What's up dudes? i'm new to this forum but not to HS and I have just come up with an idea I want to share: items, or utility weapons that aren't directly used for damage.
I wish to see cards in HS that gave me the feeling of items in WoW TCG or Artifacts in MTG, also available for non-weapon classes. Here below that's my solution, hope you'll enjoy that.
About the mage's weapon, i wanted to give you two different designs just because. The Jar sounds OP to me, but i find Bottled Knowledge well balanced if compared to Arcane Intellect.
If you like the concept, I wish to see your productions too.
I definitely like them and hope we get something like this eventually. I actually made a legendary version of this the other day and posted it, check it out:
I thought about some utility "items" as well, it would be cool new interaction in the game, mby in some future expansion. i myself am making "spellbooks" for priest for now :)
The Warlock weapon is underpriced AND overpowered, we already have been given Voidcaller for this anyways. And the mage weapon is overpowered in mage due to the fact they already have Arcane Intellect AND it's flatout a better Mana Tide Totem. like the idea though :^)
The Warlock weapon is underpriced AND overpowered, we already have been given Voidcaller for this anyways. And the mage weapon is overpowered in mage due to the fact they already have Arcane Intellect AND it's flatout a better Mana Tide Totem. like the idea though :^)
Nothing wrong with one class having a "flat out better" version of another classes card. Look at mortal strike vs fireball. Fireball is a strictly better mortal strike.
Now if this happened people would probably be upset it was mage getting flat out better version of other classes cards :P
I definitely like them and hope we get something like this eventually. I actually made a legendary version of this the other day and posted it, check it out:
I imagined something similar had already been proposed, they are cool indeed! Are there any other threads about such a design?
About DPL, well. Yes, it's OP. Maybe cc2 and Durability 2 would be more balanced. I still like the niche role it could cover in a "dedicated" deck. About the Jar, i tried something a little more flavorful. A box hard to open, full of good and bad prophecies. I feel it's kinda OP if paired with cards such as Blingtron 3000. Also, along with them, a sort of silencer for weapons could come.
Thanks all for the feedbacks, really appreciate that!
Items. Great idea! But I would prefer to situate items in a new place (beside weapons, maybe) In that way, classes like rogue or paladin could play weapon and item at same time.
Great stuff, would love to see spellbook type items in the game. Maybe they could have made some of these in TGT instead of Ice Rager / all of the Rogue cards. :P
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What's up dudes? i'm new to this forum but not to HS and I have just come up with an idea I want to share: items, or utility weapons that aren't directly used for damage.
I wish to see cards in HS that gave me the feeling of items in WoW TCG or Artifacts in MTG, also available for non-weapon classes. Here below that's my solution, hope you'll enjoy that.
About the mage's weapon, i wanted to give you two different designs just because. The Jar sounds OP to me, but i find Bottled Knowledge well balanced if compared to Arcane Intellect.
If you like the concept, I wish to see your productions too.
Cheers,
Catull0
I definitely like them and hope we get something like this eventually. I actually made a legendary version of this the other day and posted it, check it out:
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/55970-legendary-items-for-classes
I thought about some utility "items" as well, it would be cool new interaction in the game, mby in some future expansion. i myself am making "spellbooks" for priest for now :)
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The Warlock weapon is underpriced AND overpowered, we already have been given Voidcaller for this anyways.
And the mage weapon is overpowered in mage due to the fact they already have Arcane Intellect AND it's flatout a better Mana Tide Totem. like the idea though :^)
Nothing wrong with one class having a "flat out better" version of another classes card. Look at mortal strike vs fireball. Fireball is a strictly better mortal strike.
Now if this happened people would probably be upset it was mage getting flat out better version of other classes cards :P
something new ? count me in
These belong in a museum
N'zoth Hunter
Malygod Hunter
I imagined something similar had already been proposed, they are cool indeed! Are there any other threads about such a design?
About DPL, well. Yes, it's OP. Maybe cc2 and Durability 2 would be more balanced. I still like the niche role it could cover in a "dedicated" deck.
About the Jar, i tried something a little more flavorful. A box hard to open, full of good and bad prophecies. I feel it's kinda OP if paired with cards such as Blingtron 3000. Also, along with them, a sort of silencer for weapons could come.
Thanks all for the feedbacks, really appreciate that!
I like this
Just another spark:
Maybe it would be better at CC3/D3 or CC4/D3... thinking about this on Amani Berserker LOL
Items. Great idea! But I would prefer to situate items in a new place (beside weapons, maybe) In that way, classes like rogue or paladin could play weapon and item at same time.
Back to WORK! (This should be named "Lasher" instead, and have a whip art.) About application, don't forget Raging Worgen.
There is a lot of steak here...
A card to compare these to is Sword of Justice
Golden Heroes(Ordered by acquired): Hunter. Paladin. Warlock. Mage. Shaman(hehe thanx blizz free-be) Warrior and Druid.
Super quote on that. I just didn't find the right art asdf :D
Something specifically for Priests.
Might cost too much....in retrospect I'd probably reduce this to a two cost.
Totally like it! Along the same line:
Facehunter stuff
Great stuff, would love to see spellbook type items in the game. Maybe they could have made some of these in TGT instead of Ice Rager / all of the Rogue cards. :P