Not gonna lie, part of me is tempted to drop out because of Cult Following somehow went through. Well until then, I now have a hole in my set and some other cards to fill in.
Some other Epics:
One Night in Karazhan:
(for clarification if the spell has targets, ??? will actually allow you to target with it)
Probably going to need to replace Hollow Knight because I lost Demented Lackey. Ugh, can you tell I'm really upset about Cult Following? I know it might look stupid and over-reactive to some, but I'm just really annoyed it got through. It's basically a challenge that serves no purpose but to screw people over. Every other challenge, even if they were overly difficult, at least served some some of challenging purpose. I'm going to stay in this competition for now, but I really wish we could veto or change the challenge.
Gonna have to refresh my mind on some of these classes since I was gone so long...
Whispers of the Old Gods
Seer of Darkness : Yeah, I have...no idea how this works with the UI. I get how it works with the arranging part but...I don't get the "choose the card you draw part". You could easily simplify this to "Look at the top 3 cards cards of your deck. Rearrange them in any order. Draw a card."
Demented Lackey: Something tells me that a 6 mana C'Thun isn't exactly in everyone's best interests, especially since your class has quite a few duplicating spells...if you decide to use this, maybe reduce the C'Thun reduction to (1)?
Time Twister: Buys you a turn. Makes N'Zoth, the Corruptor shenanigans Plays into the "time travel" theme. Cool.
Timekiller: It's a nice reference to Timewalker and it's a nice little damage card that juxtaposes the buff card. It plays with your opponent's actions in a time themed way, and I'm a sucker for time travel stuff as usual.
Hollow Knight: This minion loses no stats when compared to Pit Fighter, yet its effect is bonkers strong as a 5 mana Assassinate effect. When compared to other "If your C'thun has at least 10 Attack" cards which have a 3 mana-ish effects (e.g. Twilight Darkmender which has similar stats has a 3.5 mana effect i.e. somewhere between Healing Touch and Greater Healing Potion, this seems a bit too powerful, so you should probably make this a 4/3 or 4/4.
Astral Summoner: It's awesome that you keep trying to find new ways to toy with the "top 3 cards for your deck" mechanic, but it's a bit OP when compared to Sated Threshadon...I suggest that you make this a 5/5 or 5/4.
???(Maybe make it Omen-themed? Or a prophesying item?): No mana number necessary when compared to Shifting Scroll. Speaking of which, I think you can get away with making this a Common and shift it over to ONiK...it's a neat Time-related effect though.
Forbidden Conjuring. It's a fun random shenanigan card but "Costs" shouldn't be capitalized because it isn't a proper noun. "Costs" is used as a verb like in Lunar Visions, so it shouldn't be capitalized.
Power of Yogg-Saron: I'm a simple girl. I like Yogg-Saron, Hope's End. This card supports Yogg-Saron, Hope's End. Ergo, I like Power of Yogg-Saron. In all seriousness, it's a fine, risky ping card that pressures you waste 1 mana per turn so that you can rack up enough spells for Yogg-Saron, Hope's End to create some absolute chaos (before inevitably Pyroblasting himself). However, this card is missing the word "damage" and it should be worded as "Return this to your hand next turn" when compared to Headcrack.
Murozond: Ooooooooh! It's a Dragon that slows down the game drastically and makes every decision count even more since you have to contemplate which is the optimal choice. I also like the little nod to Nozdormu.
One Night in Karazhan
???(Enchanting Mediva? Mediva Songstress?): Okay so, how would this work? Would it reveal the spell before you choose the target or would you just blindly choose a target and then it reveals the spell (if the spell is not a targeting one, it'll trigger naturally)?
Child's Play: Seems Ludicrously OP when compared to Echo of Medivh (and also kinda ironic considering that the chess level in the Karazhan raid is where the Echo of Medivh originated from). I think that this should cost 5 or 4.
I think something you missed when reviewing Astral Summoner would be that it's unlikely that all of the top 3 cards of your deck will be minions, so you might only summon 1 or 2 minions whereas Sated Threshadon always summons 3 Murlocs no matter what (unless it's Silenced). That and I don't think a card being better than Sated Threshadon is really a big issue. I mean, Violet Wurm exists.
About Headcrack. The interesting thing is that when you activate the Combo, it actually returns to your hand right as your opponent's turn starts and by the time you can play it again, it's no longer the same turn anymore. This is why I worded Power of Yogg-Saron differently.
Murozond may need to be reworked because several people dislike it. Personally I thought the idea was really cool and required both players to use some sort of skill and all classes have hard removal, but I guess not.
Admittedly, I never thought much about ??? when I made the effect. I just thought the effect was cool and fit the class.
Not gonna lie, part of me is tempted to drop out because of Cult Following somehow went through. Well until then, I now have a hole in my set and some other cards to fill in.
Some other Epics:
One Night in Karazhan:
(for clarification if the spell has targets, ??? will actually allow you to target with it)
Probably going to need to replace Hollow Knight because I lost Demented Lackey. Ugh, can you tell I'm really upset about Cult Following? I know it might look stupid and over-reactive to some, but I'm just really annoyed it got through. It's basically a challenge that serves no purpose but to screw people over. Every other challenge, even if they were overly difficult, at least served some some of challenging purpose. I'm going to stay in this competition for now, but I really wish we could veto or change the challenge.
???: seems a bit too strong, i would go with at least 5 mana. Also it should probably say (targets chosen randomly).
You get to choose the target.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Not gonna lie, part of me is tempted to drop out because of Cult Following somehow went through. Well until then, I now have a hole in my set and some other cards to fill in.
Some other Epics:
One Night in Karazhan:
(for clarification if the spell has targets, ??? will actually allow you to target with it)
Probably going to need to replace Hollow Knight because I lost Demented Lackey. Ugh, can you tell I'm really upset about Cult Following? I know it might look stupid and over-reactive to some, but I'm just really annoyed it got through. It's basically a challenge that serves no purpose but to screw people over. Every other challenge, even if they were overly difficult, at least served some some of challenging purpose. I'm going to stay in this competition for now, but I really wish we could veto or change the challenge.
???: seems a bit too strong, i would go with at least 5 mana. Also it should probably say (targets chosen randomly).
You get to choose the target.
That was meant for the minion's battlecry. It would be really weird, if you could choose the target, since by just moving the card to play it, it would already give you the information, if the top card is targetable spell or not, which seems pretty wrong.
Review time! Maxlot's message incited me to write this on a text file before posting it.
First, let me start by saying that the last 3 phases did their job: There are no classes I really dislike that are left (still uneasy with the loner's general flavor, gameplay-wise it's good though). Now it's about sorting the alright from the good.
Note: I won't comment on cards which I think don't need to be changed.
@Demonxz95
F
Individual cards
Hollow Knight - It's too good. 10 Attack on C'Thun isn't that difficult. Lower the stats or raise the cost (I'd prefer a stat lowering).
Astral Summoner - Love the concept. It's perfect for a "big" deck, but the stats look too high.
Murozond - I don't like this effect at all. He would be even more annoying than his uncorrupted self. I agree that your class should use Murozond as its legendary, but not with this effect.
You should definitely pick "???" and Power of Yogg for your epics, both have awesome effects that fit your class well.
You could still use Demented Lackey without +X/+X, no?
Child's Play - Too many potential broken combos with it. There's a reason why Shadowcaster is on a 5mana body.
Overall
This set looks really good so far. Better than in the last phase! There is no card I really dislike among yours and the Quick Time keyword and your Hero Power add a huge strategic depth to your class (probably the most skill-testing class of ours) so it's not surprising.
My only critic is that you actually went too far in terms of complexity and your set lacks "simple" cards. You can use your remaining spots to make up for this.
@thepowerofcheese
Individual cards
Bilefin Murloc - Too good. Lower the stats.
Shifting Sludge - I don't see the point of this card.
Deepcaller - "Reduce your C'Thun's Cost by (1)", also such big stats on a Murloc is weird. Finally, C'Thun (midrange-control) does not fit well with Murlocs (aggro).
AbercroMbie - The effect is weird. I didn't get it before reading the explanation. I advise you to find another close effect.
Overall
The cards are cool, they all have nice flavor and WOG fits well with an apothecary class. I'm still skeptical of Mutate but the variance between the effects isn't huge this time so it's good. I advise you to use the remaining slots to make some all-around good cards
@McF4rtson
I already gave you all feedback I wanted to give on individual cards in private, so I will keep it brief.
Overall
I still think this is the future winner. The Reservoir keyword adds a lot of strategical depth (no pun intented) to your class, but you also have some good ideas on top of that which is awesome. Only issue is Ravenous Tentacle for which I'm not sure about balance if you can put many in your deck.
@Ragnador
Individual cards
Obsidian Pawn - What is the point of this? Nobody would play that.
Menagerie Semantery - Uh, that really sucks. I get that it costs (7) because it guarantees you a big-ass Dragon but compare this to Eternal Servitude... What about 4mana "Summon a 1/1 copy of a friendly Murloc; a Beast, and a Dragon that died this game"?
Forbidden Knowledge - I love the concept. This is broken as fuck against aggro. If you give this a nonzero base cost it would be balanced (something like 1 or 2).
Loss of Sanity - Oh boy, I hope your class doesn't have AOEs otherwise it would give rise to some very fun and interactive combos. Tone down the effect. 1mana "Deal 1 damage" seems more balanced.
Spectral Pathfinder - This is too situational for a class card. If it blew up secrets as well like Flare it would be better.
Tainted Lore Keeper - Text positioning could be improved. I would put the "died" on the last line. Otherwise decent card.
Echo of the Ancients - So, we definitely need some explanations. Would the cost be divined by (2) as well? If C'Thun is on the board, will it summon another copy of it. In the hand? If C'Thun is further buffed, would each part gain the buff? The effect is waaay to ambiguous but even without that the effect isn't that great. Also not sure it counts for #2.
Overall
Not enough cards to make a good judgment yet, but individually most of your cards have issues. Your class has a clear intrisic synergy with N'Zoth, the Corruptor so I would add plenty of Deathrattles in your set. Finally, I don't know if I'm the only one to mind but try to use more WoW-related art for your class. There is plenty of necromancer-like art out there.
@Tomerick88
Individual cards
Suspicious Banana - Could cost (1). Damn I love the concept.
C'Thun's Buffoon - Hmm, wouldn't a double of all stats count for #2 as well?
Midnight Whelp - Extremely weak. It's a swarm-style card but Dragons aren't a swarm archetype. Also don't use the art on Molten Reflection please.
Bearded Dragon - This is really weak, and the art is ugly.
Dragonlord's Favour - It could target any minion at this cost. Really. Or could make it 3mana "Give a minion +2/+2. If it's a Dragon, also give adjacent minions +1/+1" or something.
Highlight Reel - Hmm, this could be a balance issue in later sets.
Death Duck - Poisonous is illegal. I don't like the card anyway.
Lute Chorder - Shitty statline not justified by the effect.
Overall
The cards are interesting taken individually, and the flavor is still awesome. Gameplay-wise I have my doubts. You said your class has a swarm playstyle, so I don't see why it has Dragon synergy. It's very odd. For your epic, just keep Forbidden Gag.
Also, pls keep Wooden Boy. It's awesome flavor. If you don't use it in Kara, put it into WOG.
@Haileystrasza
Individual cards
Forbidden Summoning - This card is either useless or part of a "fun and interactive" cancer combo. It's bad in any case.
Envoy of the Silent - That's... overly complicated.
Overall
I can't say much with just 3 cards, except that you should absolutely avoid making cards that are too complicated (the fact that you have 2 custom keywords makes it easy to fall into this).
@NecroaV
Individual cards
They look alright. But the arts aren't really geomancer-related.
@maxlot
Individual cards
Abandoned Hatchling - The effect is good, but the art is ugly.
Exactly as planned - I love this, but this kind of effect doesn't fit WOG.
Corrupt Forerunner - Too weak. You will never have enough dragons in your hand to make this good.
Menagerie Runaway - Broeck did something similar for 7.06, just so you know. Not a problem for me but might be for other people (like the aforementioned Broeck). The card itself is awesome.
Magicat - "Give all 0-Cost minions in your deck [...]". The card itself is good.
Overall
Overall very flavorful cards with cool effects! But I think your cards lack a unifying theme, like synergy with any of the Old God cards.
And now here are my cards!
Whispers of the old gods
The (sub-)theme of this class set is targeted roast (like my Cannibal Cake from the classic set) to draw your win condition (Old God or either Deathwing) quickly.
@Mods Pls I need confirmation that Blade of C'Thun-like effects are legal for #2
Karazhan
Nothing fancy here except the fact that I'm dissapointed by challenge #3 because Karazhan has intrinsic Chef flavor, and I can only make 2 cards out of this :(
Other ideas I had (in case those I had aren't good)
Now there's several questions I'm asking myself:
I'm not satisfied with taking Kosumoth the Hungering as my legendary. The problem is that I don't know any character that is both Chef and WOTOG-related. I picked Kosumoth because it has "hungering" in its name but it's a bit lazy. Do you think I should make a custom character again?
Does Harsh Food Critic qualify for #2. Pls mods I need an answer.
Is it weird that my Karazhan set contains only spell? I planned to do a minion, but that chess bullshit forced me to do this instead and there isn't any chess term that is directly food-related.
Does my WOG set contains too much spell?
I feel like my set is too one-dimensional and I want to include synergy with the hero power ("Deal 2 damage to a random enemy"), is it a good idea?
Are Improvise, Haute Cuisine and Highlands Dragon pertinent cards to have?
Yeah dont worry about it too much, the dragons there is based off how black dragons, who were earth dragons, got corrupted by the old gods into lava/fire/magma/evil dragons lol
The (sub-)theme of this class set is targeted roast (like my Cannibal Cake from the classic set) to draw your win condition (Old God or either Deathwing) quickly.
@Mods Pls I need confirmation that Blade of C'Thun-like effects are legal for #2
Karazhan
Nothing fancy here except the fact that I'm dissapointed by challenge #3 because Karazhan has intrinsic Chef flavor, and I can only make 2 cards out of this :(
Other ideas I had (in case those I had aren't good)
Now there's several questions I'm asking myself:
I'm not satisfied with taking Kosumoth the Hungering as my legendary. The problem is that I don't know any character that is both Chef and WOTOG-related. I picked Kosumoth because it has "hungering" in its name but it's a bit lazy. Do you think I should make a custom character again?
Does Harsh Food Critic qualify for #2. Pls mods I need an answer.
Is it weird that my Karazhan set contains only spell? I planned to do a minion, but that chess bullshit forced me to do this instead and there isn't any chess term that is directly food-related.
Does my WOG set contains too much spell?
I feel like my set is too one-dimensional and I want to include synergy with the hero power ("Deal 2 damage to a random enemy"), is it a good idea?
Are Improvise, Haute Cuisine and Highlands Dragon pertinent cards to have?
*ahem*
Thief!
Aside from that, you're going in the right direction, not roasting too many cards and using the mechanic with nuance (Perfectionism is a good example). Haute Cuisine has good flavour as well. Harsh Food Critic might do with doing just pure stat addition rather than cost, and then being a 5/4 instead of a 6/4. Your legendary (Kosumoth) could say '12' cards instead of 'twelve', but that's purely semantic. Why 12? Perhaps 10 to make it more accessible mathematically? Highlands Dragon seems like it's too easily made active, but is only above average when it's not. Hard to judge the affordability of roasting cards with there only being a few ways of putting them back in... Your cards below the spoiler are pretty bad. i.e. some are boring and others are just uninteresting, but I suppose that's why they're in a spoiler. As regards your questions: 1. Perhaps you might find inspiration in the possibility of a fifth old god? Or perhaps a former old god servant? 2. I'd say it does so implicitly, so not exactly... 3. Well I'd say Kitchmare is your most boring card, so you can just redo it completely and go for something more explicitly chess-related. I don't like either of your pawns though :/ Arcane Cookbook could probably be "Zoology Cookbook" or something as you're destroying 1 of 3 things that aren't very magical in the first place... 4. 4/9 is fine. Improvise doesn't exactly feel right in the class, but I suppose if you want to have healing, you can have it...? 5. Your hero power sucks generally and never really fit with the class in the first place, but if you want to make synergy you should include more random damage and try intertwining it with Roast (e.g. 3 mana Deal 3 damage to 3 random enemies. Roast 3 cards.) I can't see how you'll ever make Devour work though... 6. Don't know how much Dragon synergy this class will have, but it seems like not exactly the sort of Old Gods card you'd expect.
My sets are done. Going through the cards one last time. Suspect list:
Sterling Rook: Might be too boring. Might also rename it to Pearlescent Rook.
Queen Azshara: Not 100% sure if she's the right mana cost.
Abyssal Ascendant: Reworked card. Let me know if the wording is strange.
I have decided to let Ravenous Tentacle through. Shaman introduced an entirely new mechanic, though, granted, they were the class without C'Thun synergy.
The (sub-)theme of this class set is targeted roast (like my Cannibal Cake from the classic set) to draw your win condition (Old God or either Deathwing) quickly.
@Mods Pls I need confirmation that Blade of C'Thun-like effects are legal for #2
Karazhan
Nothing fancy here except the fact that I'm dissapointed by challenge #3 because Karazhan has intrinsic Chef flavor, and I can only make 2 cards out of this :(
Other ideas I had (in case those I had aren't good)
Now there's several questions I'm asking myself:
I'm not satisfied with taking Kosumoth the Hungering as my legendary. The problem is that I don't know any character that is both Chef and WOTOG-related. I picked Kosumoth because it has "hungering" in its name but it's a bit lazy. Do you think I should make a custom character again?
Does Harsh Food Critic qualify for #2. Pls mods I need an answer.
Is it weird that my Karazhan set contains only spell? I planned to do a minion, but that chess bullshit forced me to do this instead and there isn't any chess term that is directly food-related.
Does my WOG set contains too much spell?
I feel like my set is too one-dimensional and I want to include synergy with the hero power ("Deal 2 damage to a random enemy"), is it a good idea?
Are Improvise, Haute Cuisine and Highlands Dragon pertinent cards to have?
Thank you for your feedback. I'll return the favor.
Improvise seems like a pretty good healer and Roaster for the class.
Meat Tenderizer I really like. It's simple, but it's pretty cool to see a C'Thun synergy card on a weapon. It is effectively a vanilla 3 mana 2/4 weapon minus the C'Thun buff, which seems balanced and a design I think would be interesting for Team 5 to explore. Unfortunately the card isn't eligible because of "Cult Following" and it gives +X/+X. The really easy way out would be to make it just give +2 Attack instead. Seriously, I really dislike this challenge. I think the next Class Comp should just not have any challenges, like the Expansion Comp.
Highlands Dragon is a unique little turn on the Dragon mechanic. I like it, although Dragons don't seem to be much of a focus for your WotOG set.
Devour reminds me of Path to Nowhere from my Classic set, but I still like the card and it has good flavor (no pun intended), both in terms of the class and card design.
A card like Perfectionism would be pretty cool in my class. Although it's better here than it is for any of the actual real classes, it's still very iffy because we lack the ability to know what the top card of our deck is. A real gamble and if you end up Roasting the card, you don't really accomplish much. It's like Holy Wrath and Lunar Visions.
Limb Tentacle is pretty cool and it seems properly balanced when compared to Silverware Golem.
Haute Cuisine is a really nice card for the set. I really like the synergy with all four of the Old Gods, fitting perfectly within the WotOG set. More 10-cost synergy cards besides Ancient Harbinger probably would've been cool.
Harsh Food Critic unfortunately I'm not sure is allowed and I'm willing to guess no. Besides that, classes only have one cards that buffs C'Thun's stats (and then another for if your C'Thun has 10 Attack) and you have two which seems a bit awkward to me.
Kosumoth the Hungering, although not bearing the best flavor for your class as you already pointed out, is pretty good for digging into your Old Gods and ending the game. I'm not sure how balanced it is, but the idea is good.
I kind of feel your pain about Kitchenmare. I was looking for artwork with tentacles in case the tentacle challenge got through. It's hard and weird, then it didn't even pass anyway. I think you improvised pretty well here and I do like how you can cast it one turn and hold on to the effect later, like Dragon Consort.
Arcanist Cookbook has good flavor (no pun intended). Compared to Hemet Nesingwary, Dragonslayer and Hungry Crab, balance for this card seems a little awkward. Granted, this does the flexibility to fit all three situations, but I'm not sure how much that actually adds to the Cost.
Fantastic Feast although a Reno Jackson you can run 2 of without needing copying shenanigans might not be everyone's cup of tea. I do like how the Hangover cards have some sort of Roast synergy though.
H-pawn is interesting. The untargeted damage thing is a little weird, but it is a part of your class so I'm fine with it. I would ask how a pawn is intended to relate with a chef, but at the same time, I could easily ask why a sentient fork is supposed to be a Rogue card (Deadly Fork).
Accelerated Dragon feels very off to me, especially the artwork in relation to the card.
Obsidian Queen is an awesome control card. Not sure how balanced it is, but I really like the idea.
Leftovers is a pretty cool Discover and Roast-related card. I like it quite a bit. I feel like this would be a really good replacement Epic if Harsh Food Critic isn't eligible.
Tastytacle is pretty cool. I like it. Encourages Control which I think everyone in Hearthstone has wanted forever.
Dragonbreath Chili has very weird wording. If I understand it right, it's basically Steady Shot + 2 damage randomly split among all minions. If that's the case, I think this card is definitely too weak at 2 mana. In this case, it could definitely cost 1. Maybe it could even cost 0.
Orgrimmar Portal is very memey. 4-cost. 7 cards Roasted. 7-cost minions... HMMMM... wish I could find art, but unfortunately not.
Strange Keg has the wrong watermark, unless it's a Classic card you cut out. Either way, it seems fine if your class has quite a few ways to activate eggs (basically what that is).
Sautéed Silithid seems like fine when you add the card and Hero Power cost together. You can add two of them together, so I don't know if that should be factored in. A card using an accent mark in English might come off as weird to some people, but I don't mind it too much.
I prefer Kosumoth over Ragnaros, Kitchenlord. I think introducing 2 Ragnaroses (Ragnari?) in the same set is too much. In a later set or a different character, I would like this more.
Making a custom character is fine. Hearthstone definitely has became a lot more of its own thing over time.
Probably not, but I wish I could give a definitive answer (in retrospect, I kind of wish I wasn't so stubborn about applying for FC mod. Many people thought I would be good at the job. I really overthought it).
In both LoE and ONiK, all 3 Rogue cards were minions, so all 3 class cards being spells seems believable to me. Really I think this is up to choice more than anything else.
No. In 9-card expansions, some classes did sometimes get 4 spells.
Feels like a TGT thing, but Hero Power stuff has been in other sets (Raza the Chained). It's definitely an interesting idea that you could go for.
Haute Cuisine I think it very fitting. Highlands Dragon and Improvise less so, but still, they work and you can definitely keep them. I don't think anyone else will mind either.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Thank you all for your feedback! So I've been trying to rebalance my cards and ended up creating this (left), to compliment the original (middle) and replace my previous version (right). So Warped Subject will fit both 1st and 2nd challenges.
So I guess I don't need my Murlocs now. Hrm. Might keep 1 or 2. Anyway that frees up some spots. Here's some other ideas.
Maniacal Laughter - Replace your hand for potential better cards, similar to Renounce Darkness. Dubious Cocktail - I actually like how widely variant this one is. It forces you to plan when you'll use it. Dark Queen -Queen takes pawn. I just wish I could find a chess piece that matched Sylvanas Windrunner better. Restock the Lab - Is 3 too cheap for this?
EDIT - *facepalm* I just saw the Warped Subject + Dubious Cocktail combo to summon a copy of C'Thun to the battlefield on turn 8. Yeah, that won't do.
EDIT2 - I'll probably change Dubious Cocktail to give a minion +4/+4 or destroy it.
Still working on Abercrombie and how to balance him. He isn't Scourge related - he's a hermit from Duskwood, the creepy forest where Darkshire is. He tricks players in WoW to making an abomination for him (Stitches), then unleashes it against Darkshire. I like the suggestion to make Stitches a dormant card but thinking of alternatives.
I promise to do more feedback soon! Thank you again everyone!
My sets are done. Going through the cards one last time. Suspect list:
Sterling Rook: Might be too boring. Might also rename it to Pearlescent Rook.
Queen Azshara: Not 100% sure if she's the right mana cost.
Abyssal Ascendant: Reworked card. Let me know if the wording is strange.
I have decided to let Ravenous Tentacle through. Shaman introduced an entirely new mechanic, though, granted, they were the class without C'Thun synergy.
WTG
Highborne cards:
ONIK:
Any particular reason why Highborne cards have the mage border?:o
Azshara seems fine at 5 mana.
Abyssal Ascendant: to be honest, i hate this card. You can now make a Cthun deck, that will only need a single copy of this, to make your Cthun viable. Thats it. Pretty stupid bad design.
Sterling Rook: seems like this is a lot better Elven Minstrel, since you can play it on curve or without needing to play a card before it. It should cost 5. I suppose the argument for 4 can be that the spell very well might be Ocean Depth lots of times, so it will technically draw just one card ... but dunno, it feels very strong at 4. Also, speaking about Elven Minstrel, it shoud probably say "... from your deck." to keep it consistent.
Yeah you make a few good points. I might have another idea for Ascendant...
Sterling Rook sort of needs to be a taunt that also draws cards but can’t be 5 mana. So the card is in a weird spot.
The Highborne cards are mage sort of like how the dream cards are hunter and the DK cards are... well... DK. I chose Mage since the High Elves used to be powerful magic users, and these Highborne cards sort of represent powerful, lost, magics before the Old Gods corrupted the race.
My sets are done. Going through the cards one last time. Suspect list:
Sterling Rook: Might be too boring. Might also rename it to Pearlescent Rook.
Queen Azshara: Not 100% sure if she's the right mana cost.
Abyssal Ascendant: Reworked card. Let me know if the wording is strange.
I have decided to let Ravenous Tentacle through. Shaman introduced an entirely new mechanic, though, granted, they were the class without C'Thun synergy.
WTG
Highborne cards:
ONIK:
Gonna review this because I'm kinda bored and can't be quite bothered to rework one of my cards yet, also some of the cards are cards I'm quite against.
Aberrant Tinyfin - Seems fine enough, probably pretty solid.
Ravenous Tentacle - I don't really like this at all. I was thinking of something similar to this for KnC, but the ability to summon the same minion as it from your deck was an Invoke, which prevents the issue of drawing both. If you do draw both, they're just 2/3's. And with them being 4 mana, there's a pretty alright chance of that happening. You technically have the Trident to help with that but I feel like a lot of decks wouldn't run it, sticking to the tentacles for the sake of deck thinning. I would probably prefer the card if it wasn't entirely reliant on not drawing the other.
Evaporation - Unsure on the flavour of this, but seems like a really strong card... I think the healing could be toned down just a little bit.
Regal Gaze - Really nice removal, though I think the wording could possibly be improved. "Silence and Freeze a minion." probably works fine honestly, because silence being first insinuates it happens first anyway. That and the fact it would be pointless otherwise.
N'Zoth's Battlemaiden - This is probably too strong, because you'd usually just drop this and then just not play Reservoir cards until it dies, which will usually just be a turn or two. I think only an aggressive deck would be using this regardless.
Tentacular Trident - I dislike that this mostly requires you to be running tentacles already to be functional, but my dislike for this doesn't extend much past my dislike for the tentacles in general.
Merciless Subjugation - Seems a little rng heavy. The minion transformed is random and the range of minions it can transform into is random, which is quite a lot of random. It's not like a particularly fun kind of random, like Deck of Wonders, it's just really random removal.
Abyssal Ascendant - A C'Thun card that removes any incentive for a player to run any other C'Thun cards and even shares its mana cost with Twin Emperor Vek'lor. It goes against the entire point of C'Thun decks, because it makes Sea Witch C'Thun decks not want to run a cult of C'Thun cards. This should definitely be reworked.
Queen Azshara - I find legendaries that just generate random tokens with very little connection between them to be fairly mundane to be honest. I suppose it's fairly well balanced.
Vashj'ir Portal - This is a pretty nice card, really solid for deck with big reservoir cards obviously and seems balanced enough.
Sterling Rook - This isn't boring at all, it's just too strong. Really solid for decks that are running a smaller number of spells than minions or vice versa, as it starts acting as a fetch card somewhat and it makes your legendary from before feel a little more interesting because it shows one of the ways you can utilize her effect.
Azshara's Journal - I don't like this, it's similar to all those "Create a Zombeast" cards people like to make. It takes something that makes a legendary unique and then does that itself, making the actual legendary less unique in the process. I think if I were to choose between Azshara and her Journal though, the Journal feels like a more interesting card by itself.
That's about done, but before I go and do something else...
Mods please respond to us soon about whether cards like Harsh Food Critic and Covetous Devotee count for Challenge 2 or not, this is kinda tantalising
My sets are done. Going through the cards one last time. Suspect list:
Sterling Rook: Might be too boring. Might also rename it to Pearlescent Rook.
Queen Azshara: Not 100% sure if she's the right mana cost.
Abyssal Ascendant: Reworked card. Let me know if the wording is strange.
I have decided to let Ravenous Tentacle through. Shaman introduced an entirely new mechanic, though, granted, they were the class without C'Thun synergy.
WTG
Highborne cards:
ONIK:
Any particular reason why Highborne cards have the mage border?:o
Azshara seems fine at 5 mana.
Abyssal Ascendant: to be honest, i hate this card. You can now make a Cthun deck, that will only need a single copy of this, to make your Cthun viable. Thats it. Pretty stupid bad design.
Sterling Rook: seems like this is a lot better Elven Minstrel, since you can play it on curve or without needing to play a card before it. It should cost 5. I suppose the argument for 4 can be that the spell very well might be Ocean Depth lots of times, so it will technically draw just one card ... but dunno, it feels very strong at 4. Also, speaking about Elven Minstrel, it shoud probably say "... from your deck." to keep it consistent.
Have to agree with you.
Abyssal Ascendant makes all other C'Thun buffers irrelevant. And only one copy is needed. Maybe an interesting option would be to let it interact with Ocean's Depth in your deck or something. Maybe when certain Reservoirs are met give him different abitities. 20+ DS, 15+ also taunt, 5+ also Poisonous. Something like that.
To the Sterling Rook: I liked the Zin-Azshari Miniture much more. Don't know why you changed it so much.
Think also you should change the border of the Highborne cards a little. Maybe use the Lich border on hearthcards or just make it a different blue. Maybe little darker like this:
My sets are done. Going through the cards one last time. Suspect list:
Sterling Rook: Might be too boring. Might also rename it to Pearlescent Rook.
Queen Azshara: Not 100% sure if she's the right mana cost.
Abyssal Ascendant: Reworked card. Let me know if the wording is strange.
I have decided to let Ravenous Tentacle through. Shaman introduced an entirely new mechanic, though, granted, they were the class without C'Thun synergy.
WTG
Highborne cards:
ONIK:
Gonna review this because I'm kinda bored and can't be quite bothered to rework one of my cards yet, also some of the cards are cards I'm quite against.
Aberrant Tinyfin - Seems fine enough, probably pretty solid.
Ravenous Tentacle - I don't really like this at all. I was thinking of something similar to this for KnC, but the ability to summon the same minion as it from your deck was an Invoke, which prevents the issue of drawing both. If you do draw both, they're just 2/3's. And with them being 4 mana, there's a pretty alright chance of that happening. You technically have the Trident to help with that but I feel like a lot of decks wouldn't run it, sticking to the tentacles for the sake of deck thinning. I would probably prefer the card if it wasn't entirely reliant on not drawing the other.
Evaporation - Unsure on the flavour of this, but seems like a really strong card... I think the healing could be toned down just a little bit.
Regal Gaze - Really nice removal, though I think the wording could possibly be improved. "Silence and Freeze a minion." probably works fine honestly, because silence being first insinuates it happens first anyway. That and the fact it would be pointless otherwise.
N'Zoth's Battlemaiden - This is probably too strong, because you'd usually just drop this and then just not play Reservoir cards until it dies, which will usually just be a turn or two. I think only an aggressive deck would be using this regardless.
Tentacular Trident - I dislike that this mostly requires you to be running tentacles already to be functional, but my dislike for this doesn't extend much past my dislike for the tentacles in general.
Merciless Subjugation - Seems a little rng heavy. The minion transformed is random and the range of minions it can transform into is random, which is quite a lot of random. It's not like a particularly fun kind of random, like Deck of Wonders, it's just really random removal.
Abyssal Ascendant - A C'Thun card that removes any incentive for a player to run any other C'Thun cards and even shares its mana cost with Twin Emperor Vek'lor. It goes against the entire point of C'Thun decks, because it makes Sea Witch C'Thun decks not want to run a cult of C'Thun cards. This should definitely be reworked.
Queen Azshara - I find legendaries that just generate random tokens with very little connection between them to be fairly mundane to be honest. I suppose it's fairly well balanced.
Vashj'ir Portal - This is a pretty nice card, really solid for deck with big reservoir cards obviously and seems balanced enough.
Sterling Rook - This isn't boring at all, it's just too strong. Really solid for decks that are running a smaller number of spells than minions or vice versa, as it starts acting as a fetch card somewhat and it makes your legendary from before feel a little more interesting because it shows one of the ways you can utilize her effect.
Azshara's Journal - I don't like this, it's similar to all those "Create a Zombeast" cards people like to make. It takes something that makes a legendary unique and then does that itself, making the actual legendary less unique in the process. I think if I were to choose between Azshara and her Journal though, the Journal feels like a more interesting card by itself.
That's about done, but before I go and do something else...
Mods please respond to us soon about whether cards like Harsh Food Critic and Covetous Devotee count for Challenge 2 or not, this is kinda tantalising
Seems like you particularly don’t like the class, fair enough.
Since a good number of people really don’t like the tentacles, I guess I’ll probably remove them. Evaporation is pretty simple flavour, in all honestly. You absorb minions as health, not sure what else it could insinuate. The Health restored originally was 6, which was too weak. 8 works better. Regal Gaze follows Earth and Frost Shock’s wording. I’d rather stick to tried and tested wording than cut corners. Battlemaiden was originally at 2/4 for 2 mana. I’m not entirely sure which one is better. Subjugation is RNG, but I find it quite controlled. Since you know you will have to discover a minion, you will try to use it like Deadly Shot, when the opponent only has one minion. And the fact I made it only Sea Witch minions means a much smaller pool of cards. Yes, Sinti already made the point about Ascendant. Queen Azshara, well, if you don’t like it, nothing I can do about it. I’m already reworking the Rook. You seem to be the first people to dislike Azshara’s Journal. We’ll see what others think.
Yeah you make a few good points. I might have another idea for Ascendant...
Sterling Rook sort of needs to be a taunt that also draws cards but can’t be 5 mana. So the card is in a weird spot.
The Highborne cards are mage sort of like how the dream cards are hunter and the DK cards are... well... DK. I chose Mage since the High Elves used to be powerful magic users, and these Highborne cards sort of represent powerful, lost, magics before the Old Gods corrupted the race.
Why cant Sterling Rook be 5 mana? I like a 2/2 stats and the taunt for it for flavor purposes, it seems to go well with a rook chess piece. The effect is fine, i dont have anything against it, other than everything together seems too good for a 4-cost minion. Bumping it to 5 would make it balanced in my eyes.
About the Highborne cards, yeah, dream cards were hunter for some reason (but that was in classic set on a neutral legendary) and DK cards have DK border for thematic purposes obviously. Look at Kazakus for example, token spells were neutral already. Or quest rewards in UnGOro or Rin' seals ... all have their respective class' borders, so i rly dont see why WOG token cards shouldnt have your class' border, thats all ;-)
Yeah you make a few good points. I might have another idea for Ascendant...
Sterling Rook sort of needs to be a taunt that also draws cards but can’t be 5 mana. So the card is in a weird spot.
The Highborne cards are mage sort of like how the dream cards are hunter and the DK cards are... well... DK. I chose Mage since the High Elves used to be powerful magic users, and these Highborne cards sort of represent powerful, lost, magics before the Old Gods corrupted the race.
Why cant Sterling Rook be 5 mana? I like a 2/2 stats and the taunt for it for flavor purposes, it seems to go well with a rook chess piece. The effect is fine, i dont have anything against it, other than everything together seems too good for a 4-cost minion. Bumping it to 5 would make it balanced in my eyes.
About the Highborne cards, yeah, dream cards were hunter for some reason (but that was in classic set on a neutral legendary) and DK cards have DK border for thematic purposes obviously. Look at Kazakus for example, token spells were neutral already. Or quest rewards in UnGOro or Rin' seals ... all have their respective class' borders, so i rly dont see why WOG token cards shouldnt have your class' border, thats all ;-)
I guess so. I’ll probably change the borders, then. The Rook can’t be 5 mana since I already have a 5 mana minion that draws in the classic set. Schalaneiud (I butchered the username) said he liked Zin-Azshari Minature, but you said it was too similar to Ivory Knight. I’ll try to find a middle ground.
Yeah you make a few good points. I might have another idea for Ascendant...
Sterling Rook sort of needs to be a taunt that also draws cards but can’t be 5 mana. So the card is in a weird spot.
The Highborne cards are mage sort of like how the dream cards are hunter and the DK cards are... well... DK. I chose Mage since the High Elves used to be powerful magic users, and these Highborne cards sort of represent powerful, lost, magics before the Old Gods corrupted the race.
Why cant Sterling Rook be 5 mana? I like a 2/2 stats and the taunt for it for flavor purposes, it seems to go well with a rook chess piece. The effect is fine, i dont have anything against it, other than everything together seems too good for a 4-cost minion. Bumping it to 5 would make it balanced in my eyes.
About the Highborne cards, yeah, dream cards were hunter for some reason (but that was in classic set on a neutral legendary) and DK cards have DK border for thematic purposes obviously. Look at Kazakus for example, token spells were neutral already. Or quest rewards in UnGOro or Rin' seals ... all have their respective class' borders, so i rly dont see why WOG token cards shouldnt have your class' border, thats all ;-)
I guess so. I’ll probably change the borders, then. The Rook can’t be 5 mana since I already have a 5 mana minion that draws in the classic set. Schalaneiud (I butchered the username) said he liked Zin-Azshari Minature, but you said it was too similar to Ivory Knight. I’ll try to find a middle ground.
I dont believe i said anything about the name, mby ur confusing that with someone else :) Anyway, i didnt mind the original version of the card, but i do like the taunt on it, so how about "Taunt. Battlecry: Discover a spell and shuffle it into your deck." with that change it could probably be even a 3/3 for 4.
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Aside from that, you're going in the right direction, not roasting too many cards and using the mechanic with nuance (Perfectionism is a good example). Haute Cuisine has good flavour as well. Harsh Food Critic might do with doing just pure stat addition rather than cost, and then being a 5/4 instead of a 6/4. Your legendary (Kosumoth) could say '12' cards instead of 'twelve', but that's purely semantic. Why 12? Perhaps 10 to make it more accessible mathematically? Highlands Dragon seems like it's too easily made active, but is only above average when it's not. Hard to judge the affordability of roasting cards with there only being a few ways of putting them back in...
Your cards below the spoiler are pretty bad. i.e. some are boring and others are just uninteresting, but I suppose that's why they're in a spoiler.
As regards your questions:
1. Perhaps you might find inspiration in the possibility of a fifth old god? Or perhaps a former old god servant?
2. I'd say it does so implicitly, so not exactly...
3. Well I'd say Kitchmare is your most boring card, so you can just redo it completely and go for something more explicitly chess-related. I don't like either of your pawns though :/ Arcane Cookbook could probably be "Zoology Cookbook" or something as you're destroying 1 of 3 things that aren't very magical in the first place...
4. 4/9 is fine. Improvise doesn't exactly feel right in the class, but I suppose if you want to have healing, you can have it...?
5. Your hero power sucks generally and never really fit with the class in the first place, but if you want to make synergy you should include more random damage and try intertwining it with Roast (e.g. 3 mana Deal 3 damage to 3 random enemies. Roast 3 cards.) I can't see how you'll ever make Devour work though...
6. Don't know how much Dragon synergy this class will have, but it seems like not exactly the sort of Old Gods card you'd expect.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
My sets are done. Going through the cards one last time. Suspect list:
WTG
Highborne cards:
ONIK:
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Thank you all for your feedback! So I've been trying to rebalance my cards and ended up creating this (left), to compliment the original (middle) and replace my previous version (right). So Warped Subject will fit both 1st and 2nd challenges.
So I guess I don't need my Murlocs now. Hrm. Might keep 1 or 2. Anyway that frees up some spots. Here's some other ideas.
Maniacal Laughter - Replace your hand for potential better cards, similar to Renounce Darkness.
Dubious Cocktail - I actually like how widely variant this one is. It forces you to plan when you'll use it.
Dark Queen -Queen takes pawn. I just wish I could find a chess piece that matched Sylvanas Windrunner better.
Restock the Lab - Is 3 too cheap for this?
EDIT - *facepalm* I just saw the Warped Subject + Dubious Cocktail combo to summon a copy of C'Thun to the battlefield on turn 8. Yeah, that won't do.
EDIT2 - I'll probably change Dubious Cocktail to give a minion +4/+4 or destroy it.
Still working on Abercrombie and how to balance him. He isn't Scourge related - he's a hermit from Duskwood, the creepy forest where Darkshire is. He tricks players in WoW to making an abomination for him (Stitches), then unleashes it against Darkshire. I like the suggestion to make Stitches a dormant card but thinking of alternatives.
I promise to do more feedback soon! Thank you again everyone!
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Thanks everyone for feedback. I will revise my set but in the meantime...
Mods pls, I need an answer. Does this count for #2?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
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Mods please respond to us soon about whether cards like Harsh Food Critic and Covetous Devotee count for Challenge 2 or not, this is kinda tantalising
Evaporation is pretty simple flavour, in all honestly. You absorb minions as health, not sure what else it could insinuate. The Health restored originally was 6, which was too weak. 8 works better.
Regal Gaze follows Earth and Frost Shock’s wording. I’d rather stick to tried and tested wording than cut corners.
Battlemaiden was originally at 2/4 for 2 mana. I’m not entirely sure which one is better.
Subjugation is RNG, but I find it quite controlled. Since you know you will have to discover a minion, you will try to use it like Deadly Shot, when the opponent only has one minion. And the fact I made it only Sea Witch minions means a much smaller pool of cards.
Yes, Sinti already made the point about Ascendant.
Queen Azshara, well, if you don’t like it, nothing I can do about it.
I’m already reworking the Rook.
You seem to be the first people to dislike Azshara’s Journal. We’ll see what others think.
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I guess so. I’ll probably change the borders, then. The Rook can’t be 5 mana since I already have a 5 mana minion that draws in the classic set. Schalaneiud (I butchered the username) said he liked Zin-Azshari Minature, but you said it was too similar to Ivory Knight. I’ll try to find a middle ground.
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