You're not really complaining about Malygos, you're complaining about OTK decks. It's as ridiculous as suggesting Leeroy Jenkins needs to be moved out because you don't like aggro.
Just because certain cards fit better in certain decktypes, doesn't mean they should be removed altogether because you don't like the decktype.
Hell to the no. Malygos is a staple of combo decks and one of the most unique cards in the game. The only deck where he is truly and issue is druid, other malygos decks suck rn or have a very average winrate.
Uhm, there is a rogue maly deck which has like 60% or more winrate atm.
Malygos + Mountain giant 100% to HoF ... these cards are nuts in this meta...
i dont understand how you can be complaining about those cards in particular. for the past year the game has been all about generating immense and deadly boards with deathrattle: summon an even deadlier board, from nothing but a single card. weve had multiple summon a immensly powerfull off curve minion text cards, and buff your previously dropped minion over the top of the mana curve. Malygos and mountain giant are comperably weak, and honestly way more interactive. With malygos you actually have to assemble a combo, all the other effects i mentioned rely on a single card. its way more toxic beeing hammered because your opponent top decked oakheart, or warlock hero card.
As it stands there is no reason to remove either malygos or mountain giant. their effects are underwhelming compared to the plethora of single card board tilts. If the game ever reaches a state where the mana curve actually matters again, and where single cards doesnt have these insanely powerful effects, then mountain giant and malygos might be something to look into, if theyre actually tier 1. But right now this is just whining about others having over the top powerful cards at their disposal while you, yourself have even more powerful cards at yours.
Hell to the no. Malygos is a staple of combo decks and one of the most unique cards in the game. The only deck where he is truly and issue is druid, other malygos decks suck rn or have a very average winrate.
Uhm, there is a rogue maly deck which has like 60% or more winrate atm.
Malygos is not a problematic card. The problem is that in this standard cycle we dont have any disruptive card except for Demonic Project which is only for warlock.
Wait until the third expansion of the year. If blizzard doesnt print a disruptive card to shut down combo deck, well, it must at least make some strong AF aggro decks to keep them at bay.
Malygos is not a problematic card. The problem is that in this standard cycle we dont have any disruptive card except for Demonic Project which is only for warlock.
Wait until the third expansion of the year. If blizzard doesnt print a disruptive card to shut down combo deck, well, it must at least make some strong AF aggro decks to keep them at bay.
Exactly. We need ways to counter those decks not moving them to wild. But blizzard don't know what is doing .. warlock already had Gnomeferatu to help counter those decks ... and instead of giving tools for other classes they made a 2nd tool for warlock again 0 brain.
actually, I think only druid is abusing malygos that hard. The real problem is the fact that a combo tech is missing (e. g. Dirty Rat). And that druid has an insane ramp and card draw and "good" survivability.
I can't really understand why people are so fond of Malygos OTK decks. I can't imagine my opponent is having fun when I play it. Most of the games I win the opponent really has no chance to interrupt what I'm are doing. It is a very consistent deck and keeping atleast 55% winrate is not hard at all (HSreplay has it on 60,5% winrate at the moment for ranks 5 to legend).
In standard pure control decks seem to have died out, only way to have a viable control deck nowadays is to have it include some kind of a OTK. In wild there are dirty rat and deathlord, which are a fair counter to combo decks and enable playing a control deck. In standard your only hope is to play a warlock and use the demonology project.
I kinda miss the days where grindy value decks were feasible, a control vs control was a fun mental excercise of managing your resources well and exhausting your opponent before running out of resources yourself. That started going to away when going infinite was introduced by jades. Of course there have been "OTK" combos before, but the combos of old times like "Leeroy + power overwhelming + faceless" and the "3 charge treants + savage" roar hit like wet noodles compared to what we have now. These were atleast possible to be played around by managing your health total. I guess that gameplay style is never coming back.
It seems like the only thing these days are about “cheating out” a OTK or playing some aggro zoo model.
Malygos is by far the most problematic card which makes this possible to do for multiple classes.
There is nothing worse than just waiting to go from 30 to dead in one turn because your opponent drew a combo.
Get rid of this pos card.
So you want it HoFed because it is an OTK (All true OTKs kill you from full health, hence the name). Assuming I got the gist of your thread I have to say that your copy pasta thread hating on a playstyle your personally don't like is very uninspired.
Perhaps I should start a thread on sending Mana Wyrm to the HoF because I lost to a Burn Mage? Or how about sending <Insert warlock card here> to HoF because I lost to warlock?
Disliking a particular playstyle =/= an actual strong reason to send a card to the HoF. Tier 0 or high tier 1 status would serve as a better approach to an argument, and that is if the deck doesn't have one or more consistent counters.
I can't really understand why people are so fond of Malygos OTK decks. I can't imagine my opponent is having fun when I play it. Most of the games I win the opponent really has no chance to interrupt what I'm are doing. It is a very consistent deck and keeping atleast 55% winrate is not hard at all (HSreplay has it on 60,5% winrate at the moment for ranks 5 to legend).
In standard pure control decks seem to have died out, only way to have a viable control deck nowadays is to have it include some kind of a OTK. In wild there are dirty rat and deathlord, which are a fair counter to combo decks and enable playing a control deck. In standard your only hope is to play a warlock and use the demonology project.
I kinda miss the days where grindy value decks were feasible, a control vs control was a fun mental excercise of managing your resources well and exhausting your opponent before running out of resources yourself. That started going to away when going infinite was introduced by jades. Of course there have been "OTK" combos before, but the combos of old times like "Leeroy + power overwhelming + faceless" and the "3 charge treants + savage" roar hit like wet noodles compared to what we have now. These were atleast possible to be played around by managing your health total. I guess that gameplay style is never coming back.
It may come as a surprise but fun isn't just dependent on your opponent's feelings. However, since you did bring it up I'll switch gears for a moment to illustrate how non-combo/otk decks can be subjectively 'not fun'.
I've been there for all of the aggro and hyper aggro decks that have graced us in this game so far. Plenty of memories of aggro shaman and pirate warrior killing me by turn 5 in casual and ladder. In my subjective opinion it isn't fun to play a game where you don't even see the vast majority of cards in the game because the games are decided by hyper aggression so early on.
Let's move on to midrange shall we. I do admit that imo there are a lot of fun midrange decks, but honestly I find the archtype to be the embodiment of 'win-more'. Look at the classic non-evolve midrange shaman. Cards like Flametongue Totem, The Thing Below, or even the old classic Tunnel Trogg are cards that are good, but drop significantly in power level if the opponent doesn't have the board. Win-more themes plague formats like arena terribly and show the dark side of snowball minions/effects. Are snowball playstyles 'fun' for everyone to experience?
Now control. I'm going to be frank here, not all classes are currently being designed as viable control classes and that means you WILL have obvious winners in the control game and obvious losers. Forced narrow class identities prevent classes like hunter, paladin, rogue, and shaman from consistently going toe-to-toe with the obvious winners of control designed cards (ie warlock, priest, mage, and to some extent warrior). Sure, you can have a hunter, paladin, rogue, or shaman beat the blessed control stereotype classes if they use a non control deck, such as Odd Rogue, Miracle Rogue, Spell Hunter, etc beating something like Control Lock, but if you pit Control Pally vs any of those four other control decks then the pally, or hunter, or rogue, or control shaman will lose the majority of the time. Imo this creates a very boring, discouraging, and predictable game. The control deck with more resources and answers will almost always win against the control deck that has significantly fewer of them. Is this a fun experience for everyone?
So while it may seem confusing to some people why there are players who enjoy playing OTK and combo decks let us not forget the flaws still present in both formats that affect the other playstyles as well. Criticisms abound in all playtyles and valid arguments don't just exist against OTK decks.
Well, aggro beats Malygos decks about 70%-80% of the time, it's basically a cycle,
Agrro beats Combo
Combo beats Control
Control beats Aggro
Anyone else remember when midrange decks still existed? :'(
Actually the described is almost the original trinity. Midrange came AFTERWARDS and started out as, what we would describe as more of a Tempo mindset (able to drag out Aggro while bumrush Control).
The Midrange we now of in Hearthstone is a MUCH more recent situation. Though we have moved away from that.
But yeah, why 'almost'? its' in reverse. The real order is.
Aggro beats Control
Control Beats Combo
Combo beats Aggro
Seriously look it up. NO mention of Midrange and it IS in this order.
Note that 'combo' is traditionally more of the "hyperfast Miracle Rogue" type. Not the "Wait till Fatigue thenkill you with Shudderwock" type. What we call combo now is more like a supergreedy Control deck. And by the rules, Control vs Control whoever is greedier wins. Which is why Witchwood went from Control to greedy control to "WAIT TILL FATIGUE THEN YOU DIE AND YOU CAN'T STOP ME HSHAHAhAHaHAHAHAH" decks.
And why such decks are dying HARD now that we have something close to real aggro again (hi zoo)
If a boomsday expansion about science is NOT about tinkering and finding OTKs people would complain too. It just feels right thematically.
Saltygos
You're not really complaining about Malygos, you're complaining about OTK decks. It's as ridiculous as suggesting Leeroy Jenkins needs to be moved out because you don't like aggro.
Just because certain cards fit better in certain decktypes, doesn't mean they should be removed altogether because you don't like the decktype.
Too much salt OP. Too much
All the Druid class should be moved to the wild.
Leave
alone.
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
salty salty control player aoe spammer remove everythin on board huh enjoy :D
Uhm, there is a rogue maly deck which has like 60% or more winrate atm.
i dont understand how you can be complaining about those cards in particular. for the past year the game has been all about generating immense and deadly boards with deathrattle: summon an even deadlier board, from nothing but a single card. weve had multiple summon a immensly powerfull off curve minion text cards, and buff your previously dropped minion over the top of the mana curve. Malygos and mountain giant are comperably weak, and honestly way more interactive. With malygos you actually have to assemble a combo, all the other effects i mentioned rely on a single card. its way more toxic beeing hammered because your opponent top decked oakheart, or warlock hero card.
As it stands there is no reason to remove either malygos or mountain giant. their effects are underwhelming compared to the plethora of single card board tilts. If the game ever reaches a state where the mana curve actually matters again, and where single cards doesnt have these insanely powerful effects, then mountain giant and malygos might be something to look into, if theyre actually tier 1. But right now this is just whining about others having over the top powerful cards at their disposal while you, yourself have even more powerful cards at yours.
link?
Anyone else remember when midrange decks still existed? :'(
Very relatable ^^
*high five*
Malygos is not a problematic card. The problem is that in this standard cycle we dont have any disruptive card except for Demonic Project which is only for warlock.
Wait until the third expansion of the year. If blizzard doesnt print a disruptive card to shut down combo deck, well, it must at least make some strong AF aggro decks to keep them at bay.
Exactly. We need ways to counter those decks not moving them to wild. But blizzard don't know what is doing .. warlock already had Gnomeferatu to help counter those decks ... and instead of giving tools for other classes they made a 2nd tool for warlock again 0 brain.
actually, I think only druid is abusing malygos that hard. The real problem is the fact that a combo tech is missing (e. g. Dirty Rat). And that druid has an insane ramp and card draw and "good" survivability.
I can't really understand why people are so fond of Malygos OTK decks. I can't imagine my opponent is having fun when I play it. Most of the games I win the opponent really has no chance to interrupt what I'm are doing. It is a very consistent deck and keeping atleast 55% winrate is not hard at all (HSreplay has it on 60,5% winrate at the moment for ranks 5 to legend).
In standard pure control decks seem to have died out, only way to have a viable control deck nowadays is to have it include some kind of a OTK. In wild there are dirty rat and deathlord, which are a fair counter to combo decks and enable playing a control deck. In standard your only hope is to play a warlock and use the demonology project.
I kinda miss the days where grindy value decks were feasible, a control vs control was a fun mental excercise of managing your resources well and exhausting your opponent before running out of resources yourself. That started going to away when going infinite was introduced by jades. Of course there have been "OTK" combos before, but the combos of old times like "Leeroy + power overwhelming + faceless" and the "3 charge treants + savage" roar hit like wet noodles compared to what we have now. These were atleast possible to be played around by managing your health total. I guess that gameplay style is never coming back.
So you want it HoFed because it is an OTK (All true OTKs kill you from full health, hence the name). Assuming I got the gist of your thread I have to say that your copy pasta thread hating on a playstyle your personally don't like is very uninspired.
Perhaps I should start a thread on sending Mana Wyrm to the HoF because I lost to a Burn Mage? Or how about sending <Insert warlock card here> to HoF because I lost to warlock?
Disliking a particular playstyle =/= an actual strong reason to send a card to the HoF. Tier 0 or high tier 1 status would serve as a better approach to an argument, and that is if the deck doesn't have one or more consistent counters.
It may come as a surprise but fun isn't just dependent on your opponent's feelings. However, since you did bring it up I'll switch gears for a moment to illustrate how non-combo/otk decks can be subjectively 'not fun'.
I've been there for all of the aggro and hyper aggro decks that have graced us in this game so far. Plenty of memories of aggro shaman and pirate warrior killing me by turn 5 in casual and ladder. In my subjective opinion it isn't fun to play a game where you don't even see the vast majority of cards in the game because the games are decided by hyper aggression so early on.
Let's move on to midrange shall we. I do admit that imo there are a lot of fun midrange decks, but honestly I find the archtype to be the embodiment of 'win-more'. Look at the classic non-evolve midrange shaman. Cards like Flametongue Totem, The Thing Below, or even the old classic Tunnel Trogg are cards that are good, but drop significantly in power level if the opponent doesn't have the board. Win-more themes plague formats like arena terribly and show the dark side of snowball minions/effects. Are snowball playstyles 'fun' for everyone to experience?
Now control. I'm going to be frank here, not all classes are currently being designed as viable control classes and that means you WILL have obvious winners in the control game and obvious losers. Forced narrow class identities prevent classes like hunter, paladin, rogue, and shaman from consistently going toe-to-toe with the obvious winners of control designed cards (ie warlock, priest, mage, and to some extent warrior). Sure, you can have a hunter, paladin, rogue, or shaman beat the blessed control stereotype classes if they use a non control deck, such as Odd Rogue, Miracle Rogue, Spell Hunter, etc beating something like Control Lock, but if you pit Control Pally vs any of those four other control decks then the pally, or hunter, or rogue, or control shaman will lose the majority of the time. Imo this creates a very boring, discouraging, and predictable game. The control deck with more resources and answers will almost always win against the control deck that has significantly fewer of them. Is this a fun experience for everyone?
So while it may seem confusing to some people why there are players who enjoy playing OTK and combo decks let us not forget the flaws still present in both formats that affect the other playstyles as well. Criticisms abound in all playtyles and valid arguments don't just exist against OTK decks.
Actually the described is almost the original trinity. Midrange came AFTERWARDS and started out as, what we would describe as more of a Tempo mindset (able to drag out Aggro while bumrush Control).
The Midrange we now of in Hearthstone is a MUCH more recent situation. Though we have moved away from that.
But yeah, why 'almost'? its' in reverse. The real order is.
Aggro beats Control
Control Beats Combo
Combo beats Aggro
Seriously look it up. NO mention of Midrange and it IS in this order.
Note that 'combo' is traditionally more of the "hyperfast Miracle Rogue" type. Not the "Wait till Fatigue thenkill you with Shudderwock" type. What we call combo now is more like a supergreedy Control deck. And by the rules, Control vs Control whoever is greedier wins. Which is why Witchwood went from Control to greedy control to "WAIT TILL FATIGUE THEN YOU DIE AND YOU CAN'T STOP ME HSHAHAhAHaHAHAHAH" decks.
And why such decks are dying HARD now that we have something close to real aggro again (hi zoo)
One does not simply walk into Mordor,
unless they want to be the best they can be.
Malygos was fine until they released this retarded 4/4 druid card