I've started playing with -1 Time Rip and +1 Plague of Death but I forgot to update the page here. There you go. Been doing really well with this deck at legend right now.
Murozond has a unique effect that is similar to the new legendary spellÇ it can turn your opponent's game against him if played alright. But you can replace him for Plague of Death that has the power to neutralize your opponent's board (which is almost what Murozond does).
I've made some modifications: thry this one ### Galakrond Dragon # Class: Priest # Format: Standard # Year of the Phoenix # # 2x (1) Cleric of Scales # 2x (1) Disciple of Galakrond # 1x (1) Reliquary of Souls # 2x (2) Dragonmaw Sentinel # 2x (3) Apotheosis # 2x (3) Breath of the Infinite # 2x (4) Fate Weaver # 1x (4) Holy Nova # 2x (4) Twilight Drake # 2x (5) Chronobreaker # 2x (5) Shield of Galakrond # 2x (5) Time Rip # 2x (6) Aeon Reaver # 1x (6) Kronx Dragonhoof # 1x (7) Galakrond, the Unspeakable # 2x (7) Skeletal Dragon # 1x (7) Soul Mirror # 1x (8) Murozond the Infinite # AAECAZ/HAgbJBo6xA+O0A8i+A86+A8jAAwyNCNesA9qsA9ysA/KsA/6uA82vA5i2A5m2A6+6A7i6A9jCAwA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Agreed. Feel free to give your feedback. Each person thinks or has a different logic approach. At D1 I struggled a lot against Combo and Aggro DH. Kharnut is a good sustain for that matter.
Counter him with an aggressive approach. Try to mulligan for the cheapest ones and try to maintain a good board presence. Generally Rogue is the easiest counter, because it ends up with half of its life by turn 5-6. Your late game is always stronger, because your minions are more difficult to eliminate, since rogue runs out of gas after forcing it to counter to much big stuff.
Being concerned to balance a game through theorycrafting in order to have more than one S tier class is to be salty? Isn't it healthy for the game if we had at least one deck archetype in each class that could at least make every other one a bit difficult to climb? Don't you agree that DH is a bit brainless right now? Without much effort I've made a climb from Rank 5 to Legends in like 1 hour and a half.
RANK 1. 2 GAMES FROM LEGEND TO FIRST TIME. EMBIGGEN WALL DRUID HAPPENS. 12% WR. DROP TO RANK 5 0-STARS. FEELS SALT MAN
Just adapt, man. Same with me. Been doing brilliantly with my Galakrond Rogue, then wall druid happened. The bright side, in my case, is that I've got all the cards to play wall druid too XD... So if you can't beat them, join them.
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I've started playing with -1 Time Rip and +1 Plague of Death but I forgot to update the page here. There you go. Been doing really well with this deck at legend right now.
0
Murozond has a unique effect that is similar to the new legendary spellÇ it can turn your opponent's game against him if played alright. But you can replace him for Plague of Death that has the power to neutralize your opponent's board (which is almost what Murozond does).
0
Been struggling with this deck at legend too. Have tried the with the changes modifications?
0
I've made some modifications: thry this one ### Galakrond Dragon
# Class: Priest
# Format: Standard
# Year of the Phoenix
#
# 2x (1) Cleric of Scales
# 2x (1) Disciple of Galakrond
# 1x (1) Reliquary of Souls
# 2x (2) Dragonmaw Sentinel
# 2x (3) Apotheosis
# 2x (3) Breath of the Infinite
# 2x (4) Fate Weaver
# 1x (4) Holy Nova
# 2x (4) Twilight Drake
# 2x (5) Chronobreaker
# 2x (5) Shield of Galakrond
# 2x (5) Time Rip
# 2x (6) Aeon Reaver
# 1x (6) Kronx Dragonhoof
# 1x (7) Galakrond, the Unspeakable
# 2x (7) Skeletal Dragon
# 1x (7) Soul Mirror
# 1x (8) Murozond the Infinite
#
AAECAZ/HAgbJBo6xA+O0A8i+A86+A8jAAwyNCNesA9qsA9ysA/KsA/6uA82vA5i2A5m2A6+6A7i6A9jCAwA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
0
Tks for sharing.
0
Agreed. Feel free to give your feedback. Each person thinks or has a different logic approach. At D1 I struggled a lot against Combo and Aggro DH. Kharnut is a good sustain for that matter.
0
Counter him with an aggressive approach. Try to mulligan for the cheapest ones and try to maintain a good board presence. Generally Rogue is the easiest counter, because it ends up with half of its life by turn 5-6. Your late game is always stronger, because your minions are more difficult to eliminate, since rogue runs out of gas after forcing it to counter to much big stuff.
0
Being concerned to balance a game through theorycrafting in order to have more than one S tier class is to be salty? Isn't it healthy for the game if we had at least one deck archetype in each class that could at least make every other one a bit difficult to climb? Don't you agree that DH is a bit brainless right now? Without much effort I've made a climb from Rank 5 to Legends in like 1 hour and a half.
8
Sorry, wrong thread. It was supposed to be in a druid deck page.
-5
Can't get above 40% WR at Rank 5. Not only against DH.
2
4
Upgraded versions:
4
Upgraded versions:
Also thought about other invoking cards, like:
0
Just adapt, man. Same with me. Been doing brilliantly with my Galakrond Rogue, then wall druid happened. The bright side, in my case, is that I've got all the cards to play wall druid too XD... So if you can't beat them, join them.
1