The game is only on early access and it already alienates a big portion of the playerbase. I just don't understand why not make a standard Duel section AND another one for wild. You can have both and have like 3-4 sets available for each and there you go, everyone can enjoy your new big game mode. On the wild one you could have sometimes all wild sets and sometimes split it 50/50 between wild and standard sets so there is more diversity.
By choosing to force the availability of wild set it straight up punishes new players just for the sake of being new. I mean you don't even need to be that new, if you have been playing or what, 2 years? you're not even gonna have Karazhan let alone Naxxramas. Having the reduced pool of cards just because you literally weren't playing at the time and don't care about wild is just terrible. Again this could've been easily fixed by having 2 different sections for wild and standard. This will discourage a large portion of players from trying this game mode past the 1 or 2 weeks of new toy syndrome. Blizzard mindset is prolly "Welp they'll want to play our new banger of a game mode and spend money on wild sets" but it definitely the opposite. Yes, there will be people that buy wild sets just to play this game mode, yes there will be people spending money to play the Duels with rewards (yes I know you can play it for free but without rewards) but as I said, I'm sure that for most people it'll be a fancy new mode that you check a couple times with your standard collection and then move on once you realize it gets a lot less fun without wild sets.
I'm not convinced the new game mode is for new players. Wild isn't for new players, should new players complain about how inaccessible it is? I don't care for auto battlers, that doesn't mean I spend my time lamenting and complaining about a game mode that isn't for me and is basically taking up space on the UI. I can't sit there and say, make game modes that I like playing or don't make them at all. Not every mode is for everyone, that's part of the reason they make so many, to appeal to different strokes.
There are plenty of game modes for new players, arena, battlegrounds, standard, tavern brawl, solo player content including dungeon runs. It's good they're introducing ways for long time players to utilize their large, otherwise potentially unused collections.
They could have had a separate wild and standard version, but they probably couldn't see the incentive there.
It is actually great that there is now hopefully a mode that greatly rewards good deck building skills.... However I think there's merit in having standard and wild modes in it. That being said I'm going to play the f out of it. Maybe their thinking is that only long term players will actually have the skill to compete in such a mode.
Are all wild cards just better than the ones in standard? I think if you really break it down, a lot of new cards are better than older ones.
There will always be different strategies with wild cards, but that doesn't necessarily make them better. You only get to pick 15 to start with, too, so you can't just jam all your old legendaries in and expect to win.
I think it would be wise to wait and see how it all pans out. Give it a try before you say it is "ruined".
Ehh, I think this is a bit premature. I was watching Brian Kibler and he commented on Duels and new players and he made a good point. Your initial 15 card deck is only moderately important over the course of the entire duel. His deck for example at the time he commented on it only contained 2 wild cards. Is it a disadvantage? Absolutely, yes. But I don't think it's quite as alienating as it would seem.
In my opinion, once a meta has settled for Duels, there's likely going to be only a handful of wild cards regularly played. While there may be a few legendary outliers, like Loatheb perhaps, I'd wager that many of the wild cards will be common or rare quality. While it sucks, especially for the players (like myself) that have disenchanted their old wild sets, it shouldn't cost too much in dust to craft the handful of cards you'd need to remain competitive in the duels.
The crappiest thing about it is the lack of experimentation for the unfortunate players without a full wild set. A lot of the fun is just being able to play around with new ideas to see if something works. Crafting cards for the sole purposes of experimenting is extraordinarily inefficient, especially for new or F2P players. But as for remaining competitive in duels? It shouldn't be too difficult, even for players without a large wild collection.
Theoretically wild has over 2000+ cards but practically only a handful of them ever see the play. I dust the majority of my wild cards and only keep broken ones like Reno, FLJ, Zilliax etc. and I can play 80% of top wild decks at any time. Wild is not that expensive compared to standard even for new players.
It is actually great that there is now hopefully a mode that greatly rewards good deck building skills.... However I think there's merit in having standard and wild modes in it. That being said I'm going to play the f out of it. Maybe their thinking is that only long term players will actually have the skill to compete in such a mode.
I'm not against rewarding skill, that's great, but I am against pretty much locking a big portion of the player base out of their new game mode. And yes, you might argue that they will 100% be decks that only run standard cards and manage to be succesful with enogh skill but that's not the point. The point is that feels discouraging from the very first moment if you know that you have a smaller pool of cards simply cause of the fact that you were not playing at the time those sets were released.
I'm not convinced the new game mode is for new players. Wild isn't for new players, should new players complain about how inaccessible it is? I don't care for auto battlers, that doesn't mean I spend my time lamenting and complaining about a game mode that isn't for me and is basically taking up space on the UI. I can't sit there and say, make game modes that I like playing or don't make them at all. Not every mode is for everyone, that's part of the reason they make so many, to appeal to different strokes.
There are plenty of game modes for new players, arena, battlegrounds, standard, tavern brawl, solo player content including dungeon runs. It's good they're introducing ways for long time players to utilize their large, otherwise potentially unused collections.
They could have had a separate wild and standard version, but they probably couldn't see the incentive there.
You are just wrong there. It's true that not every single game mode is for everyone and that is the reason for there being many different ones BUT the only one that is inclusive is precisively WILD which is the culprit of this issue as a matter of fact. You might not like playing arena or BG but you're not pushed out of them by default. If you don't play arena or BG it's not cause your collection is restricted by something so dumb as simply not having played for more than 2 years (which is honestly a long ish period). If you don't play those game modes is strictly cause you don't like them and/or don't find them fun. That's gonna be the case on this game mode, which is dumb cause they should be encouraging the most amount of players possible to play and spend resources on their new game mode instead of reducing the players that will enjoy it past the initial period of joy.
Yeah that kinda sucks. I've been playing from the beginning but whenever a set rotates i dust all the cards because i don't give two shits about wild but if i wanted to invest in having the best cards for a new game mode i never knew would exist i now have to recraft them.
Perhaps. First thing that would be useful to know is Blizzards intentions for the mode. Can we find an article anywhere in which they talk about their motivations in making it?
Like if from the beginning the concept of the mode was to give veteran players another way to use their cards, then this thread is moot. Or maybe it is a game mode they would like many people to get interested in, in which case maybe what others are saying in this thread is true, that you'll be surprised how accessible it is even without playing for more then two years (based on how many old cards are actually relevant to Duels meta).
So hopefully, not only is it a small investment needed to be made, but also a worthwhile one because now every wild pack you buy allows you to go deeper into not one, but two game modes.
I kinda like it. Ive been a f2p player from the getgo, and i completely dusted naxx and goblins, but after that i started being more picky, keeping cards i thought were 'good' and dusting the rest.
Ive never played much wild, and tavern brawls have never justified keeping those cards, but now i might actually be rewarded for keeping them.
I dont see the problem. Arent there more games out there that reward long time players over new comers? Some people are here for the long run and didnt dust everything just to scrap the bottom of the barrel
No what really killed this mode is the fact it just plain sucks. The treasures, hero powers, and current card pool all suck. I barely won any games and only played for the Legendary Quest, then instantly dropped it and went back to the more fun Battlegrounds.
Did people miss which sets are allowed in Duels? Currently, it's Scholomance, Basic, Classic, Naxxramas and Karazhan. Of those, three of them are Standard, and two of them are relatively small Adventure-sets.
The panic of "OMG IT'S WILD, I DUSTED ALL MY WILD CARDS" or "OMG IT'S WILD, I NEVER HAD THOSE CARDS IN THE FIRST PLACE" is a little hyperbolic. Just ... don't use those sets, then. Grab 15 cards from Scholomance, Basic and Classic. There are perfectly good cards in those sets, I promise. The treasures and buckets will do their job, and those aren't pulled from your collection -- just like Dungeon Runs and Arena, you can easily end up with 3 or more of a given card, and you can certainly get cards in your buckets that you don't personally own.
I'm currently in a 5/2 Priest run, and of the 15 initial cards (note that you start with a Treasure, which is the 16th card in your starting deck) I chose, only one was from one of the Wild sets (Dark Cultist, because I'm doing an Inner Fire focus). And the buckets are not at all limited to the sets used in initial deck construction -- I have several cards from Icecrown, Hall of Fame, Ashes of Outland, etc.
So sure, there might be some good Wild cards you might want to pick up for Duels. But the mode is 100% playable using the Standard sets available, and if you don't have 15 decent cards from Classic, Basic and Scholomance, then I just plain don't know what to tell you.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The game is only on early access and it already alienates a big portion of the playerbase. I just don't understand why not make a standard Duel section AND another one for wild. You can have both and have like 3-4 sets available for each and there you go, everyone can enjoy your new big game mode. On the wild one you could have sometimes all wild sets and sometimes split it 50/50 between wild and standard sets so there is more diversity.
By choosing to force the availability of wild set it straight up punishes new players just for the sake of being new. I mean you don't even need to be that new, if you have been playing or what, 2 years? you're not even gonna have Karazhan let alone Naxxramas. Having the reduced pool of cards just because you literally weren't playing at the time and don't care about wild is just terrible. Again this could've been easily fixed by having 2 different sections for wild and standard. This will discourage a large portion of players from trying this game mode past the 1 or 2 weeks of new toy syndrome. Blizzard mindset is prolly "Welp they'll want to play our new banger of a game mode and spend money on wild sets" but it definitely the opposite. Yes, there will be people that buy wild sets just to play this game mode, yes there will be people spending money to play the Duels with rewards (yes I know you can play it for free but without rewards) but as I said, I'm sure that for most people it'll be a fancy new mode that you check a couple times with your standard collection and then move on once you realize it gets a lot less fun without wild sets.
I'm not convinced the new game mode is for new players. Wild isn't for new players, should new players complain about how inaccessible it is? I don't care for auto battlers, that doesn't mean I spend my time lamenting and complaining about a game mode that isn't for me and is basically taking up space on the UI. I can't sit there and say, make game modes that I like playing or don't make them at all. Not every mode is for everyone, that's part of the reason they make so many, to appeal to different strokes.
There are plenty of game modes for new players, arena, battlegrounds, standard, tavern brawl, solo player content including dungeon runs. It's good they're introducing ways for long time players to utilize their large, otherwise potentially unused collections.
They could have had a separate wild and standard version, but they probably couldn't see the incentive there.
It is actually great that there is now hopefully a mode that greatly rewards good deck building skills.... However I think there's merit in having standard and wild modes in it. That being said I'm going to play the f out of it. Maybe their thinking is that only long term players will actually have the skill to compete in such a mode.
this game mode is more boring than BG, so relax, it will only be played by streamers
Are all wild cards just better than the ones in standard? I think if you really break it down, a lot of new cards are better than older ones.
There will always be different strategies with wild cards, but that doesn't necessarily make them better. You only get to pick 15 to start with, too, so you can't just jam all your old legendaries in and expect to win.
I think it would be wise to wait and see how it all pans out. Give it a try before you say it is "ruined".
Ehh, I think this is a bit premature. I was watching Brian Kibler and he commented on Duels and new players and he made a good point. Your initial 15 card deck is only moderately important over the course of the entire duel. His deck for example at the time he commented on it only contained 2 wild cards. Is it a disadvantage? Absolutely, yes. But I don't think it's quite as alienating as it would seem.
In my opinion, once a meta has settled for Duels, there's likely going to be only a handful of wild cards regularly played. While there may be a few legendary outliers, like Loatheb perhaps, I'd wager that many of the wild cards will be common or rare quality. While it sucks, especially for the players (like myself) that have disenchanted their old wild sets, it shouldn't cost too much in dust to craft the handful of cards you'd need to remain competitive in the duels.
The crappiest thing about it is the lack of experimentation for the unfortunate players without a full wild set. A lot of the fun is just being able to play around with new ideas to see if something works. Crafting cards for the sole purposes of experimenting is extraordinarily inefficient, especially for new or F2P players. But as for remaining competitive in duels? It shouldn't be too difficult, even for players without a large wild collection.
Theoretically wild has over 2000+ cards but practically only a handful of them ever see the play. I dust the majority of my wild cards and only keep broken ones like Reno, FLJ, Zilliax etc. and I can play 80% of top wild decks at any time. Wild is not that expensive compared to standard even for new players.
I'm not against rewarding skill, that's great, but I am against pretty much locking a big portion of the player base out of their new game mode. And yes, you might argue that they will 100% be decks that only run standard cards and manage to be succesful with enogh skill but that's not the point. The point is that feels discouraging from the very first moment if you know that you have a smaller pool of cards simply cause of the fact that you were not playing at the time those sets were released.
You are just wrong there. It's true that not every single game mode is for everyone and that is the reason for there being many different ones BUT the only one that is inclusive is precisively WILD which is the culprit of this issue as a matter of fact. You might not like playing arena or BG but you're not pushed out of them by default. If you don't play arena or BG it's not cause your collection is restricted by something so dumb as simply not having played for more than 2 years (which is honestly a long ish period). If you don't play those game modes is strictly cause you don't like them and/or don't find them fun. That's gonna be the case on this game mode, which is dumb cause they should be encouraging the most amount of players possible to play and spend resources on their new game mode instead of reducing the players that will enjoy it past the initial period of joy.
Yeah that kinda sucks. I've been playing from the beginning but whenever a set rotates i dust all the cards because i don't give two shits about wild but if i wanted to invest in having the best cards for a new game mode i never knew would exist i now have to recraft them.
Google search: Is Hearthstone free to play?
Perhaps. First thing that would be useful to know is Blizzards intentions for the mode. Can we find an article anywhere in which they talk about their motivations in making it?
Like if from the beginning the concept of the mode was to give veteran players another way to use their cards, then this thread is moot. Or maybe it is a game mode they would like many people to get interested in, in which case maybe what others are saying in this thread is true, that you'll be surprised how accessible it is even without playing for more then two years (based on how many old cards are actually relevant to Duels meta).
So hopefully, not only is it a small investment needed to be made, but also a worthwhile one because now every wild pack you buy allows you to go deeper into not one, but two game modes.
I kinda like it. Ive been a f2p player from the getgo, and i completely dusted naxx and goblins, but after that i started being more picky, keeping cards i thought were 'good' and dusting the rest.
Ive never played much wild, and tavern brawls have never justified keeping those cards, but now i might actually be rewarded for keeping them.
Galavant Animation
you cant split the playerbase for a mode like this so i dont think they could do both modes
I dont see the problem. Arent there more games out there that reward long time players over new comers? Some people are here for the long run and didnt dust everything just to scrap the bottom of the barrel
No what really killed this mode is the fact it just plain sucks. The treasures, hero powers, and current card pool all suck. I barely won any games and only played for the Legendary Quest, then instantly dropped it and went back to the more fun Battlegrounds.
Far as I understand there are going to be seasons here with rotating sets, just like in arena
so in one season they might not hit your collection, but next season might be purely standard
I’m a long term player but I don’t play wild. I have a good standard set but no wild cards as I de’ed them - duels? No thank you
Hearthstone Players already start to cry like a baby.
It's not like they're taking anything away from you.
Did people miss which sets are allowed in Duels? Currently, it's Scholomance, Basic, Classic, Naxxramas and Karazhan. Of those, three of them are Standard, and two of them are relatively small Adventure-sets.
The panic of "OMG IT'S WILD, I DUSTED ALL MY WILD CARDS" or "OMG IT'S WILD, I NEVER HAD THOSE CARDS IN THE FIRST PLACE" is a little hyperbolic. Just ... don't use those sets, then. Grab 15 cards from Scholomance, Basic and Classic. There are perfectly good cards in those sets, I promise. The treasures and buckets will do their job, and those aren't pulled from your collection -- just like Dungeon Runs and Arena, you can easily end up with 3 or more of a given card, and you can certainly get cards in your buckets that you don't personally own.
I'm currently in a 5/2 Priest run, and of the 15 initial cards (note that you start with a Treasure, which is the 16th card in your starting deck) I chose, only one was from one of the Wild sets (Dark Cultist, because I'm doing an Inner Fire focus). And the buckets are not at all limited to the sets used in initial deck construction -- I have several cards from Icecrown, Hall of Fame, Ashes of Outland, etc.
So sure, there might be some good Wild cards you might want to pick up for Duels. But the mode is 100% playable using the Standard sets available, and if you don't have 15 decent cards from Classic, Basic and Scholomance, then I just plain don't know what to tell you.