Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Your cards are not fun to play against. They are way too imbalanced. Except for the End's End all other cards can single-handedly win you the game played that early. I guess that is one of the challenges to find cards that revolve around the end game while having a reasonable power level.
I did not check all the comments so if anyone created a card like this please warn me.
What do you think about this card ? Should i change anything ?
I've seen a few cards like this if I'm honest and they all suffer from the same problem, in that they negate Fatigue. Yours is probably the best that I've seen, however, if only because you still take damage from Fatigue, you just can't die to it.
So what about this ?
Rollback Post to RevisionRollBack
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Well, let's get started. Warning - I don't think, that I will give a proper feedback regarding the current theme, so don't take my words that seriously. With all that said, let's begin:
Sorry, mate, those cards are very broken and the keywords aren't bolded/used correctly. 1st legendary can be used in mill decks, 2nd one - in dudu (4 mana recruit spell, also in paladin). The weapon's effect doesn't make sense - fatigue doesn't work that way, it graduates. So design your cards in a different way.
Love the flavour, but for me the card is underwhelming. By the time you actually manage to summon the The Ancient One the opponent will just answer it. And this weapon has the same stats as the paladin's vanilla one (1/4), this one has 1 more durability. So, I'm not that impressed, but great flavour.
It's fine, but I don't think people will add a 1 mana A Light in the Darkness just to hold onto it the entire game and then to discover a legendary minion. Inb4 I was also thinking on making a card called Last man standing - then I saw how many of us posted ideas with this title. I personally think that a name like this deserves something bigger than a draw effect.
WUBRGWUBRG is right. I will just quote them: "Violet Illusionist does the same and is more elegantly designed. I think there is more to be discovered this week than just negating fatigue damage"
Well, gj at making the card fair to play against, but I personally think, that you can buff it a lot. I haven't read other people's comment about your card, but imho this just shows how strong the warlock DK is. I love the title of the quest, I also love the N'Zoth effect, but I think 1) that the drawback is way too punishing, 2) for now it doesn't feel like a legendary quest spell. I mean - you have to reach fatigue and to get damaged by it. Most of the decks are fast ones and others like cubelock have to be stopped when they are at their pique. This card is underwhelming. Dunno how you can buff it - either cut the 4 times part or add a "shuffle the reward in your deck after you have cast it" effect.
Love the flavour. I think it's balanced - it functions as a tech against slower metas. I really love how priest resurrects the opponent's minions under their own control. I have a small issue with the wording, as I feel it can be shortened a bit, but by doing so you might increase the power-level of this card.
As others said, it's kinda narrowed. Another user made a 5 mana 4/5 minion, which resets your fatigue counter, this can also be observed as a card with a specific effect, but that one still has a body - it's just a tech. Your card is a 10 mana 0/8 do nothing in the normal situations. But this isn't my issue - dunno if it's worth to gain value out of those fatigue cards and not to get hurt by the damage for playing such an expensive card, but I personally don't like it.
I love everything about your card - the title, the art, the effect. But it may be too powerful in some decks (freeze, aggro), because the damage isn't that important, if you aim to end the game fast. Dunno how to balance it - maybe remove the discover part and add random instead? Or increase the cost and the damage. Dunno, just read the bold text at the start of my post.
Dunno, I'm kinda feering this + 2 Faceless Manipulators. Like the other user - I also feel that the lifesteal mechanic is like an escape from fatigue. You just add bunch of copies and voila, you will out-heal the fatigue. Dunno, read the bold text at the start of this post.
Maybe balanced for the high cost and the narrowed usage, but I just don't like how this will completely deny fatigue damage. Mill rogue still brings me a lot of nightmares and this one can snowball hard. Sorry.
Yeah, I purposely made the card like so. I am fully aware what Miracoli can do and I will never forget the Auctioneer shenanigans. So yeah, you explained the card better than I could.
Violet Illusionist does the same and is more elegantly designed. I think there is more to be discovered this week than just negating fatigue damage. Just my 2 cents, just trying to help...
Violet Illusionist does the same and is more elegantly designed. I think there is more to be discovered this week than just negating fatigue damage. Just my 2 cents, just trying to help...
I guess you re right :D
Rollback Post to RevisionRollBack
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Probably better would be: ,,If your deck is empty" instead of ,,if this is your last card''. Or maybe i don't understand your concept, but your card text is a bit unclear.
Ty for you observations,I am not an old hs player and this are my first card that I ever desinged,and you were kind to tell me my mistakes,here are other cards I made(would be nice to rate them with stars) :)
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
acegamerperson -Shadowmourne: Really cool concept but I don't really like it as a Neutral Weapon because Warrior would have acces to it and that means some crazy Dead Man's Hand shenanigans. I don't know what class would be good for a Weapon like this.
YoThats -Hakkar the Soulflayer: I think your card is now perfectly balanced, but overall I find it just a little underwhelming. Having 3 Fatigue turns is pretty rare and even after that the card is still 10 mana so this would be your only play in that third Fatigue turn.
biggerbossman -All Nighter: As someone has already pointed out, three times Fatigue damage is a lot even for three Mage spells that are pretty solid. I would suggest the same that person said, two times Fatigue and two Mage spells. Overall a pretty cool card in my opinion.
FHillz -Gate of Hell: I find your card really weak. 10 mana 0/8 is a truly underwhelming statline even for the effect it has. I think you shoul add more Health Points or lower the mana cost to 8 or even 7 mana. Another thing you could tweak is the effect, I think it would be cooler if your card summoned the minion instead of adding it to your hand.
Kovachut -Time Travelling Goblin: Very solid and well balanced card, not much else to say other than I like it a lot. -Undercity Beverage: I like this card a lot too, but I feel that it may be kind of strong in a Malyrogue deck since that deck reaches Fatigue kind of early and a 2 mana 5 damage synergizes too well with it, and it also provides good sustain to the deck. I don't know the way to balance this card. -Relics of the Fallen One: I feel this card is too good. Although the majority of the Death Knight cards aren't that good, some of them could really ruin the fun of your opponent. Imagine getting 10 Death Grip's or 10 Mortal Coil's, that's just insane.
Toble -Convert the Fallen: Your card has a really interesting concept but it's too wordy for my taste. Another thing is that the last part where it mentions the Echo mechaninc is kind of confusing, I think it should say "Gain Echo" or something like that.
FrostyBlue -Faith in the Light!: I find your card so cool and I don't know why, but even so I find issues in the balance. Although 4 Fatigue turns are a lot, reaching them and then using the Quest Reward is just an instant win if you design your deck around it. Try to imagine it, a big wall of 2 Righteous Protector's, 2 Sunwalker's, a Wickerflame Burnbristle and a Tirion Fordring, and behind all of that Bolvar, Fireblood, it just sounds like insanity. I would remove the healing of the card or reduce the number of resummoned minions.
Almaniarra -Alexstraza, the Life Binder: I don't think this card should be a Legendary. We have Violet Illusionist which is a more flexible and cheap card than this one.
RazorOfArtorias -Last Hero Standing: Pretty good card and very well balanced in my opinion. I like it a lot.
WUBRGWUBRG -Gravedigger's Spade: I'm not a big fan of this card. It's just a 3 mana 1/5 Weapon that remains in your hand until the end of the game since the drawback of it is too big. I would make it a more useful Weapon and keep the same effect, that way it wouldn't feel useless and justifies the drawback it possesses.
Aaand, that's it. Now I'll bump my cards. What do you guys think of them?
Rollback Post to RevisionRollBack
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours. See my submission to the WCDC hereand upvote if you like it. WCDC 8.3
Almaniarra -Alexstraza, the Life Binder: I don't think this card should be a Legendary. We have Violet Illusionist which is a more flexible and cheap card than this one.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
acegamerperson -Shadowmourne: Really cool concept but I don't really like it as a Neutral Weapon because Warrior would have acces to it and that means some crazy Dead Man's Hand shenanigans. I don't know what class would be good for a Weapon like this.
YoThats -Hakkar the Soulflayer: I think your card is now perfectly balanced, but overall I find it just a little underwhelming. Having 3 Fatigue turns is pretty rare and even after that the card is still 10 mana so this would be your only play in that third Fatigue turn.
biggerbossman -All Nighter: As someone has already pointed out, three times Fatigue damage is a lot even for three Mage spells that are pretty solid. I would suggest the same that person said, two times Fatigue and two Mage spells. Overall a pretty cool card in my opinion.
FHillz -Gate of Hell: I find your card really weak. 10 mana 0/8 is a truly underwhelming statline even for the effect it has. I think you shoul add more Health Points or lower the mana cost to 8 or even 7 mana. Another thing you could tweak is the effect, I think it would be cooler if your card summoned the minion instead of adding it to your hand.
Kovachut -Time Travelling Goblin: Very solid and well balanced card, not much else to say other than I like it a lot. -Undercity Beverage: I like this card a lot too, but I feel that it may be kind of strong in a Malyrogue deck since that deck reaches Fatigue kind of early and a 2 mana 5 damage synergizes too well with it, and it also provides good sustain to the deck. I don't know the way to balance this card. -Relics of the Fallen One: I feel this card is too good. Although the majority of the Death Knight cards aren't that good, some of them could really ruin the fun of your opponent. Imagine getting 10 Death Grip's or 10 Mortal Coil's, that's just insane.
Toble -Convert the Fallen: Your card has a really interesting concept but it's too wordy for my taste. Another thing is that the last part where it mentions the Echo mechaninc is kind of confusing, I think it should say "Gain Echo" or something like that.
FrostyBlue -Faith in the Light!: I find your card so cool and I don't know why, but even so I find issues in the balance. Although 4 Fatigue turns are a lot, reaching them and then using the Quest Reward is just an instant win if you design your deck around it. Try to imagine it, a big wall of 2 Righteous Protector's, 2 Sunwalker's, a Wickerflame Burnbristle and a Tirion Fordring, and behind all of that Bolvar, Fireblood, it just sounds like insanity. I would remove the healing of the card or reduce the number of resummoned minions.
Almaniarra -Alexstraza, the Life Binder: I don't think this card should be a Legendary. We have Violet Illusionist which is a more flexible and cheap card than this one.
RazorOfArtorias -Last Hero Standing: Pretty good card and very well balanced in my opinion. I like it a lot.
WUBRGWUBRG -Gravedigger's Spade: I'm not a big fan of this card. It's just a 3 mana 1/5 Weapon that remains in your hand until the end of the game since the drawback of it is too big. I would make it a more useful Weapon and keep the same effect, that way it wouldn't feel useless and justifies the drawback it possesses.
Aaand, that's it. Now I'll bump my cards. What do you guys think of them?
Thanks for the catch. I meant for it to be a warrior weapon. You'd have to explain the dead mans hand combo to me. This card is best to stop fatique and you wouldn't want a 10 mana weapon clogging your deck and hand.
Here's my idea in card form. It's a Neutral Hero card! The idea is to make a combo with free cards from your deck, using stall or infinite cards to avoid / withstand fatigue. The Battlecry encourages using it sooner (once you have some of your combo or more stall cards / Dead Mans Hand / etc) and clean the board.
Edit: And I'm debating letting it refresh itself or discover twice or something. Not sure about the balance :P
Bump for feedback and help balancing the Hero Power. And if this idea would fit the contest rules.
I did not check all the comments so if anyone created a card like this please warn me.
What do you think about this card ? Should i change anything ?
Edit: I have changed my card to this;
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
My first idea!
Keep diggin', you'll never know what you gonna find... I am glad to trade feedback on my reworked version.
Hmm... :))
So what about this ?
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Well, let's get started. Warning - I don't think, that I will give a proper feedback regarding the current theme, so don't take my words that seriously. With all that said, let's begin:
Page 6
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Thx guys for reviewing my cards, I really appreciate it <3
Well, rogues are squishy so they carry food around themselves, don't they?
Yeah, I purposely made the card like so. I am fully aware what Miracoli can do and I will never forget the Auctioneer shenanigans. So yeah, you explained the card better than I could.
Violet Illusionist does the same and is more elegantly designed. I think there is more to be discovered this week than just negating fatigue damage. Just my 2 cents, just trying to help...
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Got a couple ideas, would love some feedback!
Thoughts and opinions would be much appreciated!
Also who won the 7.13 weekly competition?
Ty for you observations,I am not an old hs player and this are my first card that I ever desinged,and you were kind to tell me my mistakes,here are other cards I made(would be nice to rate them with stars) :)
These cards are not related to this week's theme. If you want feedback, it's best to create a new thread. Trying to keep it concise
I have created another one. I hope it is better from my oldie :)
This is the old one;
And this is the new one;
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Here's my new idea. I'm not sure if it's worded correctly, but I think that it's balanced ok. Thoughts on this?
Quick review of Page 6's cards:
acegamerperson
-Shadowmourne: Really cool concept but I don't really like it as a Neutral Weapon because Warrior would have acces to it and that means some crazy Dead Man's Hand shenanigans. I don't know what class would be good for a Weapon like this.
YoThats
-Hakkar the Soulflayer: I think your card is now perfectly balanced, but overall I find it just a little underwhelming. Having 3 Fatigue turns is pretty rare and even after that the card is still 10 mana so this would be your only play in that third Fatigue turn.
biggerbossman
-All Nighter: As someone has already pointed out, three times Fatigue damage is a lot even for three Mage spells that are pretty solid. I would suggest the same that person said, two times Fatigue and two Mage spells. Overall a pretty cool card in my opinion.
FHillz
-Gate of Hell: I find your card really weak. 10 mana 0/8 is a truly underwhelming statline even for the effect it has. I think you shoul add more Health Points or lower the mana cost to 8 or even 7 mana. Another thing you could tweak is the effect, I think it would be cooler if your card summoned the minion instead of adding it to your hand.
Kovachut
-Time Travelling Goblin: Very solid and well balanced card, not much else to say other than I like it a lot.
-Undercity Beverage: I like this card a lot too, but I feel that it may be kind of strong in a Malyrogue deck since that deck reaches Fatigue kind of early and a 2 mana 5 damage synergizes too well with it, and it also provides good sustain to the deck. I don't know the way to balance this card.
-Relics of the Fallen One: I feel this card is too good. Although the majority of the Death Knight cards aren't that good, some of them could really ruin the fun of your opponent. Imagine getting 10 Death Grip's or 10 Mortal Coil's, that's just insane.
Toble
-Convert the Fallen: Your card has a really interesting concept but it's too wordy for my taste. Another thing is that the last part where it mentions the Echo mechaninc is kind of confusing, I think it should say "Gain Echo" or something like that.
FrostyBlue
-Faith in the Light!: I find your card so cool and I don't know why, but even so I find issues in the balance. Although 4 Fatigue turns are a lot, reaching them and then using the Quest Reward is just an instant win if you design your deck around it. Try to imagine it, a big wall of 2 Righteous Protector's, 2 Sunwalker's, a Wickerflame Burnbristle and a Tirion Fordring, and behind all of that Bolvar, Fireblood, it just sounds like insanity. I would remove the healing of the card or reduce the number of resummoned minions.
Almaniarra
-Alexstraza, the Life Binder: I don't think this card should be a Legendary. We have Violet Illusionist which is a more flexible and cheap card than this one.
RazorOfArtorias
-Last Hero Standing: Pretty good card and very well balanced in my opinion. I like it a lot.
WUBRGWUBRG
-Gravedigger's Spade: I'm not a big fan of this card. It's just a 3 mana 1/5 Weapon that remains in your hand until the end of the game since the drawback of it is too big. I would make it a more useful Weapon and keep the same effect, that way it wouldn't feel useless and justifies the drawback it possesses.
Aaand, that's it. Now I'll bump my cards. What do you guys think of them?
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours.
See my submission to the WCDC here and upvote if you like it. WCDC 8.3
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End