How would it beat Embiggen Patches druid? So far it has been one or two Embiggen into Patches to fill the board with lethal.
I can see how the mentioned Ancient Mysteries/ Ice Block version can potentially play enough Ice Blocks to stay alive and win, but without IB you lose on T2.
Oh ok. I assumed from the news releases showing a picture of a warrior pack it was going to be like the Book of Heroes 5 pack purchases. So this is just a free one to start them off or something?
It's not the Book of Heroes, but the Book of Mercenaries. The former are the stories of the original player characters, the latter the stories of the characters from the current expansion (and the next few).
I think only the Book of Heroes will come with bundles and the rest from reward tracks as the characters are tied to the expansions.
Hero weapons are not active on your opponent's turn, but minion weapons are. Sorry, it is just silly.
It would be a lot cleaner to just give heroes 0 attack value whenever they are attacked and be done with it. Now, they can damage minions when attacked, but only in fringe situations.
I don't know what you mean by minion weapons. Just the attack value on minions?
Yes, currently heroes will damage minions when you manage to set up a situation where the hero has an attack value and can trigger an attack during their own turn. But as said, that's a fringe case (now a bit more likely with the Raider), but perfectly fine in my book.
i have all the cards for each class and all the neutral cards, what actually we can see on the image above. Maybe i need to craft Samuro despite having him in a diamond version? simply don't know what to do....
Actually it doesn't show that you have all the cards. There are 10 cards for each class (100) and 35 neutrals (135).
The achievement only goes to 30 neutrals. So you are missing a neutral non-legendary (you have all 25). So my guess is a neutral epic as rares and commons are easily capped.
It doesn’t remove weapon durability though I don’t think which definitely makes no sense
Why not? The hero doesn't attack but is attacked. Durability is only removed when the hero attacks.
I mean this situation is uncommon as weapons are inactive during your opponents turn and the only way to see this interaction is through Misdirection or things that triggers attacks like the Frenzy effect on the Raider.
It actually doesn't make any sense, as heroes do not strike back when they are attacked normally. Why would they suddenly be able to on your own turn??
Seems like bad coding...
Weapons are not active so heroes don't have attack during their opponents turn. That's also why Inara is worded that way because otherwise minions would take damage during the opponents turn, just like in this case.
i have all the cards for each class and all the neutral cards, what actually we can see on the image above. Maybe i need to craft Samuro despite having him in a diamond version? simply don't know what to do....
Normal Samuro would be a waste of dust if you already have the diamond version.
I'll put my tin foil hat on now: it's possible that this specific pack was guaranteed to have 4 commons and a rare, and since I completed my commons in the same pack, it didn't know what to do, so instead of giving me a missing rare/epic/legendary it just gave me another common, because that's what was supposed to happen from the start, even though it messes with the whole dupe thing.
Now you are mixing things up. Completing one rarity doesn’t mean you will only get other rarities. After completing commons, you will see random commons, etc.
What shouldn’t happen is that you receive a third common before you collected all other commons at least twice (where collected means owned at some point as already discussed).
While the class packs could be bugged, duplicate protection shouldn’t be tied to the pack itself but your collection.
Lushwater Scout seems like an odd example, since it's not to be expected in a warrior pack as a neutral card, isn't it? Are you missing any warrior commons?
Yeah, so, I just completed my Rokara BoM yesterday and opened a Warrior pack (which turned out to be a Barrens pack because I already have every common from the Year of the Phoenix), and opened a copy of Bulk Up. However, looking through my collection today, I've come to notice that I have a total of THREE copies of this card while still not having a SINGLE copy of MANY other commons, such as Lushwater Scout. Is this a know bug? Because it seems like a pretty serious one, what if someone got a dupe legendary from the BoM pack?
How did you check? Did you search for missing? Because that doesn’t show both normal and golden versions.
i dont even get this system now,i just checked my wild legendaries,i have a lot of 3 copy one,one is golden and cant be disenchanted,same with 1 regular one,1 is dustable...every mode has a different legendary,or can i use it in standard if i dust it?
The uncraftable ones are from the Core Set, you can use them for the next year and then they are replaced with a different set. If you dust your other copy you won’t have any next year.
Can anyone confirm if it'll work from the upgraded rogue hero power from Baku? I tried about 8 times this morning and never saw the rogue option. But maybe I was just unlucky.
It might not works if it’s still classified as rogue (which I think it is).
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How would it beat Embiggen Patches druid? So far it has been one or two Embiggen into Patches to fill the board with lethal.
I can see how the mentioned Ancient Mysteries/ Ice Block version can potentially play enough Ice Blocks to stay alive and win, but without IB you lose on T2.
0
It's not the Book of Heroes, but the Book of Mercenaries. The former are the stories of the original player characters, the latter the stories of the characters from the current expansion (and the next few).
I think only the Book of Heroes will come with bundles and the rest from reward tracks as the characters are tied to the expansions.
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There is a chance the 900 xp quest rerolls as 1k, but with only a single roll each day you are probably just unlucky.
Unless... have you bought enough packs? /s
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I don't know what you mean by minion weapons. Just the attack value on minions?
Yes, currently heroes will damage minions when you manage to set up a situation where the hero has an attack value and can trigger an attack during their own turn. But as said, that's a fringe case (now a bit more likely with the Raider), but perfectly fine in my book.
0
Actually it doesn't show that you have all the cards. There are 10 cards for each class (100) and 35 neutrals (135).
The achievement only goes to 30 neutrals. So you are missing a neutral non-legendary (you have all 25). So my guess is a neutral epic as rares and commons are easily capped.
Compare your collection to this: https://www.hearthpwn.com/cards?filter-premium=1&filter-set=1700&filter-class=1&filter-rarity=16&display=3
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Why not? The hero doesn't attack but is attacked. Durability is only removed when the hero attacks.
I mean this situation is uncommon as weapons are inactive during your opponents turn and the only way to see this interaction is through Misdirection or things that triggers attacks like the Frenzy effect on the Raider.
Weapons are not active so heroes don't have attack during their opponents turn. That's also why Inara is worded that way because otherwise minions would take damage during the opponents turn, just like in this case.
0
Normal Samuro would be a waste of dust if you already have the diamond version.
2
Now you are mixing things up. Completing one rarity doesn’t mean you will only get other rarities. After completing commons, you will see random commons, etc.
What shouldn’t happen is that you receive a third common before you collected all other commons at least twice (where collected means owned at some point as already discussed).
While the class packs could be bugged, duplicate protection shouldn’t be tied to the pack itself but your collection.
Ah of course, that’s probably it.
0
How did you check? Did you search for missing? Because that doesn’t show both normal and golden versions.
2
The uncraftable ones are from the Core Set, you can use them for the next year and then they are replaced with a different set. If you dust your other copy you won’t have any next year.
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There, fixed.
Sorry, but it's a competitive game. The original goal is to defeat the opponent, not to play some fancy homebrew or a flashy combo.
You can choose to prioritise that over winning, but you can't choose for your opponent.
Your post sounds like you deliberately decided to take off your bow string and now expect your opponent to do the same. That's not how it works.
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It might not works if it’s still classified as rogue (which I think it is).
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If the purpose would be to play C’thun, would you build the deck like this?
The advantage is that the pieces are 5 mana spells.
It’s yolo but play it asap.
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Check the mode you are in. Wild should be best. Classic throws errors.
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Modeled after WoW: https://www.wowhead.com/npc=74347/mordresh-fire-eye#screenshots:id=420562