This is what I've come up with so far. The inverse of Fatespinner, Pandaren Double-Agent's Deathrattle is a secret; you don't know what he's going to do until he betrays you!
At the moment, the three possible outcomes are all 3-mana's worth of an effect:
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Alright, this is what I got for now, aside from the 4 Mana 7/7 meme, I tried, to say the least D:
Exploration Squad dormant effects activates at the start of each player's turn, so you would be like 2 turns without that minion and a useless space, maybe I should make that text clearer if it's good.
Exploration Squad is cute, the flavor is good too. But I dont see the downside. If anything you are protecting a minion for 4 turns since dormant cards cannot be targeted.
Couple of ideas I came up with off the top of my head, will leave comments as more come in and when it's not so late here. As always feedback for feedback.
(EDIT) Got rid of the warlock and priest card from before, they just felt to strange to try and make work)
Also may make Blackhand destroy all armor too for more fairness and drawback for his cost. Right now I think the most balanced/useful with drawback is Divine Storm, which compared to a card like Dark Pact; it's only powerful when paired with the right cards.
This is what I've come up with so far. The inverse of Fatespinner, Pandaren Double-Agent's Deathrattle is a secret; you don't know what he's going to do until he betrays you!
At the moment, the three possible outcomes are all 3-mana's worth of an effect:
Cast 'Fan of Knives' for your opponent.
Restore 8 Health to the enemy hero.
Deal 5 damage to your hero.
Exactly what I wanted to create when I saw the competition restriction lol However, how will this one work? Would your opponent choose the Secret? Then it will come with another drawback since your opponent gonna wait until the last second and you couldn't do any other action?
This is what I've come up with so far. The inverse of Fatespinner, Pandaren Double-Agent's Deathrattle is a secret; you don't know what he's going to do until he betrays you!
At the moment, the three possible outcomes are all 3-mana's worth of an effect:
Cast 'Fan of Knives' for your opponent.
Restore 8 Health to the enemy hero.
Deal 5 damage to your hero.
Exactly what I wanted to create when I saw the competition restriction lol However, how will this one work? Would your opponent choose the Secret? Then it will come with another drawback since your opponent gonna wait until the last second and you couldn't do any other action?
I'm pretty sure it'll just choose one at random. My main problem with the card is that your opponent will need to play it multiple times or look it up on the internet to find out what this does, although Team 5 has done this themselves a number of times (Ysera, Arfus, The Lich King, Mimiron's Head, Blood of The Ancient One, every Quest and every Unidentified card comes to mind). In that case, I guess it's okay.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Ladies and gentlemen, I think I found my card for this week! Now to tweak it. You get a whopping 10 mana worth of 4 minions for the low price of 4 mana and 1 card slot in your deck!!
About to go to sleep, so I'll post this right now.
Name and art kinda fits with Cursed Blade. It's a 1 mana 4/1 weapon which is really good. 4 damage along with the occasional downside of some face damage for 1 mana! However when you use it, you give it your opponent, so now they get to use it too. You'll have to decide when to use it and when it's worth it to give it to your opponent. However, your opponent will also have to do the same thing once they get this.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Looking for some feedback on this one. Basically just a Flamewreathed Faceless, paying roughly 6 mana for a 7/7. Since its drawback is separated for both Battlecry and Deathrattle, you are not likely to get backfire in one turn. Although losing a mana crystal is worse than having overload mana, it's affordable for Druid class since they can cheat out mana crystals quite easy (this one also makes Greedy Sprite not too useless late game). Moreover, this minion is also a good target for Oaken Summons, diminishing its drawback by ignoring the Battlecry phase.
This card is win condition...9 mana plus 1 mana soulfire GG. But again sargeras is strongest Titan and i think he deserve so much power in one card...i could make it like a hero card but thrn it would be 10 mana hero with even stronger effect :) hope you like this :)
Not sure how I feel about this. But the idea behind it is mainly just a finisher. Unless you absolutely need to play it mid-game, then essentially it just becomes a removal tool with the downside of healing your opponent for 6.
Woot! I have been trying to win to create this theme for months! Its to see someone else thought of it, especially because I can participate now.
"Science isn't about why! Its about why not!"
It's been a while since I fully participated in one of these.
This is what I've come up with so far. The inverse of Fatespinner, Pandaren Double-Agent's Deathrattle is a secret; you don't know what he's going to do until he betrays you!
At the moment, the three possible outcomes are all 3-mana's worth of an effect:
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
bepis"Science isn't about why! Its about why not!"
Okay, I'mma be honest. I have no idea how to balance these cards. XD Your thoughts?
So many 3 mana 5/5s. I guess King Mukla and/or Unlicensed Apothecary quickly came to everyone's mind when we first saw this.
Click the image to go to my custom Time Traveler class.
Couple of ideas I came up with off the top of my head, will leave comments as more come in and when it's not so late here. As always feedback for feedback.
(EDIT) Got rid of the warlock and priest card from before, they just felt to strange to try and make work)
Also may make Blackhand destroy all armor too for more fairness and drawback for his cost. Right now I think the most balanced/useful with drawback is Divine Storm, which compared to a card like Dark Pact; it's only powerful when paired with the right cards.
Weekly Card Design Competition 10.15
Well, an earlier version of this failed miserably a couple months ago, but might as well give this one a shot:
Unpopular opinion: Rogue is OP
bepisClick the image to go to my custom Time Traveler class.
Ladies and gentlemen, I think I found my card for this week! Now to tweak it. You get a whopping 10 mana worth of 4 minions for the low price of 4 mana and 1 card slot in your deck!!
Flame Imp, Wrathguard, Unlicensed Apothecary, Pit Lord
About to go to sleep, so I'll post this right now.
Name and art kinda fits with Cursed Blade. It's a 1 mana 4/1 weapon which is really good. 4 damage along with the occasional downside of some face damage for 1 mana! However when you use it, you give it your opponent, so now they get to use it too. You'll have to decide when to use it and when it's worth it to give it to your opponent. However, your opponent will also have to do the same thing once they get this.
Click the image to go to my custom Time Traveler class.
Looking for some feedback on this one. Basically just a Flamewreathed Faceless, paying roughly 6 mana for a 7/7. Since its drawback is separated for both Battlecry and Deathrattle, you are not likely to get backfire in one turn. Although losing a mana crystal is worse than having overload mana, it's affordable for Druid class since they can cheat out mana crystals quite easy (this one also makes Greedy Sprite not too useless late game). Moreover, this minion is also a good target for Oaken Summons, diminishing its drawback by ignoring the Battlecry phase.
I like the art and effect for stats. I'd personally make it a Common but that's me.
This card is win condition...9 mana plus 1 mana soulfire GG. But again sargeras is strongest Titan and i think he deserve so much power in one card...i could make it like a hero card but thrn it would be 10 mana hero with even stronger effect :) hope you like this :)
Not sure how I feel about this. But the idea behind it is mainly just a finisher. Unless you absolutely need to play it mid-game, then essentially it just becomes a removal tool with the downside of healing your opponent for 6.
This card is situational :)