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    posted a message on Mr. Smite: Team 5's not so subtle art of card design
    Quote from YourPersonalGuru >>

    Well as long as it doesn't drop out from the juggernaut it's not THAT crazy in standard. I have a decent WR so far against them with deathrattle hunter. Gotta love them parrots

     This is my exact frustration with this card. If the juggernaut summons this it's basically game over. Pirate quest warrior is my most commonly faced deck so I've experienced this a good number of times already.

    Posted in: Card Discussion
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    posted a message on nerfs are in

    Really pleased with the look of the nerfs not sure how much they will change things. I like that the mage buffs are for the hero power archetype but I'm guessing quest mage is going to become the overplayed deck, which isn't a huge problem because quest mage is very beatable it's just annoying to play against all the time.

    Posted in: General Discussion
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    posted a message on XP Achievement Guide - Forged in the Barrens
    Quote from tigerfighter >>
    Quote from fixpont >>

    i dont think the paladin is that random, first i thought the chance was astronomically low to get 3 of the same adventurers (for the possible 8) and the 4 even lower, but when i started the game, in my first game i immediately got the 3 same, and in the next game i got the 4 instantly so i played only 2 games played the Party Up card 4 times and finished the achievement, and i just dont believe that im this lucky, rng has to be manipulated in some way and i completed every achievement from the miniset, the DH is the worst (slowest)

     yeah, i'm pretty sure you got very lucky my man. i am going to bed sad now, having played 43 Party Up!s, and while i have gotten a whole bunch of triples, no quads yet....

     insanely lucky, I've played party up well over 100 times and never more than 3 of the same minion

    Posted in: General Discussion
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    posted a message on Mercenaries Mode looks like Trouble
    Quote from Elexxtron >>
    Quote from TMRobinson >>

    This looks like Hearthstone's version of Raid Shadow Legends ... ... these days that aren't. 

     You DO NOT HAVE to play it.

     I am aware of that. It's not just about me there are many people out there that fall prey to these style of games because of their addictive nature. For some people it might seem like an easy thing to say no to spending money needlessly but that's not the same for everyone. Standing on the outside looking in i think everyone would like to say that they'd never fall prey to an addictive tendency or habit. I also understand the game mode is still the F2P model and i congratulate everyone who is able to do that because i haven't been able to not spend money on a game that's free and I'm not proud of that fact in hindsight but i enjoy being competitive and spending money expedites that process. 

    Posted in: General Discussion
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    posted a message on Mercenaries Mode looks like Trouble
    Quote from EnigmaXIV >>
    Quote from SinAscendant >>
    Quote from EnigmaXIV >>
    [...]

     Friend, have you never played a gacha game?

    The way games with collectible units work is that the basic units you get through gameplay are useless for anything past basic story content. You have to have a full team of max rarity units to even attempt any sort of endgame content. 

    It's possible that Blizz is going to balance this differently, but it's definitely worth being leery of that very strong possibility until we've seen the game in action.

     Oh yes, certainly. I have played many gacha games, so I definitely understand what you are saying.

    Whatever Blizzard decided to make this game still remains to be seen. And we all must excersice our caution, of course.

    However, my stance is mostly against all the wholly negative players that are taking things slightly out of proportion without first knowing the truth about the game, of which we'll have to wait to discover in a month.

     You're just being optimistic about it and there's nothing wrong with that. I think a lot of other people want to be optimists about it as well but all signs are pointing to the fact that it looks like so many other games out there that are pay to win. 

    Posted in: General Discussion
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    posted a message on Mercenaries Mode looks like Trouble

    This looks like Hearthstone's version of Raid Shadow Legends which is probably the greediest game i know of in terms of creating incentive to spend money to complete otherwise time consuming objectives. Since the release of the tavern passes i would assume there's been less spending on packs throughout an expansion and now Blizzard needs a new addition to the game to keep the micro transactions flowing when there's no expansion release bundles. I'm not gonna lie the game mode looks really fun and right up my alley but I know how addicting games like raid shadow legends was for me and how much money i wasted on it and it's just really disappointing to see Hearthstone follow that same path. I haven't heard any of the streamers talking about it yet but i wouldn't be shocked if a lot of them are opposed. maybe i need to do more research about this new mode but at first glance it looks like a huge money making scheme but then again there aren't many video games these days that aren't. 

    Posted in: General Discussion
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    posted a message on Battleground Battlemaster Removal
    Quote from DeathLord1313 >>

    If you don't have this card, then control matters even less. It forces the quest players to not be too greedy or risk sudden death from the board they ignored. 

     it's a common card that is part of my point everyone can easily get this card and like someone else mention no it doesn't show up in every single deck but it's even being exploited by the decks that people were using this card to try and beat in the first place

    Posted in: General Discussion
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    posted a message on Battleground Battlemaster Removal
    Quote from ZagniefMaster >>

    I really think this card was designed for Battlegrounds mode as 5 star card and shuddenly some stupid developer thought "oh it would be great to make 5 mana creature of it!"

    Windfury must belong to shaman and some shitty creatures.

     agreed 

    Posted in: General Discussion
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    posted a message on Battleground Battlemaster Removal
    Quote from Kurgo >>

    1) it's not even remotely close to auto-include in every class (unless mages somehow started playing minions or hunters decided that cards costing more than 5 were good to include in face decks, amongst the first that come to my mind)

    2) This card is usually good at keeping greedy decks in check. Whether you like that or not is another matter entirely

    3) Why does everyone have to preface everything with "I've been playing since beta, in fact I created the game in my sleep when I was 3 years old and then blizzard stole my idea"? Would your complaints have less merit if you'd started playing last March?

    4) If the card is as busted as you seem to think it is, it'll be addressed again. 5 mana was way too little to pay for it but there are plenty of decks that are either very good (quest shaman, face hunter, aggro ele shaman/ele shaman, shadow priest, anacondra druid) or very popular (d6lock, quest mage) that don't use it and never will. The only class that regularly uses this card is paladin, rather literally. One variant of questlock uses it too (IIRC it's the best one, but without recent data I can't exactly be certain) and the 3 people on ladder still using quest rogue...so I seriously don't understand being so incensed about it, if I'm honest.

     I believe people including myself preface with been playing since the beginning in hopes of warding off the trolls that post something along the lines of "what is this your first expansion?" or "if you think this deck is bad did you experience this one?" 

    It shows that you've experienced all the highs and lows since the games inception and that you're not just whining over the first overpowered card or deck that you've experienced.

    Posted in: General Discussion
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    posted a message on Battleground Battlemaster Removal
    Quote from Random_Huffer >>

    you want battlemaster to get banned but stealer of souls is okay for you Omegalul. Battlemaster is just a wincon if you manage to have a sticky board witch is pretty hard these days. There are so many broken shit decks out there were you dont play a single minion and you complain about the card witch makes your deck board focused KEKW.

     You're putting words in my mouth through text that people can easily check and see you're just a troll. Read my post again!!! Where does it say anywhere that stealer of souls is okay?

    Stop trying to create problems or arguments where they don't exist.

    Posted in: General Discussion
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    posted a message on Battleground Battlemaster Removal

    This card needs to be removed from the game plain and simple. I've been playing this game since launch, and I've played consistently since Knights of the Frozen Throne. There have been several mainstays/auto-include in decks across all classes that usually required removal cards for counter or a more aggressive strategy. Ragnaros, Lich King, Ziliax, Thaurissan, Zephrys, and Keleseth. Some of these cards are definitely more rng than others but most of the time they generated or they were must removals themselves. Not to mention THEY ARE ALL LEGENDARY!!!! now with Battlemaster you can play big minions at discount and resurrect them with warlock, stealth them with rogue, buff any mid-sized minion with paladin, priest minions which are either big already or have easy access to buffs, ramp and play big minions with druid.

    The point is this is a neutral minion with legendary abilities. Until Speaker Gidra windfury has only effectively belonged to one class and that's shaman. The powerful neutral windfury minions have been Siamat and maybe stormwatcher (in arena) and back in the day windfury harpy.

    There are certain cards where the developers have to stop tip-toe'ing around the nerf because they don't want to destroy the card. The thing with battlemaster is it never should have existed in the first place. How this card made it past the first stage of approval is beyond me.

    I just want to be clear this is not the only problem card but it is a neutral I'm starting to see them in a lot of decks.

    Posted in: General Discussion
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    posted a message on Put Weekly Game Caps on Classes

    Thank you to the people who actually gave constructive feedback whether you disagreed/understood my idea or not. At a quick glance it looks like people didn't read past the first few lines because I listed off some reasons of my own why the idea would probably not work.

    I've played this game off and on since release and I don't intend to put down the game forever because the Warcraft Universe is one that i really enjoy. The last two expansions have been some of my favorites adding in characters and cards that I've wanted to see for such a long time. In the end I just prefer creativity and diversity within decks rather than exploitation of OP mechanics for a few classes.

    Posted in: General Discussion
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    posted a message on Put Weekly Game Caps on Classes
    Quote from NewBorn >>

    I think that really is not going to help at all. First 50 games a week, is about 7 games a day for a class. Some decks take a long time to get the hang of and some classes have multiple viable decks. If I only get 7 games with the "best" class, I am only going to play the "best" and easiest to play deck, since I don't have many chances to get wins. That would make for even less variety.

     Buy going the other way and incentivizing playing a certain class, you get the situation for the recent Fire Festival Quests. Everybody played the classes for the quest and you saw a ton of Shamans. Fortunately, that only lasted a short while and once the Quests completed there was no "forced" reason to play the class. 

    What I have found works to best if I am looking for variety is to switch game modes. There is a lot more to do in Hearthstone then Standard Constructed Ladder.

     yeah that's a good point that's usually what I do

    Posted in: General Discussion
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    posted a message on Put Weekly Game Caps on Classes

    Name one that I didn't mention already.

    Posted in: General Discussion
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    posted a message on Put Weekly Game Caps on Classes

    This is something that I've wanted for a very long time in this game to push diversity of decks and classes played. I know it's usually unfeasible to push an idea that forces people to do something they might not want to do  or completely don't want to do. But for the health of the game I wish the was a weekly cap of 50 games with each class and the only way to play those couple dominant meta decks again is to play 50 games with all classes within the week. 

    I'm also heavily biased with this idea because I have every card in standard at all times so I wouldn't be punished by something like this as compared to a f2p player or someone who doesn't pump money into every expansion who may only be able to craft 1 or 2 decks so they might as well craft the competitive decks.

    I'm sure in a few weeks when the meta settles down i won't be playing against 2 classes, so this might be a pretty invalid idea.

    Posted in: General Discussion
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