Quick question; There's a bit of a conflict with keyword and class name. If we had. For example: "Discover a minion with Human." We'd be able to tell what it means, but would you get around that for: "Discover a minion with Worgen," for example? Blizzard prefers to go with the most obvious phrasing, so should we put in "Worgen Effect" or "Worgen trigger", or just go with bold worgen since classes aren't bold in card text? It's a bit finicky, sorry to get weird and technical
Quick question; There's a bit of a conflict with keyword and class name. If we had. For example: "Discover a minion with Human." We'd be able to tell what it means, but class names are also bolded in discover effects, so how would you get around that for: "Discover a minion with Worgen," for example? For the record, I'm comparing against I Know a Guy and Kabal Courier.
Quick question; There's a bit of a conflict with keyword and class name. If we had. For example: "Discover a minion with Human." We'd be able to tell what it means, but would you get around that for: "Discover a minion with Worgen," for example? Blizzard prefers to go with the most obvious phrasing, so should we put in "Worgen Effect" or "Worgen trigger", or just go with bold worgen since classes aren't bold in card text? It's a bit finicky, sorry to get weird and technical
Quick question; There's a bit of a conflict with keyword and class name. If we had. For example: "Discover a minion with Human." We'd be able to tell what it means, but class names are also bolded in discover effects, so how would you get around that for: "Discover a minion with Worgen," for example? For the record, I'm comparing against I Know a Guy and Kabal Courier.
Yeah, for some reason my memory isn't a thing. I've edited the original post but I'll reiterate my question here; Should we elaborate that it's an effect over a class depiction or just assume they'll understand?
Quick question; There's a bit of a conflict with keyword and class name. If we had. For example: "Discover a minion with Human." We'd be able to tell what it means, but class names are also bolded in discover effects, so how would you get around that for: "Discover a minion with Worgen," for example? For the record, I'm comparing against I Know a Guy and Kabal Courier.
Yeah, for some reason my memory isn't a thing. I've edited the original post but I'll reiterate my question here; Should we elaborate that it's an effect over a class depiction or just assume they'll understand?
I think the difference between discovering a card from the Worgen class and discovering a card with a Worgen effect would be that "Worgen" in the latter would be bolded. Both Museum Curator and I Know a Guy imply that it would be "Discover a Worgen card". I did make a card that used a different wording, but I think I worded it incorrectly, in hindsight:
Quick question; There's a bit of a conflict with keyword and class name. If we had. For example: "Discover a minion with Human." We'd be able to tell what it means, but class names are also bolded in discover effects, so how would you get around that for: "Discover a minion with Worgen," for example? For the record, I'm comparing against I Know a Guy and Kabal Courier.
Yeah, for some reason my memory isn't a thing. I've edited the original post but I'll reiterate my question here; Should we elaborate that it's an effect over a class depiction or just assume they'll understand?
I think the difference between discovering a card from the Worgen class and discovering a card with a Worgen effect would be that "Worgen" in the latter would be bolded. Both Museum Curator and I Know a Guy imply that it would be "Discover a Worgen card". I did make a card that used a different wording, but I think I worded it incorrectly, in hindsight:
Alright, swag. I have some other questions, because nothing can ever be easy...
First off, we saw in Mean Streets a lot of auxiliary races in classes they're not often associated with, E.G. Paladin Tuskarrs and Druid Virmen. Henceforth, would you be ok with Gnolls in Worgen? Admittedly lore Suuuuuuper doesn't support that, and yeah there are no gnolls in Gilneas to my knowledge but... Seriously, it is hard to find fun worgen art. I was more successful with gnolls and it IS meant to be an expedition...
Secondly, how's about balancing a card where there's a strong effect for Worgen or Human, but it would be stronger for the other spec? Because that's weird and innacurate, here's a concept to clarify..
Evidently, the effect is stronger for the spec that can buff hero attack, but it only triggers on the human side, so should I raise or lower mana cost in that situation? It's overcomplicated I know, very sorry.
Quick question; There's a bit of a conflict with keyword and class name. If we had. For example: "Discover a minion with Human." We'd be able to tell what it means, but class names are also bolded in discover effects, so how would you get around that for: "Discover a minion with Worgen," for example? For the record, I'm comparing against I Know a Guy and Kabal Courier.
Yeah, for some reason my memory isn't a thing. I've edited the original post but I'll reiterate my question here; Should we elaborate that it's an effect over a class depiction or just assume they'll understand?
I think the difference between discovering a card from the Worgen class and discovering a card with a Worgen effect would be that "Worgen" in the latter would be bolded. Both Museum Curator and I Know a Guy imply that it would be "Discover a Worgen card". I did make a card that used a different wording, but I think I worded it incorrectly, in hindsight:
Alright, swag. I have some other questions, because nothing can ever be easy...
First off, we saw in Mean Streets a lot of auxiliary races in classes they're not often associated with, E.G. Paladin Tuskarrs and Druid Virmen. Henceforth, would you be ok with Gnolls in Worgen? Admittedly lore Suuuuuuper doesn't support that, and yeah there are no gnolls in Gilneas to my knowledge but... Seriously, it is hard to find fun worgen art. I was more successful with gnolls and it IS meant to be an expedition...
Secondly, how's about balancing a card where there's a strong effect for Worgen or Human, but it would be stronger for the other spec? Because that's weird and innacurate, here's a concept to clarify..
Evidently, the effect is stronger for the spec that can buff hero attack, but it only triggers on the human side, so should I raise or lower mana cost in that situation? It's overcomplicated I know, very sorry.
It's an expedition, so it makes sense that they hired other races to come along. It's really easy to find good Worgen art though, a lot easier than for gnolls, so I'm not sure why you're having trouble with that.
As for your last question, I don't think it makes sense thematically to have a Human effect that benefits Worgen form more. The Human and Worgen effects have separate themes that I tried to stick to pretty carefully. Worgen effects are more aggressive and Human effects are more supportive. It would make more sense if the Human effect was "Immune while attacking". Did I understand your question? It was a bit confusing.
I like that combination of art, mechanics, and theme a lot actually. Is getting +3 Health or Attack really worth it though? What if it got Taunt or Divine Shield instead, or something like that?
I like that combination of art, mechanics, and theme a lot actually. Is getting +3 Health or Attack really worth it though? What if it got Taunt or Divine Shield instead, or something like that?
Glad you like the concept and such! Yeah, I found the art first and went from there. Hmmmm. A fair point, especially with the attack option. Well, considering the themes of worgen being more about aggression/tempo and human being more about value/control (if I'm understanding correctly!) what about something like this:
Would also consider bumping it to 3 mana. But yeah, the first design feels a lot more clean/elegant. Hmmm. Now I'm feeling like the cost reduction might be a bit out of nowhere, since i'm pretty sure that mechanic is not found anywhere in your class. Another option would be for worgen form to give it charge... just imagine the raging possibilities... ;D
The attack/health buff feels the most natural to me... but yeah, let me know what you think about all this ^__^
Fast explanation, if a Rogue returns a minion to his hand with the quest activated and you have this minion while in Human Form, the Rogue quest advances 2 intead of 1 just like if she played two minions with the same name
Rollback Post to RevisionRollBack
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours. See my submission to the WCDC hereand upvote if you like it. WCDC 8.3
Well, this competition will be VERY interesting, here I got 3 cards:
Wildhowl Fighter: A very straightforward card, a bit unoriginal, but makes the game a bit more defensive, to wait some turns and trigger more powerfull effects.
Reave Sheer Primalist: The master of the Elementals and Evolve effects, this Murloc can give a lot of power to your elementals, beign able to change forms, also, it helps a LOT with the Quest, but changing a bit your deck, but the Reward can give also the bonus to the elementals if you have some left.
Deadlift: Human is all about protection, Worgen is all about attack, if you are human, you are thinking of reserving your minions for a bigger attack, or protecting from a supposed cleaner, in Worgen, Deadlift will be able to survive, to then activate your killing combo with some bonus attack and double damage (Going to change Watermark if it needs some changes).
"This particular hour in Un'Goro sets the mood for Worgens." The end of the turn you cast this marks the first turn. Any succeeding cast of this card doesn't double the effect but rather extends the duration of the spell. During this "phase" your hero power is also merged into a new one.
I don't understand how this is supposed to work. What does it mean to transform a spell that you've already cast? Do you get the stated effect then add a copy of the other card to your hand?
I like that combination of art, mechanics, and theme a lot actually. Is getting +3 Health or Attack really worth it though? What if it got Taunt or Divine Shield instead, or something like that?
Glad you like the concept and such! Yeah, I found the art first and went from there. Hmmmm. A fair point, especially with the attack option. Well, considering the themes of worgen being more about aggression/tempo and human being more about value/control (if I'm understanding correctly!) what about something like this:
Would also consider bumping it to 3 mana. But yeah, the first design feels a lot more clean/elegant. Hmmm. Now I'm feeling like the cost reduction might be a bit out of nowhere, since i'm pretty sure that mechanic is not found anywhere in your class. Another option would be for worgen form to give it charge... just imagine the raging possibilities... ;D
The attack/health buff feels the most natural to me... but yeah, let me know what you think about all this ^__^
I agree that this is maybe getting too complicated. I'm not sure what the right combination of Human and Worgen effects should be. You might want to think about what kinds of archetypes you want to support. Like, with Hark Steward, I wanted to create a card that could be used to support Weapon builds like in Pirate decks, which is why I made the Worgen effect give your Weapon durability.
Fast explanation, if a Rogue returns a minion to his hand with the quest activated and you have this minion while in Human Form, the Rogue quest advances 2 intead of 1 just like if she played two minions with the same name
I'm not sure you understood the Human and Worgen keywords. They are like Choose One or Combo in that they activate just when the card is played. They aren't like aura effects on minions that stay active.
Well, this competition will be VERY interesting, here I got 3 cards:
Wildhowl Fighter: A very straightforward card, a bit unoriginal, but makes the game a bit more defensive, to wait some turns and trigger more powerfull effects.
Reave Sheer Primalist: The master of the Elementals and Evolve effects, this Murloc can give a lot of power to your elementals, beign able to change forms, also, it helps a LOT with the Quest, but changing a bit your deck, but the Reward can give also the bonus to the elementals if you have some left.
Deadlift: Human is all about protection, Worgen is all about attack, if you are human, you are thinking of reserving your minions for a bigger attack, or protecting from a supposed cleaner, in Worgen, Deadlift will be able to survive, to then activate your killing combo with some bonus attack and double damage (Going to change Watermark if it needs some changes).
I think Wildhowl Fighter is too simple, and it doesn't really fit the theme for Worgen keywords, which have aggressive effects. This is an example of what a Human keyword might do. I'm not sure how Reave Sheer Primalist fits into Worgen thematically. Worgen doesn't really fit with Murlocs or Elementals, so what does this represent? Deadlift seems like the best fit for the class mechanically, although why does Worgen have some random Tauren as its Legendary?
Is this mechanically consistent with the class, or is it intended that nothing except the hero power can transform your hero?
BTW, the effect is meant to work kinda like how N'Zoth refers to Deathrattle minions. So in this case it means any minion with the "Human" keyword, and also including heroes that are currently in human form.
Quick question; There's a bit of a conflict with keyword and class name. If we had. For example: "Discover a minion with Human." We'd be able to tell what it means, but would you get around that for: "Discover a minion with Worgen," for example? Blizzard prefers to go with the most obvious phrasing, so should we put in "Worgen Effect" or "Worgen trigger", or just go with bold worgen since classes aren't bold in card text? It's a bit finicky, sorry to get weird and technical
For the record, I'm comparing against I Know a Guy and Kabal Courier.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Idea for a good removal card that has the downside of having to be in a specific form.
bepisCome Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Hmmmmm. What about this one?
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Ok, here's my absurd idea.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Just a quick idea that came to my mind
Fast explanation, if a Rogue returns a minion to his hand with the quest activated and you have this minion while in Human Form, the Rogue quest advances 2 intead of 1 just like if she played two minions with the same name
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours.
See my submission to the WCDC here and upvote if you like it. WCDC 8.3
Well, this competition will be VERY interesting, here I got 3 cards:
Wildhowl Fighter: A very straightforward card, a bit unoriginal, but makes the game a bit more defensive, to wait some turns and trigger more powerfull effects.
Reave Sheer Primalist: The master of the Elementals and Evolve effects, this Murloc can give a lot of power to your elementals, beign able to change forms, also, it helps a LOT with the Quest, but changing a bit your deck, but the Reward can give also the bonus to the elementals if you have some left.
Deadlift: Human is all about protection, Worgen is all about attack, if you are human, you are thinking of reserving your minions for a bigger attack, or protecting from a supposed cleaner, in Worgen, Deadlift will be able to survive, to then activate your killing combo with some bonus attack and double damage (Going to change Watermark if it needs some changes).
The joke is you.
"This particular hour in Un'Goro sets the mood for Worgens."
The end of the turn you cast this marks the first turn. Any succeeding cast of this card doesn't double the effect but rather extends the duration of the spell.
During this "phase" your hero power is also merged into a new one.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
This competition looks fun, too bad I don't know as much about the Worgen Class as I probably should. I came up with a card for it anyways.
Since Worgen Hero can focus on giving minions more Attack, I thought this might be good to give it some help against more bulky minions.
Took some inspiration from my actual favourite card from the expansion, Spikeridged Steed.
Right now I can't tell if it's good or bad or completely unecessary. Once I get my mind cleared, I'll think of better cards.
My idea...
Thoughts? I want to make an aggressive card without using Enrage.
Is this mechanically consistent with the class, or is it intended that nothing except the hero power can transform your hero?
BTW, the effect is meant to work kinda like how N'Zoth refers to Deathrattle minions. So in this case it means any minion with the "Human" keyword, and also including heroes that are currently in human form.
My design:Let's be basic !
Please upvote my submission: Weekly Card Design Competition 6.12 - Submission Topic
My Recent Competition Design:
Warlock lover! Fan Card Designer! Low dust high win rate deck builder! Redqueen is here!
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