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Whizbang's Workshop Set Cards List & Guide
Zap cannon : deal 3 damage to a random enemy
Delivery Drone : add a random mech to your hand
Blast shield : Gain 4 armor
This should make it more balanced.
k
Unnecessary
The most common nerf suggestion i've read is to remove the rush aura.
Quote from Ace1a >> The most common nerf suggestion i've read is to remove the rush aura.
Yeah, that's a good one too, too much value from card.
So what do you get from playing the card then? 7 armor. Seems overkill.
the armor gain is a little OP but everything else currently seems pretty fine to me
the forgotten epics
Junkbot Frost Giant Luckydo Buccaneer Sea Reaver Darkspeaker Mini-Mage Blubber Baron Captain's Parrot Magnataur Alpha
The card is fine. This belongs in the salt thread.
I really hate the "rush to all mech" aura but that's one of the key benefits. I would like to get a tech card that kills auras or sth. like that.
My current mage deck (wild,reno,otk,highlander)My current hunter deck (wild,reno,highlander)
"The game is dead"Every salty hearthstone player
no
How about remove mech from the boom bots? I think that this is the only reason anyone is complaining isn't it?
Enough already. I'm so sick of Nerf Threads. Surely the Hero Power being Random every turn is enough of a hindrance?
Take it to the damn Salt Thread where it belongs.
4/3/19 RIP Keith Flint. 😔
Quote from WhatAChamp >> Quote from Ace1a >> The most common nerf suggestion i've read is to remove the rush aura. So what do you get from playing the card then? 7 armor. Seems overkill.
agreeed man if any thing make it give the first minion you play that turn rush , if they want to nerf it that is
Only agree with discover a mech, broken coz of a lot of new OP mechs.
A lot of warriors here :/
Fix: first mech you summon each turn gains rush
--Alfi--
Quote from Laysson >> A lot of warriors here :/
I don't play a lot of warrior, and I still say this is a pointless thread.
The only reasonable thing I could think is "the first mech you play each turn has rush", but I'm still not that sure about the necessity of this nerf
Quote from Blasphe >> Quote from Laysson >> A lot of warriors here :/ I don't play a lot of warrior, and I still say this is a pointless thread.
it's going to be nerfed anyway ;)
No need to change anything. Just add: at the start of your turn, your hero has 50% chance to explode. Developers forgot about the part of the name that says “Boom”, but I’m always happy to help, even for free.
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Zap cannon : deal 3 damage to a random enemy
Delivery Drone : add a random mech to your hand
Blast shield : Gain 4 armor
This should make it more balanced.
k
Unnecessary
The most common nerf suggestion i've read is to remove the rush aura.
Yeah, that's a good one too, too much value from card.
So what do you get from playing the card then? 7 armor. Seems overkill.
the armor gain is a little OP but everything else currently seems pretty fine to me
the forgotten epics
Junkbot Frost Giant Luckydo Buccaneer Sea Reaver Darkspeaker Mini-Mage Blubber Baron Captain's Parrot Magnataur Alpha
The card is fine. This belongs in the salt thread.
I really hate the "rush to all mech" aura but that's one of the key benefits. I would like to get a tech card that kills auras or sth. like that.
My current mage deck (wild,reno,otk,highlander)
My current hunter deck (wild,reno,highlander)
"The game is dead"
Every salty hearthstone player
no
How about remove mech from the boom bots? I think that this is the only reason anyone is complaining isn't it?
Enough already. I'm so sick of Nerf Threads. Surely the Hero Power being Random every turn is enough of a hindrance?
Take it to the damn Salt Thread where it belongs.
4/3/19 RIP Keith Flint. 😔
agreeed man if any thing make it give the first minion you play that turn rush , if they want to nerf it that is
Only agree with discover a mech, broken coz of a lot of new OP mechs.
A lot of warriors here :/
Fix: first mech you summon each turn gains rush
--Alfi--
I don't play a lot of warrior, and I still say this is a pointless thread.
The only reasonable thing I could think is "the first mech you play each turn has rush", but I'm still not that sure about the necessity of this nerf
it's going to be nerfed anyway ;)
No need to change anything. Just add: at the start of your turn, your hero has 50% chance to explode. Developers forgot about the part of the name that says “Boom”, but I’m always happy to help, even for free.