I don't really get how Teebu Longsword is complex. A bit of a mouthful, but it only takes a few seconds to read and consequently understand. Instead of attacking with the weapon whatever you target gets Fireball cast at it and you can't use spells. Hardly what I would consider 'complex' by the definition of the word.
Nor do I get how Target Practice could be considered complex.
What Shadows said. I don't mean complex in that I think they're difficult to understand personally or even for the majority of Hearthstone players necessarily. I just mean in context with other existing Hearthstone cards, I think they're unrealistically complex for the game. Just their wordiness and card text length alone even.
Thanks Asylum for doing that review!! Would love to hear what you liked about the 3 you ended up voting for :)
My favorite was the Lookout. I liked the choice of collectable card, something uncommon but also not hopeless. The thematics are solid. The mechanics are believably simple but also subtly unique in their implications and still appear to be balanced. Perhaps not as outwardly exciting or flashy as others, but to me this was still a solid home run.
Second is Idol Worship. This fills the role of a silly "fun" card nicely, being evocative of a familiar Tavern Brawl, and it's also well-themed. My one complaint is that I think it costs way too much. It could have easily gotten away with a cost of (3), maybe even (2). The creator probably thought "It draws 3 cards, same as Nourish and between Arcane Intellect and Sprint, so (5) should be right", but with the deck turned into all Raven Idols, you're going to be drawing three 1-cost cards, and as we know from Dark Peddler and Hydrologist compared to Novice Engineer, gaining 1-cost cards specifically is worth less than drawing a card with a chance at something more immediately powerful.
Finally the Rogue weapon. I almost didn't vote for it, just because I thought it was fairly conceptually basic and unexciting, but upon further review it did do relatively well in terms of balance, realism, and flavor compared to a lot of the other entries.
Wow! I qualified for the Final Poll for the first time! Then I realize everyone who submited their cards is here. LUL.
About my card Zephyr:
Card Clarification: This card basically reads High Roll your variance cards because Lightning Storm is the only card in standard that has variable numbers in its card text. Elemental Destruction, Crackle and Fireguard Destroyer have rotated out. Also such type of cards are rarely printed. Also, this is a Battlecry, which means that this effect will remain until the end of the game after this minion is played. So it's better than Kobold Geomancer. I would never put a Kobold Geomancer in my elemental Shaman over a decent 3/2 elemental that activates elemental synergy cards.
A little bit more about the card: Zephyr means soft-gentle breeze. So this is an Air Elemental with a very soft-gentle effect which provides permanent 50% spell damage +1. Also air elementals are related to wind and rains, so Zephyr has some control over Lightning Storms.
I am very surprise (aka frustrated) as a Priest player that the class don't have any good "permanent" / transform effect since Entomb rotate out. This card as a mean to fill in that spot and double as a flexible emergency extra Auchenai for combo with Circle of Healing as well as a way to heal back your Auchenai to a 3/5 if you want to keep her on the field.
Rollback Post to RevisionRollBack
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Treacherous Shadowpriest - This is a great aggressive card, but it seems terrible later. It feeds your opponent 2 good removal spells. If you aren't casting this on turn 1-3 its probably not worth it most of the time. I think that leaves me mostly disappointed because you can't do much to make it better in the late game without making it crazy in the early game.
Gorishi Lookout - This is super great value and super bad tempo. Its completely miserable against Potion of Madness or Shadow Madness though. The concept is good though.
Call of the Auchenai - I think this is really miserable. When it works against your opponent they will just feel totally cheated, otherwise its pretty much just a worse Auchenai or Embrace the Shadow.
Endless Elemental - I hate everything about this.
Throat Slitter - I don't really like this one either. Rogue certainly doesn't need more Backstabs to be good atm. In fact, I think Rogue is in a great place and they don't need a card like this at all. I also think the wording is weird and the effect doesn't necessarily make sense. If you're killing an undamaged minion I maybe get it. You slit its throat without anyone knowing, now you can Backstab someone else.
Cool Defender - If I really really hated Pirate Warrior, or Warrior in general this would might seem better, but as it, its just silly to me. They never have/would print a card this narrow.
Voodoocaller Mask - I know this is a minion because its Neutral, but I feel like you could have just used a different art and name and made a card that felt better. As its weird and feels sloppy. Not a fan.
Inferno Lash - Yeah, IDK why this was made to have the Firefly cost (0). That seems completely pointless. Just make the weapon cheaper and make the Firefly be a Firefly. That's a classic design flaw. Making a card needlessly complicated.
Fiery Pup - This is just super weird. Warrior isn't strictly that Fire related or Beast/Pet, and they have almost no elemental theme. Now, its cool to try to push a theme for someone, but doing it with something that doesn't really make any since in the class doesn't work. Also, I think this is a touch over budget. I mean look at Hydrologist and Razorpetal Lasher.
Void Harbinger - I don't like this. I'm sick of people trying to make a fair 4 mana 7/7. We shouldn't be trying to do that to this game.
Target Practice - This is too much like Bouncing Blade. Same cost, similar effect but with RNG that can just kill your opponent. Yeah, that's fun....
Rentless Rat - I feel like this should be called Relentless Rat. IDK what Rentless is supposed to mean contextually here. Again, not a fan of the unkillable minion, or especially as a 1 drop. If you're aggro having these just lets you chip in so much damage. Not fun.
Zephyr - Yeah, this one is weird. Its a shame that all the random lightning spells weren't referenced because I just don't think this is playable as is. I also don't fully get what Wind has to do with Lightning....
Teebu Longsword - Well, thankfully the creator explained this, but even then the explanation doesn't line up with the wording, which is overly long for a HS card. The drawback on this is extreme for the class, but it could open up new deck design space for Mage. That said, this weapon wasn't really a Mage weapon in game, and doesn't necessarily feel like the right call for a Mage weapon to me.
Assist-Imp - I guess I should just say it. This is my card. For me this challenge made me want to reference cards that aren't popular/strong. So I stuck 1 cards together in a new way. To me this was more of a 5 mana Summoning Portal, that restored 5 health. It also could just give your Summoning Portal a slightly higher amount of Health, so you could actually get value out of it, and you could save the Sacrificial Pact for later.
Idol Worship - This is a cool card. I think the cost is actually about right. I mean if Explore Un'Goro costs 2, this costs 2 and then Draws you 3 cards for 3 mana. That seems completely great. If you happen to have/get a Fandral this is even more awesome. I mean Raven Idol is a much better card than simply Discover a card.
Full Northshire! - Never go full Northshire.... I think that kind of says it all.
Lunatic Gaze - Removes all the "fun" of playing Yogg and just makes it your win condition. Not really that goal in my mind.
Explore GvG - IDK why this is called Explore GvG. I mean I know Explore Un'Goro is a card and its been kind of a Brawl like the Unstable Portals Brawl, but its not like Too Many Portals, Idols of Azeroth, and Captain Blackhearts Chest has the exact same name or even shared any parts. So why could two cards that don't really even function that similarly have such similar names? The card is probably fun, but not really playable.
Malicious Rogue - I feel like this just has to be weak. The effect is hard enough to play correctly when you choose to play it, which isn't often, and its miserable at random. You're overpaying for a pretty bad body, I mean the three stat points almost completely pay for the full cost of the card, except you're getting it in the worst possible way.
Elven Armies - This card is super weird. A 7/7 and 7 damage for 10 is probably close, but its not that great. It also feels somewhat shoehorned in there to me. Its not a bad card or a good card. Its just a card.
Devoted Dancer - I mean we all love drawing our C'Thun, but as we all know/should know, the Stealth part does nothing. That said, they already created Ancient Harbinger for that reason. This just feels sloppy and forced. Not a fan.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Treacherous Shadowpriest - This is a great aggressive card, but it seems terrible later. It feeds your opponent 2 good removal spells. If you aren't casting this on turn 1-3 its probably not worth it most of the time. I think that leaves me mostly disappointed because you can't do much to make it better in the late game without making it crazy in the early game.
Gorishi Lookout - This is super great value and super bad tempo. Its completely miserable against Potion of Madness or Shadow Madness though. The concept is good though.
Call of the Auchenai - I think this is really miserable. When it works against your opponent they will just feel totally cheated, otherwise its pretty much just a worse Auchenai or Embrace the Shadow.
Endless Elemental - I hate everything about this.
Throat Slitter - I don't really like this one either. Rogue certainly doesn't need more Backstabs to be good atm. In fact, I think Rogue is in a great place and they don't need a card like this at all. I also think the wording is weird and the effect doesn't necessarily make sense. If you're killing an undamaged minion I maybe get it. You slit its throat without anyone knowing, now you can Backstab someone else.
Cool Defender - If I really really hated Pirate Warrior, or Warrior in general this would might seem better, but as it, its just silly to me. They never have/would print a card this narrow.
Voodoocaller Mask - I know this is a minion because its Neutral, but I feel like you could have just used a different art and name and made a card that felt better. As its weird and feels sloppy. Not a fan.
Inferno Lash - Yeah, IDK why this was made to have the Firefly cost (0). That seems completely pointless. Just make the weapon cheaper and make the Firefly be a Firefly. That's a classic design flaw. Making a card needlessly complicated.
Fiery Pup - This is just super weird. Warrior isn't strictly that Fire related or Beast/Pet, and they have almost no elemental theme. Now, its cool to try to push a theme for someone, but doing it with something that doesn't really make any since in the class doesn't work. Also, I think this is a touch over budget. I mean look at Hydrologist and Razorpetal Lasher.
Void Harbinger - I don't like this. I'm sick of people trying to make a fair 4 mana 7/7. We shouldn't be trying to do that to this game.
Target Practice - This is too much like Bouncing Blade. Same cost, similar effect but with RNG that can just kill your opponent. Yeah, that's fun....
Rentless Rat - I feel like this should be called Relentless Rat. IDK what Rentless is supposed to mean contextually here. Again, not a fan of the unkillable minion, or especially as a 1 drop. If you're aggro having these just lets you chip in so much damage. Not fun.
Zephyr - Yeah, this one is weird. Its a shame that all the random lightning spells weren't referenced because I just don't think this is playable as is. I also don't fully get what Wind has to do with Lightning....
Teebu Longsword - Well, thankfully the creator explained this, but even then the explanation doesn't line up with the wording, which is overly long for a HS card. The drawback on this is extreme for the class, but it could open up new deck design space for Mage. That said, this weapon wasn't really a Mage weapon in game, and doesn't necessarily feel like the right call for a Mage weapon to me.
Assist-Imp - I guess I should just say it. This is my card. For me this challenge made me want to reference cards that aren't popular/strong. So I stuck 1 cards together in a new way. To me this was more of a 5 mana Summoning Portal, that restored 5 health. It also could just give your Summoning Portal a slightly higher amount of Health, so you could actually get value out of it, and you could save the Sacrificial Pact for later.
Idol Worship - This is a cool card. I think the cost is actually about right. I mean if Explore Un'Goro costs 2, this costs 2 and then Draws you 3 cards for 3 mana. That seems completely great. If you happen to have/get a Fandral this is even more awesome. I mean Raven Idol is a much better card than simply Discover a card.
Full Northshire! - Never go full Northshire.... I think that kind of says it all.
Lunatic Gaze - Removes all the "fun" of playing Yogg and just makes it your win condition. Not really that goal in my mind.
Explore GvG - IDK why this is called Explore GvG. I mean I know Explore Un'Goro is a card and its been kind of a Brawl like the Unstable Portals Brawl, but its not like Too Many Portals, Idols of Azeroth, and Captain Blackhearts Chest has the exact same name or even shared any parts. So why could two cards that don't really even function that similarly have such similar names? The card is probably fun, but not really playable.
Malicious Rogue - I feel like this just has to be weak. The effect is hard enough to play correctly when you choose to play it, which isn't often, and its miserable at random. You're overpaying for a pretty bad body, I mean the three stat points almost completely pay for the full cost of the card, except you're getting it in the worst possible way.
Elven Armies - This card is super weird. A 7/7 and 7 damage for 10 is probably close, but its not that great. It also feels somewhat shoehorned in there to me. Its not a bad card or a good card. Its just a card.
Devoted Dancer - I mean we all love drawing our C'Thun, but as we all know/should know, the Stealth part does nothing. That said, they already created Ancient Harbinger for that reason. This just feels sloppy and forced. Not a fan.
I actually agree with everything said. And about your Assist-Imp, although I find it pretty balanced, I don't think people would like to play it as a 5 mana drop over Doomguard. That being said, on specific kinds of decks, I can actually see this card being played. More on control guided decks.
@ShadowofSensei. I can see your point but personally I don't think they are even that far away from something like Curious Glimmerroot. And personally I think Hearthstone should be a bit more complex and open to new ideas itself. It will have to be at some point to continue on without reprinting a card.They are even upping the amount of expansions each year so they will need to design even more cards than usual.
But besides that, we are 'fan creators'. We aren't limited by Blizzards standards and I don't think every card designed needs to be how Blizzard would design it. We're designing cards in our own way. I guess we just have different points of view on the design philosophy of a fan-made card. I wouldn't just hold myself to the standards Blizzard themselves make. I think we should encourage open design that could, in essence, improve the game. I think Target Practice is definitely that kind of card.
@ShadowofSensei. I can see your point but personally I don't think they are even that far away from something like Curious Glimmerroot. And personally I think Hearthstone should be a bit more complex and open to new ideas itself. It will have to be at some point to continue on without reprinting a card.They are even upping the amount of expansions each year so they will need to design even more cards than usual.
But besides that, we are 'fan creators'. We aren't limited by Blizzards standards and I don't think every card designed needs to be how Blizzard would design it. We're designing cards in our own way. I guess we just have different points of view on the design philosophy of a fan-made card. I wouldn't just hold myself to the standards Blizzard themselves make. I think we should encourage open design that could, in essence, improve the game. I think Target Practice is definitely that kind of card.
I do agree that being more free with design is great, but I just don't find cards that don't seem realistically 'Hearthstone' to be well designed. Teebu Longsword is obvious - 5 lines of card text, incredibly unnatural looking because of it. This isn't Yugioh.
Target Practice is less obvious, but the comparison to Curious Glimmerroot is a good one for explaining why I don't like it. Curious Glimmerroot explores really interesting design, but doesn't do so in any sort of complex way. It has two main points - look at three cards, which we already know from Discover, and then pick one under a condition. Very easy, concise effect, yet it feels so new to the player. Target Practice has three main points - summon a Target Dummy, damage a random enemy, repeat until the dummy is dead. The effect could be cut down to make the card text shorter, making it more appealing, but even then, this is just Bouncing Blade with different flavour. Worse than that, it's a better Bouncing Blade that could win you the game at random. I agree that it is less egregiously wordy than some, but that doesn't mean it's a good card.
I like the flavor of some of the cards and the interactions of the others, but the balancing seems a bit off on this one.
My two favorite cards this time around were Gorishi Lookout and Throat Slitter. In a vaccuum, both are balanced and interesting cards that I'd very much like to tinker with. However, if they were to actually exist, Gorishi Lookout would be a bit too slow, weak to priest, and weak to silence while Throat Slitter would be absolutely nuts in a Miracle deck by both helping the early game along and giving the Rogue even more fuel for combos and auctioneer.
Even still, I voted for both because I liked the design a lot. Gorishi lookout really pushes the poisonous effect nicely and gives you some really interesting applications in being able to put 2 annoying minions on the board potentially giving you exceptional 2 for 1 value. Throat Slitter had better flavor than a lot of the initial reviews noticed as well. In a vaccuum the concept of giving the player a card that had anti synergy with the weapon while also sticking with a common Rogue theme was brilliant.
As for my own card, I'll keep it secret, but I like the design even if it is a bit...out there. I'm definitely critical of the balancing though. The card is way too strong and more flexible than I initially intended.
On a side note, I'm a little disappointed that some of the cards in the discussion weren't submitted, but oh well. Good luck to all who did!
Question: what happened to my entry? I clearly remember posting it through the PM's.
My card for reference:
Hi HitSlender! I just rechecked my PMs and I never received one from you. I remember you posting this in the discussion thread, but all the entries were taken straight from what I received in my inbox as per the rules. Sorry you missed this one :(
Zephyr: A minion with Spell Damage takes care of it in a better way.
Take notice that my Minion has Battlecry. it is a permanent effect. You can play Zephyr in a Elemental deck. You can play Bloodmage Thalnos in the same deck for more firepower but my card is very different from spell damage minions. It's a permanent effect.
Question: what happened to my entry? I clearly remember posting it through the PM's.
My card for reference:
Hi HitSlender! I just rechecked my PMs and I never received one from you. I remember you posting this in the discussion thread, but all the entries were taken straight from what I received in my inbox as per the rules. Sorry you missed this one :(
HOW TO MESS UP ONE RULE IN THE MOST STUPIDEST WAY POSSIBLE ~ Guide created by HitSlender
1. Create a PM (in this unlikely scenario, post it with a submission attached to it).
2. FORGET TO POST IT AND SAVE IT AS A DRAFT INSTEAD.
"All you had to do was to follow the damn train CJ rules Hit!"
Question: what happened to my entry? I clearly remember posting it through the PM's.
My card for reference:
Hi HitSlender! I just rechecked my PMs and I never received one from you. I remember you posting this in the discussion thread, but all the entries were taken straight from what I received in my inbox as per the rules. Sorry you missed this one :(
HOW TO MESS UP ONE RULE IN THE MOST STUPIDEST WAY POSSIBLE ~ Guide created by HitSlender
1. Create a PM (in this unlikely scenario, post it with a submission attached to it).
2. FORGET TO POST IT AND SAVE IT AS A DRAFT INSTEAD.
"All you had to do was to follow the damn train CJ rules Hit!"
LOL <3
well, lucky for you I'm cooking up one more mini comp..... ;D
Oh man it's so fun to be able to see the vote results as they come in. teehehehehehe
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Wow! I qualified for the Final Poll for the first time! Then I realize everyone who submited their cards is here. LUL.
About my card Zephyr:
Card Clarification: This card basically reads High Roll your variance cards because Lightning Storm is the only card in standard that has variable numbers in its card text. Elemental Destruction, Crackle and Fireguard Destroyer have rotated out. Also such type of cards are rarely printed. Also, this is a Battlecry, which means that this effect will remain until the end of the game after this minion is played. So it's better than Kobold Geomancer. I would never put a Kobold Geomancer in my elemental Shaman over a decent 3/2 elemental that activates elemental synergy cards.
A little bit more about the card: Zephyr means soft-gentle breeze. So this is an Air Elemental with a very soft-gentle effect which provides permanent 50% spell damage +1. Also air elementals are related to wind and rains, so Zephyr has some control over Lightning Storms.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
A little bit about my card Call of the Auchenai:
I am very surprise (aka frustrated) as a Priest player that the class don't have any good "permanent" / transform effect since Entomb rotate out. This card as a mean to fill in that spot and double as a flexible emergency extra Auchenai for combo with Circle of Healing as well as a way to heal back your Auchenai to a 3/5 if you want to keep her on the field.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Wind has to do with rain and lightning. Also if you see kalimos invocation of dealing 3 damge to all enemy minions its called invocation of air.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Question: what happened to my entry? I clearly remember posting it through the PM's.
My card for reference:
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
@ShadowofSensei. I can see your point but personally I don't think they are even that far away from something like Curious Glimmerroot. And personally I think Hearthstone should be a bit more complex and open to new ideas itself. It will have to be at some point to continue on without reprinting a card.They are even upping the amount of expansions each year so they will need to design even more cards than usual.
But besides that, we are 'fan creators'. We aren't limited by Blizzards standards and I don't think every card designed needs to be how Blizzard would design it. We're designing cards in our own way. I guess we just have different points of view on the design philosophy of a fan-made card. I wouldn't just hold myself to the standards Blizzard themselves make. I think we should encourage open design that could, in essence, improve the game. I think Target Practice is definitely that kind of card.
Target Practice has three main points - summon a Target Dummy, damage a random enemy, repeat until the dummy is dead. The effect could be cut down to make the card text shorter, making it more appealing, but even then, this is just Bouncing Blade with different flavour. Worse than that, it's a better Bouncing Blade that could win you the game at random. I agree that it is less egregiously wordy than some, but that doesn't mean it's a good card.
You can find me here! Good luck everyone!
I like the flavor of some of the cards and the interactions of the others, but the balancing seems a bit off on this one.
My two favorite cards this time around were Gorishi Lookout and Throat Slitter. In a vaccuum, both are balanced and interesting cards that I'd very much like to tinker with. However, if they were to actually exist, Gorishi Lookout would be a bit too slow, weak to priest, and weak to silence while Throat Slitter would be absolutely nuts in a Miracle deck by both helping the early game along and giving the Rogue even more fuel for combos and auctioneer.
Even still, I voted for both because I liked the design a lot. Gorishi lookout really pushes the poisonous effect nicely and gives you some really interesting applications in being able to put 2 annoying minions on the board potentially giving you exceptional 2 for 1 value. Throat Slitter had better flavor than a lot of the initial reviews noticed as well. In a vaccuum the concept of giving the player a card that had anti synergy with the weapon while also sticking with a common Rogue theme was brilliant.
As for my own card, I'll keep it secret, but I like the design even if it is a bit...out there. I'm definitely critical of the balancing though. The card is way too strong and more flexible than I initially intended.
On a side note, I'm a little disappointed that some of the cards in the discussion weren't submitted, but oh well. Good luck to all who did!
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
train CJrules Hit!"Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
And after Livienna's other mini comp, I'm actually making a mini comp of my own.
Click the image to go to my custom Time Traveler class.
No shade, of course, these are fun. =)