I do think some of the quest (the easier ones) could have a more expensive reward, i dont think priest or rogue need it for example but i havent played much so i could be wrong.
while theres a diference in the draw each class has i dont think its in a bad state, besides shaman( and if shaman got too much draw we would all get bursted by the overload+spell power deck maybe) most decks feel ok, priest cant really get draw because it would be too much right now, and its not like you dont have options for draw you just would rather play something else, no class has really 0 card draw because theres draw on the neutral/classic set.
So demon hunter for what i undestand is getting 5 extra card per expansion this year are they just gonna have 15 extra class card next year? Seems kinda unfair if thats the case and if not which cards are they keeping?
aggro matchups are really and i have no experience with the mech paladin deck but i played a bit of face hunter, i believe in this matchup the hunter is the one pressed for time he needs to close the game early because the threat of you landing a zilliax in a big mech is higher the more it goes on, so in your words he would be the beatdown since he want to win before your bigger plays go online. you can also see it this way he cant really defend himself so he needs to beat you first
i dont know what has been your problem but if aggro is part of it i would thin about adding the armor + lackey minion or the boombot one i believe they are both 3 drops but i cant remember the names in place of the upgrades
doomsayer doenst see enough play, i cant see this card changing anything really, doomsayer just does it better, wanna slow down a aggro deck ? doomsayer is better as it kills their turn 1 and 2, nova doomsayer is more reliable clear against more boards. the only way this is played is in a anti aggro control deck that want 2 extra worse doomsayer. The 1 cost doesnt do enough as playing this turn 1 burns 1 turn only, and play this turn 2 is way riskier and not a good use of mana.
Ok card, but cards don't get play just for having big stats. Needs more immediate impact.
yeah thats what taunt does, it wont make or break a deck but can be really solid in many decks that want big minions
You could imagine all these dragons will bring some more BGH into the meta.
sure it could, but only if the most dominant meta decks has dragons, i dont think you can run it unless you expect it to be good in at least 25% of your games if you are a aggro deck, its not like MCT where its a 3/3 for 3 when you dont need it.
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I do think some of the quest (the easier ones) could have a more expensive reward, i dont think priest or rogue need it for example but i havent played much so i could be wrong.
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you cant split the playerbase for a mode like this so i dont think they could do both modes
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while theres a diference in the draw each class has i dont think its in a bad state, besides shaman( and if shaman got too much draw we would all get bursted by the overload+spell power deck maybe) most decks feel ok, priest cant really get draw because it would be too much right now, and its not like you dont have options for draw you just would rather play something else, no class has really 0 card draw because theres draw on the neutral/classic set.
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big bundle and whatever i can with gold
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Ok i tought it would be like that but hoped that somehow blizz had thing planned out for next year, thanks anyway man.
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So demon hunter for what i undestand is getting 5 extra card per expansion this year are they just gonna have 15 extra class card next year? Seems kinda unfair if thats the case and if not which cards are they keeping?
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aggro matchups are really and i have no experience with the mech paladin deck but i played a bit of face hunter, i believe in this matchup the hunter is the one pressed for time he needs to close the game early because the threat of you landing a zilliax in a big mech is higher the more it goes on, so in your words he would be the beatdown since he want to win before your bigger plays go online. you can also see it this way he cant really defend himself so he needs to beat you first
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i dont know what has been your problem but if aggro is part of it i would thin about adding the armor + lackey minion or the boombot one i believe they are both 3 drops but i cant remember the names in place of the upgrades
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doomsayer doenst see enough play, i cant see this card changing anything really, doomsayer just does it better, wanna slow down a aggro deck ? doomsayer is better as it kills their turn 1 and 2, nova doomsayer is more reliable clear against more boards. the only way this is played is in a anti aggro control deck that want 2 extra worse doomsayer. The 1 cost doesnt do enough as playing this turn 1 burns 1 turn only, and play this turn 2 is way riskier and not a good use of mana.
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nah the cards is fine, could be good against aggro if all most you deck is around 4-5+ even more if your clears are higher cost.
i dont think it will see play but the card is fine like this people think that every card must win you the game if you play it.
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i dont think the dragon part matters that much?
if you dont have the board early game it does nothing and later in the game thers better options for it.
if you have enough in the board that you care about it as a priest you should win most of the time anyway
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while the card itself seems pre good theres not enough to make it work
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Bomb warrior counter? could be usefull to try and interact with shuffle into your oponent deck mechanics and also memes
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sure it could, but only if the most dominant meta decks has dragons, i dont think you can run it unless you expect it to be good in at least 25% of your games if you are a aggro deck, its not like MCT where its a 3/3 for 3 when you dont need it.
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yeah thats what taunt does, it wont make or break a deck but can be really solid in many decks that want big minions