Asshole Reno Jackson is all five of them. It's the only truly ridiculous card in the game that allows terrible players to feel good about themselves. Stupid fucking card.
1. Savage Roar. 6 mana, +4 attack. I don't mind about all this burst, but not from empty board. Druid have really power creatures, so it doesnt counts as combo deck as freeze mage
2. Knife Juggler. Completely broken card. It's really easy to fix, without killing this card, for example make card text similar to Hobgoblin
3. Tirion Fordring. Okay, look. Gladiator's Longbow costs 7 mana and it's 5-2. Ashbringer is even better. Just increase Tirion's manacost or nerf this weapon
4. Lord Jaraxxus. This card can won any control matchup by it's own. It's not funny
5. Shield Slam. This card is stupid. Control Warrior always have 15+armor, why he can kill everything for just 1 mana?
I forgot to put in here Divine Favor. This card is stupidity overpowered, i personaly think this card shouldnt even exist. I don't mind if this card just replace with something like Muster for Battle and leave this broken crap in wild mode
Read fast the thread, so i may be mistaken, but i didnt see not even one person mention Ironbeak Owl and silence in general. :/
Also, some people seem to think that the problem with Big Game Hunter is its low cost (or its big body) and not the effect. They're wrong.
Anyway, here we go. Here's my list:
Big Game Hunter (...this might lead to some giants getting nerfed, wouldnt want handlock to be made from only classic/basic cards and staying in the game forever unchanged anyway).
1. Savage Roar - Give atack only to minions and costing 4 Mana
2. Knife Jugler - Become a 2/2 would still have a powerfull effect but would not trade well and not become the number one choice for a 2 drop
3. Alexstrasza - Heal Your hero for 15 Hp, or Set your own Health to 15 (still great defensive tool to survive until u can set up your combo but would not be broken to set up otk)
4. Tirion - Remove the Taunt, since the main problem about him is that u cant ignore him, he would still be a powerfull minion but without the taunt he would be more balanced and not become that winning play coming from a single card
5. Divine Favor and Battle Rage - Cheap excessive card draw like this shouldnt exist, the solution should make a limit for the card draw to 3 or something like that
6. Doomguard - Make him with charge only if he discard the 2 cards from the hand, making the empty hand doomguard not as good, but to be honest this change would still make him broken since he is a 5/7 with charge for 5,
7. Ice Block - i dont know how to balance this card, but the way it is, is not quite fair ice barrier is a example of a card that is balanced but not this one, should get a rework and see what the devs do with it
To those people asking for nerfing Anyfin can Happen,just why?
The Murlocadin OTK deck is not Top Tier!
It's not Top Tier because Combo Druid and Freeze Mage beat it at the combo game, but considering Combo Druid is being nerfed and Freeze Mage is losing Mad Scientist it could easily be the premier combo deck come Standard.
To those people asking for nerfing Anyfin can Happen,just why?
The Murlocadin OTK deck is not Top Tier!
It's not Top Tier because Combo Druid and Freeze Mage beat it at the combo game, but considering Combo Druid is being nerfed and Freeze Mage is losing Mad Scientist it could easily be the premier combo deck come Standard.
Since Murkeye is not a classic or basic cards its no problem.
To those people asking for nerfing Anyfin can Happen,just why?
The Murlocadin OTK deck is not Top Tier!
It's not Top Tier because Combo Druid and Freeze Mage beat it at the combo game, but considering Combo Druid is being nerfed and Freeze Mage is losing Mad Scientist it could easily be the premier combo deck come Standard.
This is the entire problem with the nerf mentality. People think they can fix the game by eliminating unbalanced plays, but it presumes that everyone will just keep playing the same decks as before even though it is now less effective. There are other unbalanced decks/plays out there just waiting and the only reason no one is experimenting/deckbuilding is because the current decks are effective. Nerf what you will, something else will just rise up to take it's place, likely in the time it takes to gloat on the 'so happy about the nerf thread' You log back into the game, queue up, and your joy is replaced with salty tears again.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
Dr. Boom - mostly because my first Golden Legendary was Troggzor the Earthinator, a card completly invalidated by Boomerinho. And yeah, this guy is just silly. Freaking 7 mana creature spawning 2 dudes that could cost 1 mana at least and be played da fuq.
Force of Nature - this card was pissing me for a while, I know most people blame Savage Roar for the combo, but on its own SR is fine. The combo limits design space and needs to go, and I'd rather live without the FoN part than SR, which can be pretty cool and make Egg or normal Token work.
Entomb - this crap hurts Control metagame really hard, while doing nothing to Aggro. Remove a threat+Add a threat to yourself+Create deck advantage in one, for a class that already has a stupidly wide array of removal options.
Piloted Shredder - I love this card conceptually. It has some RNG for goofy and funny moments, it's a mech, it dodges priests. But it's simply way to good, almost completly invalidating every other 4 mana minion you would rather put in this slot. As much as I love the way it works, it should be 4/2 or 3/3 for this effect at best.
Thats because silence is not OP.Those cries are ridiculous.
It's not about it being exactly OP, not all changes of cards are about a card being OP or not.
Silence is a fun and variety killer just like Big Game Hunter is. for example: 2 mana (Ironbeal owl) to delete any card text is a ridiculous and unfun effect. It's way too powerful because it fits in any situation, this is why it's run in all types of decks which is a bad sign in itself, and unlike The Black Knight which takes care only of Taunt minions this takes care of any text.
I repeat: It is highly dissapointing that i'm the only one mentioning silence in this thread.
1. Savage roar
2. Knife juggler
3. Flamewaker
4. Dumbhammer
5. Molten giant
1. Knife Juggler
2. Tirion Fordring
3. Savage Roar
4. Molten Giant
5.Divine Spirit
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Kill Command to damage minions only
Savage Roar to 4 mana
Master of Disguise to become 4/4 Stealth Battlecry : Give Stealth to a Minion until your next turn.
Alexstrasza changes to 18 Health
Knife Juggler to be a 2/2
I would also move Flamewaker to become a Rogue card (pushing a tempo Rogue archetype)
1. Savage Roar, 4 Mana.
2. Anyfin can Happen, summon 5 murlocs that died this game. (To prevent the second from being 30+ charge damage guaranteed).
3. Knife Juggler, 2/2
4. Misterious Challenger, 7 mana, or 4/4 for 6 Mana.
Probably buff something else as my 5th card update.
Greatness, at any cost.
1. Savage Roar (+2 attack only for minions)
2. Divine Favor (costs 4 instead of 3)
3. Blade Flurry (deals its damage to all enemy minions)
4. Doomhammer (overload 3 instead of 2)
5. Knife Juggler (2/2 instead of 3/2)
1. Savage Roar
2. Knife Juggler
3. Leper Gnome
4. Fireball
5. Divine Favor
Asshole Reno Jackson is all five of them. It's the only truly ridiculous card in the game that allows terrible players to feel good about themselves. Stupid fucking card.
I win due to skill and lose due to bad RNG. :D
1. Savage Roar. 6 mana, +4 attack. I don't mind about all this burst, but not from empty board. Druid have really power creatures, so it doesnt counts as combo deck as freeze mage
2. Knife Juggler. Completely broken card. It's really easy to fix, without killing this card, for example make card text similar to Hobgoblin
3. Tirion Fordring. Okay, look. Gladiator's Longbow costs 7 mana and it's 5-2. Ashbringer is even better. Just increase Tirion's manacost or nerf this weapon
4. Lord Jaraxxus. This card can won any control matchup by it's own. It's not funny
5. Shield Slam. This card is stupid. Control Warrior always have 15+armor, why he can kill everything for just 1 mana?
I forgot to put in here Divine Favor. This card is stupidity overpowered, i personaly think this card shouldnt even exist. I don't mind if this card just replace with something like Muster for Battle and leave this broken crap in wild mode
I love how many cards I see on this list are kinda... Eh. Frothing Berserker? Doomguard? Execute? Murloc Warleader? Flamewalker? Doomsayer? Wat.
Sorceror's Apprentice
Force of Nature
Knife Juggalo
That's it.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Savage roar
Mysterious challenger
Divine favor
Anyfin can happen
Warsong commander(just because blizzard hates)
Read fast the thread, so i may be mistaken, but i didnt see not even one person mention Ironbeak Owl and silence in general. :/
Also, some people seem to think that the problem with Big Game Hunter is its low cost (or its big body) and not the effect. They're wrong.
Anyway, here we go. Here's my list:
Big Game Hunter (...this might lead to some giants getting nerfed, wouldnt want handlock to be made from only classic/basic cards and staying in the game forever unchanged anyway).
Knife Juggler.
Ironbeak Owl (and silence in general).
Savage Roar.
Alexstrasza.
Tirion.
1. Savage Roar - Give atack only to minions and costing 4 Mana
2. Knife Jugler - Become a 2/2 would still have a powerfull effect but would not trade well and not become the number one choice for a 2 drop
3. Alexstrasza - Heal Your hero for 15 Hp, or Set your own Health to 15 (still great defensive tool to survive until u can set up your combo but would not be broken to set up otk)
4. Tirion - Remove the Taunt, since the main problem about him is that u cant ignore him, he would still be a powerfull minion but without the taunt he would be more balanced and not become that winning play coming from a single card
5. Divine Favor and Battle Rage - Cheap excessive card draw like this shouldnt exist, the solution should make a limit for the card draw to 3 or something like that
6. Doomguard - Make him with charge only if he discard the 2 cards from the hand, making the empty hand doomguard not as good, but to be honest this change would still make him broken since he is a 5/7 with charge for 5,
7. Ice Block - i dont know how to balance this card, but the way it is, is not quite fair ice barrier is a example of a card that is balanced but not this one, should get a rework and see what the devs do with it
This is going *burp* to be amazing!
Free to try and find a game, dealing cards for sorrow, cards for pain.
Dr. Boom - mostly because my first Golden Legendary was Troggzor the Earthinator, a card completly invalidated by Boomerinho. And yeah, this guy is just silly. Freaking 7 mana creature spawning 2 dudes that could cost 1 mana at least and be played da fuq.
Mysterious Challenger, no explanation needed.
Force of Nature - this card was pissing me for a while, I know most people blame Savage Roar for the combo, but on its own SR is fine. The combo limits design space and needs to go, and I'd rather live without the FoN part than SR, which can be pretty cool and make Egg or normal Token work.
Entomb - this crap hurts Control metagame really hard, while doing nothing to Aggro. Remove a threat+Add a threat to yourself+Create deck advantage in one, for a class that already has a stupidly wide array of removal options.
Piloted Shredder - I love this card conceptually. It has some RNG for goofy and funny moments, it's a mech, it dodges priests. But it's simply way to good, almost completly invalidating every other 4 mana minion you would rather put in this slot. As much as I love the way it works, it should be 4/2 or 3/3 for this effect at best.