• 0

    posted a message on Are you still having fun with HS?

    Like most games sometimes you just need to step away from it for a little bit. I never thought i would stop playing hearthstone but the constant net decking and players exploiting (over using) the busted decks of each meta gets really frustrating very quickly. I've since started playing Gwent because I'm a huge fan of the Witcher games and it's made it so much more enjoyable to keep playing card games that actually have meaningful differences. I think i will start playing hearthstone again after the rotation because I'm tired of playing with and against some of the cards that have been around for almost 2 years.

    Posted in: General Discussion
  • 2

    posted a message on What's going on with Team 5?

    Aside from the obvious fact that a lot of the core hearthstone developers have left Team 5 over the last year and a half, what is wrong with the rest of them? Are they really just that amateur? It's really sad that you have the largest player base of any interactive card game and 1) almost every single one of them will exploit the mistakes of the developers until put in check and 2) the developers are too stupid to know how to fix those same mistakes.  Their inability to spot problem cards before they're released just shows how inexperienced the whole team is. I'll at least give Team 5 credit for giving us players more content, nerfs, buffs, and other special events than ever before but my god does all of that seem irrelevant when they don't have the balls to change something that's clearly broken. Another sad fact is that each time before they make a change they have to contact the most popular players to see if the changes are okay. It's like the scene from step brothers when they ask if they can change their beds into bunk beds with the answer being you're adults you don't need to ask permission. I do think it's a good idea to vet new cards and changes through players who could easily be on the development team like Kibler, Regis, or Kripp but most of them just want to make money streaming and continue being a player. I think this also shows that once Ben Brode left Team 5 lost one of the great minds in game development and design and now were stuck with developers who are hoping we're too blind to notice all their mistakes.

    Posted in: General Discussion
  • 3

    posted a message on NERFS ANNOUNCED!!! SHAMAN OBLITERATED!!!

    these changes seem like they will have little to no effect?

    Posted in: General Discussion
  • 0

    posted a message on New Hunter Common Minion Revealed - Dwarven Sharpshooter
    Quote from Screwjank >>

    Huge power creep from Steamwheedle Sniper. 360 Dust and 1 mana cheaper for 1 less attack. 

     right!? i thought this was fake at first lol

    Posted in: Card Discussion
  • 0

    posted a message on Rogue Meta Incoming

    Galakrond looks amazing

    Posted in: General Discussion
  • 0

    posted a message on lol deathwing is back

    lol

    Posted in: General Discussion
  • 0

    posted a message on Hearthstone New Expansion: Descent of Dragons - Announced at BlizzCon 2019
    Quote from masterquintus >>

    Maybe we will see a deathwing hero card?

     good call i think they will be the different dragon aspects thought maybe as hero cards. hopefully they will be in their non dragon form

    Posted in: News
  • 1

    posted a message on Ragnaros only goes face

    This limited time event that had brought Ragnaros back into the meta was programmed by Blizzard to only go face. Upon reviewing the 129 games i've played since the release of the event though HS Replay, ragnaros has been played in 84 of those games. in 4 of those 84 games i had no minions on the board and took 8 damage to the face. in the other 80 games i've had anywhere from 1-6 minions on the board and it went face every time for lethal. I've had a theory since the older warrior quest was in standard which gave you the ragnaros hero power that it's not random out of how many possible enemy targets but instead 50/50 that it will hit either your hero or a minion instead of 4 minions on the board 20% chance to go face. Now in this limited event i believe the devs gave rag a higher hit chance on the hero purely for nostalgia purposes. In the games I've used him which is only 23 he's gone face 20 times each one of them for lethal. This is the kind of shit that makes want to stop playing until the event is over which I believe is when the next xpac comes out. I fully expect some salt forum comments but i don't care in my opinion this is strong evidence that Blizzard has rigged rag for this limited time event.

    Posted in: General Discussion
  • 0

    posted a message on Can we please make a Saurfang card

    Neither of these ideas make sense but okay thank you

    Posted in: General Discussion
  • 0

    posted a message on Can we please make a Saurfang card

    can hearthstone please make a card in honor of the late Saurfang, one of my favorite characters throughout my time playing warcraft, mostly as Horde obviously. He has been such an influential character and although only in the spotlight now he should definitely be in this game. Maybe just make him a Hero portrait because Garrosh is such a little shit but a Saurfang card would be awesome.

    Posted in: General Discussion
  • 0

    posted a message on First Run Tombs of Terror - how far?
    Quote from Katabatic >>

    last boss 12 hp, I died due to fatigue. 

     same i got him to 16 he was dead on next turn

    Posted in: Adventures
  • 0

    posted a message on All right, Shaman completed his quest, better beat him before he gets value
    Quote from FortyDust >>
    Quote from Lightsaga >>


    On rank 4 and this is literally all I see. Please nerf the quest or at least remove MCT. the only counter to quest shaman is aggression and MCT single handlely destroy those decks.

     Aggression is the exact opposite of what you need to beat Quest Shaman. You'll never win fast enough.

    What you need is steady pressure, such as Quest Druid or any midrange Hunter.

    If you only have one deck and it's an aggro deck, you just have to accept that there are some games you'll never win. This is one of them.

     I'm sorry but you can't tell people to accept a loss against the most popular deck in the game that means they should auto concede about 40%-50% of their games. That's not going to happen

     

    Posted in: General Discussion
  • 2

    posted a message on Zephrys = Broken AF
    Quote from Jonesy978 >>

    The card is too powerful. It allows classes to access cards that were deliberately not made available to them, due to... you know... balance concerns.

    It's just stupid to lose to this card when you have otherwise outplayed your opponent for several turns. Most hated card* for me right now.

    * Honorable mention to MC Tech.

     I couldn't agree more with this it's very frustrating to lose to highlander hunter's over and over again when you've already countered their entire deck

    Posted in: Streams and Videos
  • 0

    posted a message on Shaman Quest is the next nerf

    Lackeys and wasp are the bulk of their in hand damage every time. yes Lifedrinker will be a huge loss for them healing wise but it won't be that hard for them to just start using Nightblade or maybe tech in Sunreaver Warmage and run Bloodlust and The Storm Bringer for really aggressive versions or Hagatha's Scheme and Earthquake for more controlling versions. Also the card bouncing will still be available to them as well which is where this deck can really get out of hand.

    Posted in: General Discussion
  • 1

    posted a message on We need an early HOF

    Divine Spirit has got to go. if last weeks grandmasters was any clue this card needs to be out of fucking standard format it's so stupid that it's been around this long. It fits the exact criteria of what classic and basic cards the developers have said need to be nerfed or moved to wild this needs to happen sooner rather than later. Team 5 has given us unprecedented changes in the last year. More content, more balance changes (nerfs and buffs), and faster response times to unhealthy decks that plague the meta. I have a deck that counters combo priest very well but sometimes card draw is not going my way and on turn 4-5 i'm facing death to a 24/24+ 1 to 2 mana cost minion. It just doesn't seem right and i know these complaints are getting old but thats usually a hint of when it's time to do something about it Blizzard.

    Side Note: i actually think the meta is pretty healthy right now but it's time for some classes to adapt to slightly different archetypes.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.