I swear this guy HoogHout is salty every day... only posts in this thread and gets mad at everyone....
He seems to find his pet threads on here. I also think him and Falbrogna are the same person. They have the same habits and tactics.
It may come as shocking to you, but more than one person can find the current stat of the game a miserable suffering.
I'm not focused on that. You can like or not like whatever you want. It's that your arguments have no factual basis and you like conspiracy theories with no evidence.
Just like yours have no factual basis and you like to diss on other people's opinions without really addressing them.
No I have addressed them, but most of the time it's like talking to a brick wall and I just don't have the patience other people do and people like Tze do a way better job than I do. And also given that I usually am on here during small breaks at work I simply succumb to trolling for shits and giggles at times.
I swear this guy HoogHout is salty every day... only posts in this thread and gets mad at everyone....
He seems to find his pet threads on here. I also think him and Falbrogna are the same person. They have the same habits and tactics.
It may come as shocking to you, but more than one person can find the current stat of the game a miserable suffering.
I'm not focused on that. You can like or not like whatever you want. It's that your arguments have no factual basis and you like conspiracy theories with no evidence.
Just like yours have no factual basis and you like to diss on other people's opinions without really addressing them.
No I have addressed them, but most of the time it's like talking to a brick wall and I just don't have the patience other people do and people like Tze do a way better job than I do. And also given that I usually am on here during small breaks at work I simply succumb to trolling for shits and giggles at times.
There is absolutely no reason Blizzard should care about the top players of the game. Adversity comes with that territory. When you want to be number one, the best, it isn't a game any more, it's a job, it's work. The vast majority of player have a great deal of fun playing this game, be it ladder , casual, brawl, or just against friends. Blizzard knows that high skill players - players trying to vie for the title of 'best' will spend money regardless of the experience or they will just move on and rivals are eagerly waiting in the wings to fill the void. Their main consideration should be, and is, making the game fun for the majority of players who are, in fact, not 'highly skilled' because they represent the consumer base - not streamers, not forum champs, not legend backs, but rank 15-25. It is the cruel irony of fate that when you are the best, you are given the least consideration.
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Unless the discussion changes from flaming/trolling to something more constructive I will lock this thread.
Fair enough, things have seemed to get derailed into talking more about the people making the arguments than the arguments being made themselves. I'm certainly guilty of this and as much as it's frustrating to argue with what feel like brick walls behind a keyboard, would certainly like to move on from that aspect of it. I personally don't feel great letting my own arguments devolve to that level, and if people do wish to actually progress a discussion then they'll need to set those tendencies aside as well.
Maybe the biggest thing I see mirrored in this thread or in something like Lifecoach's video where he states he's going to move on to other things is that there's definitely a pocket of players that feel like the portions they found skillful are being nerfed/ignored. I'm not sure what to say to those players because for the most part most of the decks/cards (the old Miracle Rogue, Handlock, Patron Warrior, Blade Flurry) weren't healthy in a large number of ways; this goes deeper than "lol this takes skill nerf it", and as much as I respect Lifecoach this is the portion of his rant I don't find particularly compelling because for the fun it brought it was good to remove. I'd also argue while some of that hasn't been replicated (Handlock is a deck I hated but it was hard to argue it wasn't unique in how you played against it), a lot of those haven't been abandoned or left out in the cold.
We still have complex lists like Miracle Rogue or Kabal lists, and I'm a broken record but Aggro Shaman was still a list that promoted excellent play even if people don't want to concede that fact. We still clearly have an upper echelon of players who are consistently placing in events, and Asmodeus had a video on Pavel that was a very concise way of summing up how his success is far from a fluke at this point. There's clearly solid evidence to back up the idea that Team 5 is clearly doing something right in regards to promoting skill in the game, even if there's still plenty of room to improve. Watchstone on JustSaiyan's stream is one of my favorite things to watch, but this month it was painful to see the amount of rope-queuing and how far players are going to try and hold on to top spots.
That being said, we also still have simple lists. Pirate Warrior has room for nuance and I think does actually reward skilled pilots (as does most Aggro to be honest), but I don't believe it actually punishes you much for not playing optimally. Midrange decks are similar, many times just playing for board and curving out is going to be good enough to get you to Rank 5 on a streak. Control Decks like LOE Control Warrior aren't much different, but I do think the number of reactive decisions you make does make it inherently punishing. You don't have to be on par with previous World Champions to still do relatively well. What people have to decide is if that's something they're comfortable with, because there is no doubt in my mind that's always been the goal and will remain the reality of things as long as the game is alive; it makes your game appealing to people who aren't purely Spikes, and why MTG is still a ridiculously popular game in a niche genre. I think this is an absolutely healthy design goal to keep intact while trying to still design high risk/high reward cards and decks that let great players shine.
In regards to whether "mindless" decks have rule/dominated HS, there isn't really any indication that's actually been the case. Control Warrior, Freeze Mage, Handlock, Miracle Rogue... these are all archetypes that have been as eternal and resilient as Zoolock or Facehunter over the lifespan of the game. Fast decks are more common than slow ones, that's really the most you can say has been universally true of Hearthstone ladder over the last three years; every class and deck type has had metas where it was the best, and every archetype has spent the majority of those metas viable in one way or another. Ignoring the viability of something like Control Warrior is good at pushing the narrative "Aggro is all that they ever promote", but just factually incorrect and completely disingenuous.
I think a lot of HS's critics are frustrated by ways in which it compares unfavorably to MtG. One aspect I think is the lack of...I guess you could call it subtlety?...in the design.
So, for example, someone over on another site posted a challenge to make a deck that kills your opponent with Murloc Tinyfin. I spent this morning screwing around, looking for unused / bad Wild cards that somehow might be abusable if you have a 0-cost minion available. Obviously there was no thought of trying to make a combo deck like that competitive--just wanted to make something weird and fun that might work one try in 10.
Now, in MtG with a couple years worth of cards, I venture to guess that you could get back a dozen different (and, yes, bad) creative builds that did something like this in different ways. But all that really came back from the HS side was variations on very common "buff this minion a lot" decks that a lot of players are making in their first couple of months with the game before they realize those strategies are mostly inconsistent and inefficient.
I guess I'm just hoping that the upcoming year, with its larger pool, gives us more interesting but bad cards. I know this seems like a strange thing to wish for, but I do think a lot of the staleness of the game comes not just from the competitive side (which will probably always for the most part be an optimization game within very narrow constraints) but from the fact that there's not really another way to play.
Oh, and it doesn't help to have people playing fucking Pirate Warrior in Wild Casual, either. But that's another discussion.
@Tze: How long does it normally take you to realize you've been arguing with a troll -- or, worse, someone who lacks the mental capacity to understand the basic realities of a situation? The ignore button makes the world a better place.
With such a mentality, why do you use internet forums?
Unless the discussion changes from flaming/trolling to something more constructive I will lock this thread.
Same question for you. The discussion is going on and it's among the deepest and most interesting ones I've seen, don't you dare lock this. Trolls are a healthy asset for internet forums because using forums without trolls is like playing a video game with easy difficulty but with a mod that deletes all the enemies.
Fair enough, things have seemed to get derailed into talking more about the people making the arguments than the arguments being made themselves. I'm certainly guilty of this and as much as it's frustrating to argue with what feel like brick walls behind a keyboard, would certainly like to move on from that aspect of it. I personally don't feel great letting my own arguments devolve to that level, and if people do wish to actually progress a discussion then they'll need to set those tendencies aside as well.
This is why I mostly exited the thread. I gave it one last go of clearly stating positions, but I couldn't find myself with anything more to say on the topic, just on Hooghout. I don't believe he is a troll, but even with the attitude of, "There are other people reading this, maybe they are getting something out of it" I was having a hard time wanting to put forth any more effort.
I think a lot of HS's critics are frustrated by ways in which it compares unfavorably to MtG. One aspect I think is the lack of...I guess you could call it subtlety?...in the design...
I guess I'm just hoping that the upcoming year, with its larger pool, gives us more interesting but bad cards. I know this seems like a strange thing to wish for, but I do think a lot of the staleness of the game comes not just from the competitive side (which will probably always for the most part be an optimization game within very narrow constraints) but from the fact that there's not really another way to play.
What strains me as an amateur deck creator is that Blizzard's recent designs have become increasingly "parasitic" (to use their own terms). For instance, looking back at the sets from Naxx through LoE they had synergy but not the direct reliance that we see now with C'thun or Jade. This has led to a lot narrower options for building moderately successful decks, because you can't beat what Blizzard designed and put into their own game. There is no mystical combination of cards that lets you play both the early game and late game like Jade Shaman does. As a slow deck you can't out-value Brann/Kazakus without sacrificing 3x the card slots (and so making you vulnerable to aggro). You can't cleverly design a deck that can even attempt to simultaneously match the curve and value of Dragon Priest. And of course, nothing beats Pirates (or Shamans) for early aggro.
All of these elements (Pirates, Dragons, Kazakus/Reno, Jade) are ones that feel particularly...pre-designed by Blizzard. I believe this has led to one of the most balanced metas we have ever had (there are a lot of decks and archetypes being represented across the board, especially post-nerf). It's a great time to play if what you like doing is refining and practicing meta decks. But while they are balanced against each other, these new decks are grossly more powerful than anything else out there. It's like...we haven't experienced power creep in cards, but we have experienced power creep in decks.
So what I personally hope for is that Blizzard dials back on their attempts to basically make decks for us. Give us more of the weird cards as you said, or keep the synergies looser or in smaller packages. For instance, I love The Curator because he acts as a directing influence on your deck, but has very little say on how to build it. Another card I admire is Finja, the Flying Star because he can be slotted into a variety of decks (again, not optimal T1 decks, but just deck ideas in general) without taking over your whole deck's theme. But this all depends on what Un'goro brings.
@Neichus; agreed, I don't think Hooghout or Falbrogna are trolls either. Unnecessarily vitriolic maybe, but like I said I've actually had conversations with Falbrogna that have been somewhat positive so I have at least somewhat of an understand of what his ideal meta state would look more like. Hooghout is still just a bunch of question marks in that regard, and not for a lack of trying to see it from their angle. Overall probably a lot smarter to just exit conversations with him since it doesn't appear to be going anywhere.
In regards to what you and Craptasm posted, I agree it's gotten too parasitic for my tastes in this last expansion. C'thun was actually fine, I had a lot of fun building with it and while you had some of the auto-includes it still felt very flexible. Did you want more buffers, less buffers, Doomcallers to bring back C'thun from the graveyard, and ultimately which class actually had the best class cards for it? It reminded me a lot of Mechs; we certainly saw Mech Mage become the main list running it, but it was still a lot of fun to experiment with that shell. Jade/Goons/Kabal feel like less of a drawback for deckbuilding because the card packages give you a lot of power for very few slots (though Goons is interesting I think). I imagine these decks will become a lot less powerful with rotation, but right now as objectively balanced as things are it feels like it was too much synergy for anything without a tribal to keep up very well; Control Warrior and Miracle Rogue are really the only two consistently good lists not leveraging something synergistic right now.
That being said, Finja is absolutely a great card. You have a succinct package that doesn't really fit necessarily in decks, and when it came out people were convinced it was a horrible card which means it took experimentation and some amount of creativity to bring to light. Curator is also great, and I imagine with the Murloc dinosaur they revealed there might actually be a list where Zoobots and murlocs/beasts are viable; it's super synergistic while being open to possibilities, and I think that's where their parasitic designs have always been the most fun.
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@Tze: How long does it normally take you to realize you've been arguing with a troll -- or, worse, someone who lacks the mental capacity to understand the basic realities of a situation? The ignore button makes the world a better place.
With such a mentality, why do you use internet forums?
Obviously, not everyone acts like that. But I have been making more of an effort to avoid engaging those who do.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Wonders, wonders, wonders. This thread: "Blizzard doesn't care about high skill players" has become an utter adoration for team 5's capability in card/mechanic design. Everything seems wonderfull, great, consistent, cards are magnificent, cool, fun, flexible, Goons interesting...I lack off-topic exaltation synonyms. How can the OP possibly think there's something wrong with the game. Mr_butts how dare you!!!!
I kneel an bow my head in utter adoration for Brode The Devine, while I flush my thinking capacity down the toilet.
Meh, eveybody has the right - in the most irrelevant way - to be off-key and off-topic.
What, because there are aspects of the game people do like means that it's turned into "utter adoration"? That conversation was literally about what Craptasm was theorizing was one of the biggest factors that make things feel like they don't promote skill currently; which is that most of the best decks currently are pushed decks and that feels worse from a deckbuilding standpoint. This doesn't mean every card in the game is contributing to this, so we spoke positively about those cards; do you really think there's a problem with wanting more cards like Curator and less like Jade generators? Personally I think there's a lot of skill to promote by making cards like Curator or Dirty Rat that require a deck to support them but go farther than just typing in "Dragons" or limiting yourself to one-ofs.
We've already stated howthe meta is clearly in a state that promotes decks that reward skill, and I've already pointed out the examples of how in past metas this has been the case. You're welcome to try and disprove that, or welcome to clarify on exactly what kind of ideal meta you're looking for in more descriptive terms than just saying you want to be able to play "creative" decks. It's entirely possible however to be happy with portions (or in some cases even a majority) of a game and still have criticisms, it's hardly zero-sum. It's also totally reasonable not to express that criticism as the end of the world, because generally it really isn't.
Aggro Shaman being at 54% winrate prior to the nerf is an example of Aggro being in at an extremely high power level, but that's only relevant in the MSoG meta and it's not mutually exclusive from the fact that other decks are also extremely powerful. It also doesn't really exclude that deck from still having been one of the highest skill cap decks, based on the opinions of people who actually do this competitively (and the same people who played pre-nerf Patron competitively).
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Off-key and off-topic ones again. As Morpheus told Neo: free your mind, you should free your mind - without posing to be Morpheus or you Neo - from the Brode-adoration and try to reason towards the topic at hand. Even if you disagree with the OP you could at least analyse how to improve the skill level of meta's to come. I gave some suggestions elsewhere as I find it hard to converse with a dedicated Brode-fan who claims:
The meta is clearly in a state that promotes decks that reward skill.
Aggro Shaman....having been one of the highest skill cap decks.
These statements can't be further from the truth. This meta is a meta with the lowest skill cap ever. This meta doesn't reward skill at all. Aggro Shaman highest skill cap? You must be joking! We live in numerous ways in different worlds. Intellectually and observationally. Aggressive decks have sui generis a low skill cap or say it popular are simply braindead. Or do you mean that Pirate Warrior - could be played by a bot - is skill intensive too? The only lists that are moderately skill intensive in this meta are Reno decks. All other major decks: Jades and Pirates have a low skill intensity.
You keep on defending this meta skill wise. Oh hail mary Brode, hallowed be thy name. I must admit, I have a hard time talking to fans....free their minds and make them think.
So if you want to be on-topic try to focus on how to increase the skill cap. And free your mind from this everything is fine-attitude. Because it is clearly not.
I already validated why praising card design is hardly off-topic. People want a game that promotes skill, making interesting cards that don't have a specific tribal to build into is promoting skillful deckbuilding. Curator is a perfectly relevant example, because it's been an interesting inclusion in multiple competitively viable decks.
I'm perfectly willing to entertain how they could increase the skill cap, but to be honest I already have and constantly do. However that doesn't mean I'm going to just blatantly ignore examples of how skill caps are currently relevant to the current metas. That's why I'm pushing you specifically for what you actually deem as acceptable critical turns for "fast" decks (in relation to the slowest decks there will always be one that ends the game soonest), and why I'm pushing for you to provide examples of what kind of creative decks are currently dead in a game where the fastest decks have a critical turn of 5-7. If you're not going to concede that my definition of fast/slow is relevant then you need to define yours so we can frame the discussion in a light you're going to be able to work within the confines of. You're the one with the desire to exponentially slow down the meta, not me; the onus is completely on you to outline details without requiring people go back months to when you may have hinted vaguely at it.
So let's focus on dissecting the two points you feel are incorrect in the meantime, because I'm not going to propose ideas for your dream meta without really even knowing what that consists of.
1. By your own admission Reno decks are moderately skill intensive. But we also have Miracle Rogue, Control Warrior, Control Shaman, and Aggro Shaman. Or we did have Aggro Shaman, until it suffered from the nerfs. Which brings us to the second point.
2. I'm going to start by setting this up; you have espoused Vicious Syndicate as an authoritative source on the meta, and their exact words were "Contrary to popular belief, Aggro Shaman has a very high skill cap. While it is true that the archetype has a low skill floor, meaning it is very easy to pick up and play while posting decent results, the deck can perform exponentially better at higher skill levels. There are many ways a player can miss damage and throw games due to decisions that seem trivial at first glance but have an underestimated impact on the outcome. As time went on, we’ve noticed that Aggro Shaman is becoming more efficient, and is improving its performance in multiple key matchups." The exact source you like to brandish to prove your points is one of the sources saying that based on data and performance at high levels it clearly is a high skill cap deck. So this destroys the idea Aggro is universally low skill cap AND that Aggro Shaman was "braindead" to pilot.
It's an interesting conversation when you start using the Matrix in your arguments, but I don't think it's really applicable. These aren't arguments being made from an "everything is fine" attitude because I've clearly stated otherwise; however it's objectively a much more balanced viewpoint to realize that there's still merits in the game. Just like it's not useful to claim everything is fine, it's equally as useless to claim everything is shit. I doubt I'm the one suffering from groupthink about this topic.
So if you want to focus on discussing how to increase the skillcaps, cut to the chase and answer the questions I've repeatedly asked so we can actually get a picture of something more substantial to even be shooting for. Cut the ridiculous tangents about "fans" and actually contribute something, because I'm really not going to bother discussing anything further with you if that's the only ammunition you have.
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I gave some suggestions elsewhere as I find it hard to converse with a dedicated Brode-fan who claims:
The meta is clearly in a state that promotes decks that reward skill.
Aggro Shaman....having been one of the highest skill cap decks.
These statements can't be further from the truth. This meta is a meta with the lowest skill cap ever. This meta doesn't reward skill at all. Aggro Shaman highest skill cap? You must be joking!
The claims that the meta promotes low skill decks and that it promotes high skill decks do not contradict each other. Numerous examples have been made of viable high skill decks. So you're both right.
This is where you're both wrong. Skill cap is a vaque and irrelevant term. Aggro Shaman has both low skill floor and high skill ceiling. A deck having high skill ceiling implies it being skill rewarding regardless of how low the skill floor is.
I gave some suggestions elsewhere as I find it hard to converse with a dedicated Brode-fan who claims:
The meta is clearly in a state that promotes decks that reward skill.
Aggro Shaman....having been one of the highest skill cap decks.
These statements can't be further from the truth. This meta is a meta with the lowest skill cap ever. This meta doesn't reward skill at all. Aggro Shaman highest skill cap? You must be joking!
The claims that the meta promotes low skill decks and that it promotes high skill decks do not contradict each other. Numerous examples have been made of viable high skill decks. So you're both right.
This is where you're both wrong. Skill cap is a vaque and irrelevant term. Aggro Shaman has both low skill floor and high skill ceiling. A deck having high skill ceiling implies it being skill rewarding regardless of how low the skill floor is.
I've never intended to claim that both decks don't exist in the current meta, what I've stated is more that it's incorrect only to view the meta in the light that it doesn't cater to skilled players in any way. Clearly there are decks that perform well in the hand of skilled pilots (and perform well across the field), and I'm at a loss if that's not adequately creating a game where skill is completely relevant. Fibonacci finished Rank 5 Legend as Control Warrior this month, as an example of a deck that performs horribly for the average player but clearly performed well in the hands of someone who understands that list inside and out. You know, the list everyone seems to think is dead.
Skill cap is definitely vague though, skill floor and ceiling are probably a little more accurate certainly. And in the case of Aggro Shaman I certainly agree (at least pre-nerfs); you could throw things face and probably steal wins, but it became a monster when you put it in the hands of players that would actually attempt to optimize their chances of winning. And contrary to the argument Hooghout is making, that is extremely relevant to refuting the idea Aggro isn't an archetype capable of rewarding skill and clearly not universally mindless. Which is exactly my point.
Which begs the question, are people more focused on dominant decks only possessing high skill floors? I can get behind the idea there should exist rewarding decks for high skill levels, but it's not objectively incorrect to design rewarding decks for all skill levels. Which is currently the case, and which is one reason this game is one of the biggest card games on the market currently. At the point we start arguing that Hearthstone should have the same design goals as Gwent (which is apparently built for the better player to win far more often), I'd say it's more productive for the people arguing that to go play Gwent.
If I go to a McDonald's I don't expect a well made steak, because McDonald's has never attempted to market to people who want a well made steak. Hearthstone, Magic, Eternal, ESL... they market to every type of player, and promote the idea every type of player can beat a better opponent by design; from their standpoint if all you want is skill to triumph, they're more than happy to have you go elsewhere. I think it's reasonable to demand viable decks that have high skill ceilings, but it's absurd to demand those are the only competitive options.
Of course the concept that everyone keeps bringing up is true: better players who read the meta and the current game situation better will win more games on average. But how can you say HS is a good(or even halfway viable) e-sport when the average rank 5 would have about 40% chance to beat someone like kolento or firebat given equal decks?
And it gets worse. The higher the skill level of both players that are playing against each other, the smaller is the gap. For example if you put someone like Sottle against someone like Xixo(who is, theoretically, the better player of the two) the gap may be as low as 45-55. If they were about to play hundreds of games, you might start seeing a trend in results, but the fact is, that wouldn't be viable in competitive tournaments.
I also think Blizzard(and the very retarded reddit and hearthpwn community we have that is mostly made up of salty rank 10 kids) is mostly to blame for this. There used to be way more skill intensive and non RNG reliant decks in this game(patron, handlock, and apparently they are also going to remove freeze mage) which gave the game more room to differentiate between skill levels of players. How much room for improvement do decks like Dragon/pirate warrior, jade druid or secret paladin actually have? Hearthstone could actually be a very skill intensive game if managed properly, but apparently as much as people blabber about it, that's not what they want. The average HS player plays/watches the game for the memes, and when this even extends to Twitch chat during blizzcon you know the game just isn't meant to be competitive.
Actually people who think HS is in a good spot as an e-sport are advised to compare the kind of comments you see in games like CS, LoL or fighting games during majors in twitch chat with what you see in hearthstone. While I don't particularly like those games, at least people who follow them as e sports aren't more focused about pavel getting a lucky win with a babbling book than on the extremely good plays he made throughout the tournament, which(obviously) only gave him about a 5% extra chance to win the games.
ONly matter in this game is rng and better card draw nothing else
If Pavel wins consistently there's more than just RNG and card draw.
One could argue that the wins are the result of being more lucky than others. Or, more to the point, lucky when it matters. Lotd of people get sheep from bookworm, but they don't get it when it's the game winning card.
Ponder this: not a single world champion was able to even qualify for the next world championship...
ONly matter in this game is rng and better card draw nothing else
If Pavel wins consistently there's more than just RNG and card draw.
He loses consistently as well. Like all other professional HS players. The difference is that they know how to adapt to what they are facing better than most players and they are more proficient with all classes, which helps with the whole adaptation thingy.
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Unless the discussion changes from flaming/trolling to something more constructive I will lock this thread.
There is absolutely no reason Blizzard should care about the top players of the game. Adversity comes with that territory. When you want to be number one, the best, it isn't a game any more, it's a job, it's work. The vast majority of player have a great deal of fun playing this game, be it ladder , casual, brawl, or just against friends. Blizzard knows that high skill players - players trying to vie for the title of 'best' will spend money regardless of the experience or they will just move on and rivals are eagerly waiting in the wings to fill the void. Their main consideration should be, and is, making the game fun for the majority of players who are, in fact, not 'highly skilled' because they represent the consumer base - not streamers, not forum champs, not legend backs, but rank 15-25. It is the cruel irony of fate that when you are the best, you are given the least consideration.
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I think a lot of HS's critics are frustrated by ways in which it compares unfavorably to MtG. One aspect I think is the lack of...I guess you could call it subtlety?...in the design.
So, for example, someone over on another site posted a challenge to make a deck that kills your opponent with Murloc Tinyfin. I spent this morning screwing around, looking for unused / bad Wild cards that somehow might be abusable if you have a 0-cost minion available. Obviously there was no thought of trying to make a combo deck like that competitive--just wanted to make something weird and fun that might work one try in 10.
Now, in MtG with a couple years worth of cards, I venture to guess that you could get back a dozen different (and, yes, bad) creative builds that did something like this in different ways. But all that really came back from the HS side was variations on very common "buff this minion a lot" decks that a lot of players are making in their first couple of months with the game before they realize those strategies are mostly inconsistent and inefficient.
I guess I'm just hoping that the upcoming year, with its larger pool, gives us more interesting but bad cards. I know this seems like a strange thing to wish for, but I do think a lot of the staleness of the game comes not just from the competitive side (which will probably always for the most part be an optimization game within very narrow constraints) but from the fact that there's not really another way to play.
Oh, and it doesn't help to have people playing fucking Pirate Warrior in Wild Casual, either. But that's another discussion.
@Neichus; agreed, I don't think Hooghout or Falbrogna are trolls either. Unnecessarily vitriolic maybe, but like I said I've actually had conversations with Falbrogna that have been somewhat positive so I have at least somewhat of an understand of what his ideal meta state would look more like. Hooghout is still just a bunch of question marks in that regard, and not for a lack of trying to see it from their angle. Overall probably a lot smarter to just exit conversations with him since it doesn't appear to be going anywhere.
In regards to what you and Craptasm posted, I agree it's gotten too parasitic for my tastes in this last expansion. C'thun was actually fine, I had a lot of fun building with it and while you had some of the auto-includes it still felt very flexible. Did you want more buffers, less buffers, Doomcallers to bring back C'thun from the graveyard, and ultimately which class actually had the best class cards for it? It reminded me a lot of Mechs; we certainly saw Mech Mage become the main list running it, but it was still a lot of fun to experiment with that shell. Jade/Goons/Kabal feel like less of a drawback for deckbuilding because the card packages give you a lot of power for very few slots (though Goons is interesting I think). I imagine these decks will become a lot less powerful with rotation, but right now as objectively balanced as things are it feels like it was too much synergy for anything without a tribal to keep up very well; Control Warrior and Miracle Rogue are really the only two consistently good lists not leveraging something synergistic right now.
That being said, Finja is absolutely a great card. You have a succinct package that doesn't really fit necessarily in decks, and when it came out people were convinced it was a horrible card which means it took experimentation and some amount of creativity to bring to light. Curator is also great, and I imagine with the Murloc dinosaur they revealed there might actually be a list where Zoobots and murlocs/beasts are viable; it's super synergistic while being open to possibilities, and I think that's where their parasitic designs have always been the most fun.
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MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
ONly matter in this game is rng and better card draw nothing else
Of course the concept that everyone keeps bringing up is true: better players who read the meta and the current game situation better will win more games on average. But how can you say HS is a good(or even halfway viable) e-sport when the average rank 5 would have about 40% chance to beat someone like kolento or firebat given equal decks?
And it gets worse. The higher the skill level of both players that are playing against each other, the smaller is the gap. For example if you put someone like Sottle against someone like Xixo(who is, theoretically, the better player of the two) the gap may be as low as 45-55. If they were about to play hundreds of games, you might start seeing a trend in results, but the fact is, that wouldn't be viable in competitive tournaments.
I also think Blizzard(and the very retarded reddit and hearthpwn community we have that is mostly made up of salty rank 10 kids) is mostly to blame for this. There used to be way more skill intensive and non RNG reliant decks in this game(patron, handlock, and apparently they are also going to remove freeze mage) which gave the game more room to differentiate between skill levels of players. How much room for improvement do decks like Dragon/pirate warrior, jade druid or secret paladin actually have? Hearthstone could actually be a very skill intensive game if managed properly, but apparently as much as people blabber about it, that's not what they want. The average HS player plays/watches the game for the memes, and when this even extends to Twitch chat during blizzcon you know the game just isn't meant to be competitive.
Actually people who think HS is in a good spot as an e-sport are advised to compare the kind of comments you see in games like CS, LoL or fighting games during majors in twitch chat with what you see in hearthstone. While I don't particularly like those games, at least people who follow them as e sports aren't more focused about pavel getting a lucky win with a babbling book than on the extremely good plays he made throughout the tournament, which(obviously) only gave him about a 5% extra chance to win the games.
Great art can never be created without great suffering.