In your Wild adaptation, Arcane Giant won't be as discounted as it should, and Hermit has a purpose i don't understand?
Tournament, Standard versions of this deck use Earth Elemental as alternate sapphire target, as well as a means to survive Aggro and synergise with overload.
Thanks to ya all for your reply, every point can help me a lot! I will try to answer, sorry for my poor english ;)
@RavenSunHP:
Well i didn't know that Giant Overload Shaman deck, thanks for your tip!
"In your Wild adaptation, Arcane Giant won't be as discounted as it should, and Hermit has a purpose i don't understand? Tournament, Standard versions of this deck use Earth Elemental as alternate sapphire target, as well as a means to survive Aggro and synergise with overload. You could also consider Ancestral Knowledge, Ancestral Spirit, Volcano."
To be honest i dont expect to discount my Giant to 0 mana, because even if they cost 3 or 4 it is not so bad. 3 mana cost means that i can play a Giant + Lesser Sapphire Spellstone in the same turn, but your point is right, there aren't so many spells that can destroy mine Arcane Giant cost,i t's true. Kobold Hermit is here just to bring a sure Spell Dmg Totem and is sinergy with my weapons/spells AoE/Single target. Sometimes a taunt totem can help, i didn't mind on it but can happen. For your cards tip thank a lot, i will think on it ;)
"Well i think your deck is abit all over the place, is it a midrange or a control deck u want?. All those giants wont do much because u will be dead in most game when they come out. U need taunts or taunt givers, more aoe and single taget removal. Futhermore there are a lot of cards wich i would rate as just plain bad cards: Snowfury Giant, Kobold Hermit, Lesser Sapphire Spellstone, Crushing Hand, and Spirit Claws. These cards just isnt very good. Lava Shock and Feral Spirit i also think isnt good enoght for your deck, u dont have the heavy overlord cards."
I would like to play a sort of control deck but that can close a match before fatigue come. Maybe you are right, the deck could be better but try to play it and you will understand why there are those "bad cards". Snowfury Giant, Lesser Sapphire Spellstone, Crushing Hand, Spirit Claws, Lava Shock and Feral Spirit (ps: T4 Flamewreathed Faceless and T5 Feral Spirit is not so bad) are here because every card (in theory) sinergized with others. I wanna try play overload with not only weakness about my mana.
"To get your giants to zero you have to play almost all your overload cards. I'm running a wild shaman with ancestral spirit, spellstone and giants. It works every time 1/3 of the time. I use the drakkari defender and earth elemental as the two main cards to discount the giants. If all goes according to plan you'll have four giants with ancestral spirit on turn 9."
Yeah true but seems like i'm able to play my Giants with a 3 mana cost, and tbh isn't bad. I tried to use the Drakkari taunt but i don't like it, i prefer to have two minions instead of only one (Feral Spirit). Mine decklist is a work in progress so maybe some change will be done, thanks for your opinion!
Heya Hpwners,
here my new idea, the ShamHand deck. What do you think about it? I'm still try to find the best decklist for this idea so be a bit patient!
Peace, love and good weed. Even just tons of good weed can be enough, thanks!
Not as new as you hope :p
It is mostly a Giant Overload Shaman.
In your Wild adaptation, Arcane Giant won't be as discounted as it should, and Hermit has a purpose i don't understand?
Tournament, Standard versions of this deck use Earth Elemental as alternate sapphire target, as well as a means to survive Aggro and synergise with overload.
You could also consider Ancestral Knowledge, Ancestral Spirit, Volcano.
It's worth mentioning that the reason Handlock is called such is because it plays cards that synergize with hand size.
Thanks to ya all for your reply, every point can help me a lot! I will try to answer, sorry for my poor english ;)
@RavenSunHP:
Well i didn't know that Giant Overload Shaman deck, thanks for your tip!
"In your Wild adaptation, Arcane Giant won't be as discounted as it should, and Hermit has a purpose i don't understand? Tournament, Standard versions of this deck use Earth Elemental as alternate sapphire target, as well as a means to survive Aggro and synergise with overload. You could also consider Ancestral Knowledge, Ancestral Spirit, Volcano."
To be honest i dont expect to discount my Giant to 0 mana, because even if they cost 3 or 4 it is not so bad. 3 mana cost means that i can play a Giant + Lesser Sapphire Spellstone in the same turn, but your point is right, there aren't so many spells that can destroy mine Arcane Giant cost,i t's true. Kobold Hermit is here just to bring a sure Spell Dmg Totem and is sinergy with my weapons/spells AoE/Single target. Sometimes a taunt totem can help, i didn't mind on it but can happen. For your cards tip thank a lot, i will think on it ;)
-------------------------------------------------------------------------------------------------->
@Apolzonian:
"Well i think your deck is abit all over the place, is it a midrange or a control deck u want?. All those giants wont do much because u will be dead in most game when they come out. U need taunts or taunt givers, more aoe and single taget removal. Futhermore there are a lot of cards wich i would rate as just plain bad cards: Snowfury Giant, Kobold Hermit, Lesser Sapphire Spellstone, Crushing Hand, and Spirit Claws. These cards just isnt very good. Lava Shock and Feral Spirit i also think isnt good enoght for your deck, u dont have the heavy overlord cards."
I would like to play a sort of control deck but that can close a match before fatigue come. Maybe you are right, the deck could be better but try to play it and you will understand why there are those "bad cards". Snowfury Giant, Lesser Sapphire Spellstone, Crushing Hand, Spirit Claws, Lava Shock and Feral Spirit (ps: T4 Flamewreathed Faceless and T5 Feral Spirit is not so bad) are here because every card (in theory) sinergized with others. I wanna try play overload with not only weakness about my mana.
---------------------------------------------------------------------------->
@LordPikachuStarscream:
"It's worth mentioning that the reason Handlock is called such is because it plays cards that synergize with hand size."
I used the Handlock example just because inspired by that kind of deck. And the Giants, yeah.
------------------------------------------------------------>
@TheRickStick:
"To get your giants to zero you have to play almost all your overload cards. I'm running a wild shaman with ancestral spirit, spellstone and giants. It works every time 1/3 of the time. I use the drakkari defender and earth elemental as the two main cards to discount the giants. If all goes according to plan you'll have four giants with ancestral spirit on turn 9."
Yeah true but seems like i'm able to play my Giants with a 3 mana cost, and tbh isn't bad. I tried to use the Drakkari taunt but i don't like it, i prefer to have two minions instead of only one (Feral Spirit). Mine decklist is a work in progress so maybe some change will be done, thanks for your opinion!
Peace, love and good weed. Even just tons of good weed can be enough, thanks!
Ops post it 2 times, sorry!
Peace, love and good weed. Even just tons of good weed can be enough, thanks!