What would also be a nice reward for this is that card would be included in the Un'goro set. Or Nurgling picks his favorite finalist and put's that card in the Un'goro. Maybe not since he probably wants all of the cards to be from him.
I decided to go super simple with this one. Since we're headed into a jungle with all manner of plantlife, I figured this would be the perfect opportunity to introduce the most well-known werewolf-related plant, Wolfsbane (aka Aconite aka Monkshood etc etc).
I agonised for a bit about how to introduce it - do you go with a strict downside for playing it in Worgen form, do you force a transformation to human, do you do something with Poisonous - but eventually I settled on all minions taking double damage, so it can be used as a semi-boardclear, similar to Equality, assuming you have the resources. To make it more enticing, I decided to go with a primary effect of increasing Health, so you're more likely to survive than your opponent.
Is this fairly balanced? Should it offer more Health, or give it to a less restricted group of minions?
Well here we go. The first is my original idea, then 2 other versions... sigh. I really have no idea which is best. (also yeah ignore rarity gems)
I like the first one most. I think the second one is fine, but I don't get why being a Worgen would reduce the cost. The last one I think should just be, 'Add a random Elemental to your hand. Human: Discover one instead.' The Worgen part doesn't have to be there.
Also, I guess I can post my card. I posted a couple of things in the past that weren't well received, but maybe this feels better.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
So...I'm I the only one that does not know how to post my submission on the submission thread? I am a true noob to this site (although I have been playing Hearthstone for a while) and really don't know how to post it. Please help!
The card name and artwork I took from WOWTCG but the effect it's totally different. This seems to be a underwhelming card at first sight but I think overall it's a solid card mainly on late game. Human effect most cases will be a downside effect except for minions like Bittertide Hydra but you'll have to trade it in onder to get it resummoned and silenced. Worgen effect comply with the Un'goro expansion and the card idea. I've considered changing to "summon a random minion from your hand" but it would be OP adapting a Ysera on turn 6. Anyway, I'm open to suggestions.
I think you're trying to squeeze a little too much into here. The Human effect doesn't make a lot of sense to me, and I don't see why it's needed on the card. It would be better if it just had the Worgen effect. Also, it's way too expensive. Resummoning a minion is only worth two (e.g., Ancestral Spirit), so this card should be like half the cost.
I think way too many people are trying way too hard to shove both a Human and Worgen effect on their card. This might be the pot calling the kettle black since my own entry does use both keywords, but at the same time my card is otherwise pretty straightforward, and I'd not have done it with any effect that had other unique stuff going for it. Idk, I guess I was just hoping to see more stuff that used only one of the keywords or neither...
I think it's a bit natural for people to make a card with both Human and Worgen. The main reason being that you only get to make a single card, so you have to make something with the most impact. I only made 3 cards with Human and Worgen total, so you might say that it's unrealistic that everyone is trying to make one. I think it's more that these cards are a bit special and more impactful because of that, and people also like them a lot. The first two I made were some of people's favorite cards in Classic. It's also reasonable to assume a new one would be coming in Un'goro, considering it would support the Quest.
On the other hand, note that all of the Worgen+Human cards have pretty simple effects and no text outside of the keywords. People do seem to be trying to make these a little too complex.
What would also be a nice reward for this is that card would be included in the Un'goro set. Or Nurgling picks his favorite finalist and put's that card in the Un'goro. Maybe not since he probably wants all of the cards to be from him.
I'll add the winner to my set if I like it. Just FYI, though, I'm not going to add anything that just trivializes the Quest by locking in your form, putting you in both forms, or making both keywords trigger all the time. That Lorna Crowley card is more the right idea, since it complements Lord Darius Crowley.
I'll also add any ideas I like. The ideas don't all need to be mine. It's grueling making so many cards yourself.
I decided to go super simple with this one. Since we're headed into a jungle with all manner of plantlife, I figured this would be the perfect opportunity to introduce the most well-known werewolf-related plant, Wolfsbane (aka Aconite aka Monkshood etc etc).
I agonised for a bit about how to introduce it - do you go with a strict downside for playing it in Worgen form, do you force a transformation to human, do you do something with Poisonous - but eventually I settled on all minions taking double damage, so it can be used as a semi-boardclear, similar to Equality, assuming you have the resources. To make it more enticing, I decided to go with a primary effect of increasing Health, so you're more likely to survive than your opponent.
Is this fairly balanced? Should it offer more Health, or give it to a less restricted group of minions?
I like the idea behind this card, but I think it's a little weak. Making all minion take double damage pretty much means your minions are going to die if you trade, and it makes the +3 Health worth less, since it's only like gaining 1.5 health then. Also, this card doesn't work well with Lord Darius Crowley because triggering the effect twice isn't any better than triggering it once (I decided that none of the double damage effects in the class stack, so it wouldn't quadruple damage). I think this would be better if it doubled all damage as the default effect and had a Human effect where your minions gain like 5 Health or something.
Well here we go. The first is my original idea, then 2 other versions... sigh. I really have no idea which is best. (also yeah ignore rarity gems)
I like the first one most. I think the second one is fine, but I don't get why being a Worgen would reduce the cost. The last one I think should just be, 'Add a random Elemental to your hand. Human: Discover one instead.' The Worgen part doesn't have to be there.
Also, I guess I can post my card. I posted a couple of things in the past that weren't well received, but maybe this feels better.
I like what you did with the flavor here. Normally, I would say that it doesn't make sense thematically for a Worgen effect to restore health, but the story here sells it. I just worry that there is too much variance in the effect. This could heal you for 4, or for 18. If you play this with Lord Darius Crowley, it could easily be a full heal (from triggering the effect twice).
So...I'm I the only one that does not know how to post my submission on the submission thread? I am a true noob to this site (although I have been playing Hearthstone for a while) and really don't know how to post it. Please help!
Are you talking about how to make the image appear? At the top of the text box where you type out your response, there are a bunch of icons. The one 5 from the right looks like a little painting of mountains and the sun. Click on that and put the link to your image in there.
I came up with another card. Maybe it's more of a card for another class, but I feel like it fits because of the bestial, yet unnatural, nature of the Worgen.
Well here we go. The first is my original idea, then 2 other versions... sigh. I really have no idea which is best. (also yeah ignore rarity gems)
I like the first one most. I think the second one is fine, but I don't get why being a Worgen would reduce the cost. The last one I think should just be, 'Add a random Elemental to your hand. Human: Discover one instead.' The Worgen part doesn't have to be there.
Also, I guess I can post my card. I posted a couple of things in the past that weren't well received, but maybe this feels better.
Thanks for the feedback. I think I will likely go with the first one. :) It still feels a tad too weak... maybe I should keep it at 2 mana but bump the buffs to +4. Other option is to go with 1 mana and ditch one of the buffs entirely... so either go for the human + health buff (which seems more useful) or worgen + attack buff (which goes with the art better...)
I think your card is def very interesting, I like how its usable as a "HELP IM DYING" but also for the value of the discover, if in human form. Yes, there's a chance for some huge heals, but with the big ungoro card pool, I think this is well-balanced :) flavor is great, too!
I decided to go super simple with this one. Since we're headed into a jungle with all manner of plantlife, I figured this would be the perfect opportunity to introduce the most well-known werewolf-related plant, Wolfsbane (aka Aconite aka Monkshood etc etc).
I agonised for a bit about how to introduce it - do you go with a strict downside for playing it in Worgen form, do you force a transformation to human, do you do something with Poisonous - but eventually I settled on all minions taking double damage, so it can be used as a semi-boardclear, similar to Equality, assuming you have the resources. To make it more enticing, I decided to go with a primary effect of increasing Health, so you're more likely to survive than your opponent.
Is this fairly balanced? Should it offer more Health, or give it to a less restricted group of minions?
I like the idea behind this card, but I think it's a little weak. Making all minion take double damage pretty much means your minions are going to die if you trade, and it makes the +3 Health worth less, since it's only like gaining 1.5 health then. Also, this card doesn't work well with Lord Darius Crowley because triggering the effect twice isn't any better than triggering it once (I decided that none of the double damage effects in the class stack, so it wouldn't quadruple damage). I think this would be better if it doubled all damage as the default effect and had a Human effect where your minions gain like 5 Health or something.
I see what you're saying about Darius, and yeah, it does make more sense for the double damage to be the primary effect, that makes it more comparable to Equality - they both affect the Health of minions, and if you combo them correctly they can work out better in your favour and not just be straight trades. I've come up with two different variations.
The first version retains the flavour of Wolfsbane being especially deadly to werewolves(/Worgens) by having a damaging Worgen effect - with the double damage, this would be a (1) mana cheaper Volcanic Potion in Worgen form, and would do 4 damage to all with Lord Darius Crowley out. It retains the utility of being sort of like Equality, with an in-built combo helper as well.
The second version takes the idea of buffing your minions out of range if you're in Human form. The wording of the effect is a little bit clunkier than I'd like, in order to make it fit in four lines, but I imagine it working like Stormwind Champion - at the end of the turn, the extra Health is removed. If your minion was above its original Max Health, it is set to its Max Health, and if it was below, it remains at whatever health it was at. This is to prevent it just being a '+4 Health to all my minions' boost that people just use and don't trade with.
I think I'm more partial to the first version, since it is more simple, but the second version has its merits.
First post after a long time. I've tried to stick to the exploration theme of Un'Goro set by nurgling. I'm not sure about the name but I love the art and the overall flavour. I'd argue it is balanced since adapt costs about 1 mana but adapting twice opens up new possibilities. The second option might seem more powerful than Evolving Spores which it probably is but it is only limited to class cards and the worgen keyword makes it less reliable. What do you think?
I came up with another card. Maybe it's more of a card for another class, but I feel like it fits because of the bestial, yet unnatural, nature of the Worgen.
I think this does fit into the class, and has some Un'goro flavor as well. The name Natural Selection would be fine as well. I think it's a little to cheap, though. This is a pretty strong removal, with added versatility that you can use it on your own minions (like a Devilsaur Egg). I think this is more like a 3 mana card.
That's a different idea. Worgen class seems a class of Attacking, maybe, any suggestions?
I think this is an interesting idea, but what do you mean by Worgen here? You're using it like it's a minion type. Do you mean a minion with the keyword Worgen? Or a Worgen class minion?
I decided to go super simple with this one. Since we're headed into a jungle with all manner of plantlife, I figured this would be the perfect opportunity to introduce the most well-known werewolf-related plant, Wolfsbane (aka Aconite aka Monkshood etc etc).
I agonised for a bit about how to introduce it - do you go with a strict downside for playing it in Worgen form, do you force a transformation to human, do you do something with Poisonous - but eventually I settled on all minions taking double damage, so it can be used as a semi-boardclear, similar to Equality, assuming you have the resources. To make it more enticing, I decided to go with a primary effect of increasing Health, so you're more likely to survive than your opponent.
Is this fairly balanced? Should it offer more Health, or give it to a less restricted group of minions?
I like the idea behind this card, but I think it's a little weak. Making all minion take double damage pretty much means your minions are going to die if you trade, and it makes the +3 Health worth less, since it's only like gaining 1.5 health then. Also, this card doesn't work well with Lord Darius Crowley because triggering the effect twice isn't any better than triggering it once (I decided that none of the double damage effects in the class stack, so it wouldn't quadruple damage). I think this would be better if it doubled all damage as the default effect and had a Human effect where your minions gain like 5 Health or something.
I see what you're saying about Darius, and yeah, it does make more sense for the double damage to be the primary effect, that makes it more comparable to Equality - they both affect the Health of minions, and if you combo them correctly they can work out better in your favour and not just be straight trades. I've come up with two different variations.
The first version retains the flavour of Wolfsbane being especially deadly to werewolves(/Worgens) by having a damaging Worgen effect - with the double damage, this would be a (1) mana cheaper Volcanic Potion in Worgen form, and would do 4 damage to all with Lord Darius Crowley out. It retains the utility of being sort of like Equality, with an in-built combo helper as well.
The second version takes the idea of buffing your minions out of range if you're in Human form. The wording of the effect is a little bit clunkier than I'd like, in order to make it fit in four lines, but I imagine it working like Stormwind Champion - at the end of the turn, the extra Health is removed. If your minion was above its original Max Health, it is set to its Max Health, and if it was below, it remains at whatever health it was at. This is to prevent it just being a '+4 Health to all my minions' boost that people just use and don't trade with.
I think I'm more partial to the first version, since it is more simple, but the second version has its merits.
I'm also partial to the first one. Besides being simpler, you can use it without many minions out.
Random observation: 'turtley' sounds more like 'totally' when you say it with a British rather than American accent.
First post after a long time. I've tried to stick to the exploration theme of Un'Goro set by nurgling. I'm not sure about the name but I love the art and the overall flavour. I'd argue it is balanced since adapt costs about 1 mana but adapting twice opens up new possibilities. The second option might seem more powerful than Evolving Spores which it probably is but it is only limited to class cards and the worgen keyword makes it less reliable. What do you think?
I also love this art. It's perfect for Un'goro. But I feel like the card is a little boring. It's really similar to Adaptation or Evolving Spores. That's realistic, since there are a lot of cards like that in the set and most classes got one, but it's not something I'd enter into a contest because it doesn't stand out.
I came up with another card. Maybe it's more of a card for another class, but I feel like it fits because of the bestial, yet unnatural, nature of the Worgen.
I think this does fit into the class, and has some Un'goro flavor as well. The name Natural Selection would be fine as well. I think it's a little to cheap, though. This is a pretty strong removal, with added versatility that you can use it on your own minions (like a Devilsaur Egg). I think this is more like a 3 mana card.
Oh damn, I didn't even think about eggs. I was comparing this more to Polymorph: Boar and I decided two adapts (especially since you're the one picking them so you can give your enemy bad ones) isn't worth the same as a 4/2 minion, but since that card didn't outright destroy it didn't have the same problem and so I was probably wrong to compare. 3 mana is definitely a more fair cost, I'll go with that.
I came up with another card. Maybe it's more of a card for another class, but I feel like it fits because of the bestial, yet unnatural, nature of the Worgen.
I think this does fit into the class, and has some Un'goro flavor as well. The name Natural Selection would be fine as well. I think it's a little to cheap, though. This is a pretty strong removal, with added versatility that you can use it on your own minions (like a Devilsaur Egg). I think this is more like a 3 mana card.
Oh damn, I didn't even think about eggs. I was comparing this more to Polymorph: Boar and I decided two adapts (especially since you're the one picking them so you can give your enemy bad ones) isn't worth the same as a 4/2 minion, but since that card didn't outright destroy it didn't have the same problem and so I was probably wrong to compare. 3 mana is definitely a more fair cost, I'll go with that.
Thanks for the feedback.
Also keep in mind that you have a 30% chance of getting Taunt from Adapt, which will basically have no effect when giving it to enemy minions since you want to kill them anyway. It would only matter in cases where you wanted to kill them in a particular order and this screws it up. So, 30% chance that the Adaptation is inconsequential for the enemy.
@nurgling13, quick question: do you think there will be any Worgen class Elemental minions? Since my card will involve discovering one, this is important (cuz if not it'll just be neutrals)
@nurgling13, quick question: do you think there will be any Worgen class Elemental minions? Since my card will involve discovering one, this is important (cuz if not it'll just be neutrals)
I had an idea for one. It's something like this:
Friendly Sprite
1 mana 1/2 Elemental
Human: Restore 4 Health.
And the image is a little water elemental, like how Fire Fly is a little Fire Elemental.
@nurgling13, quick question: do you think there will be any Worgen class Elemental minions? Since my card will involve discovering one, this is important (cuz if not it'll just be neutrals)
I had an idea for one. It's something like this:
Friendly Sprite
1 mana 1/2 Elemental
Human: Restore 4 Health.
And the image is a little water elemental, like how Fire Fly is a little Fire Elemental.
But probably just one.
Okay, yeah that makes sense... so with that in mind I'm gonna have to abandon the discovering an elemental idea. It just doesn't seem too useful for the class ;)
My new idea is below (undecided on 3 or 4 mana). Yep, it's def strong with your classic legendary, but then again you need to have a decent board. Also I'm sticking to this art cuz I love it haha.
What would also be a nice reward for this is that card would be included in the Un'goro set. Or Nurgling picks his favorite finalist and put's that card in the Un'goro. Maybe not since he probably wants all of the cards to be from him.
No Quests huh? Welp.......guess my initial idea won't work. Oh well, I can still iterate on my initial idea.
Are just straight legendaries allowed? Or do we have to make a card thats an elemental, or something that adapts?
Well here we go. The first is my original idea, then 2 other versions... sigh. I really have no idea which is best. (also yeah ignore rarity gems)
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
I decided to go super simple with this one. Since we're headed into a jungle with all manner of plantlife, I figured this would be the perfect opportunity to introduce the most well-known werewolf-related plant, Wolfsbane (aka Aconite aka Monkshood etc etc).
I agonised for a bit about how to introduce it - do you go with a strict downside for playing it in Worgen form, do you force a transformation to human, do you do something with Poisonous - but eventually I settled on all minions taking double damage, so it can be used as a semi-boardclear, similar to Equality, assuming you have the resources. To make it more enticing, I decided to go with a primary effect of increasing Health, so you're more likely to survive than your opponent.
Is this fairly balanced? Should it offer more Health, or give it to a less restricted group of minions?
You can find me here! Good luck everyone!
tx for feedback, made the changes, wich one looks better?
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
So...I'm I the only one that does not know how to post my submission on the submission thread? I am a true noob to this site (although I have been playing Hearthstone for a while) and really don't know how to post it. Please help!
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
I came up with another card. Maybe it's more of a card for another class, but I feel like it fits because of the bestial, yet unnatural, nature of the Worgen.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
That's a different idea. Worgen class seems a class of Attacking, maybe, any suggestions?
You can find me here! Good luck everyone!
First post after a long time. I've tried to stick to the exploration theme of Un'Goro set by nurgling. I'm not sure about the name but I love the art and the overall flavour. I'd argue it is balanced since adapt costs about 1 mana but adapting twice opens up new possibilities. The second option might seem more powerful than Evolving Spores which it probably is but it is only limited to class cards and the worgen keyword makes it less reliable. What do you think?
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
@nurgling13, quick question: do you think there will be any Worgen class Elemental minions? Since my card will involve discovering one, this is important (cuz if not it'll just be neutrals)
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Basically your Human hero power becomes a worse Warlock hero power with the same transition effect. Thoughts?