Congratulations once again to Wailor for winning WCDC 10.11. Whilst the hype builds for the next quest in Descent of Dragons, we have a decidedly more... holy quest for you this week.
Competition-Specific Restrictions:
First shalt thou create a card with keywords. Then, shalt make those keywords to be Three. No more. No less. Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out!
Thou may create a card of which any type is permissible; Be it Minion, Spell, Weapon or even Hero.
Thou shalt count three total keywords, nay must the keywords be different.
Thou shalt consider addendums to keywords to be part of said keyword; In so doing, thou will link Quest/Sidequest and Reward, and thou shalt consider (Secretly) merely an addendum. Thou must also know that Battlecry and Deathrattle shalt also be consider as two. Worthless words such as "Lengendary" found upon a certain Crown of Zarog are indeed worthless and shall not be regarded to the count of three.
Thou shan't make Tokens, save for the noblest of Heroes. We spit upon thee. Upon thine heroic tokens, any such keywords used count to the total of three.
Three shall be the total of keywords. If thou shalt make a Hero Card, thou shalt put two keywords upon the base card, as thou shalt see that Hero Power is indeed as bold as all keywords are.
Other bolded words such as "Legendary" (Zarog's Crown) or "[expansion name]" do not count.
No tokens this week, unless you're making a Hero card. Remember, "Hero Power" counts as a keyword. Any tokens you make associated with the Hero card (Hero Power, minions, etc.) may have keywords, but they all count towards the total of three.
Competition Process
Below is a list of all the deadlines for this contest:
Preview Phase (Nov. 5, 2019 [10:00 PM CST] - Nov. 6, 2019 [10:00 PM CST]) The Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Nov. 6, 2019 [10:00 PM CST] - Nov. 10, 2019 [10:00 PM CST]) During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Nov. 10, 2019 [10:00 PM CST] - Nov. 11, 2019 [10:00 PM CST]) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Nov. 11, 2019 [10:00 PM CST] - Nov. 12, 2019 [10:00 PM CST]) During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your entry? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. Discussion topics become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
Advertising Your Entry. As a rule of thumb, please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic questions like "Thoughts?" or "Do you think this is interesting?". Yes, getting feedback on your entry is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
I'm not sure if this counts, and I'm hesitant towards it still. It essentially deals 10 damage, which is strong removal, but I feel like the condition warrants its strong effect. Any changes towards mana or stats you would make?
Furthermore, it would be weak as a resurrect target, which makes the effect okay in a resurrect deck.
Good thing I've rewatched the movie recently lol. Hope more reference cards are made.
Anyway, not sure if it's too OP. It comes out at the late game for a high cost, and you have no guarantee it will die next turn. You could only exploit that using Recruit or resurrect effects, but honestly I think resurrect sticks better with obsidians and in recruit could be an additional win condition at maximum. Even then, as far as I know Polymorf and Silence affects Immune, doesn't it?
First idea with a Monty Python theme for extra fluff. I originally wanted to summon The Black Knight and give it Taunt and Reborn but we can't summon tokens sadly.
Let's do a quick round of reviews. Baware that I'm not very familiar with the Mounty Python so I'm probably gonna miss most of the jokes.
@WUBRGWUBRG : Cool concept ! Secrets are at their best when they are random and Paladin clearly doesn't have the best ones. Commander Rhysa might be kinda OP with some Hunter or Mage secrets tho...
@Nohva : I think it's balanced considring Restless Mummy. I'm not sure that "revive" is a game term tho, I think you just "summon" minions that died this game. Also the Deathrattle is basicaly Reborn so I suggest you use that instead. You might also want to make it an elemental since it's a Ragger and it has a "last turn" requirement.
@whatTheHeck : Immune sounds too powerful on a minion. 10 cost means is a drawback but Rush means it has a big impact on the board right away and then if it gets buffed it's just out of control. Also it's neutral so all the mana/minion cheating in the world is available, making the battlecry not so limiting. Big Shaman or big Paladin would be unstoppable with this. Also I think you would have to use the "Cast when drawn" keyword on the token and tokens aren't allowed anyway.
@Thezzy : Taunt + Reborn is a nice combination. Maybe the last part could be worded as "it keeps Taunt when Reborn", making it more aligned with Immortal Prelate. Seems expensive tho, Reborn is only 1 Mana and Taunt is basicaly free.
@GuruGamma : Great flavor but it's hard to evaluate the balance. I feel like it costs too much. Maybe having it Recruit Beasts instead of 4 or lower cost minions you could make it better in terms of flavor and power.
Let's do a quick round of reviews. Baware that I'm not very familiar with the Mounty Python so I'm probably gonna miss most of the jokes.
@WUBRGWUBRG : Cool concept ! Secrets are at their best when they are random and Paladin clearly doesn't have the best ones. Commander Rhysa might be kinda OP with some Hunter or Mage secrets tho...
@Nohva : I think it's balanced considring Restless Mummy. I'm not sure that "revive" is a game term tho, I think you just "summon" minions that died this game. Also the Deathrattle is basicaly Reborn so I suggest you use that instead. You might also want to make it an elemental since it's a Ragger and it has a "last turn" requirement.
@whatTheHeck : Immune sounds too powerful on a minion. 10 cost means is a drawback but Rush means it has a big impact on the board right away and then if it gets buffed it's just out of control. Also it's neutral so all the mana/minion cheating in the world is available, making the battlecry not so limiting. Big Shaman or big Paladin would be unstoppable with this. Also I think you would have to use the "Cast when drawn" keyword on the token and tokens aren't allowed anyway.
@Thezzy : Taunt + Reborn is a nice combination. Maybe the last part could be worded as "it keeps Taunt when Reborn", making it more aligned with Immortal Prelate. Seems expensive tho, Reborn is only 1 Mana and Taunt is basicaly free.
@GuruGamma : Great flavor but it's hard to evaluate the balance. I feel like it costs too much. Maybe having it Recruit Beasts instead of 4 or lower cost minions you could make it better in terms of flavor and power.
Thank you for the feedback, will have to find different art for it to be an Elemental, as I don't quite like this art for that purpose. The Reborn-aspect sounds good, will change that. Also, I think you're correct on the reviving-term, never thought about that.
Cool idea, and I like the mana cost. Stats are fine as well, but the effect can be a huge gain in Tempo. Funny thing about this card is that you can play around it still, by proccing secrets before killing this minion.
Very strong card, potentially game-breaking. As for the precise meaning of Immune, this is taken directly from the Wiki: Immune is an ability that prevents characters from receiving any damage, and prevents the opponent from specificallytargeting them with any type of action. However, it does not prevent destroy, restore Health, or other non-damaging effects on Immune characters, which can still be affected by randomly or automatically targeted effects, including area of effect.
The fact that you can't target it is specifically very dangerous for a card like this.
Contrary to what Klipce says, I like the fact that it's balanced in terms of the Recruited minions not always being big. When designing Druid-cards, one has to take into consideration that Druids like to ramp. Putting this into play at turn 8, can mean as early as turn 5 for your opponent. Can you imagine summoning Malorne and Tyrantus, and then adapting them twice? Yikes... I like the card like this.
Rollback Post to RevisionRollBack
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
So is there any point to the submission topic now then?
The submission topic is for final submissions only. It's closed the first few days to encourage people to take the time to refine their first draft, maybe come over to this topic and give each other advice. Submissions and the likes they get here don't count for the competition.
I think the idea behind this card is very cool, although it becomes too powerful if it triggers twice. I would make this minion legendary, just so you can't have two copies. Apart from that, I really like it!
I don't know what movie is this based on. I generally dislike cards that our out of HS character. So I will just skip commenting on the card balance. Please NHF, and I wish you good luck in the competition :)
I like that you used older mechanic! I miss Adapt, it's a good ability :) Card is maybe too expensive though. Comparing to The Forest's Aid, seems too weak.
I don't know what movie is this based on. I generally dislike cards that our out of HS character. So I will just skip commenting on the card balance. Please NHF, and I wish you good luck in the competition :)
If you don't get it, you don't know actually what the competition is based on...
It's a shame... but as always, google is your friend.. try to search somewhere around M.pyton and the holy grail ;)
This is the Discussion Topic. Upvotes here do not count!
The Submission Topic is here.
Competition Theme: Five is right out!
Congratulations once again to Wailor for winning WCDC 10.11. Whilst the hype builds for the next quest in Descent of Dragons, we have a decidedly more... holy quest for you this week.
Competition-Specific Restrictions:
First shalt thou create a card with keywords. Then, shalt make those keywords to be Three. No more. No less. Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out!
"Translation" to "normal English":
Competition Process
Below is a list of all the deadlines for this contest:
Preview Phase (Nov. 5, 2019 [10:00 PM CST] - Nov. 6, 2019 [10:00 PM CST])
The Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Nov. 6, 2019 [10:00 PM CST] - Nov. 10, 2019 [10:00 PM CST])
During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Nov. 10, 2019 [10:00 PM CST] - Nov. 11, 2019 [10:00 PM CST])
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Nov. 11, 2019 [10:00 PM CST] - Nov. 12, 2019 [10:00 PM CST])
During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Need some inspiration? Visit our winners forum!
Feedback on flavor and power level is highly welcome :)
I suppose if I made Holy Hand Grenade it would be a little too on the nose? Perhaps I'll make Brave Brave Sir Robin lol. Just jokes.
Man good luck, I spent awhile trying to find the art for a hand grenade for the frontpage icon.
Did you try search for "holy hand grenade"?
I'm not sure if this counts, and I'm hesitant towards it still. It essentially deals 10 damage, which is strong removal, but I feel like the condition warrants its strong effect. Any changes towards mana or stats you would make?
Furthermore, it would be weak as a resurrect target, which makes the effect okay in a resurrect deck.
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
Good thing I've rewatched the movie recently lol. Hope more reference cards are made.
Anyway, not sure if it's too OP. It comes out at the late game for a high cost, and you have no guarantee it will die next turn. You could only exploit that using Recruit or resurrect effects, but honestly I think resurrect sticks better with obsidians and in recruit could be an additional win condition at maximum. Even then, as far as I know Polymorf and Silence affects Immune, doesn't it?
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
First idea with a Monty Python theme for extra fluff. I originally wanted to summon The Black Knight and give it Taunt and Reborn but we can't summon tokens sadly.
Any thoughts?
Let's do a quick round of reviews. Baware that I'm not very familiar with the Mounty Python so I'm probably gonna miss most of the jokes.
@WUBRGWUBRG : Cool concept ! Secrets are at their best when they are random and Paladin clearly doesn't have the best ones. Commander Rhysa might be kinda OP with some Hunter or Mage secrets tho...
@Nohva : I think it's balanced considring Restless Mummy. I'm not sure that "revive" is a game term tho, I think you just "summon" minions that died this game. Also the Deathrattle is basicaly Reborn so I suggest you use that instead. You might also want to make it an elemental since it's a Ragger and it has a "last turn" requirement.
@whatTheHeck : Immune sounds too powerful on a minion. 10 cost means is a drawback but Rush means it has a big impact on the board right away and then if it gets buffed it's just out of control. Also it's neutral so all the mana/minion cheating in the world is available, making the battlecry not so limiting. Big Shaman or big Paladin would be unstoppable with this. Also I think you would have to use the "Cast when drawn" keyword on the token and tokens aren't allowed anyway.
@Thezzy : Taunt + Reborn is a nice combination. Maybe the last part could be worded as "it keeps Taunt when Reborn", making it more aligned with Immortal Prelate. Seems expensive tho, Reborn is only 1 Mana and Taunt is basicaly free.
@GuruGamma : Great flavor but it's hard to evaluate the balance. I feel like it costs too much. Maybe having it Recruit Beasts instead of 4 or lower cost minions you could make it better in terms of flavor and power.
Thank you for the feedback, will have to find different art for it to be an Elemental, as I don't quite like this art for that purpose. The Reborn-aspect sounds good, will change that. Also, I think you're correct on the reviving-term, never thought about that.
As for the other submissions:
Cool idea, and I like the mana cost. Stats are fine as well, but the effect can be a huge gain in Tempo. Funny thing about this card is that you can play around it still, by proccing secrets before killing this minion.
Very strong card, potentially game-breaking. As for the precise meaning of Immune, this is taken directly from the Wiki: Immune is an ability that prevents characters from receiving any damage, and prevents the opponent from specifically targeting them with any type of action. However, it does not prevent destroy, restore Health, or other non-damaging effects on Immune characters, which can still be affected by randomly or automatically targeted effects, including area of effect.
The fact that you can't target it is specifically very dangerous for a card like this.
Can stop Aggro decks completely, since it's a Twinspell. Very unsure if it's balanced or not.
Contrary to what Klipce says, I like the fact that it's balanced in terms of the Recruited minions not always being big. When designing Druid-cards, one has to take into consideration that Druids like to ramp. Putting this into play at turn 8, can mean as early as turn 5 for your opponent. Can you imagine summoning Malorne and Tyrantus, and then adapting them twice? Yikes... I like the card like this.
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
So is there any point to the submission topic now then?
The submission topic is for final submissions only. It's closed the first few days to encourage people to take the time to refine their first draft, maybe come over to this topic and give each other advice. Submissions and the likes they get here don't count for the competition.
I have two ideas for this week, let me know your thoughts!
I think the idea behind this card is very cool, although it becomes too powerful if it triggers twice. I would make this minion legendary, just so you can't have two copies. Apart from that, I really like it!
Text is a bit confusing, but it might be it's just me :) So this is basically buffed Steel Rager, which is nice :)
I don't know what movie is this based on. I generally dislike cards that our out of HS character. So I will just skip commenting on the card balance. Please NHF, and I wish you good luck in the competition :)
I am not sure if this qualifies for this competition. It has too many keywords.
I like that you used older mechanic! I miss Adapt, it's a good ability :) Card is maybe too expensive though. Comparing to The Forest's Aid, seems too weak.
Ideas for this week. Balanced?
If you don't get it, you don't know actually what the competition is based on...
It's a shame... but as always, google is your friend.. try to search somewhere around M.pyton and the holy grail ;)
Cheers!
how something like this? Unsure on balance but obvious play on Stormwind Champion.