Hello my idea was to create a sidekick for Vessina with the overload mechanic. Feedbacks would be much appriciated. Thanks a lot.
This effect is good in combination with Vessina, but I believe the stats are too high, even with the constant Overload. Lower the attack to 3 and this should be fine.
Hello my idea was to create a sidekick for Vessina with the overload mechanic. Feedbacks would be much appriciated. Thanks a lot.
I somehow lacking little bit more wording about exact time of card efect. (start/end of each turn - as start is little bit better) Anyway in both ways 5/5 is little bit much, maybe 3/6? I think for control deck it would be still reliable cost and for aggro little bit worst to use for push.
In some cases it would automatically win the game. I think something like "Battlecry: Your opponent can't draw cards next turn." could be fine, maybe with lower stats or for 7 Mana.
EDIT: ...but that's a bit too long text. A spell maybe?
A card such as this would definitely be a nightmare against aggro decks. Don't think it's unbalanced, although the powerful effect. "At least" already balances a what could a be a broken effect.
"Nice! Should definitely be 2 mana though. If you want this at 1 mana, it should be a 1/1 minion."
Thanks for the feedback. Remember Patient Assassin which no one ever plays? We dont want a dead card!
But well, a way to justify the strong presence and "sticky" value of the card without cutting its potential should turn it into an "epic" card. I agree that 2 mana should be enough just to delay its play, but it would still be a "coin" card like so many early game Rogue combos. I thought on something like this (considering it's CLASS (which is already a restriction), conditional because it's a combo and an epic card):
"Nice! Should definitely be 2 mana though. If you want this at 1 mana, it should be a 1/1 minion."
Thanks for the feedback. Remember Patient Assassin which no one ever plays? We dont want a dead card!
But well, a way to justify the strong presence and "sticky" value of the card without cutting its potential should turn it into an "epic" card. I agree that 2 mana should be enough just to delay its play, but it would still be a "coin" card like so many early game Rogue combos. I thought on something like this (considering it's CLASS (which is already a restriction), conditional because it's a combo and an epic card):
I too would quite like Rogues to have a playable poisonous minion. The problem with a 2-drop 1/4 poisonous is that on curve it will almost always trade for two minions (it doesn't need the stealth) and it still has the upside of gaining stealth as a late draw and possibly taking out a big threat. I think at 1/3 it still might be an auto-include.
Rarity usually relates to the complexity of the mechanics rather than the objective quality of the card. Granted, Blizzard have made some questionable calls in the past (Patient Assassin was at least pretty unique in the classic set though).
It seems like solid concept, but i feel it should have 3 Health. 2 Mana 1/4 with Poisonous is already good, comparing to Emperor Cobra, which maybe is neutral, and not realy strong, but still cost 1 more.
It looks like good idea for effect, so i like it generally. However, it's hard for me to say anything about balance, because there's not a card that you can realy compare with this. But, if you're playing against fast deck with many cards that costs less than 3, 3/6 on turn 6 won't help you so much, so it doesn't look broken for me.
If Vessina wouldn't exist, I'd say this card is balanced.. But, with Vessina it's much harder to judge. Maybe making it 3/6 or 4/5 would balance it. Also, as someone pointed out, it doesn't say when it triggers. If at the start of your tuorn it's much stronger, because if killed immediately it gives no Overload, and if at the end of your turn it always Overloads at least 1 Mana Crystal.
All is nice, but i think that making keywords just to meet tournament rules isn't a good thing. Yes, I know that Gral also uses Eat as a word, but then it says "and gain its stats", while your card doesn't.
Very difficult to balance, this card... It's a 6-mana card win against tempo/aggro. I think the best thing is to affect just the cards currently in each player's hands, rather than for the rest of the game. Even that is quite disruptive...
Well... it certainly shouldn't be 5 mana, for sure. It does absolutely nothing the turn you play it. I also don't really see any synergies with what Warlock has currently. What I'd like to see is it shuffled 10 imps only into *your* deck that summon themselves when drawn. That is certainly worth 3ish mana to play. (comparing to Faldorei Strider)
It is precisely that Patient Assassin costs 2 that this should cost 2, or be a 1 mana 1/1 Poisonous, Combo: Gain Stealth. You are paying half the cost of it. Plus, in its current state, it's way too good. 1 mana 1/4 is the premium amount of stats (equivalent to a 2/3) on a 2-mana minion. Then, it also has two upsides.
You always have to be mindful of existing cards when balancing. At 2 mana 1/3, it is in-line with both Gastropod and Patient Assassin, while being a little on the strong side to account for powercreep and it being a class card.
"Nice! Should definitely be 2 mana though. If you want this at 1 mana, it should be a 1/1 minion."
Thanks for the feedback. Remember Patient Assassin which no one ever plays? We dont want a dead card!
But well, a way to justify the strong presence and "sticky" value of the card without cutting its potential should turn it into an "epic" card. I agree that 2 mana should be enough just to delay its play, but it would still be a "coin" card like so many early game Rogue combos. I thought on something like this (considering it's CLASS (which is already a restriction), conditional because it's a combo and an epic card):
I really don't like your way of thinking where you must have OP card at all cost. And your card should be autoincluded in all decks. Why not think more about how much fun would you have to play it and how much fun would you have play against it.
Just think about similar cards:
Giant Wasp, Stoneskin Basilisk, Stubborn Gastropod - Good card especialy in arena, not played in constructed, as it dont really help against aggro decks.
Patient Assasin, Pit Snake - So much fragile.
Emperor cobra - There are just better cards.
Venomstrike Trap - Very strong card. But sometimes just loss of tempo.
But your card tops all of this cards, as there is just no weakness to play this card even without combo effect. This card would lead to have unhealhly winrate against control decks if played.
A little overstatted, but for a legendary it's 99,9% of the time is a blank statcard. and 0,1% of the time you meme'd the TTK :D
Love the idea, and currently the first class that i can think in is priest, but this must survive for a turn, Mojomaster ZihiThe CoinSurrender to Madness x 2 (also you must be second, get a coin or have this another turn exposed to removal, in wild it would be a bit easier), i would reverse the text, "If you have no mana crystals, destroy the enemy hero"
Actually this is pretty easy to do in wild with radiant elemental an thaurisan shenanigans, O_o
Sadly, because the uneven length of words, it becomes like this (I even shortened with 1 character):
So, sadly, this is the maximal space and character number you can fit into 2 lines.
And for Wild, I'm all for it \o/ There nothing yet that comes to my mind as not too hardly set up OTK for it, but there's a lot more class potential, like Warlock, but the best is to double innervate this at turn 5 and Living mana next turn. Okay, that might be a little too powerful. :D
Rollback Post to RevisionRollBack
We can live without pizza, but then, what for?
To post a comment, please login or register a new account.
Hello my idea was to create a sidekick for Vessina with the overload mechanic. Feedbacks would be much appriciated. Thanks a lot.
This effect is good in combination with Vessina, but I believe the stats are too high, even with the constant Overload. Lower the attack to 3 and this should be fine.
I somehow lacking little bit more wording about exact time of card efect. (start/end of each turn - as start is little bit better) Anyway in both ways 5/5 is little bit much, maybe 3/6? I think for control deck it would be still reliable cost and for aggro little bit worst to use for push.
Absolutely horrible. Definition of anti-fun.
not everyone loves grinding
Everyone is beautiful; it only depends to who is looking and how many dioptres that person uses...
Thank you, I appreciate that!
Everything has a price... feedback welcome :)
Unsure on how I should balance this :/
A card such as this would definitely be a nightmare against aggro decks. Don't think it's unbalanced, although the powerful effect. "At least" already balances a what could a be a broken effect.
"Nice! Should definitely be 2 mana though. If you want this at 1 mana, it should be a 1/1 minion."
Thanks for the feedback. Remember Patient Assassin which no one ever plays? We dont want a dead card!
But well, a way to justify the strong presence and "sticky" value of the card without cutting its potential should turn it into an "epic" card. I agree that 2 mana should be enough just to delay its play, but it would still be a "coin" card like so many early game Rogue combos. I thought on something like this (considering it's CLASS (which is already a restriction), conditional because it's a combo and an epic card):
1st card made, bless
I too would quite like Rogues to have a playable poisonous minion. The problem with a 2-drop 1/4 poisonous is that on curve it will almost always trade for two minions (it doesn't need the stealth) and it still has the upside of gaining stealth as a late draw and possibly taking out a big threat. I think at 1/3 it still might be an auto-include.
Rarity usually relates to the complexity of the mechanics rather than the objective quality of the card. Granted, Blizzard have made some questionable calls in the past (Patient Assassin was at least pretty unique in the classic set though).
Submission Thread has been unlocked. Sorry for the delay.
This is my entry for this week. Any feedback would be appreciated.
Now for the others:
It seems like solid concept, but i feel it should have 3 Health. 2 Mana 1/4 with Poisonous is already good, comparing to Emperor Cobra, which maybe is neutral, and not realy strong, but still cost 1 more.
If you tried to upload card, then you must know it doesn't appear, at least on my device.Ok, it shows now.It looks like good idea for effect, so i like it generally. However, it's hard for me to say anything about balance, because there's not a card that you can realy compare with this. But, if you're playing against fast deck with many cards that costs less than 3, 3/6 on turn 6 won't help you so much, so it doesn't look broken for me.
If Vessina wouldn't exist, I'd say this card is balanced.. But, with Vessina it's much harder to judge. Maybe making it 3/6 or 4/5 would balance it. Also, as someone pointed out, it doesn't say when it triggers. If at the start of your tuorn it's much stronger, because if killed immediately it gives no Overload, and if at the end of your turn it always Overloads at least 1 Mana Crystal.
No, just no. That's not good concept, at least i think that. It doesn't interact at any point with real game.
All is nice, but i think that making keywords just to meet tournament rules isn't a good thing. Yes, I know that Gral also uses Eat as a word, but then it says "and gain its stats", while your card doesn't.
3 mana 4/5 is fine, to match with Neferset Thrasher. Should also read "At the start of your turn, Overload: (1)."
I mean... I guess it works...
Very difficult to balance, this card... It's a 6-mana card win against tempo/aggro. I think the best thing is to affect just the cards currently in each player's hands, rather than for the rest of the game. Even that is quite disruptive...
Well... it certainly shouldn't be 5 mana, for sure. It does absolutely nothing the turn you play it. I also don't really see any synergies with what Warlock has currently. What I'd like to see is it shuffled 10 imps only into *your* deck that summon themselves when drawn. That is certainly worth 3ish mana to play. (comparing to Faldorei Strider)
It is precisely that Patient Assassin costs 2 that this should cost 2, or be a 1 mana 1/1 Poisonous, Combo: Gain Stealth. You are paying half the cost of it. Plus, in its current state, it's way too good. 1 mana 1/4 is the premium amount of stats (equivalent to a 2/3) on a 2-mana minion. Then, it also has two upsides.
You always have to be mindful of existing cards when balancing. At 2 mana 1/3, it is in-line with both Gastropod and Patient Assassin, while being a little on the strong side to account for powercreep and it being a class card.
*Essentially* its a Frost Nova but also stops chargers. 4/4 is 3.5 mana's worth of stats, while this effect is 3 mana from Frost Nova.
It's also a Neutral Legendary. I'd make the stats either 3/4 or 4/3, but otherwise this card works well.
I really don't like your way of thinking where you must have OP card at all cost. And your card should be autoincluded in all decks. Why not think more about how much fun would you have to play it and how much fun would you have play against it.
Just think about similar cards:
Giant Wasp, Stoneskin Basilisk, Stubborn Gastropod - Good card especialy in arena, not played in constructed, as it dont really help against aggro decks.
Patient Assasin, Pit Snake - So much fragile.
Emperor cobra - There are just better cards.
Venomstrike Trap - Very strong card. But sometimes just loss of tempo.
But your card tops all of this cards, as there is just no weakness to play this card even without combo effect. This card would lead to have unhealhly winrate against control decks if played.
1/3 is really sticky enought
A little overstatted, but for a legendary it's 99,9% of the time is a blank statcard. and 0,1% of the time you meme'd the TTK :D

We can live without pizza, but then, what for?
Love the idea, and currently the first class that i can think in is priest, but this must survive for a turn, Mojomaster Zihi The Coin Surrender to Madness x 2 (also you must be second, get a coin or have this another turn exposed to removal, in wild it would be a bit easier), i would reverse the text, "If you have no mana crystals, destroy the enemy hero"
Actually this is pretty easy to do in wild with radiant elemental an thaurisan shenanigans, O_o
Sadly, because the uneven length of words, it becomes like this (I even shortened with 1 character):
So, sadly, this is the maximal space and character number you can fit into 2 lines.
And for Wild, I'm all for it \o/ There nothing yet that comes to my mind as not too hardly set up OTK for it, but there's a lot more class potential, like Warlock, but the best is to double innervate this at turn 5 and Living mana next turn. Okay, that might be a little too powerful. :D
We can live without pizza, but then, what for?