i think this card is exactly the sort of 2-drop priest has always been looking for...
were it a priest card, it would get my automatic vote.
I totally was thinking about making this a priest card! Hmmm. Will give it a shot, see how it feels. Thanks for the advice!!
Random suggestion. Instead of writing "hero is undamaged", how about "if played turn 2"
Hmmm. well first of all that would mean it couldn't be coined out on 1, and secondly if I end up going priest with it, it's nice to have the option to use heals and get the benefit from it in the mid-game. It would look something like this:
Hey guys i had this idea from a while back in the Make a Card thread. I just wanted to confirm that im not allowed to use it due to its similarity to @Turkeybag 's entry. First come, First served i guess. #Feelsbadman
Adapt should be a battlecry. Also I don't like it. The effect is unique but its too slow. You're gonna waste the first 2-4 Adapts trying to hunt down the Attack and Health buffs...
Kinda reminds me of Jade Idol, but this can't snowball as fast.
Do you think it's slow? I think it's too fast.
turn 1: 1 mana 3/1 turn 2: if it die, 1 mana 3/4. (without use any card because it cycle itself while return to your hand)
With jade idol you can choose between summon or shuffle, but in both cases you loose a card in your hand and you need a good cycle to get the value, Adaptoraptor return to your hand, that's equal to deathrattle: shuffle in your deck and draw a card.
3/10 chance to get a 3/1
The others aren't as good, as this card is quite useless with almost all of them. But it snowballs quite fast yes, and I do think this card is overpowered and shouldn't stay as it is.
@Lathy @HitSlender @Toxibrah: Thanks for feedback. For Clever Girl (art and name can change) , after some though I think it's fine like this. What do you think ? I could still make it legendary or class-specific (likely Hunter) if it's unbalanced. @Lathy I think it's important to make the effect invisible to the opponent because it creates some bluff potential and I think the card text is not shocking as it is when put on a card.
Lowered Food Chain's cost to (5). Having a beast powerful enough for this to work is harder than it seems.
I'm going tot ry to join this time using a simple approach and my favorite prehistoric animals ever, the submarine terrors themselves (no, not sharks, sharks were scared of these) and probably apex predators of that time, i also have two different suggestions
when a beast card is in your opponent's hand, a colored nimbus will appear around it, a similar effect to when a nimbus appears around a card in your own hand when a conditional card's conditions are met.
this card's provenance is obvious and a value compensation was made for its limited applicability.
So Lurking Seeker discards itself from the deck as soon as the game starts and gives you a strictly good effect...? Why would you ever not run the card in your deck? It just makes your deck more consistent for literally no cost, and its positive effect can actually be pretty helpful if you know peoples decks and you go against a beast deck.
So i checked all the Deathrattles in the standard format for when Un'goro releases ( Which is what i think you should balance it around). And found in all 6 Deathrattles that make it a good amount ahead of balance, 2 that was slightly better than a vanilla minion. 20 That would make it about as good as a vanilla minion, 12 that makes it worse than a vanilla minion. And 5 that gave your opponent an advantage.
That means that over half the time, you get a deathrattle thats worse than what most ladder decks use. Most deathrattles are a form of card draw, or summon one or two small minions.
Tldr: Your card is in my eyes balanced, as most of the results aren't great.
Hey guys. I made a card i think is pretty interesting but it might be be a bit too complicated. Im also not sure if its balanced or not. Any critiques would be greatly appreciated.
The quest will work as a count down that ticks at the start of every turn after the first turn it is played. This makes it so that if the quest is played on turn 1, it will activate on the start of the player's 6th turn.
These are two ideas i've had for a while now - just can't decide which one i like more. Opinions and possible balancing issues are well appreciated :).
Covert Operaptor: To clarify since i'm not sure if minions lose stealth before or after they attack - if the minion is stealthed and you want to attack with it, it is immune for that attack. I thought it could be an interesting way to push the stealth-rogue-theme as this card heavily profits from cards like Master of Disguise, Shadow Sensei and even Conceal, if played right before attacking.
Am-Bush: I'm not completely sure about the mana cost for this one since the requirement of your board being empty can be easily manipulated. I feel this card could enable some broken early tempo swings if the cost was too cheap. Nevertheless the combo potential is one of the things i also really like about this card since pulling things like Grotesque Dragonhawk and buffing it could be pretty interesting - thats just my theory though :).
Alright, so alot of people were saying my card was too weak, and people don't like Quests and what not due to us not knowing too much about them. If I kept the same effect without a Quest limiting the card, however, it would become a win condition you could slip into any Shaman deck, with little to no counterplay. So, because of this, I completely re-made the card.
I wanted to keep some aspect of Mega-Windfury in the effect, but made it to where you can build up a Super-Ultra-Mega-Windfury. I wanted to make this card a win condition for a deck, but not one where you can slip it into any deck, and win whenever you draw it. So, I looked to the Old Gods cards, and figured I should design it like them, where they are win conditions in of themselves, but you have to build a deck around them in order for them to be that super powerful win condition.
So I think this is the final version. Changed the art as well, is it for the better?
The last version was so perfect, i don't think you could do much to make it better. I'd recommend changing both the art and the text back to the original.
Rollback Post to RevisionRollBack
I want a new title, but Flux won't let me have one,
Hey guys. I made a card i think is pretty interesting but it might be be a bit too complicated. Im also not sure if its balanced or not. Any critiques would be greatly appreciated.
The quest will work as a count down that ticks at the start of every turn after the first turn it is played. This makes it so that if the quest is played on turn 1, it will activate on the start of the player's 6th turn.
Wow.. I created an almost identical quest for Dragon Paladin a couple weeks ago but missed the submission deadline :p great minds!
I think there is a slight problem with yours though, the egg clutch has 'Give adjacent minions Taunt' yet this is pretty much always going to be played turn one when there are no other minions on the board.
Plus if it can be targeted by spells it will probably never live long enough for the quest to be completed.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
This new idea
rogue low costs (2 mana) and can play 2 time
Shatter Raptor can combo with Unlicensed Apothecary, Finja, the Flying Star or Wind-up Burglebot.
It's Cost 1!
Soo, here are the two cards I was thinking about submitting, I kinda like the priest one more.
I feel like we need a velocity raptor pun
Damned! Beat me to it for the Clever Girl name!
@Lathy @HitSlender @Toxibrah: Thanks for feedback. For Clever Girl (art and name can change) , after some though I think it's fine like this. What do you think ? I could still make it legendary or class-specific (likely Hunter) if it's unbalanced. @Lathy I think it's important to make the effect invisible to the opponent because it creates some bluff potential and I think the card text is not shocking as it is when put on a card.
Lowered Food Chain's cost to (5). Having a beast powerful enough for this to work is harder than it seems.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
OK so I have rethought my second idea to come up with this. Just want to see what you think of the new idea.
My Entry for this week's Card Design Competition - Season 8.16:
thoughts? i add one more idea
I'm going tot ry to join this time using a simple approach and my favorite prehistoric animals ever, the submarine terrors themselves (no, not sharks, sharks were scared of these) and probably apex predators of that time, i also have two different suggestions
Any suggestions are welcome.
I want a new title, but Flux won't let me have one,
Hey guys. I made a card i think is pretty interesting but it might be be a bit too complicated. Im also not sure if its balanced or not. Any critiques would be greatly appreciated.
The quest will work as a count down that ticks at the start of every turn after the first turn it is played. This makes it so that if the quest is played on turn 1, it will activate on the start of the player's 6th turn.
LOL...you gotta have the Murlocs represented!
These are two ideas i've had for a while now - just can't decide which one i like more. Opinions and possible balancing issues are well appreciated :).
Covert Operaptor: To clarify since i'm not sure if minions lose stealth before or after they attack - if the minion is stealthed and you want to attack with it, it is immune for that attack. I thought it could be an interesting way to push the stealth-rogue-theme as this card heavily profits from cards like Master of Disguise, Shadow Sensei and even Conceal, if played right before attacking.
Am-Bush: I'm not completely sure about the mana cost for this one since the requirement of your board being empty can be easily manipulated. I feel this card could enable some broken early tempo swings if the cost was too cheap. Nevertheless the combo potential is one of the things i also really like about this card since pulling things like Grotesque Dragonhawk and buffing it could be pretty interesting - thats just my theory though :).
SoonTM
Alright, so alot of people were saying my card was too weak, and people don't like Quests and what not due to us not knowing too much about them. If I kept the same effect without a Quest limiting the card, however, it would become a win condition you could slip into any Shaman deck, with little to no counterplay. So, because of this, I completely re-made the card.
I wanted to keep some aspect of Mega-Windfury in the effect, but made it to where you can build up a Super-Ultra-Mega-Windfury. I wanted to make this card a win condition for a deck, but not one where you can slip it into any deck, and win whenever you draw it. So, I looked to the Old Gods cards, and figured I should design it like them, where they are win conditions in of themselves, but you have to build a deck around them in order for them to be that super powerful win condition.
This follows that same premise.
So I think this is the final version. Changed the art as well, is it for the better?
I want a new title, but Flux won't let me have one,