So a lot of people are going to go for adjacent stuff, in some form or another(even enemy minion in front is geometrically adjacent if you really want to push the classification), but what about non-adjacent minions it too is a part of board position, right.
What about a minion that has "non-adjacent friendly minions have +2/+2[for example]"? is that uniquer enoguh or should I go with something else?
3rd - I have a question about the topic this week, specifically regarding what would qualify. I know stuff relating to adjacency, and left most and right most would all work. But what about other things? My specific idea involves a minion that takes up more than one card space on the board (that would be the minion board interaction). Would stuff like that work?
Does the probability of potentially having three in play (which I assume is very low outside of a Gang Up deck) justify the complexity of a positional effect here? The way I see it, this card severely punishes bad play (i.e. not playing them next to one another). That goes against the grain of Hearthstone design philosophy.
Same thing can be said for Flametongue Totem or any other card that resolves about minions's positions so I don't see what philosophy you're talking about.
Indeed. However, could your card exist with simpler wording and still function as intended 95% of the time?
I don't see how the wording could be simpler ?
Also when you say function as intended, I assume you mean that the effect has to activate? Well not all card's effect are easy to activate, some requires you to buil a deck around them like Angry Chicken and Mimiron's Head.
I guess what I am trying to say is that 95% of the time the card will function as if it were worded "Has +3/+3 for each other Forest Pygmy you control." In my opinion, this is simpler from a game-play perspective than the current wording.
Well, 95% is a bit exaggerated, the differences that I can think of are those;
1) If you have 3 or more of these guys, only the ones in the middle will be 9/9
2) They can't reach higher stat than 9/9 by themselves
Does the probability of potentially having three in play (which I assume is very low outside of a Gang Up deck) justify the complexity of a positional effect here? The way I see it, this card severely punishes bad play (i.e. not playing them next to one another). That goes against the grain of Hearthstone design philosophy.
Same thing can be said for Flametongue Totem or any other card that resolves about minions's positions so I don't see what philosophy you're talking about.
Indeed. However, could your card exist with simpler wording and still function as intended 95% of the time?
I don't see how the wording could be simpler ?
Also when you say function as intended, I assume you mean that the effect has to activate? Well not all card's effect are easy to activate, some requires you to buil a deck around them like Angry Chicken and Mimiron's Head.
I guess what I am trying to say is that 95% of the time the card will function as if it were worded "Has +3/+3 for each other Forest Pygmy you control." In my opinion, this is simpler from a game-play perspective than the current wording.
Well, 95% is a bit exaggerated, the differences that I can think of are those;
1) If you have 3 or more of these guys, only the ones in the middle will be 9/9
2) They can't reach higher stat than 9/9 by themselves
Was it really necessary to put "I don't care" as a poll option? Seems redundant. I know I shouldn't complain, especially since it would appear that the correct answer is going to win out anyway, but still.
I added a never before seen mechanic with this card by allowing you to summon a minion for your opponent. You're essentially handing your opponent a yeti for 3 mana in exchange for hopefully 2 relatively useful minions. Depending on the minions you steal, this could be extremely potent or a severe detriment. The cheap mana cost does allow you some potential answers later in the game if you don't want your opponent to capitalize on the free minion but he plays into the priest's natural weakness of 4 attack minions. He seems like he could be extremely difficult to play well but game changing when played correctly.
I just thought the mechanic of such a minion would not only be unique but extremely fun to play, even if he ended up being extremely niche.
edit: Do you think I should reword this card? IE: Battlecry: Give his minion to your opponent then take control of adjacent minions of 2 attack or less? Or is the wording fine as is? Thoughts?
Minion 1#: Minions spawn to the left, totems, animal companions, lightwarens, etc spawn on the left most side. Tokens spawn to the left of the summoning minion. e.G 2 boom bots on the left of instead of on both sides of dr. Boom.
Minion#2: Batt;lecry: Randomly rearrange you enemies board positions.
Minion#3: effects invovling adjacent minion have no effect.
Does the probability of potentially having three in play (which I assume is very low outside of a Gang Up deck) justify the complexity of a positional effect here? The way I see it, this card severely punishes bad play (i.e. not playing them next to one another). That goes against the grain of Hearthstone design philosophy.
Same thing can be said for Flametongue Totem or any other card that resolves about minions's positions so I don't see what philosophy you're talking about.
Indeed. However, could your card exist with simpler wording and still function as intended 95% of the time?
I don't see how the wording could be simpler ?
Also when you say function as intended, I assume you mean that the effect has to activate? Well not all card's effect are easy to activate, some requires you to buil a deck around them like Angry Chicken and Mimiron's Head.
I guess what I am trying to say is that 95% of the time the card will function as if it were worded "Has +3/+3 for each other Forest Pygmy you control." In my opinion, this is simpler from a game-play perspective than the current wording.
Well, 95% is a bit exaggerated, the differences that I can think of are those;
1) If you have 3 or more of these guys, only the ones in the middle will be 9/9
2) They can't reach higher stat than 9/9 by themselves
I would like to point out to everyone that we shouldn't be overly critical of people coping the effect of already existing cards onto new bodies. Honestly, this is just going to happen some, and I think as long as people have a good flavor, a good design concept, and can make you feel like this card could or should exist then let them try. Obviously they are likely to get automatically pointed out as copying card X, but that doesn't mean they can't make a really great case and make the card have a life of its own. I personally plan to try my best to help everyone make their design there own for that reason. Its going to need that flavor and flare but if you can do that I'll upvote it just a easily as something completely new and different. I mean its very likely that a large number of entries will begin to be slight deviations on one another, without anyone actually having stolen someones idea. Keep you mind open to other peoples choices and try to help them and let them help you make the best versions of those cards. Don't just shoot people down.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Also, I totally got sucked in by wanted to bring a positive tone to the forum that I forgot to post my card.
So here we have it. The real deal Holyfield of Paladin board clears. Sulfurus, Hand of Ragnaros being slammed down by none other than the Firelord himself, bringing devastation and destruction to your opponents side of the board. I know its wordy and probably confusing, but its fun in the least!
3rd - I have a question about the topic this week, specifically regarding what would qualify. I know stuff relating to adjacency, and left most and right most would all work. But what about other things? My specific idea involves a minion that takes up more than one card space on the board (that would be the minion board interaction). Would stuff like that work?
Another mod thought it was okay so go ahead ^^
Sweet! Thanks a bunch for following up!
Just to be more specific, I think its okay IF it interacts in "weird" ways with other position-based effects, like it's one minion that actually physically takes up two spaces on the board so, for example, if you targeted it with Cone of Cold only it and one other minion would he frozen because the minion on the "other side" is itself. And Betrayal makes it hurt itself. XD
So a lot of people are going to go for adjacent stuff, in some form or another(even enemy minion in front is geometrically adjacent if you really want to push the classification), but what about non-adjacent minions it too is a part of board position, right.
What about a minion that has "non-adjacent friendly minions have +2/+2[for example]"? is that uniquer enoguh or should I go with something else?
If I do go the non adjacent minion buff route, Im not sure what a good card name would be, I'm thinking something that can inspire from a distance, but has some flaw that nearby units would find not so inspireing, Maybe Diseased champion, or forsaken Champion, abomination champion. any thoughts?
Also, I totally got sucked in by wanted to bring a positive tone to the forum that I forgot to post my card.
So here we have it. The real deal Holyfield of Paladin board clears. Sulfurus, Hand of Ragnaros being slammed down by none other than the Firelord himself, bringing devastation and destruction to your opponents side of the board. I know its wordy and probably confusing, but its fun in the least!
I'm sure theres a way of simplifying the wording that still makes sense of the intent, however paladin has 4 to 6 mana 2 card combo that clears the boaRD as well, with both cards in combo having use out side of combo, is much more apealing, I wouldn't run this over that.
My card may not have a place in paladin, but I also don't feel like it really has one in warrior either, and I just thought it was fun, I had the art saved in my stash, and I felt like it was a great place. Since there aren't Neutral spells I decided to make this fit the class that Sulfurus was most closely tied to. Plus I can't change it now anyway!
On the topic of your card I'm not sure how to go about deciding on a name that works great for making the minions besides the ones next to it buffed and not those closest, but maybe something like Hero of the People, his closest companions (those adjacent to him) aren't inspired by him because they work with him or have known him, but those who aren't closest to him are inspired. I do also think something like Demonic General or Demonic Taskmaster could work. Those where those close to him are terrified but those far away are motivated to keep him happy and not end up next to him.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
@The_Odinson, I think your card is a great idea, but it's current wording applies that you would deal 6 damage to your own minions ude to the lack of the terms friendly and enemy.
Rollback Post to RevisionRollBack
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Regarding my card, thanks for the heads up that final 4 could currently hit all your stuff, which isn't the intention. I'll to fix that, was trying to save words best I could and left its too open.
Regarding your card, I think its a bit of a bummer this doesn't affect Wrath of Air, since that means it only affect 1 of your hero power totems, since Stoneclaw and Searing don't have anything to be affected. I don't think it would at all be that over powered to affect that totem.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
@ The_Odinson Actually, after considering that flametongue doesn't have a lightning bolt under it, i've decided that my card CAN affect the spell damage of Wrath of Air, so that has been changed. Will make sure to add this to the cards submission.
Rollback Post to RevisionRollBack
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
This week, I've got 3 cards, but which one is better? Also, I'm interested if they're balanced enough, since I try not to create OP cards, here they are!
a) A pally lifesaver combo - Muster for Battle + the not-so-well-known quest giver
b) The druid card wants to make Spell Druid a thing, though it might be a little too strong to give Spell Damage +2, but I feel like +1 would be a little too weak..
c) This one is, imo, one of the cards (probably one of the only few) that can make Magma Rager viable in an OTK combo for Warlock, but its effect might be a little too strong
Opinions?
Rollback Post to RevisionRollBack
mfw his Yogg steals my win
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So a lot of people are going to go for adjacent stuff, in some form or another(even enemy minion in front is geometrically adjacent if you really want to push the classification), but what about non-adjacent minions it too is a part of board position, right.
What about a minion that has "non-adjacent friendly minions have +2/+2[for example]"? is that uniquer enoguh or should I go with something else?
Heroic Drakkisath (The Fire Lord?) - #1 Heroic Drakkisath Deck Guide, Featuring Majordomo Executus, by yours truly.
Looking for more card design action? Check out my Artstone Design Challenge:That's So Meta
Sweet! Thanks a bunch for following up!
Well, 95% is a bit exaggerated, the differences that I can think of are those;
1) If you have 3 or more of these guys, only the ones in the middle will be 9/9
2) They can't reach higher stat than 9/9 by themselves
3) They don't work well with cards like Defender of Argus, Dire Wolf Alphaetc.
4) If they are summoned from the effect of cards like Resurrect or Deathlord, they might not get the 3/3 bonus.
But anyway, I just desing cards based on the art I use, so they have to be next to each other to climb on each other ! :)
Haha okay I'm sold on the pygmys having to climb on each other. :)
Was it really necessary to put "I don't care" as a poll option? Seems redundant. I know I shouldn't complain, especially since it would appear that the correct answer is going to win out anyway, but still.
I added a never before seen mechanic with this card by allowing you to summon a minion for your opponent. You're essentially handing your opponent a yeti for 3 mana in exchange for hopefully 2 relatively useful minions. Depending on the minions you steal, this could be extremely potent or a severe detriment. The cheap mana cost does allow you some potential answers later in the game if you don't want your opponent to capitalize on the free minion but he plays into the priest's natural weakness of 4 attack minions. He seems like he could be extremely difficult to play well but game changing when played correctly.
I just thought the mechanic of such a minion would not only be unique but extremely fun to play, even if he ended up being extremely niche.
edit: Do you think I should reword this card? IE: Battlecry: Give his minion to your opponent then take control of adjacent minions of 2 attack or less? Or is the wording fine as is? Thoughts?
Here are a couple different directions I can go.
Minion 1#: Minions spawn to the left, totems, animal companions, lightwarens, etc spawn on the left most side. Tokens spawn to the left of the summoning minion. e.G 2 boom bots on the left of instead of on both sides of dr. Boom.
Minion#2: Batt;lecry: Randomly rearrange you enemies board positions.
Minion#3: effects invovling adjacent minion have no effect.
Heroic Drakkisath (The Fire Lord?) - #1 Heroic Drakkisath Deck Guide, Featuring Majordomo Executus, by yours truly.
Looking for more card design action? Check out my Artstone Design Challenge:That's So Meta
I personally like the card as is. I'd just probably reword it to a more hearthstone style of wording. Lets see...
"Has +3/+3 for each adjacent Forest Pygmy." We just don't have many (any?) cards that have the wording, 'next to it.' Just my 2 cents.
I would like to point out to everyone that we shouldn't be overly critical of people coping the effect of already existing cards onto new bodies. Honestly, this is just going to happen some, and I think as long as people have a good flavor, a good design concept, and can make you feel like this card could or should exist then let them try. Obviously they are likely to get automatically pointed out as copying card X, but that doesn't mean they can't make a really great case and make the card have a life of its own. I personally plan to try my best to help everyone make their design there own for that reason. Its going to need that flavor and flare but if you can do that I'll upvote it just a easily as something completely new and different. I mean its very likely that a large number of entries will begin to be slight deviations on one another, without anyone actually having stolen someones idea. Keep you mind open to other peoples choices and try to help them and let them help you make the best versions of those cards. Don't just shoot people down.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Also, I totally got sucked in by wanted to bring a positive tone to the forum that I forgot to post my card.
So here we have it. The real deal Holyfield of Paladin board clears. Sulfurus, Hand of Ragnaros being slammed down by none other than the Firelord himself, bringing devastation and destruction to your opponents side of the board. I know its wordy and probably confusing, but its fun in the least!
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Just to be more specific, I think its okay IF it interacts in "weird" ways with other position-based effects, like it's one minion that actually physically takes up two spaces on the board so, for example, if you targeted it with Cone of Cold only it and one other minion would he frozen because the minion on the "other side" is itself. And Betrayal makes it hurt itself. XD
I think that sounds cool!
If I do go the non adjacent minion buff route, Im not sure what a good card name would be, I'm thinking something that can inspire from a distance, but has some flaw that nearby units would find not so inspireing, Maybe Diseased champion, or forsaken Champion, abomination champion. any thoughts?
Heroic Drakkisath (The Fire Lord?) - #1 Heroic Drakkisath Deck Guide, Featuring Majordomo Executus, by yours truly.
Looking for more card design action? Check out my Artstone Design Challenge:That's So Meta
I'm sure theres a way of simplifying the wording that still makes sense of the intent, however paladin has 4 to 6 mana 2 card combo that clears the boaRD as well, with both cards in combo having use out side of combo, is much more apealing, I wouldn't run this over that.
Heroic Drakkisath (The Fire Lord?) - #1 Heroic Drakkisath Deck Guide, Featuring Majordomo Executus, by yours truly.
Looking for more card design action? Check out my Artstone Design Challenge:That's So Meta
this is kinda hard to achive the effect and more to save the effect to long time.
@ Varolie
My card may not have a place in paladin, but I also don't feel like it really has one in warrior either, and I just thought it was fun, I had the art saved in my stash, and I felt like it was a great place. Since there aren't Neutral spells I decided to make this fit the class that Sulfurus was most closely tied to. Plus I can't change it now anyway!
On the topic of your card I'm not sure how to go about deciding on a name that works great for making the minions besides the ones next to it buffed and not those closest, but maybe something like Hero of the People, his closest companions (those adjacent to him) aren't inspired by him because they work with him or have known him, but those who aren't closest to him are inspired. I do also think something like Demonic General or Demonic Taskmaster could work. Those where those close to him are terrified but those far away are motivated to keep him happy and not end up next to him.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Flametongue Totem gives +4 attack, Mana Tide Totem draws 2 cards, Healing Totem heals 2, Vitality Totem heals 8, Wrath of Air Totem gives spell damage +2
Thoughts?
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
@The_Odinson, I think your card is a great idea, but it's current wording applies that you would deal 6 damage to your own minions ude to the lack of the terms friendly and enemy.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
@ Firebolts
Regarding my card, thanks for the heads up that final 4 could currently hit all your stuff, which isn't the intention. I'll to fix that, was trying to save words best I could and left its too open.
Regarding your card, I think its a bit of a bummer this doesn't affect Wrath of Air, since that means it only affect 1 of your hero power totems, since Stoneclaw and Searing don't have anything to be affected. I don't think it would at all be that over powered to affect that totem.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
@ The_Odinson Actually, after considering that flametongue doesn't have a lightning bolt under it, i've decided that my card CAN affect the spell damage of Wrath of Air, so that has been changed. Will make sure to add this to the cards submission.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
This week, I've got 3 cards, but which one is better? Also, I'm interested if they're balanced enough, since I try not to create OP cards, here they are!
a) A pally lifesaver combo - Muster for Battle + the not-so-well-known quest giver
b) The druid card wants to make Spell Druid a thing, though it might be a little too strong to give Spell Damage +2, but I feel like +1 would be a little too weak..
c) This one is, imo, one of the cards (probably one of the only few) that can make Magma Rager viable in an OTK combo for Warlock, but its effect might be a little too strong
Opinions?
mfw his Yogg steals my win