• 0

    posted a message on Who agrees that we probably have the healthiest meta yet?

    I don't think it's that healthy, there's still way too much aggro.

     

    All i saw on ladder today at rank 6-7 was pirate warriors, face hunters, aggro paladins and aggro druids.

    I face one quest rogue, a couple of elemental shamans, a kazakus mage and a taunt warrior. 
    Literally everything else was aggro.

    It was not fun in the slightest.

     

    Posted in: Standard Format
  • 4

    posted a message on Forever stuck at rank 15....

    If you can't get past rank 15 it's your playstyle that is the issue more than the decks.

    When you're playing do you ever think about what your opponent might play next turn? Or do you just play what seems like the strongest card every time?

    I'll bet youre main issue is that you don't play around your opponent. I used to do this too. I would never stop and think "if i make this play, what could my opponent have that could counter it?"

    Once I started thinking that way i made huge progress. Now i regularly get to rank 4-5 and with more experience i have no doubt i will reach legend.

    Another vital thing is knowledge about all the most popular decks in the meta. 

    If you don't know what cards are in your opponent's deck, you can never play around them successfully.

    Hope this is somewhat helpful :)

     

    Posted in: General Discussion
  • 0

    posted a message on I really need to know

    Yep. 

    With RNG you just have to assume they will high roll and make your plays accordingly.

    The only exception is Yogg-Saron! I fucking hate that card! Because you can literally out play your opponent on every turn and then they drop Yogg and he just flips the table over and says fuck all your previous turns, I'm just gonna randomly puke all over the place! And by then time he's done you're in a completely different game where nothing you did matters anymore :p

    Posted in: General Discussion
  • 0

    posted a message on I really need to know

    It's funny coz I'm the opposite, when i had no control I'm like well there was nothing i could have done so whatever. But when i fuck up and i lose because it's my fault I get annoyed because i should have won :p

    Posted in: General Discussion
  • 0

    posted a message on I really need to know
    Quote from Lania >>

    For me the following is working well: before I start playing, I make it clear to myself that a lot of the follwing wins and losses will happen due to RNG. This is obvious for everybody familiar with HS, but its easy to forget about it when your on a losing streak.

    A lot of rage and tilt comes from the expectations that you start to play with. You did great with a deck yesterday and youre looking forward to continue your climb with it tonight? Congratulations, those are exactly the requirements you need in advance to have an evening full of tilt and rage.

    Just dont forget for a second that this game is largely based on RNG. And always account for the worst to happen.

     Ha this is so true!
    I'm always excited to get some play time in when i did well during my previous session. Then i end up so tilted when things don't go as well as last time.
    But tbh it's not usually RNG that tilts me. It's when i make a misplay! I can deal with being outplayed and i can deal when RNG doesn't go my way. But when i make a mistake and i know it was a mistake, i get so pissed at myself :P that's when the tilt sets in and of course tilt = more misplays and it just snowballs from there. Usually when that happens i just take a break, go watch tv or play some guitar or something to relax me.
    Posted in: General Discussion
  • 0

    posted a message on I really need to know

    What you're describing is ladder anxiety. The reluctance to queue into the next match because it could all go wrong! 

    Sounds like you need to find another way to enjoy the game. I suggest forgetting about ladder and forgetting about arena for a while.

    Just play casual and experiment with building some fun decks or something. 

     

    Posted in: General Discussion
  • 0

    posted a message on All these technical difficulities are ridiculous for a company of this calliber.
    Quote from SpeakOfNothing >>

    The short version is that programming is hard, networking is hard, and maintaining servers that administer millions of copies of a game is hard. 

    Doing all of that while also finding and fixing unexpected problems that are usually the result of an interaction between several different pieces of code that are designed and run by different people in seemingly unrelated parts of the system? That's reeeaallly hard.

     It shouldn't be that hard to have a reliable way to reconnect to a dropped game.
    And it shouldn't matter how many people are working on different parts of the system, the code should still work. It's called Unit Testing. Every time you merge a feature branch in source control, all the unit tests run for the entire application. So you should immediately know if one person's change has broken another person's code.
    That all happens before the QA team goes anywhere near it. 
    Granted, things sometimes slip through the cracks, it's just the way it is unfortunately.
    Reference: I'm a Software Engineer
    Posted in: General Discussion
  • 1

    posted a message on All these technical difficulities are ridiculous for a company of this calliber.

    The crashing while exiting bug is new since Un'Goro. Happens to me every time. Not a major inconvenience though.

    I haven't noticed any more disconnects than usual lately. But i agree that the mechanism they have implemented for reconnecting to games is clunky at best.

    Many times I've been stuck on the screen where it says it's resuming the game but it just hangs there and my only option is to kill the app. Very annoying.

    Posted in: General Discussion
  • 3

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.
    Quote from robo_hs >>

    Hi everyone, new to the thread.  Are people talking about the difference between OP and non-interactive?  It seems like OP means win rate is too high, but I don't think that's true of Quest Rogue across all ranks and match-ups.  I think, based on draws and matchup, it either wins or loses with such inevitability and lack of interaction from opponent that it just doesn't feel right, which is still a valid reason for a nerf.

     That's an excellent point and probably what most people mean when they say OP.
    The win rate for Quest Rogue decks are no higher than any other deck at the moment and definitely no high enough to warrant a nerf.
    Pirate Warrior is still the highest win rate of all and taunt warrior is second followed by midrange hunter, murloc paladin and then quest rogue.
    The problem is that playing against feels like you have no control over the outcome unless you are playing an aggressive deck, or at least a deck that has decent tempo.
    But to be honest I think that's okay.
    Quest Rogue is strong against control and weak against aggro.
    If you're playing a deck that is weak to quest rogue I'm willing to bet it's strong in other match ups, which is fine.
    You can't expect your deck to have no weak match ups, other wise it would be OP itself.
    I think the real problem is that there is no real way to tech against Quest Rogue which again leaves you feeling like you have no control.
    I don't think nerfing it will work, it will just become unplayable and disappear completely.
    What we need is a tech card that people can choose to play if they wish.
    Obviously nerfing is the only viable option in the short term but I don't think it's a good idea personally.
    Posted in: Card Discussion
  • 1

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.
    Quote from Bueler >>
    Quote from aeson88 >>

    To be honest, I don't think you don't need to worry about specifically countering quest rogue, because not half as many people are playing it as everyone thinks.

    Here's a snap of the almost 200 games I've played since Un'Goro, granted that's not a very large sample size but I think it's enough to give a decent indication of how diverse the current meta actually is:

     

     Rogues ranking 4th on your sample honestly surprised me. However, I just looked at my stats for a little over 400 games, and rogue was at 14% for me, second only to hunters at 16%. Regardless, it feels like I'm facing that nonsense every other game.
    [Edited for post script]
    Oh the irony - just finished an arena run, opened my pack awarded and of course the first card I turn . . . The Caverns Below . . . sigh
    I may dust it on general principles.
     Honestly I don't think it's even as strong as everyone seems to think. I really don't think it needs a nerf.
    I would say almost any deck has the potential to beat it, you just ignore enemy minions and attack face.
    Watch how they bounce and if you think they will complete the quest next turn then kill their minions.
    If you do enough face damage early they'll never recover.
    Sure, if you are unlucky and they draw the absolute nuts in their opening hand you're screwed (Coin, Swashburgler, 2x Shadowstep + Youthful Brewmaster) but that is so unlikely. 
    You shouldn't dust it, you should actually play the deck a bit and get a feel for the different ways to complete the quest and that will help you counter your opponents plays.
    I played about 50 games with it to get a good feel and it's actually quite interesting to play.
    It's not like braindead pirate warrior, you actually have to pick your plays carefully, in fact it's actually very vulnerable to misplays.
    It can be quite fun to manipulate your opponent into inadvertently helping you complete your quest.
    For instance, one game I had Igneous + two Fire Flys + a Shadowstep  in hand. Rather than waiting for a second bounce to use with the Fire Flys I bounced the Igneous and left him on board. My opponenent then assumes I'm trying to use him for the quest and kills it, of course then I then can drop the two Fire Flys to leave 4 Flame Elementals in my hand.
    It was quite fun to find other more creative ways to complete the quest rather than just digging for bounces.
    Posted in: Card Discussion
  • 1

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    To be honest, I don't think you don't need to worry about specifically countering quest rogue, because not half as many people are playing it as everyone thinks.

    Here's a snap of the almost 200 games I've played since Un'Goro, granted that's not a very large sample size but I think it's enough to give a decent indication of how diverse the current meta actually is:

    Posted in: Card Discussion
  • 0

    posted a message on [Heroic] Netherspite Easy Lock

    First try thanks :) Dropped Shieldbearer in the right portal on turn 1 and it was pretty much GG from there :p

    Posted in: [Heroic] Netherspite Easy Lock
  • 0

    posted a message on [HC] Easy Shade of Aran

    Thanks, got it 2nd try :)

    Posted in: [HC] Easy Shade of Aran
  • 0

    posted a message on [HEROIC] Terestian Illhoof (+VIDEO)

    Thanks, first try :)

    Posted in: [HEROIC] Terestian Illhoof (+VIDEO)
  • 0

    posted a message on Heroic Nightbane Miracle Rogue

    Thanks! First try :)

    Posted in: Heroic Nightbane Miracle Rogue
  • To post a comment, please login or register a new account.