in turn 6 a god hand jade druid used 5 or 6 Jade Idol
I play Jade druid and I have yet to see a game where I am able to play 5 or 6 jade idols by then . You don't have to make up stuff to prove your point that the deck is very strong and maybe even oppressive .
I saw a game where a Jade Druid played 50 jade idols on turn 1, but I beat him with a Coin>Purify.
Funny, I was playing a Jade Druid as well and he played Ultimate Infestion on turn 1 then 1400 jade idols, luckily I had the hunter spell to counter one!!
Look the problem is not just that Jade is pretty objectively the strongest deck: something is ALWAYS going to be the best. The problem is that Jde Druid is on that subjective cusp of 'too good' and more importantly, the deck is at the same time sooooo boring. It's boring to play with. It's boring to play against. It is boring to watch on streams. That's the problem. This is a game, we ALL play it to have fun. A meta filled with boring brain-dead decks is inherently unfun. This isn't about salt, it isn't about crying over blizzard's playtesting abilities (spoiler alert, they've always been hit and miss), this is simply about the tragedy of having a stale meta within ONE week of an expansion that got hyped for a month. It's insane. How many people spent $50 on an expansion that WAS NOT FUN? That's an actual issue no matter what the tryhards and apologists say. I love Druid, I played them almost exclusively from Beta until MSoG. Why did I stop? Because Jades are BORING, I wasn't having fun. But that was fine, the meta was diverse and I had options. I didn't have to see Jade in a majority of my games. Just rotate Innervate, let everything else stay the same and see how things go, that's all Blizz realistically has to do. I got t4 UI'd today and I wish I could say it's the first time but honestly the Druid lists are waaay too consistent. They play every game nearly identical in classic curvestone fashion.
For those who are interested in looking at some data, you may be surprised to learn that the deck with the current highest win rate is...not Jade Druid.
It is Murloc Paladin.
Sixty percent of the top ten decks - including the top spot - at hsreplay.net are Mulococ Paladin. (Hsreplay.net tracks data from hundreds of thousands of games: https://hsreplay.net/decks/#sortBy=winrate)
Before this expansion, one way to attack druid was to go wide on the board. Cheap minions can't beat 1/5 Taunts.
Two: The Druid Death Knight has ZERO drawbacks. So what you can't get both attack and heal and one turn.
Three: Ultimate Infestation is always helpful if your opponent has 5 or less cards.
Well on the first and second issues I can't exactly say I see your point.
On the first point, while I agree that 1/5 Taunt may be excessive there are a lot of Aggro/Midrange decks against which it at most buys you a turn and you are still left facing a huge board (I have found Bloodlust Evolve Shaman, Murloc Paladin and Aggro Token Druid to be very effective at clearing this whereas maintaining board presence in their own way). Its slower than Swipe and more interactable. I also think that there should be cards that punish people for going very wide on the board so I like this card and would like to see similar card printed in the future. Having said that, Jade Druid is very strong right now, which makes this card seem particularly strong, because often one turn can be enough for Jade Druid to setup a huge board and get back into the game, however, I think its effectiveness is dependent on the opponent's skill and the meta conditions (e.g Midrange decks with less, but more powerful minions like Dragon Priest have no problems with this and they can always run Shadow Word: Horror)
On the second point, I can't say that I follow. A lot of the DKs have no drawbacks, even more so than in Druid like Frost Lich Jaina or Uther of the Ebon Blade (hero powers are strict upgrades, but that's not the same with Malfurion the Pestilent) and I doubt that by the time you play Bloodreaver Gul'dan you will really want the Life Tap Hero Power. In fact, the only cases where I think you are sacrificing something important are Warrior, Shaman and Priest, since in the decks you play Hunter and Rogue DKs you want the new Hero Powers to win you the game
On Ultimate Infestation I agree that its a very strong card, but those are the cards that are run in the end and I think that the reason its so good right now is due to how much ramping there is in the game (in the next rotation alone Druid will lose Jade Blossom and Mire Keeper) so the card will become much less frustrating and I also expect some additional nerf for Druids at this rate.
For those who are interested in looking at some data, you may be surprised to learn that the deck with the current highest win rate is...not Jade Druid.
It is Murloc Paladin.
Sixty percent of the top ten decks - including the top spot - at hsreplay.net are Mulococ Paladin. (Hsreplay.net tracks data from hundreds of thousands of games: https://hsreplay.net/decks/#sortBy=winrate)
Not remotely surprised as the deck farms the ubiquitous Jade Druid. That deck is a whole other can of worms but it feels more fair and that can actually be alot more important than just WR in a casual game where the goal is fun at the end of the day. Seriously though, I think that if Blizz had a mind to rein in Murloc Paladin then all it would take would be setting Tidecaller's hp to 1 and maybe making warleader a 2/3 or 3/2. Deck would still probably even be t1.
Before this expansion, if I was say a Rogue, I'd try to get out my 1 and 2 drops. After this expansion, what does a 1/1 or a 2/2 do on the board once it is filled with 1/5 Taunts?
Druid doesn't have the best removal, so I'd try to overwork that for example.
For those who are interested in looking at some data, you may be surprised to learn that the deck with the current highest win rate is...not Jade Druid.
It is Murloc Paladin.
Sixty percent of the top ten decks - including the top spot - at hsreplay.net are Mulococ Paladin. (Hsreplay.net tracks data from hundreds of thousands of games: https://hsreplay.net/decks/#sortBy=winrate)
Not remotely surprised as the deck farms the ubiquitous Jade Druid. That deck is a whole other can of worms but it feels more fair and that can actually be alot more important than just WR in a casual game where the goal is fun at the end of the day. Seriously though, I think that if Blizz had a mind to rein in Murloc Paladin then all it would take would be setting Tidecaller's hp to 1 and maybe making warleader a 2/3 or 3/2. Deck would still probably even be t1.
My post was in response to OP's original comment, which specifically referred to the win rate of Druid decks and the fact that they are "unbeatable".
To be clear, I am no fan of Jade decks. But I think the hate directed at Jade Druid is excessive, especially when there doesn't seem to be a single thread calling for balance adjustments to Murloc Paladin - even though it is in fact the more powerful deck, and has been for several seasons.
Fairness and (even more so) "fun" are subjective matters. To me, having a swarm of fish that shout mrglgrl and pound your face in by turn five is no more fair or fun to play against than hordes of green 10+/10+ statues that say grrrr into fatigue.
Regardless, if you are going to play ranked and you want to win - you either play the most powerful meta decks or you play decks that counter them. If your goal is strictly to have fun, then casual mode is always an option too (especially if you are not interested in winrate).
For those who are interested in looking at some data, you may be surprised to learn that the deck with the current highest win rate is...not Jade Druid.
It is Murloc Paladin.
Sixty percent of the top ten decks - including the top spot - at hsreplay.net are Mulococ Paladin. (Hsreplay.net tracks data from hundreds of thousands of games: https://hsreplay.net/decks/#sortBy=winrate)
Not remotely surprised as the deck farms the ubiquitous Jade Druid. That deck is a whole other can of worms but it feels more fair and that can actually be alot more important than just WR in a casual game where the goal is fun at the end of the day. Seriously though, I think that if Blizz had a mind to rein in Murloc Paladin then all it would take would be setting Tidecaller's hp to 1 and maybe making warleader a 2/3 or 3/2. Deck would still probably even be t1.
My post was in response to OP's original comment, which specifically referred to the win rate of Druid decks and the fact that they are "unbeatable".
To be clear, I am no fan of Jade decks. But I think the hate directed at Jade Druid is excessive, especially when there doesn't seem to be a single thread calling for balance adjustments to Murloc Paladin - even though it is in fact the more powerful deck, and has been for several seasons.
Fairness and (even more so) "fun" are subjective matters. To me, having a swarm of fish that shout mrglgrl and pound your face in by turn five is no less fair or "unfun" to play against than hordes of green 10+/10+ statues that say grrrr into fatigue.
Regardless, if you are going to play ranked and you want to win - you either play the most powerful meta decks or you play decks that counter them. If your goal is strictly to have fun, then casual mode is always an option too (especially if you are not interested in winrate).
M8. Tempostorm made the joke S Tier a reality just to shove every Druid in there.
But I do agree with you when it comes to Murlocs, but at least most Murloc games are done quickly. They also hard counter my Priest deck. So I am sad.
For those who are interested in looking at some data, you may be surprised to learn that the deck with the current highest win rate is...not Jade Druid.
It is Murloc Paladin.
Sixty percent of the top ten decks - including the top spot - at hsreplay.net are Mulococ Paladin. (Hsreplay.net tracks data from hundreds of thousands of games: https://hsreplay.net/decks/#sortBy=winrate)
Not remotely surprised as the deck farms the ubiquitous Jade Druid. That deck is a whole other can of worms but it feels more fair and that can actually be alot more important than just WR in a casual game where the goal is fun at the end of the day. Seriously though, I think that if Blizz had a mind to rein in Murloc Paladin then all it would take would be setting Tidecaller's hp to 1 and maybe making warleader a 2/3 or 3/2. Deck would still probably even be t1.
My post was in response to OP's original comment, which specifically referred to the win rate of Druid decks and the fact that they are "unbeatable".
To be clear, I am no fan of Jade decks. But I think the hate directed at Jade Druid is excessive, especially when there doesn't seem to be a single thread calling for balance adjustments to Murloc Paladin - even though it is in fact the more powerful deck, and has been for several seasons.
Fairness and (even more so) "fun" are subjective matters. To me, having a swarm of fish that shout mrglgrl and pound your face in by turn five is no less fair or "unfun" to play against than hordes of green 10+/10+ statues that say grrrr into fatigue.
Regardless, if you are going to play ranked and you want to win - you either play the most powerful meta decks or you play decks that counter them. If your goal is strictly to have fun, then casual mode is always an option too (especially if you are not interested in winrate).
M8. Tempostorm made the joke S Tier a reality just to shove every Druid in there.
But I do agree with you when it comes to Murlocs, but at least most Murloc games are done quickly. They also hard counter my Priest deck. So I am sad.
That's exactly what I'm talking about - the hate is excessive. There is no way that Malygos Druid is even remotely Tier 2, never mind "Tier S" as it is rated on TempoStorm.
A lot of people are taking that seriously, even though it is clearly intended to be tongue-in-cheek.
Jade Druid is ridiculously broken. Ability to ramp up jades, summon 1/5 taunts, dk Druid, innervate etc... deck is broken and everyone that says why are you salty are the ones piloting jade Druid.
They are all over in ranks 15 and higher so I've faced plenty. It doesn't matter what deck I am playing. Even with a PERFECT draw on something like Pirate Warrior you can't top a half-lucky druid. They have too much power in nearly every area of this game - they can trigger huge amounts of armor, they can summon giant boards, they have huge card draw, they have decent wipes and good removal, and they can do all of it whenever they want thanks to ramp. By turn 6 as a perfectly played pirate warrior I will face down a Druid at 4 Health who can (thanks to a DK hero power that is massively unbalanced) gain 3 armor a turn, plus Earthen scales himself for another 12 armor while still summoning 7/7 and 8/8 minions and drawing cards in a single turn. There is no comeback potential or way to take down a Druid once you get past turn 6 (when they are now sitting at 10 mana per turn along with at least 1 innervate waiting). This needs to be addressed by Blizzard because Druid is above a 62% winrate on hsreplay, the highest winrate a deck has ever had in this game, and it's only not higher because at rank 5 and above 60% of the decks are all druid so it's Druid vs Druid. .
Congratulations everyone on falling for an obvious troll. Even his name: BestHearthstoneGamer .... come on folks, a more obvious troll never was seen.
[card]They are all over in ranks 15 and higher so I've faced plenty. It doesn't matter what deck I am playing. Even with a PERFECT draw on something like Pirate Warrior you can't top a half-lucky druid. They have too much power in nearly every area of this game - they can trigger huge amounts of armor, they can summon giant boards, they have huge card draw, they have decent wipes and good removal, and they can do all of it whenever they want thanks to ramp. By turn 6 as a perfectly played pirate warrior I will face down a Druid at 4 Health who can (thanks to a DK hero power that is massively unbalanced) gain 3 armor a turn, plus Earthen scales himself for another 12 armor while still summoning 7/7 and 8/8 minions and drawing cards in a single turn. There is no comeback potential or way to take down a Druid once you get past turn 6 (when they are now sitting at 10 mana per turn along with at least 1 innervate waiting). This needs to be addressed by Blizzard because Druid is above a 62% winrate on hsreplay, the highest winrate a deck has ever had in this game, and it's only not higher because at rank 5 and above 60% of the decks are all druid so it's Druid vs Druid. . [/card]
Congratulations everyone on falling for an obvious troll. Even his name: BestHearthstoneGamer .... come on folks, a more obvious troll never was seen.
Jade Druid will never expect Exodia Paladin to by their enemy, they just ramp slowly and they think they can beat you in late game. You watch them do all jade/mana shit while collecting your combo pieces carefully. 8 out 10 times you can survive and them you pull out the DK combo to OTK jade druid.
I use deck to climb from 15 to 11 and destroyed every jade druid so far.
For those who are interested in looking at some data, you may be surprised to learn that the deck with the current highest win rate is...not Jade Druid.
It is Murloc Paladin.
Sixty percent of the top ten decks - including the top spot - at hsreplay.net are Mulococ Paladin. (Hsreplay.net tracks data from hundreds of thousands of games: https://hsreplay.net/decks/#sortBy=winrate)
Not remotely surprised as the deck farms the ubiquitous Jade Druid. That deck is a whole other can of worms but it feels more fair and that can actually be alot more important than just WR in a casual game where the goal is fun at the end of the day. Seriously though, I think that if Blizz had a mind to rein in Murloc Paladin then all it would take would be setting Tidecaller's hp to 1 and maybe making warleader a 2/3 or 3/2. Deck would still probably even be t1.
My post was in response to OP's original comment, which specifically referred to the win rate of Druid decks and the fact that they are "unbeatable".
To be clear, I am no fan of Jade decks. But I think the hate directed at Jade Druid is excessive, especially when there doesn't seem to be a single thread calling for balance adjustments to Murloc Paladin - even though it is in fact the more powerful deck, and has been for several seasons.
Fairness and (even more so) "fun" are subjective matters. To me, having a swarm of fish that shout mrglgrl and pound your face in by turn five is no less fair or "unfun" to play against than hordes of green 10+/10+ statues that say grrrr into fatigue.
Regardless, if you are going to play ranked and you want to win - you either play the most powerful meta decks or you play decks that counter them. If your goal is strictly to have fun, then casual mode is always an option too (especially if you are not interested in winrate).
M8. Tempostorm made the joke S Tier a reality just to shove every Druid in there.
But I do agree with you when it comes to Murlocs, but at least most Murloc games are done quickly. They also hard counter my Priest deck. So I am sad.
That's exactly what I'm talking about - the hate is excessive. There is no way that Malygos Druid is even remotely Tier 2, never mind "Tier S" as it is rated on TempoStorm.
A lot of people are taking that seriously, even though it is clearly intended to be tongue-in-cheek.
I can agree that Malygos Druid really doesn't deserve a Tier S. That is where our similarities end.
They said on the actual page that Tier S WAS created as a joke to reveal the Shaman Deathknight. Then they go on to say that they get to keep using it because Druid is broken as shit.
Because come on, can you really say that the hate for Druid is excessive when shit like Jade Idol and Ultimate Infestation exists? It's the Meta Knight of Hearthstone. The Brawl Meta Knight too...
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Funny, I was playing a Jade Druid as well and he played Ultimate Infestion on turn 1 then 1400 jade idols, luckily I had the hunter spell to counter one!!
Geist should also get rid of 10 mana spell!!!
Look the problem is not just that Jade is pretty objectively the strongest deck: something is ALWAYS going to be the best. The problem is that Jde Druid is on that subjective cusp of 'too good' and more importantly, the deck is at the same time sooooo boring. It's boring to play with. It's boring to play against. It is boring to watch on streams. That's the problem. This is a game, we ALL play it to have fun. A meta filled with boring brain-dead decks is inherently unfun. This isn't about salt, it isn't about crying over blizzard's playtesting abilities (spoiler alert, they've always been hit and miss), this is simply about the tragedy of having a stale meta within ONE week of an expansion that got hyped for a month. It's insane. How many people spent $50 on an expansion that WAS NOT FUN? That's an actual issue no matter what the tryhards and apologists say. I love Druid, I played them almost exclusively from Beta until MSoG. Why did I stop? Because Jades are BORING, I wasn't having fun. But that was fine, the meta was diverse and I had options. I didn't have to see Jade in a majority of my games. Just rotate Innervate, let everything else stay the same and see how things go, that's all Blizz realistically has to do. I got t4 UI'd today and I wish I could say it's the first time but honestly the Druid lists are waaay too consistent. They play every game nearly identical in classic curvestone fashion.
There are three problems:
Before this expansion, one way to attack druid was to go wide on the board. Cheap minions can't beat 1/5 Taunts.
Two: The Druid Death Knight has ZERO drawbacks. So what you can't get both attack and heal and one turn.
Three: Ultimate Infestation is always helpful if your opponent has 5 or less cards.
For those who are interested in looking at some data, you may be surprised to learn that the deck with the current highest win rate is...not Jade Druid.
It is Murloc Paladin.
Sixty percent of the top ten decks - including the top spot - at hsreplay.net are Mulococ Paladin.
(Hsreplay.net tracks data from hundreds of thousands of games: https://hsreplay.net/decks/#sortBy=winrate)
And Vicious Syndicate reports: "...the archetype that currently boasts the highest win rate in the game is not a Druid deck. Murloc Paladin, simply put, looks unbeatable right now." (https://www.vicioussyndicate.com/early-frontrunners-knights-frozen-throne/)
Before this expansion, if I was say a Rogue, I'd try to get out my 1 and 2 drops. After this expansion, what does a 1/1 or a 2/2 do on the board once it is filled with 1/5 Taunts?
Druid doesn't have the best removal, so I'd try to overwork that for example.
(V) (;,,;) (V)
Hey what deck do you play I'd be curious to know :) That Warlock DK is no joke and neither are those Broken DK Druids :p
just glanced at thread - 22 pages?! how has this not been marked as salt yet?!
Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!
Blizz fixing Jade Idol next patch:
-mana cost changed to 2
B)
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
Jade Druid is ridiculously broken. Ability to ramp up jades, summon 1/5 taunts, dk Druid, innervate etc... deck is broken and everyone that says why are you salty are the ones piloting jade Druid.
Try my deck here: http://www.hearthpwn.com/decks/916124-flexible-exodia-pally-standard
Jade Druid will never expect Exodia Paladin to by their enemy, they just ramp slowly and they think they can beat you in late game. You watch them do all jade/mana shit while collecting your combo pieces carefully. 8 out 10 times you can survive and them you pull out the DK combo to OTK jade druid.
I use deck to climb from 15 to 11 and destroyed every jade druid so far.
Just give it a try, super fun as well
(V) (;,,;) (V)