My entry for the week! It can be slightly stronger than the quite useless Warrior weapon Arcanite Reaper, but I think that's fine because the drawback can be pretty huge with all the Piloted Shredders and Belchers that are played. Something to remember is that this triggers the deathrattle(s) before it deals damage, so killing a Belcher with this would lead to your opponent having 2 Slimes. You might be worried that this would make Face Hunter stronger, but it would be so easy to counter Facehunters using this weapon so I don't think that would be a problem. There are so many strong deathrattle minions out there! Enjoy and please vote ^^
Note: It activates your enemy's weapon that has a Deathrattle aswell.
Explanation: If you draw a Demon you get to keep it AND it gains +2/+2 when summoned (it also shows the applied buff while it's in your hand), but any other card will get sent back into you deck.
The buff is not permanent and can be silenced; note that you don't get +2 Attack and Health if you replace your hero with Lord Jaraxxus, since this buff only applies to minions.
very beefy dragon with an interesting drawback in the fact that this guy can ONLY attack when you are either equal, or behind on your opponent. however, it can be silenced off so theres that. also includes dragon energizes and even works as a taunt duder.
ps...i dont know if my post glitched or if its just on my screen but theres an attachment on this post that i did not add....im not trying to cheat by giving 2 posts, the only one im doing is chained dragon. i also cannot seem to remove that attachment either.
Flavor text: "Some people just want to see the world burn. Others want to set it on fire." -Lord Godfrey-
Play: "I am the master of hellfire!"
Play: "You gonna Burn!"
Death: "Hahahahahaha!"
P.D: Damage is not affected by spellpower or Mana cost reduction. Getting lethal damage while using a heal does not avoid the character to be healed, so it can dodge the death.
If you wonder, the drawback here is the insane combos your opponent can do, while it does not benefit warlock spells that much.
EDIT: Edited because my attachment got stucked in someone else's post and I don't know how to remove it.
Madam Goya used to run the Black Market in Pandaria, but she left and now some guards run the place, fits perfectly as a background for this card. Similar to King Mukla, but maybe a little more resilient since with no bananas he cannot be killed by a 2/3 drop. Then the drawback, no cards for you.
Its like Gruul, but it gains more stats per turn but at the cost of your mana crystals, so as long as bloodmage is up, you dont gain any mana crystals other than the one you get at the start of the turn. Blood elves like to siphon the magic out of stuff for power, and this is exactly whats going on. This is risky as it can get silenced and you will lose a crystal in vain. Possibly good in a rush deck, as the cheap cards make it so the lost mana crystals are not felt as hard.
Drawback is that you discard a card, upside is a strong taunt. However how much attack it can gain really depends on what it consumes, and mainly you can destroy molten giant and win.
This card can be super useful, but can also easily betray you. It may look overpowered, but losing a card can sometimes be worser because high-attack value can be BGH'ed and you just lost a card. It is also vurnerable to silences, and about everything Taunts are vurnearable to.
Some pretty cool creations so far! Anyway, here's mine: Meatwall. A 4* 6/6 taunt that makes it impossible for adjecent minions to attack. (I guess Meatwall is too big to get past, even for friendly minions.)
Dr. GG counter. Two downsides. One is it cannot be played unless a Dr. Boom is presents on the board, second is it kills all Dr. boom including your own. War Golem just hates him that much....
Public Mod Note
(user-16455465):
Ineligible - Legendary Minion.
Flavor, for all the WoW players of yore : "TAKE MY CARDS, AND CHOKE ON IT !"
This means your opponent would draw a card at the end of each of your turns in addition to the one he draws from his own deck at the beginning of his turns. Basically a card leak curse !
Just a nice card for shamans so that overload isn't as much an obstacle anymore. It's not exactly a huge drawback, but big enough that the card is balanced I think, and the stats are possibly to good for its effect but to make it viable the card needs more durability.
The body of this card isn't overpowered at all, what makes it so strong is the +4 Spell Damage, which is almost at Malygos level. Therefore this card has two drawbacks:
1. You can't attack with any other minion, because Icebringers freeze is an aura, so it stays until she dies.
I'm no Freeze Mage pro but i think it can be used there to finish off your opponent faster, and the +4 Spell Damage is like a compensation for that you can't use Fireball, Flamestrike and Pyroblast.
My entry for the week! It can be slightly stronger than the quite useless Warrior weapon Arcanite Reaper, but I think that's fine because the drawback can be pretty huge with all the Piloted Shredders and Belchers that are played. Something to remember is that this triggers the deathrattle(s) before it deals damage, so killing a Belcher with this would lead to your opponent having 2 Slimes. You might be worried that this would make Face Hunter stronger, but it would be so easy to counter Facehunters using this weapon so I don't think that would be a problem. There are so many strong deathrattle minions out there! Enjoy and please vote ^^
Note: It activates your enemy's weapon that has a Deathrattle aswell.
Explanation: If you draw a Demon you get to keep it AND it gains +2/+2 when summoned (it also shows the applied buff while it's in your hand), but any other card will get sent back into you deck.
The buff is not permanent and can be silenced; note that you don't get +2 Attack and Health if you replace your hero with Lord Jaraxxus, since this buff only applies to minions.
http://i.imgur.com/8dzv20m.png
very beefy dragon with an interesting drawback in the fact that this guy can ONLY attack when you are either equal, or behind on your opponent. however, it can be silenced off so theres that. also includes dragon energizes and even works as a taunt duder.
ps...i dont know if my post glitched or if its just on my screen but theres an attachment on this post that i did not add....im not trying to cheat by giving 2 posts, the only one im doing is chained dragon. i also cannot seem to remove that attachment either.
----------------------------------------------------
[Ascendance]
Shaman Spell
COST 2
Draw 3 cards and 3 fatigue cards.
(Take Totally 1+2+3=6 damage at the first time you use the Spell, for example)
---- ----
Flavor text: "Some people just want to see the world burn. Others want to set it on fire." -Lord Godfrey-
Play: "I am the master of hellfire!"
Play: "You gonna Burn!"
Death: "Hahahahahaha!"
P.D: Damage is not affected by spellpower or Mana cost reduction. Getting lethal damage while using a heal does not avoid the character to be healed, so it can dodge the death.
If you wonder, the drawback here is the insane combos your opponent can do, while it does not benefit warlock spells that much.
EDIT: Edited because my attachment got stucked in someone else's post and I don't know how to remove it.
Click to see my Hearthstone projects:
Madam Goya used to run the Black Market in Pandaria, but she left and now some guards run the place, fits perfectly as a background for this card. Similar to King Mukla, but maybe a little more resilient since with no bananas he cannot be killed by a 2/3 drop. Then the drawback, no cards for you.
Its like Gruul, but it gains more stats per turn but at the cost of your mana crystals, so as long as bloodmage is up, you dont gain any mana crystals other than the one you get at the start of the turn. Blood elves like to siphon the magic out of stuff for power, and this is exactly whats going on. This is risky as it can get silenced and you will lose a crystal in vain. Possibly good in a rush deck, as the cheap cards make it so the lost mana crystals are not felt as hard.
Original idea: http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/40447-adam-smith-a-new-idea-in-card-creation
Special thanks to @Mech_Bear_Cat for his advice in the thread above.
THERE IS NO GAME.
Molten Giant, where have you gone?!
Drawback is that you discard a card, upside is a strong taunt. However how much attack it can gain really depends on what it consumes, and mainly you can destroy molten giant and win.
This card can be super useful, but can also easily betray you. It may look overpowered, but losing a card can sometimes be worser because high-attack value can be BGH'ed and you just lost a card. It is also vurnerable to silences, and about everything Taunts are vurnearable to.
Behold Ragnaros the Firelord! He who was ancient, when this world was young!
Some pretty cool creations so far! Anyway, here's mine: Meatwall. A 4* 6/6 taunt that makes it impossible for adjecent minions to attack. (I guess Meatwall is too big to get past, even for friendly minions.)
Mage?! 5-cost spell?! Good card?! No way!
Dr. GG counter. Two downsides. One is it cannot be played unless a Dr. Boom is presents on the board, second is it kills all Dr. boom including your own. War Golem just hates him that much....
Flavor, for all the WoW players of yore : "TAKE MY CARDS, AND CHOKE ON IT !"
This means your opponent would draw a card at the end of each of your turns in addition to the one he draws from his own deck at the beginning of his turns. Basically a card leak curse !
"My life... for Aiùr."
Questing Adventurer , 2health , not hard to kill
3 mana , Piloted Shredder and Piloted Sky Golem cannot summon it , so lucky...
Just a nice card for shamans so that overload isn't as much an obstacle anymore. It's not exactly a huge drawback, but big enough that the card is balanced I think, and the stats are possibly to good for its effect but to make it viable the card needs more durability.
The image is attached below :)
Best arena run: 12-1. Highest rank: 7. Favorite class: Warlock. Favorite combo card: Hobgoblin. Favorite animation: Twisting Nether. Favorite 3/2 minion: Wild Pyromancer. Favorite dragon: Ysera.
Flavor Text: You shouldn't ask her for ice cream.
The body of this card isn't overpowered at all, what makes it so strong is the +4 Spell Damage, which is almost at Malygos level. Therefore this card has two drawbacks:
1. You can't attack with any other minion, because Icebringers freeze is an aura, so it stays until she dies.
2. You can only use Frost Spells, which are: Frostbolt, Ice Lance, Cone of Cold, Blizzard, Ice Block, and Ice Barrier.
I'm no Freeze Mage pro but i think it can be used there to finish off your opponent faster, and the +4 Spell Damage is like a compensation for that you can't use Fireball, Flamestrike and Pyroblast.
Hey! I like you!
My creation for this week.
A bit OP card, except for its overload, which blocks you an entire turn (if played on turn 4), and dies the same turn, after wrecking havoc.