I think you should come up with more original idea, that's exactly like Cruel taskmaster or Inner rage, and it's UP. Make it 5 mana 4/5 IF you want to use that idea.
I'd say a bit too weak, as it is now. A tweak in it's stats should make it a bit more playable.
Anyway, here's mine:
I don't think it needs tweaking, though i could be horribly wrong and this could be as overpowered as pre-nerf undertaker or as underpowered as Magma Rager. I might change it into "Transform the right-most enemy minion and left-most friendly minion", since totems are created at the right side of the board, and this would make it harder to hex a friendly totem.
I agree with you on Vezax. Maybe a 6/6 for 7?
Personally, I think your card is a little underpowered. You don't have great control over the enemy's board, and this could easily flop when you need it to work. And that's not counting that your hexing one of your own minions. I'd definitely keep it as left enemy right friendly.
Anyway, here's my card for the round:
Can be used defensively to remove enemy minions, while giving them 1 big minion to kill, or used offensively to give your last attacking minion the final push it needs to destroy your opponent. Thoughts?
We're indeed having a marvelous theme this week. Most of the cards would look great if they didn't appear in this competition. Really a hard battle this week.
And here's my idea.
I wonder if I've described it clear enough. So if you have 4 minions on board, the leftmost one gains +1/+1, the second +2/+2, the third +3/+3, the rightmost +4/+4.
this card is more then OP, can give +28 damage whit only 6 mana is over OTK
To be fair, that would imply that they have 7 minions on the field, which I do not see happening often, even as a paladin. I think this would average out to giving 6-10 damage (3-4 minions), which while it might be a big deal, not as gamebreaking as I feel you are portraying.
I feel this card is alright, maybe increase its mana to 7, though I am uncertain. I like the concept regardless
I checked Foe Reaper 4000 phrasing. Maybe you should rephrase like this.
'Also destroyed the damaged minions next to whomever he attacks.'
Here an other idea again:
General Vezax:
Idk if this one is clear, but it damages the attacker's adjacent minions not Vezax's ones.
Maybe a little rephrase+balance:
I'd say a bit too weak, as it is now. A tweak in it's stats should make it a bit more playable.
Anyway, here's mine:
I don't think it needs tweaking, though i could be horribly wrong and this could be as overpowered as pre-nerf undertaker or as underpowered as Magma Rager. I might change it into "Transform the right-most enemy minion and left-most friendly minion", since totems are created at the right side of the board, and this would make it harder to hex a friendly totem.
Well Varok Saurfang is a popular character, even players that don't care about lore know who he is.. And when you search Varok Saurfang on google, as most do, you only find that picture and tons of in-game pictures that doesn't fit. I've seen Varok and that exact pictures several times throughout all of these competitions. And the cards are nothing alike except for a card effect that touches this week's theme..
Omg sorry, but that card is broken. It's literally a removal + play a minion for 1 mana. Imagine that: turn 3, Opponent got 2 minions, 2 mana each (let's say coin first turn) So You destroy one of them, summon a 3/4 body and you still got 2 mana left to play whatever you want?
And that's not even the worst if you imagine 2 big minion next to a small one. Let's say you play this vs a warlock that just used Sunfury Protector on 2 Molten Giant. 2 Molten Giant are dead and you get two 20 mana 21/22 on board?
I mean if that card really existed I would play 2 copy no doubt that's for sure.
I think it's an interesting card because it has an effect somewhat similar to Hunter's Misdirection, except it's controllable and beneficial. What do you guys think?
@Teknician The positional thing feels like an afterthought to make the card fit the competition, but it adds a lot of unnecessary complexity to an already kind of out there idea. I would pocket the cool "Minion can 'attack' friendly minions to give them a benefit" idea and save it for later, but it doesn't really work for this competition.
I think you should come up with more original idea, that's exactly like Cruel taskmaster or Inner rage, and it's UP. Make it 5 mana 4/5 IF you want to use that idea.
I agree with you on Vezax. Maybe a 6/6 for 7?
Personally, I think your card is a little underpowered. You don't have great control over the enemy's board, and this could easily flop when you need it to work. And that's not counting that your hexing one of your own minions. I'd definitely keep it as left enemy right friendly.
Anyway, here's my card for the round:
Can be used defensively to remove enemy minions, while giving them 1 big minion to kill, or used offensively to give your last attacking minion the final push it needs to destroy your opponent. Thoughts?
What stirs beneath the sands...
Sands of Ahn'Qiraj: A Custom Hearthstone Adventure
To be fair, that would imply that they have 7 minions on the field, which I do not see happening often, even as a paladin. I think this would average out to giving 6-10 damage (3-4 minions), which while it might be a big deal, not as gamebreaking as I feel you are portraying.
I feel this card is alright, maybe increase its mana to 7, though I am uncertain. I like the concept regardless
Wow! Troll card!THERE IS NO GAME.
Anyone else know if Hearthcards.net is down? I can't seem to get it to work, its driving me crazy.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
It's OK. I can still use it.
THERE IS NO GAME.
It seems like I can't make spells, only minions... hmmmm
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
The fireballs will only drop at the battle area (the board). Each fireball is of the size that could damage at most 4 minions (2 friendly, 2 enemy).
THERE IS NO GAME.
Well, my idea this week is a bit more on the silly side of things:
This has only one reason to exist, Recombobulator! Its basically an Innervate (or 2) if you use a Recombobulator.
Nice idea! But I think you should do it more viable somehow. Right now it can only be combo:d with 1 minion.
I have finally published a submission! What do you guys think? ^^ Be quick so I can make a possible change :P
Ok, I am a tad bit saddened at how someone used the exact same character and art as me on the same page as my submission. And spelled the name wrong
*Sighs* oh well
Well Varok Saurfang is a popular character, even players that don't care about lore know who he is.. And when you search Varok Saurfang on google, as most do, you only find that picture and tons of in-game pictures that doesn't fit. I've seen Varok and that exact pictures several times throughout all of these competitions. And the cards are nothing alike except for a card effect that touches this week's theme..
Hearthpwn Community's Balancing of Cards.
Here is my card. I like everything about it besides the mana cost. I created it as a cross between Lightwell and Enhance-0
Should it be 3 mana or 2?
Omg sorry, but that card is broken. It's literally a removal + play a minion for 1 mana. Imagine that: turn 3, Opponent got 2 minions, 2 mana each (let's say coin first turn) So You destroy one of them, summon a 3/4 body and you still got 2 mana left to play whatever you want?
And that's not even the worst if you imagine 2 big minion next to a small one. Let's say you play this vs a warlock that just used Sunfury Protector on 2 Molten Giant. 2 Molten Giant are dead and you get two 20 mana 21/22 on board?
I mean if that card really existed I would play 2 copy no doubt that's for sure.
Edit: Looks like I'm talking to no one now =(
Its a shame I already made a submission because I think this is a winner!
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
This was what I submitted:
I think it's an interesting card because it has an effect somewhat similar to Hunter's Misdirection, except it's controllable and beneficial. What do you guys think?
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Could use some help with balancing, I consider this guy balanced, but I've been wrong before.
Backup Image:
@Teknician The positional thing feels like an afterthought to make the card fit the competition, but it adds a lot of unnecessary complexity to an already kind of out there idea. I would pocket the cool "Minion can 'attack' friendly minions to give them a benefit" idea and save it for later, but it doesn't really work for this competition.
My card: