearly 10 cards left while opponent started taking damage.
With this thought spell damage decks would be super effective against this deck. Just keep your board empty.
Nerfing hysteria to make it only target enemy minions is probably the stupidest decision they could make. It completely ruins the card for no reason when you can just nerf tiller, a card that never saw any play anyway. One of the best applications for hysteria is to buff your own minion with lifesteal and have it attack the board. There's literally no reason to ruin hysteria.
That doesn't work and your opponent was dump. If the board is empty, you play Tiller and two Deathspeakers and because there are two immune minions nothing dies and Tiller deals the maximum of 60 damage.
...or just buff the Deathspeaker like this: Battlecry: Give a friendly minion Immune and "Can't be targeted by spells or Hero Powers" this turn.
Hysteria is not the problem here, and it doesn't make sense to have its target only attack enemy minions. Hysteria is just the single-target version of Mass Hysteria, so changing the way it functions doesn't make logical sense. In addition, changing Hysteria won't really fix the problem. With that "fix," any opponent with a sizable board gets penalized for it. (Especially problematic since it doesn't matter whether you have a bunch of small minions or a few big ones. Effect will be the same.)
The obvious fix is to have Deathspeaker also give spell immunity for this turn. You can still use it to heal with lifesteal, but you can't pull the idiotic cheese move that's ruining wild.
broken? if a deck is too strong, use it
NINE Packs opened with 2 legendaries inside insofar
Am i being punk'd right now? your opponent was probably the dumbest person alive. the combo doesnt need any minions to be on the board. 2 deathspeakers and 2 tillers 2 hysteria is all he needs. does 120 dmg. try to gain that much armour. plus warlock draws so fast they can pull the 60 dmg combo at turn 7 and on turn 8 or 9 the 120 dmg combo provided emperor reduced the costs of cards
It's easy. You change Tiller's text to "When it atacks the enemy hero, deal 2 damage". Done.
About teching. You have Dirty Rat, Explosive Runes, Hecklebot:.. Or another way... You go face and win.
It would make no sense that text , it would be just as if it was a 1 mana 3/1 but actually worst because of minion trading.
Why so mad?
Just played a bit this combo and it is not that overpowered. Not even close to snip snap
It needs 10 mana to execute by which you can easily die.
Rasa priest is still a better deck in wild.
Whenever this deals damage, deal damage?
The problem is 0 attack creature shouldn't be able to attack, even forced with spells. This is what breaks the games and launches it in an infinite loop.
Mirror images can't attack. Lorewalker can't attack. Nat Paggle can't attack...
Nobody would cry if tiller was changed, TRUE! But you'll never be able to print minions that either deal damage or makes opponents draw (if that penalty should ever be a thing) on attack again. The life steal combo is cool, but for how long have you relied on this combo? they could even make hysteria cost 2 if forcing two huge minions to kill each other for 3 mana is so terrible lol. The card was released a freakin day ago and you ridicule alternative design suggestions? How mature. So far it's only tiller they have to nerf, so the suggestion is fine I guess. Hysteria will still limit future card design thou.
Edit: Maybe my last post was a little snarky too. So let's just all be nice and open minded from now ;) There's probably a solution next week. You can find me in standard until then
The combo could still be done then with two Deathspeakers on turn 10. (or earlier if discounted)
But it's still weird that you can cast a spell on a minion to make it attack when it shouldn't normally be able to attack. However, there are a number of other interactions where a 0-attack minion attacks... like when Soul Mirror copies something with 0-attack.
Usually that's just funny to see it bump into itself for zero damage... but this is less funny.
Wretched Tiller can be changed to "The first time this minion attacks every turn, deal 2 damage to the enemy hero". Then the combo dies.
Address the length of the animation when it goes into negative, and change wording on tiller so the 2face damage triggers when tiller actually does damage by hitting something instead of triggering when just attacking.
Forces the combo to get more convoluted or situational.
Loses to any mage/priest deck, so its far from being broken.
It ’s not OP, since it doesn’t win more of 50% of mirror matchs…
Yeah, if everyone would be playing this same deck, it would stop being broken. :D
Facing this crap 5 Times with a homebrew deck in Diamond 2 completely messed up my climbing attempts.
Stop playing immediately. Yay super fun interactive deck.
And I don't think that making Hysteria stronger (targeting only enemies) is the right solution. Let Priest and Warlock have a possible negative effect for ONCE.