Let's give it a second go. I think this is flavorful, but I'm not sure if it's overpowered? It might be better at 3 mana or even 4 mana, but then it probably wouldn't be playable. Also, the wording seems off. Maybe it should be "Your minions that triggered Worgen gain Windfury.", but that seems more appropriate as a battlecry instead of a spell.
Here is my 2nd idea also i meant give it +2 Attack/Health after is summoned for you i didnt know a way to expain it in the text.
I think this a pretty good idea, but I think you made it way too expensive. After you play this, you still have to kill the minion to get a copy of it. I think 2 mana would be about right, similar to Ancestral Spirit.
I only have one idea for this one, since I want to focus on the actual WDC:
Basically gives Control a strong tool. I'm not sure about the balance on this one though.
I like this one. Balance-wise, I think it's about right, since it's basically casting Powershot. The problem is that it's cost and stat-line are the same as my existing card Worgen Assassin (5 mana 4/3) and it fills a very similar role. I think you should adjust the cost and stats to differentiate it:
I think you misunderstood the Worgen and Human keywords. They trigger when you play the card only, not when you change forms. Also, your ideas seem to be kinda tied to the art, but I already used both of those arts for cards.
Un'Goro seems all about the wilds, so Primal Call gets Worgens back to their roots.
Balanced against Arcane Intellect which draws 2 cards period. The Worgen class' own Gilnean Reinforcements (did I remember that correctly?) that draws 2 class cards, and Lunar Visions which is 2 mana overcosted, but one proc makes it fair (3-mana) and two procs give a super discount.
Similar to Lunar Visions, it's overcosted by 1 if you get no procs, fair if it procs once (Adapt is worth 1-mana), discounted if twice. If you play it in Human form, you instantly become Worgen without having to use your hero power (which I was surprised didn't happen more often in the cards designed for the Worgen class, as it seems like fast transforming outside of Hero Power would be a nice strategic layer).
Transforming forms outside of your hero power isn't a good effect, and you've way overvalued it. Why would you want to spend a mana and a card to change forms? This is very inefficient, considering you missed on using the Worgen effect here, which is way better. The way to make strategic form changes is to discount and/or refresh your hero power, and I did make cards that do that. That's the effect that Worgen needs here, since one of those cards went out of Standard (the TGT legendary)
Yeah it's meant to be a card that's better in Worgen form, definitely, but not totally useless in Human form. Honestly the Human thing was more for flavor, like a Worgen pack's howl encouraging everyone to gather and get back to their primal roots (Draws, adapts drawn minions, if you're a puny human? Come join the party as a Worgen!)
Gilnean Reinforcement is a really good basic draw, so I just wanted alternative options for alternative decks. This doesn't have the upside of drawing specific answers like Reinforcement does, but does advance the quest. That alone may bump Reinforcement off the list in a Quest Worgen deck.
Worgen definitely needs more card draw this expansion. I made card draw in TGT, so that's being lost from Standard.
Let's give it a second go. I think this is flavorful, but I'm not sure if it's overpowered? It might be better at 3 mana or even 4 mana, but then it probably wouldn't be playable. Also, the wording seems off. Maybe it should be "Your minions that triggered Worgen gain Windfury.", but that seems more appropriate as a battlecry instead of a spell.
This is both an underpowered card in general, and way too powerful because of how it interacts with a specific minion. There aren't actually that many minions with the Worgen keyword. It's mostly on Spells and Weapons. There are actually only three, and the cheapest one costs 4. So, it's going to be hard to trigger this with more than minion. It's basically a worse Windfury. The problem is that Bestial Vanguard is extremely powerful if you give it Windfury:
If you play two Bestial Vanguards then your card, that's 20 damage.
@ Nurgling: You're right. Only three minions with worgen? Wow, I remembered as quite a few more. And you're right, Bestial Vanguard would become and insanely overpowered minion. Back to the drawing board I guess!
EDIT: Btw, I know it's your theme and all, but it's pretty sweet you're taking the time to review EVERY SINGLE card. Kudos!
The reason spells cost class minions become cheaper than spells because making spells cost 2 less would allow for too much board clear or potentially devastating combos.
Still looking for feedback on my old idea (happy to give feedback in return).
The idea was to create some added flexibility by giving each form a little bit of what they can normally only get in the other form. Also came up with a new idea, which I think is maybe better - intended to be a bit or early game tempo, or a bounce effect to help with the quest.
About discover, since its more a Explore's theme, will be good with "add to your hand" mechanic?
Primal Fear is the most interesting to me, although its the only one that doesn't advance the quest. I wouldn't vote for it with that name though, Primal Fear is more of a spell name. Primal Predator?
It only targets beasts, so you might get stuck with nothing to hit - in which case you still get a 6/5 minion. BUT with Un'Goro, almost every deck is running a beast of some kind (even Warlocks run Broodmother) - so it's not unlikely you'll hit something good.
While there are lots of Beasts in Un'goro, this is still pretty conditional. Also, a lot of the Beasts are cheap minions, so a 6 mana minion isn't the most effective counter. I feel like this would be a better card if you scaled down to a lower cost and switched around the Battlecry and Worgen effect, so that it deals 1 damage to a minion and the Worgen effect outright destroys it if it's a Beast.
The reason spells cost class minions become cheaper than spells because making spells cost 2 less would allow for too much board clear or potentially devastating combos.
What do you guys think?
I think you misunderstood how the keywords work. They trigger just once when you play the card, like Combo. They aren't, like, active while you're in that form or something like that.
About discover, since its more a Explore's theme, will be good with "add to your hand" mechanic?
The first one is a little boring, but the other two are good ideas. I like the second one best. I think you have the cost too high, though, I think it should be 4 mana. Also, the card text should be "Discover a Worgen card that's not in your deck." For Primal Fear, the text should be "If you played a Worgen card last turn, Adapt twice." Also, I agree that the name doesn't fit. Primal Predator would work better.
Still looking for feedback on my old idea (happy to give feedback in return).
The idea was to create some added flexibility by giving each form a little bit of what they can normally only get in the other form. Also came up with a new idea, which I think is maybe better - intended to be a bit or early game tempo, or a bounce effect to help with the quest.
I don't think it makes sense to mix up the themes of Human and Worgen. The idea of these keywords is that you and your minions act and react differently when you are in different forms, so they reflect the qualities of your hero, not the minion your playing. Also, a lion-person doesn't really fit into the lore of Warcraft, let alone Worgen. The second card is better, but it doesn't really have any Un'goro flavor. It just feels like a generic Worgen card.
I think this is the right idea, but the card is kinda weak. Giving your minions +2 Health isn't worth much. Giving them +1/+1 is only worth like 1 mana. I think this could be a 1 mana card.
Okay, here goes another one. This time I took a shot at the Freeze part of Worgen. I'm going to keep insisting on mammoths too.
Edit: Changed it a little bit so it's not useless for other classes.
I like this card a lot better. Mammoths do fit well into Worgen, I think, and there's Sabretooth Stalker, so Ice Age minions work for Un'goro. I think the Worgen effect may be a little hard to pull off, though, since Worgen doesn't have that Freeze, especially since they lost one of the best Freeze cards in TGT. Maybe that's okay, though, since it means you maybe don't have to drop any stats for the effect.
The card name and artwork I took from WOWTCG but the effect it's totally different. This seems to be a underwhelming card at first sight but I think overall it's a solid card mainly on late game. Human effect most cases will be a downside effect except for minions like Bittertide Hydra but you'll have to trade it in onder to get it resummoned and silenced. Worgen effect comply with the Un'goro expansion and the card idea. I've considered changing to "summon a random minion from your hand" but it would be OP adapting a Ysera on turn 6. Anyway, I'm open to suggestions.
I think way too many people are trying way too hard to shove both a Human and Worgen effect on their card. This might be the pot calling the kettle black since my own entry does use both keywords, but at the same time my card is otherwise pretty straightforward, and I'd not have done it with any effect that had other unique stuff going for it. Idk, I guess I was just hoping to see more stuff that used only one of the keywords or neither...
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Let's give it a second go. I think this is flavorful, but I'm not sure if it's overpowered? It might be better at 3 mana or even 4 mana, but then it probably wouldn't be playable. Also, the wording seems off. Maybe it should be "Your minions that triggered Worgen gain Windfury.", but that seems more appropriate as a battlecry instead of a spell.
If you play two Bestial Vanguards then your card, that's 20 damage.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
@ Nurgling: You're right. Only three minions with worgen? Wow, I remembered as quite a few more. And you're right, Bestial Vanguard would become and insanely overpowered minion. Back to the drawing board I guess!
EDIT: Btw, I know it's your theme and all, but it's pretty sweet you're taking the time to review EVERY SINGLE card. Kudos!
Here you go
@nurgling13 Okay, gotcha. Will change the cost and stats. Thinking of either as a (4) 2/3 or as a (6) 4/5.
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
The reason spells cost class minions become cheaper than spells because making spells cost 2 less would allow for too much board clear or potentially devastating combos.
What do you guys think?
After read you, i came up with these
About discover, since its more a Explore's theme, will be good with "add to your hand" mechanic?
The Submission Topic is now up, as is the 5.16 Submission Topic for those interested in that!
You can find me here! Good luck everyone!
Still looking for feedback on my old idea (happy to give feedback in return).
The idea was to create some added flexibility by giving each form a little bit of what they can normally only get in the other form. Also came up with a new idea, which I think is maybe better - intended to be a bit or early game tempo, or a bounce effect to help with the quest.
Here is my initial approach.
I'm like the worst picking cool names. I'm opened for cooler names!
Okay, here goes another one. This time I took a shot at the Freeze part of Worgen. I'm going to keep insisting on mammoths too.
Edit: Changed it a little bit so it's not useless for other classes.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Fixed. Thanks for the feedback and awesome work with your class. I'm impressed.
The card name and artwork I took from WOWTCG but the effect it's totally different.
This seems to be a underwhelming card at first sight but I think overall it's a solid card mainly on late game. Human effect most cases will be a downside effect except for minions like Bittertide Hydra but you'll have to trade it in onder to get it resummoned and silenced. Worgen effect comply with the Un'goro expansion and the card idea. I've considered changing to "summon a random minion from your hand" but it would be OP adapting a Ysera on turn 6. Anyway, I'm open to suggestions.
General thought:
I think way too many people are trying way too hard to shove both a Human and Worgen effect on their card. This might be the pot calling the kettle black since my own entry does use both keywords, but at the same time my card is otherwise pretty straightforward, and I'd not have done it with any effect that had other unique stuff going for it. Idk, I guess I was just hoping to see more stuff that used only one of the keywords or neither...