Here be Dragons! The purpose of this card may not be readily apparent, but there are a few uses for it.
- The most important use would be to trade with your opponent's minions, killing them and lowering your minions to low health. Then you use this to have some full health Dragons on your side. - Use it to remove some of your opponent's minions and replace them with potentially more manageable ones - Combo it with Deathrattle effects (a minor bonus)
As you can see, there are 3 class specific Dragons available for either player to receive.
But what if your opponent has a Molten Giant out? Or a 3 mana minion? Or (heaven forbid) a Wisp? Then you get this little cutie!
So looking at this, you can also use this card to get rid of large threats from decks like Handlock, or you can combo it with Dark Wispers and get some better minions for yourself. A control-oriented card that deals well with aggro and control alike. The value!
Staff of Indecision:(artist: uknown) Warlock weapon. New option of early removal with some kick in the end :) Might even synergize with getting Molten Giants our earlier, since u will be taking face dmg.
The staff is called "Staff of Indecision", cause after you use all its charges, it will have to decide, which secret to play for u, but since its a very difficult decision for the lazy staff to make, it will just leave it to a random chance and be done with u :)
A better version of Mind Vision, which is fine make a better one of since it rarely gets played
The one you copy stays at the bottom, while the two others get shuffled back into the deck at random places, this can be used to shuffle less useful cards to disrupt the others in his deck, or to lock a certain card at the bottom. Sometimes you might have to choose to pick a card you like or which one you would like to lock to the bottom of his deck.
If you use one of the class-specific cards in the bottom of your opponent's deck, the opponent will know for sure which card is at his bottom.
Was originally 3 legendary minions, but the swing you could get was too big, so reduced to 2.
Average for a legendary minion is about 6.5, but like 27 legendaries got positive Battlecrys, which you don't get when you summon a minion, avarage for the two is then reduced to 6.
8+4 mana crystals, you also get the one mana crystal back at the next turn obviously. But you have to climb back to max mana crystals if you used this on turn 10, or turn 8, which would then send you back to 5 mana at next turn
If you Double Innervate this out at Turn 4, you'll be back at 1 Mana Crystal next turn.
This works on Dread Infernal, Pit Lord, Felguard, Flame Imp, Lord Jaraxxus, Succubus, Void Terror, and Doomguard. The rest of the demons are safe from the Silence, so it can be a pretty powerful weapon for Paladin. Compare to Truesilver Champion.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Here be Dragons! The purpose of this card may not be readily apparent, but there are a few uses for it.
- The most important use would be to trade with your opponent's minions, killing them and lowering your minions to low health. Then you use this to have some full health Dragons on your side.
- Use it to remove some of your opponent's minions and replace them with potentially more manageable ones
- Combo it with Deathrattle effects (a minor bonus)
The (currently available) Dragons are:
1 Mana
- Twilight Whelp (As a 2/1) [CLASS CARD]
2 Mana
- Faerie Dragon
4 Mana
- Dragonkin Sorcerer
- Hungry Dragon
- Twilight Drake (As a 4/1)
- Twilight Guardian
5 Mana
- Azure Drake
- Dragon Consort [CLASS CARD]
6 Mana
- Coldarra Drake [CLASS CARD]
- Drakonid Crusher (As a 6/6)
- Volcanic Drake
7 Mana
- Chillmaw
8 Mana
- Chromaggus
9 Mana
- Alexstrasza
- Malygos
- Nefarian
- Nozdormu
- Ysera
10 Mana
- Deathwing
As you can see, there are 3 class specific Dragons available for either player to receive.
But what if your opponent has a Molten Giant out? Or a 3 mana minion? Or (heaven forbid) a Wisp?
Then you get this little cutie!
So looking at this, you can also use this card to get rid of large threats from decks like Handlock, or you can combo it with Dark Wispers and get some better minions for yourself. A control-oriented card that deals well with aggro and control alike. The value!
You can find me here! Good luck everyone!
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Staff of Indecision: (artist: uknown)
Warlock weapon. New option of early removal with some kick in the end :) Might even synergize with getting Molten Giants our earlier, since u will be taking face dmg.
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(Reminder: Deleting Submission Topic posts is against the rules.)
Here's my try at this weeks contest, Artist unknown
Hi. (Sorry for bad english)
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Really cheap Mind Control but only works for beasts.
Flavor text: Not sure if taming a druid counts as a pet...
Check my Workshop!
Comparison: Astral Communion, Sneed's Old Shredder, Felguard, Varian Wrynn
Click here to see my Pet Treats in the Weekly Card Design Competition.
And with that, this week's submissions are closed. Take the next 24 hours to look over the entries and up-vote all of your favorites! ^_^