First one is bad. Don't do spells that do nothing unless there is a very specific and situational condition.
Extortionist can be very, very unfun, because the damage scales very, very quickly and since you can play 2, that's a freeze-mage-esque win condition.
The Void is the most interesting, but the effect is of shuffling it back is kinda meh, since it's the same as "is the last card in your deck" as you'd draw that as well when your deck is empty. Should have a bigger impact. Like, make it "remove this card from your deck. When you take fatigue damage, summon it." and make it a big taunt that can't be targeted or one that restores health or stops fatigue damage or shuffles a demon into your deck at the end of your turns etc.
Here's a rework of my initial idea about a "Fatigue Quest" lock. This one has an actual use before fatigue, although quite slow and not great value. Any thoughts? :)
WTT feedback for feedback! You take 6 damage total at first use, and 15 damage total at second use. The balance and numbers are probably still out of whack. Fatigue damage twice for 2 Mage spells, maybe?
The Flavor on that card is the best, I wouldn't worry about 'thrice' being to confusing, it makes perfect sense. If you wanted to be safe then I would say make this card cost (3) ... not only for balance reasons but because it also fits the theme of the card!
Edit: Some people are saying that 3 fatigue is too much ... but taking 6 damage and getting to discover 3 cards seems perfectly fair to me, it would be a good fit for a burn mage deck. Do what you think's best!
I'd also like some feedback on this card design. I designed it around the lore of Darius Crowley and the Worgen's, here's a link to the wiki page on him:
Here's a rework of my initial idea about a "Fatigue Quest" lock. This one has an actual use before fatigue, although quite slow and not great value. Any thoughts? :)
I feel like I am missing something here. If the legendary minion must cost 6 or more, how do you intend to use the Echo? Summoning portal will work if the minion costs 7 or less but what if you get one that costs 8 or more? And two summoning portals and playing out your deck seems like a ton of work to get two copies of a legendary that isn't even guaranteed to be good. Also, the card is kind of vague whether you need to have already taken fatigue damage when you play this spell to get the echo or if the minion gains echo whenever you take fatigue damage, regardless of when you play the spell.
Here's a rework of my initial idea about a "Fatigue Quest" lock. This one has an actual use before fatigue, although quite slow and not great value. Any thoughts? :)
No card currently exists in Hearthstone that contains five or more lines of text; four has always been the unofficial maximum. As far as Blizzard is concerned, if a card requires more than four lines of text to explain itself, the card is too complicated for Hearthstone.
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Page 5 (Inb4 may I ask for a favour - can you review my cards tomorrow, after I make a second post? I feel like I want to design more cards. k thx). Warning - Some of the cards are hard to evaluate and I don't think, that I will give a proper feedback regarding the theme, so don't take my words that seriously.
Oh and my previous post is completed. If someone want to see a review on their cards on page 6, then go find my post.
I don't like the 0 mana warlock spell - I will just tap a lot and then burst my opponent out of nowhere. I can even add Malygos to wreck my opponent more. I also don't like the restrictive effect of Nozdormu - I like the flavour, how he is pedant and denies the players to become greedy, but I feel he is way too slow and situational, not to mention not that effective.
I like the 2 mana warlock spell - although it will find a home only in one type of deck (quest lock), I like how you replenish your resources, which you have lost along the way. That deck discards a lot and draws a lot, so this is a nice value card. GJ.
1st card - *cough* quest rogue. But I got tired constantly bringing this argument on the forums, so I will ignore the existence of that card. It maybe fair, but I feel like it doesn't do much and it will be easily cleared after an AoE. I like the worgen a bit more. It feels like that 2 mana minion, which gives you coins. It's a nice design, but kinda an easy target.
Tbh I don't like your cards that much, sorry. Although the first card has a good flavour, it's a worthless 8/8 body, which gets a meh effect at the very end of a certain match. Rogue spell - 3 mana deal 4 damage? Don't mind if I do. In fatigue MUs this can also become even bigger - look, I like how a certain card gives you extraordinary value once you reach the end game (after all you survived until fatigue, you have to get rewarded for it), but directly concentrating that fatigue damage isn't the way to do it imho. As for that demon: this + Coldlight Oracle or more with Emperor in wild is way too good.
I think it has an OP effect. Yes, the card is totally worthless outside of fatigue games and is a one-off, but this can snowball hard and with the lifesteal - I just think this is too much. Make it a normal weapon with a small additional effect.
Sorry, but I don't like your cards. Vanessa with shadowstep with Brann + MRLRLRL on the second turn is a happy Mill Rogue. Unlike the spiders, those fatigue cards become bigger and you can just KO your opponent. Remember the equation: n(n+1)/2, where n is the fatigue counter. The first legendary - well, just play bunch of MRLRLRL and when the opponent will take fatigue, just play this end they will die.
Tbh I don't like your cards either. The first one is nice in terms of effect, but Dead Man's Hand is better, because you can use it at any time and in "every" deck, in order to increase the number of your valuable resources. This one makes you hold on a dead card almost the whole game and the pay-off isn't that rewarding imho. The rogue card is just broken for me. Rogue can play bunch of cheap cards from hand and they can OTK or TTK you from nowhere. The formula is n(n+1)/2, so if you manage to play 5 cards, then you will do 15 dmg, 6-> 21, 7-> 28. Yes, I understand how unlikely it is to keep that many cheap cards in hand, but rogue always has shadowstep in order to play this minion on the next turn, dealing even more damage in the process.
The 6 mana 10/10 is the most balanced one, but still kinda weak. It basically says - put me at the bottom of your deck, but I won't get cheat out by the lackey. So how is it to have a 6 mana 10/10 at the very end of the game? Well, you also thin out your deck and I guess this is something, but... dunno.
What do you aim to do with this secret? To deny the opponent drawing their cards and instead to take fatigue? I don't quite follow, but sorry, I don't like the design.
Taking a break, tomorrow I will continue. I may review some cards, which can be easily evaluated.
Do I really need to comment this? The card is well designed, it touches warlock's hunger for power with the cost of your own health. I can't say anything else - it's a very creative idea. GJ
I think this a step too far? But how could Galakrond be statted lower?! Have been thinking of using phrase Auto-Rush to mean it attacks a random minion when possible and that feels like it would balance it. Otherwise, if I use full wording it's way too many.
You are a saint for trying to review every card people post. Thank you for the feedback. For you, I agree with every other person who already told you to go with the goblin. You'll have my vote.
On a totally unrelated note, I just realized that the copy and pasted rules for the discussion topic say:
12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your entry for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
Has this ever been enforced? Pretty sure that half the posts, especially late in the week, are usually people just saying "look at my card!" (And the other half are Kovachut reviewing cards)
You clearly didn't read the bold text at the start of my post. I can paste it again, if you want - Warning - Some of the cards are hard to evaluateand I don't think, that I will give a proper feedback regarding the theme, so don't take my words that seriously.
1) Handlocks do utilize big bodies, but when they can make them cheaper. Playing a normal 8/8 body for 7 mana isn't what I call impressive. Molten Giant and Mountain Giant can be played early on and they get to attack.
2) Subjective opinion - the fatigue effect I'm constantly seeing on people's cards got extremely cliche. Dunno if we will see new deck-types, but Mill Rogue could potentially use this or will ignore it, if they have more consistent plays (Gang Up with Valeera the Hollow). "Also, as someone who plays quite a bit of Wild, it's no more obnoxious than something like Secret Mage, Paladin or any Giant deck for that matter." - maybe, but something bothers me with this spell. I can't describe it, so take a look at the first paragraph again^.
As for balancing - bump your ideas, I don't think I can help you further.
I think this a step too far? But how could Galakrond be statted lower?! Have been thinking of using phrase Auto-Rush to mean it attacks a random minion when possible and that feels like it would balance it. Otherwise, if I use full wording it's way too many.
I think giving a minon that many stat's and allowing it to impact the board immediately is way to powerful for any card. It also feels like you just shoved the fatigue mechanic onto the card to make it fit the contest. You might want to come up with something else for this competition.
Well, thx for your kind words and thx for appreciating my efforts <3
I have to disagree - scrolling through the pages, I see a lot of other people commenting on other's posts. So I don't think, that I'm the only one, who deserves to be credited. :D
About the goblin - Meh, he is balanced no doubt, but I feel like I could go with something more original. At least I will try. Inb4 I don't think, that I should rush with posting in the submission page. I have seen many good posts to be submitted on the first page and they couldn't qualify for the finals just because of that scoring rule:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
I learned my lesson long time ago, so I won't do the mistake a second time.
12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your entry for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
Has this ever been enforced? Pretty sure that half the posts, especially late in the week, are usually people just saying "look at my card!" (And the other half are Kovachut reviewing cards)
It has less to do with people who post their cards in a one-off "here's my idea" post, and aimed more toward those who flood the Discussion thread with repeated bumps of their own ideas. If you continuously try to monopolize the thread with your own content, and fail to participate with the other posters, we may/will crack down on you.
Not everyone is in a position to post mass-feedback, and that's okay. The same can be said for us mods, as well; life comes first, and it can get in the way of participating with the community. But this is a free space for everyone to talk over their creative ambitions, not a place to aggressively showcase how great you are at making cards. As long as everyone plays well together, that "rule" doesn't need to be enforced.
Edit: That being said, if you come in here just with one-off idea posts and never-ever interact with anyone, we will definitely frown on that too.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Ach du meine Güte, so many pages with so many ideas. I'm just spamming my cards, I will review your ones in an hour or so.
Card 1:
Entrace: Did I forget something? Normal battlecry - Nah, probably nothing. Alternitive one - Ah yeah, now I remember.
Some of you may be wondering where this will fit in - well, he doesn't offer a tremendous value in a control deck, but he can still cycle himself, which is nice. Combo decks could use him as replacement for Coldlight Oracle, but I think, that he can shine in Aluneth decks just because he offers you to find one of your already used burn spells.
card 2
Flavour text - Trust me, you don't really want to know about the ingredients. Better drink it, while it's still fresh...
[else they will spoil and you will just poison yourself, or something else]
Heal, until you decide to use it as a burn in your Miracle Rogue deck.
Los geht's!
I don't think having a "normal" effect and then just a better / different "normal" effect when your deck is empty is a very good idea. It kinda makes no sense in that it's a very situational trigger by the game's standard, but doesn't provide anything relating to it or is overly impactful.
Relic makes the most sense here, since it provides you with options when you are at the final stages of the game, then again it's kinda overpriced at 4. It being a class card feels a bit off tho. I'd say make it a neutral minion / legendary, but then the "Death Knight cards" would kinda be weird, when you have The Lich King in the game. You could add any sort of cards to your hand instead, which would bump up its creativity as well. e.g. like "fill your hands with taunt minions" or "with minions that cost 5 ore more" etc
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I tried to build off the fact that Druid has flavor with both wisps and mill. Do you think it's strong and/or flavorful enough?
Kind of random, since Mill Priest isn't a thing, but I think it's a fun enough card. Does it seem too weak?
Here's a rework of my initial idea about a "Fatigue Quest" lock. This one has an actual use before fatigue, although quite slow and not great value. Any thoughts? :)
Can't come with any excuses for why it's late, but the Submissions Topic is up!
I want a new title, but Flux won't let me have one,
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
What do you think?
Page 5 (Inb4 may I ask for a favour - can you review my cards tomorrow, after I make a second post? I feel like I want to design more cards. k thx). Warning - Some of the cards are hard to evaluate and I don't think, that I will give a proper feedback regarding the theme, so don't take my words that seriously.
Oh and my previous post is completed. If someone want to see a review on their cards on page 6, then go find my post.
Page 1
I read what you wrote, but I still think, that this is too strong. Maly Rogue - play two of those, win the game.
Love the thematic and the idea, sadly it will be too OP. Reason? - Violet Illusionist.
Hey all, work in progress:
I think this a step too far? But how could Galakrond be statted lower?! Have been thinking of using phrase Auto-Rush to mean it attacks a random minion when possible and that feels like it would balance it. Otherwise, if I use full wording it's way too many.
@Kovachut
You are a saint for trying to review every card people post. Thank you for the feedback. For you, I agree with every other person who already told you to go with the goblin. You'll have my vote.
On a totally unrelated note, I just realized that the copy and pasted rules for the discussion topic say:
Has this ever been enforced? Pretty sure that half the posts, especially late in the week, are usually people just saying "look at my card!" (And the other half are Kovachut reviewing cards)
You clearly didn't read the bold text at the start of my post. I can paste it again, if you want - Warning - Some of the cards are hard to evaluate and I don't think, that I will give a proper feedback regarding the theme, so don't take my words that seriously.
1) Handlocks do utilize big bodies, but when they can make them cheaper. Playing a normal 8/8 body for 7 mana isn't what I call impressive. Molten Giant and Mountain Giant can be played early on and they get to attack.
2) Subjective opinion - the fatigue effect I'm constantly seeing on people's cards got extremely cliche. Dunno if we will see new deck-types, but Mill Rogue could potentially use this or will ignore it, if they have more consistent plays (Gang Up with Valeera the Hollow).
"Also, as someone who plays quite a bit of Wild, it's no more obnoxious than something like Secret Mage, Paladin or any Giant deck for that matter." - maybe, but something bothers me with this spell. I can't describe it, so take a look at the first paragraph again^.
As for balancing - bump your ideas, I don't think I can help you further.
Well, thx for your kind words and thx for appreciating my efforts <3
I have to disagree - scrolling through the pages, I see a lot of other people commenting on other's posts. So I don't think, that I'm the only one, who deserves to be credited. :D
About the goblin - Meh, he is balanced no doubt, but I feel like I could go with something more original. At least I will try. Inb4 I don't think, that I should rush with posting in the submission page. I have seen many good posts to be submitted on the first page and they couldn't qualify for the finals just because of that scoring rule:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
I learned my lesson long time ago, so I won't do the mistake a second time.
thanks, :/ i think you'tr right
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3