This thread was marked as Locked by Sylicas.
[OLD] Weekly Card Design Competition 5.17 - Final Poll
Poll: Vote for your favourite(s)!
Ended May 2, 2017
This thread was marked as Locked by Sylicas.
Ended May 2, 2017
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This Week's Finalists
Competition-Specific Restrictions:
We have whittled down ~202 valid entries to just 20 of the community's favorites.
Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
by ihascorm
by HitSlender
by Kresarian
by FallenPiano
by MrUncreative
by Co_Ga
by Broeck1
by Enselt
by Dxiled
by nurgling13
by Rhadan
by Dracossack
by Sneaky_Raptor
by Cogito_Ergo_Sum
by Dat_boi_Eow
by LittleOgreHearthstone
by Mewdrops
by ArtanisTK
by lopilopinee
by Toble
I didn't have a signature so Flux added one for me.
My Top 5. Good luck!
From the Void by ihascorm (my favourite)
Bargain Hunter by FallenPiano
Gift of the Ancients by MrUncreative
Forbidden Dreaming by Dracossack
Gnomish Explorer by Toble
Out of curiosity, how is it boiled down which cards are chosen? Is it by the most upvotes?
This is my first contest so I'm curious. If it is upvotes, I think that might be a little unfair to later entries, no?
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
"I lik Channeling, but how exactly did it end over me with 4 votes versus 5 (page 10)?
From the Void gets my vote.
Click the image to go to my custom Time Traveler class.
I guess that's fair. Did some number crunching, Tao had a score of 2.77, my entry had a score of 1.59, and an entry on the first page that got more votes than me but not as many as others on the page got like .7.
My only worry is that entries at the bottom of the page can get the shaft as they're quickly forgotten about, but I suppose some concessions must be made.
Why can i see how the votings are progressing so far? Is is only me, or was there a problem?
I want a new title, but Flux won't let me have one,
Is it intentional that we can see the polling results?
Thanks to everyone who voted for Gnomish Explorer! Good luck to all the finalists.
Wow, what a week! I didn't have much time to go through the entire submission thread, so this is the first time I'm seeing most of these. I think I'll do a complete review this time around, since I'm not in the finals ;)
From the Void - this is a very cool card, I can see why it did so well. It seems like a very intuitive design, and I wouldn't be surprised to see something like this from Blizzard in the future. Well done.
Howling Pride Leader - nice!!! I think this works really well. I feel like it might be too slow for midrange hunter, though, but that's okay. Control hunters ftw.
Sally Whitemane - want to acknowledge that I don't know the lore behind this card, so flavor-wise I can't really evaluate it. In terms of the effect, I think its fine. Not wowed by it, but that could be because of wording inconsistency (see Mortal Strike) and me being a total stickler when it comes to that stuff, haha. Also, should this be a priest card..?
Bargain Hunter - I really like the mechanic of this card. I like that it's high-skill, since you have to take a lot into consideration on whether to pick the "best option" or the "best deal". I'm not 100% sold on the flavor (mostly the fact that its for hunter) but the mechanic is very cool so that's just fine with me :)
Gift of the Ancients - okay, the typo (should be "its" not "it's") aside, I think this is great. Digging the flavor, digging the effect. It's basically a "value now or value later" card, which I feel works so well for choose one effects.
Moonwell - ahhhh the flavor, I'm in love :D this is pretty damn good. I feel like if I had had this idea I would have scaled down the health and made it reduce only by 1, but this version is really amping up the power and I like it!! For a 0 attack epic minion, it feels pretty solid.
Fortune Teller - hmmm. Interesting concept, but I don't like that it's kind of unclear... like, the added text makes sense for a spell, but it doesn't indicate that it would become a battlecry for a minion or a weapon (which is what I'm guessing it would do). I feel like both mechanically and flavorwise, this should have read "draw a spell from your deck". Although the rogue flavor still is odd to me.
Stormwind Deposit - oof! well, it's certainly an interesting mechanic, and flavor is good... wow I don't really know what to think of this. I actually think it's decently balanced, because against aggro this is simply a dead draw, and against control it's usually incredibly strong (anti-fatigue, etc.). But you're still emptying your hand, and as we know from Deathwing, the effect better be damn good. So maybe this is too weak. But def a fun design.
Wyrmrest Knight - Have I seen this card from you before, Dxiled? Sounds so familiar! Anyway, seems like a solid design. It might be sliiightly too strong, as against decks that don't run dragons you auto-win the joust, and you've given this guy vanilla stats. Being super nitpicky here, but I probably would have knocked one stat point off.
Sanction - Wow, a super interesting effect! Well we all know single target removal in pally is desperately needed, so I feel like this would be run even at 2 mana, and would prob be better balanced there. I could be wrong... this kinda thing seems so hard to balance, as its completely gonna depend on the strength of their draw. If you use this to kill a giant threat, as you usually would, and their next draw is a 1-3 drop that then becomes 0-cost, well, actually this feels okay. I've decided I like it, hahaha. Would have preferred to see it at 2 mana, but again, that's me nitpicking.
Okay that's the first half done, I'll do the rest later! After posting both parts I'll decide where my votes are going. So far I'm super impressed, well done all :D
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Lathy should have qualified I am pretty sure. He got the more votes than the cards that did qualify from page 10?
Apologies everyone, looks like our algorithm incorrectly marked a few of the last entries on a page as being on the next page instead, causing the final poll to be inaccurate. We'll have the fixed final poll up shortly, and will be locking this one.
You can find me here! Good luck everyone!
Cards I like:
From the Void - Nice balance, much needed to help Warlock quest (the card with a deathrattle that summons discarded minions ALWAYS gives me a 2/2 clutchmother zavas! Ugh.)
Desperate Defender - This card is great vs aggro, suicide against mid-and control. I like cards that force hard choices.
Gnomish Explorer - Simple and elegant.
Cards I don't care for:
Gift of the Ancients - I think pure cycle cards are bad for the game. It's essentially a 1-mana "you can play with one less card in your deck." There's a reason there has never been a 1-mana draw a card spell and why novice engineer was nerfed. Auctioneer does not need more enablers.
Sanction - Don't get me wrong, I really like the idea of the card, it just shouldn't be a Paladin card because hard removal has never been a Paladin thing. This card (maybe with different name/art) would have been a perfect Mulch replacement for Druid, since Druid does have a theme of hard removal that benefits the opponent in some way (see also Naturalize). Alas...
Correct version of the final poll is up now.
I didn't have a signature so Flux added one for me.
EDIT: Why did you have to move it ?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition