I saw a lot, but this is worst effect in game. You see what Pocket Galaxy did with mage and now you present something even more oppressive and classless? (For example 5 mana "You can't draw cards." would be more interesting, as it would benefit mill/Hakkar archetype.)
Thoughts? Meant to be anti Zephrys the Great/Archivist Elysiana tech. I want it to be too weak on tempo to play in aggro so that it doesn't feel oppressive.
I saw a lot, but this is worst effect in game. You see what Pocket Galaxy did with mage and now you present something even more oppressive and classless? (For example 5 mana "You can't draw cards." would be more interesting, as it would benefit mill/Hakkar archetype.)
Comparing this to Luna is the worst possible example you could make.
This card effect can be resumed in "Your opponent don't draw a card at the start of his next turn". 5/5 body can be removed very easily... How the hell, can this effect be compared to LPG???
I wanted this to be a minion version of Mortal Coil. This would also activate if the opponent trades into this minion on their turn. What do you think? Feedback is very appreciated. Thank you in advance.
I also just realized that I spelled the name wrong. :/
The card is fine and fair, i would use "After this kills a minion, draw a card"
I ended up coming up with something better than this, but I like this idea enough that I'm sharing it here. Very simple, and often not that useful, but with the right synergies it can be pretty good.
As you said, this is simple, token decks would run at least 1 for a while.
This is a completely toxic mechanic, if your opponent it's in top deck mode and/or can't kill this is game over, i would sugest a change but probably will pass the 2 lines, so i think thisone has no salvation
A better Stormwind Champion, but with a Warlock downside. What do you think?
It feels quite strong, you most of the time will be playing this on a filled board that can attack to face that turn, so the draw back isn't that big, and if you choose play it with some other minions, this is the last card you play to not get affected, sure is a weak body but is not that easy deal seven damage to a minion, and agro run taunts, this behind a few voidwalkers is safe enough, that said, i like the idea, but it's dificult to see that downside as it unless your opponent clears your board letting this live.
I hate this card but not because the card is bad, miracle and combo priest would get insane with this tool, priest has a lot of 0 cost spells and most of them are really good,
Thoughts? Meant to be anti Zephrys the Great/Archivist Elysiana tech. I want it to be too weak on tempo to play in aggro so that it doesn't feel oppressive.
Interesting, but a bit unhealthy, i can see people getting mad uf this card xd, as bad as it may sound, i would make this a legendary, and a class card. This effect it's too disruptive to be in the neutral pool of cards. More or less decks plays discover cards so i can see this being a tech, but man its really tough fit in the game.
+1 a 1/3 that cast a "secret" i like it, i would make it a "random snake trap" if hunters had more than 2 secrets of that kinf, and them being on the standar mode.
"Can't block something that isn't really there, can you?"
a warlock weapon?, not really, can't recognize the class, anyway, on a agro class this is good, i would even say that is an autoinclude, make weapon removal great again.
I'd make it rare like the 5 mana 3/3 from frozen throne that gives a minions the deathrattle resummon that minion, since this is the same but a bit worst because the ressumon will have 1 healt the stats are ok.. And, i don't know why blizzard didn't make this card in the saviors of uldum set.
Can you maybe squeeze in: "Battlecry: Give your Treants +1/+1 and restore them to full Health" then make this minion a 3/5? Restoring Treants to full Health rarely matters due to their statline.
Hmmmm. Well before getting into the card text, that's a picture of an uncorrupted Kael'thas, a powerful mage. If you want to make a warlock card, try to find a corrupted version of him (there's loads) and change the card name. It doesn't make sense.
As for the effect... I think it's too cheap. +2/+2 to all your minions is absolutely insane on a turn 4. Then you'll be playing things like a 2 mana 3/5 (Voidwalker), 2 mana 3/3 Lackeys, etc.
Hmmmmmmm. Basically, 2 mana, give your minions perma-Stealth. And in a deck that uses this effect, the loss of armor doesn't even matter. Plus, you can just regain the armor later. I don't think this effect works well outside of the single-player content.
Excellent but a little on the strong side. I'd make it like Desperate Measures, adding a random 0-cost spell to your hand (so this isn't always an ez pick Silence or Topsy Turvy) Good art, good name, good effect. Make Nomi Priest great again.
Solid. Vashj *is* a Naga though, so she doesn't really have anything to do with snakes. (I mean yeah she has some in her hair, but they don't really do anything)
Also solid. If possible, I'd change the stat line a bit so it doesn't overlap with Waggle Pick. Maybe a 4 mana 3/3? You swing for less damage but you get 1 extra damage over Waggle Pick.
Hmmm. Well both have a few grammar mistakes in the card text, so be sure to proofread. I like the second card better, but I'd use this wording: "All effects and cards can only target this minion." (This includes spells, battlecries, minion attacks AND weapons)
Because this is a "mega-taunt", I'd give it a 4/7 statline. Would like more Health, but Attack isn't really an issue since it blocks everything.
Thanks for the feedback, McF4rtson and JoshoPrime. You both agree it should be a legendary so I guess I will succumb. I did consider making it a Rogue card as well but at that point it feels like it ceases to be a tech option and becomes a deathrattle Rogue exclusive (a deck which this card would not help usher into existence). Your chess card is pretty cool by the way although maybe it should deal damage rather than destroy outright.
I like the idea of heroes with taunt and stealth (Valeera the Hollow) and so on, so I endorse the spirit of this card. A way of making it work in play mode could be taunt for a turn. That way you could probably stick some armour on instead of taking it off.
So something interesting about this is that is overrides all cards to say Overload 1... even other Shaman cards with a higher overload cost... so be careful when 'playing' this card against another Shaman.
So something interesting about this is that is overrides all cards to say Overload 1... even other Shaman cards with a higher overload cost... so be careful when 'playing' this card against another Shaman.
Nice concept, i have seen it before, so i can say that it's prety weak, i would make it either a battlecry for the opponent's hand in that moment, or a 2/3 or 3/3, an ungoing effect with a body like that wouldn't see play cause it's easy too kill it with just 1 card, or even trading only.
I gave Mana Constrictor +2 health to be stickier on board. 4 damage is certainly harder to answer when played on curve. I also changed some wording to be more accurate.
I played around with the idea of Battlecry: give your opponent overloaded (1) but the 2 line limitation made the wording not match and a battlecry also means I have to think about Quest shaman.
I think i'm going to go with this this week. I may need a better name for it if enough people don't like it, I just thought it was fun flavor with the card art. Just read we can't generate tokens with text. I guess that makes this card obsolete. Well back to the drawing board.
A better Stormwind Champion, but with a Warlock downside. What do you think?
What do you guys think about this concept?
It has to be snakes.
Pretty sure I'm going with this idea this week.
I saw a lot, but this is worst effect in game. You see what Pocket Galaxy did with mage and now you present something even more oppressive and classless? (For example 5 mana "You can't draw cards." would be more interesting, as it would benefit mill/Hakkar archetype.)
1/1, 1/1, 1/1... Snake Eyes!
Thoughts? Meant to be anti Zephrys the Great/Archivist Elysiana tech. I want it to be too weak on tempo to play in aggro so that it doesn't feel oppressive.
"Can't block something that isn't really there, can you?"
1st void bender only affect card with "target choosen randomly", "to a random minion", "to a random enemy" kind of card
2nd void bender affect all targeted spell/minion effect and it's like have Mayor Noggenfogger on board, but always target this minion instead
Hi there..
Comparing this to Luna is the worst possible example you could make.
This card effect can be resumed in "Your opponent don't draw a card at the start of his next turn". 5/5 body can be removed very easily...
How the hell, can this effect be compared to LPG???
Gonna go for the simple and clean with lots of value! A card that should definitely be in the game.
The card is fine and fair, i would use "After this kills a minion, draw a card"
As you said, this is simple, token decks would run at least 1 for a while.
This is a completely toxic mechanic, if your opponent it's in top deck mode and/or can't kill this is game over, i would sugest a change but probably will pass the 2 lines, so i think thisone has no salvation
It feels quite strong, you most of the time will be playing this on a filled board that can attack to face that turn, so the draw back isn't that big, and if you choose play it with some other minions, this is the last card you play to not get affected, sure is a weak body but is not that easy deal seven damage to a minion, and agro run taunts, this behind a few voidwalkers is safe enough, that said, i like the idea, but it's dificult to see that downside as it unless your opponent clears your board letting this live.
Simple and effective, a bit dangerous, not for the game but the player who used it. But i think blizzard would print something like this.
I hate this card but not because the card is bad, miracle and combo priest would get insane with this tool, priest has a lot of 0 cost spells and most of them are really good,
1/1, 1/1, 1/1... Snake Eyes!
Thoughts? Meant to be anti Zephrys the Great/Archivist Elysiana tech. I want it to be too weak on tempo to play in aggro so that it doesn't feel oppressive.
Interesting, but a bit unhealthy, i can see people getting mad uf this card xd, as bad as it may sound, i would make this a legendary, and a class card. This effect it's too disruptive to be in the neutral pool of cards. More or less decks plays discover cards so i can see this being a tech, but man its really tough fit in the game.
+1 a 1/3 that cast a "secret" i like it, i would make it a "random snake trap" if hunters had more than 2 secrets of that kinf, and them being on the standar mode.
a warlock weapon?, not really, can't recognize the class, anyway, on a agro class this is good, i would even say that is an autoinclude, make weapon removal great again.
I like borh ideas, but i like the first one more, it's more clear in the wording.
A bit strong, i would make it a 1/2 same text, but is a class card, i think this is fine enough to let it be like it is now.
I'd make it rare like the 5 mana 3/3 from frozen throne that gives a minions the deathrattle resummon that minion, since this is the same but a bit worst because the ressumon will have 1 healt the stats are ok.. And, i don't know why blizzard didn't make this card in the saviors of uldum set.
Ooook here we go.
Guys just a reminder this is the discussion thread, not the feedback-seeking thread. Try to give feedback as well as ask for it.
Hmmm 3/7 is a rather underwhelming statline for this sort of effect. I think you could get away with 4/7. Effect itself is solid.
Can you maybe squeeze in: "Battlecry: Give your Treants +1/+1 and restore them to full Health" then make this minion a 3/5? Restoring Treants to full Health rarely matters due to their statline.
Very one-sided, swingy, and polarizing card. I don't think a game should be decided on 6 mana.
Hmmmm. Well before getting into the card text, that's a picture of an uncorrupted Kael'thas, a powerful mage. If you want to make a warlock card, try to find a corrupted version of him (there's loads) and change the card name. It doesn't make sense.
As for the effect... I think it's too cheap. +2/+2 to all your minions is absolutely insane on a turn 4. Then you'll be playing things like a 2 mana 3/5 (Voidwalker), 2 mana 3/3 Lackeys, etc.
Hmmmmmmm. Basically, 2 mana, give your minions perma-Stealth. And in a deck that uses this effect, the loss of armor doesn't even matter. Plus, you can just regain the armor later. I don't think this effect works well outside of the single-player content.
Excellent but a little on the strong side. I'd make it like Desperate Measures, adding a random 0-cost spell to your hand (so this isn't always an ez pick Silence or Topsy Turvy) Good art, good name, good effect. Make Nomi Priest great again.
Verrrrrry interesting. This effect should definitely be on a legendary but other than that, this one's pretty neat.
Solid. Vashj *is* a Naga though, so she doesn't really have anything to do with snakes. (I mean yeah she has some in her hair, but they don't really do anything)
Also solid. If possible, I'd change the stat line a bit so it doesn't overlap with Waggle Pick. Maybe a 4 mana 3/3? You swing for less damage but you get 1 extra damage over Waggle Pick.
Hmmm. Well both have a few grammar mistakes in the card text, so be sure to proofread. I like the second card better, but I'd use this wording: "All effects and cards can only target this minion." (This includes spells, battlecries, minion attacks AND weapons)
Because this is a "mega-taunt", I'd give it a 4/7 statline. Would like more Health, but Attack isn't really an issue since it blocks everything.
Nice! Should definitely be 2 mana though. If you want this at 1 mana, it should be a 1/1 minion.
Could honestly be a 5/4. It is quite similar to Embalming Ritual though. Don't forget to put a space after "Battlecry:"
Thanks for the feedback, McF4rtson and JoshoPrime. You both agree it should be a legendary so I guess I will succumb. I did consider making it a Rogue card as well but at that point it feels like it ceases to be a tech option and becomes a deathrattle Rogue exclusive (a deck which this card would not help usher into existence). Your chess card is pretty cool by the way although maybe it should deal damage rather than destroy outright.
Simonsald
I like the idea of heroes with taunt and stealth (Valeera the Hollow) and so on, so I endorse the spirit of this card. A way of making it work in play mode could be taunt for a turn. That way you could probably stick some armour on instead of taking it off.
So something interesting about this is that is overrides all cards to say Overload 1... even other Shaman cards with a higher overload cost... so be careful when 'playing' this card against another Shaman.
Twitch: Pacific_Onion
Nice concept, i have seen it before, so i can say that it's prety weak, i would make it either a battlecry for the opponent's hand in that moment, or a 2/3 or 3/3, an ungoing effect with a body like that wouldn't see play cause it's easy too kill it with just 1 card, or even trading only.
Mana Constrictor is a good combo disruption tool, but at 2 health this dies very easily. I think you can put the health to 3 and still be OK.
I gave Mana Constrictor +2 health to be stickier on board. 4 damage is certainly harder to answer when played on curve. I also changed some wording to be more accurate.
I played around with the idea of Battlecry: give your opponent overloaded (1) but the 2 line limitation made the wording not match and a battlecry also means I have to think about Quest shaman.
Twitch: Pacific_Onion
a cleaner more tempo oriented version of Void Terror and Gral, the Shark. A yeti stat-line is fair enough in 2019 for a + effect.
I think i'm going to go with this this week. I may need a better name for it if enough people don't like it, I just thought it was fun flavor with the card art.Just read we can't generate tokens with text. I guess that makes this card obsolete. Well back to the drawing board.Weekly Card Design Competition 10.15