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Mods, pls fix.
I have slowly left my Timmy instincts to more of a Johnny (That being said no way in hell will I ever dust my Anub'Arak xD), so if I could appeal to a fellow Johnny then I can call it a success. Thanks for the feedback on Nozdormu :D
This has become a consistant problem each week... Shadows lol whats going on
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Mods, pls fix.
I have slowly left my Timmy instincts to more of a Johnny (That being said no way in hell will I ever dust my Anub'Arak xD), so if I could appeal to a fellow Johnny then I can call it a success. Thanks for the feedback on Nozdormu :D
This has become a consistant problem each week... Shadows lol whats going on
I'mma blame this one on Puple =P I left him to sort it out while I played HotS (badly). 'Tis all fixed now :D
Dude this Broodmother seems super powerful. I think one copy would suffice. It is pretty much a dragon Shadowcaster? Brann and this on Nefarian/Ysera/Azure Drake oouuff
Yes, I used the same art for all three of them, because I really liked it, and because I'm lazy and I'm supposed to be revising for a test right now so I can't be bothered to find other ones.
The Dragon Rider is just a little concept, sorta inspired by McF4rtson's Ninja class. Merging is a thing in HS - look at Blood of The Ancient One. It can be used as a 3/5, or a 3/5 buff on your Dragon, since, you know, she hops unto it. I'd have used 'destroy this minion and give it +3/+5', but I think this is cooler and makes more sense from a flavour perspective.
The Dragon Tamer, like the Dragon Rider, is a simple form of on-board synergy for Dragons. Can synergise with Nightbane Templar (a card I wish saw more play) and maybe Onyxia.
The Dragonflight Scout is just a more traditional use of the holding-dragons mechanic, which lets you scout for cards in your opponent's hand.
@Mewdrops, I personally find the Scout the least interesting of the three, but at least the scouting doesn't make it overly safe as an entry. Dragon Tamer's the simplest of the options, but I think it's a very solid, effective synergy with Paladin's focus on tokens and buffs. I'd personally adjust the stats to a 3/3, bring it in line with beta Shattered Sun Cleric.
Dragon Rider is certainly the most interesting of the three, and it actually compares interestingly with Blessing of Kings; it's -1/+1 to the stat distribution, but if has almost Druid-like flexibility in case you have no Dragons in play, albeit with a below average vanilla body, so there's that emergency under powered aspect to it that define a lot of Dragon Synergy minions.
Just a thought, what if Dragon Rider's text was "If you control a Dragon, play this as a spell to give it +3/+5" instead?
Borrowing Time:Dragon Consort showed us that the Bronze Dragonflight has been "assigned" to Paladins. BT illustrates this by doing what bronze dragons are known for: time manipulation. Of course your opponent will try to play around it but he won't always be able to.
@CheeseEatingETC I personally think Borrowed Time is the most interesting of the cards, although I do like Release Everything! because I have a soft spot for wanting to see Menagerie Pally be a thing. As for BT, it's definitely a powerful effect, with just enough ways to play around it so that it's not entirely devastating to run head first into. Shifting Sands is, to me, the least interesting of the three, but, of the Shifting Sands varieties, I prefer the first one as well.
With the submission thread open, I've got three designs I think are good to go, but am a bit unsure which one's the most interesting as well as the best designed.
From my own gut check, I feel that the Dragon Knight is the most fair and best designed card of the three, as well as the most serviceable. The Immunity Lord of Dragons has the most interesting ability, as well as the most powerful ability, but is easily shut down even through Paladin's buffs, debuffs, and divine shield mechanics. The Divine Shield Lord of Dragons is sort of a meeting in the middle; an easier and more immediate effect than Immunity, like an Argent Protector supercharged, and probably the most in flavour for Paladin.
Borrowing Time:Dragon Consort showed us that the Bronze Dragonflight has been "assigned" to Paladins. BT illustrates this by doing what bronze dragons are known for: time manipulation. Of course your opponent will try to play around it but he won't always be able to.
@Mewdrops: First one.
I really like the Borrowing Time but if it trigger under two condition (Takes damage or dies) it's too much for 1 mana paladin secret in my opinion. I personaly prefer to make it only trigger when the dragon dies or only when the dragon take damage.
Now my card:
I try to refine the hand buff dragon with Guardian Serpent, but I feel a little bit off about it. Maybe this effect is to boring?
With Flauros I try to make a card that delay the tempo of your opponent. This card have a great synergy with hand buff Paladin or just a regular buff Paladin. The effect is base on Mana Wraith but it benefit a dragon deck.
What do you guys think of those cards? Please give me your opinion.
Borrowing Time:Dragon Consort showed us that the Bronze Dragonflight has been "assigned" to Paladins. BT illustrates this by doing what bronze dragons are known for: time manipulation. Of course your opponent will try to play around it but he won't always be able to.
@Mewdrops: First one.
I really like the Borrowing Time but if it trigger under two condition (Takes damage or dies) it's too much for 1 mana paladin secret in my opinion. I personaly prefer to make it only trigger when the dragon dies or only when the dragon take damage.
Now my card:
I try to refine the hand buff dragon with Guardian Serpent, but I feel a little bit off about it. Maybe this effect is to boring?
With Flauros I try to make a card that delay the tempo of your opponent. This card have a great synergy with hand buff Paladin or just a regular buff Paladin. The effect is base on Mana Wraith but it benefit a dragon deck.
What do you guys think of those cards? Please give me your opinion.
I like Guardian Serpent effect just fine. Seems pretty strong but on par with Shielded mini-bot. Definitely one of my favorites in this thread! Wording seems somewhat unclear on Flauros. "All minions except Dragons cost more equal to this minion's attack"? Just remember it is supposed to be positive interactions so careful ;)
Dude this Broodmother seems super powerful. I think one copy would suffice. It is pretty much a dragon Shadowcaster? Brann and this on Nefarian/Ysera/Azure Drake oouuff
It is more expensive, has 8 same total stats as Shadowcaster, and limited to Dragon, though.
Hm, I guess I'll go back to the old effect (add a 1/1 copy of all friendly dragons to hand). Although that can be more powerful, it's hander to pull off.
In general, it's a tempo loss, but if you're holding a dragon, it becomes a better Evolved Kobold. Otherwise, it's good to hold in your hand to activate effects similar to Faerie Dragon. Thoughts?
(Also see this as a second bump. Thanks.)
Edit: In further inspection of the card, I might change it into something like "Battlecry: Give the next Dragon you play Spell Damage +2" or something with Spell Damage.
The main problem with this card is that Paladin is normally not a very spell heavy class. They don't have many damaging spells either. This feels more like a Mage card than a Paladin card. Also, I think the card is a bit overcosted. It could be a Mage card, cost 3 mana and it still wouldn't be overpowered in my opinion (of course then, it wouldn't be eligible).
You're right. I've now submitted my backup card instead. Thanks for reviewing at least!
With the submission thread open, I've got three designs I think are good to go, but am a bit unsure which one's the most interesting as well as the best designed.
From my own gut check, I feel that the Dragon Knight is the most fair and best designed card of the three, as well as the most serviceable. The Immunity Lord of Dragons has the most interesting ability, as well as the most powerful ability, but is easily shut down even through Paladin's buffs, debuffs, and divine shield mechanics. The Divine Shield Lord of Dragons is sort of a meeting in the middle; an easier and more immediate effect than Immunity, like an Argent Protector supercharged, and probably the most in flavour for Paladin.
I like the Dragon Knight most because of the conditional charge. The Lord of Dragons are both bad in my opinion, especially the second one.
I try to refine the hand buff dragon with Guardian Serpent, but I feel a little bit off about it. Maybe this effect is to boring?
With Flauros I try to make a card that delay the tempo of your opponent. This card have a great synergy with hand buff Paladin or just a regular buff Paladin. The effect is base on Mana Wraith but it benefit a dragon deck.
What do you guys think of those cards? Please give me your opinion.
I like Guardian Serpent effect just fine. Seems pretty strong but on par with Shielded mini-bot. Definitely one of my favorites in this thread! Wording seems somewhat unclear on Flauros. "All minions except Dragons cost more equal to this minion's attack"? Just remember it is supposed to be positive interactions so careful ;)
Thanks for the feedback.
I think I will submit the Guardian Serpent then. I try to came up with many variation of Flauros but it became to wordy or just overpowered.
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First time i'm doing a creation! And just a shot to make Nozdormu effect more common
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
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Mods, pls fix.
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
Guys, what do u think about my entry ( You can see it in description ) :)
Thanks for your feedback / opinions! :)
Okay, changed the effect and image. Any more thoughts?
She both helps you re-use good Dragon battlecries AND trigger Dragon-in-hand effects.
I have slowly left my Timmy instincts to more of a Johnny (That being said no way in hell will I ever dust my Anub'Arak xD), so if I could appeal to a fellow Johnny then I can call it a success. Thanks for the feedback on Nozdormu :D
You can find me here! Good luck everyone!
Dude this Broodmother seems super powerful. I think one copy would suffice. It is pretty much a dragon Shadowcaster? Brann and this on Nefarian/Ysera/Azure Drake oouuff
Why Rogue is my favourite class:
My submission for this week's card design competition.
@Mewdrops, I personally find the Scout the least interesting of the three, but at least the scouting doesn't make it overly safe as an entry. Dragon Tamer's the simplest of the options, but I think it's a very solid, effective synergy with Paladin's focus on tokens and buffs. I'd personally adjust the stats to a 3/3, bring it in line with beta Shattered Sun Cleric.
Dragon Rider is certainly the most interesting of the three, and it actually compares interestingly with Blessing of Kings; it's -1/+1 to the stat distribution, but if has almost Druid-like flexibility in case you have no Dragons in play, albeit with a below average vanilla body, so there's that emergency under powered aspect to it that define a lot of Dragon Synergy minions.
Just a thought, what if Dragon Rider's text was "If you control a Dragon, play this as a spell to give it +3/+5" instead?
OK. I've thought about new cards:
Shifting Sand (3 versions, I've already shown the first one):
Multi-target buffs paladins are lacking. I'm somewhat more drawn to the first.
Release Everything!: Straightforward synergy with Zoobot and an overall good turn 2. Balanced around Living Roots and Muster for Battle.
Borrowing Time: Dragon Consort showed us that the Bronze Dragonflight has been "assigned" to Paladins. BT illustrates this by doing what bronze dragons are known for: time manipulation. Of course your opponent will try to play around it but he won't always be able to.
@Mewdrops: First one.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
@CheeseEatingETC I personally think Borrowed Time is the most interesting of the cards, although I do like Release Everything! because I have a soft spot for wanting to see Menagerie Pally be a thing. As for BT, it's definitely a powerful effect, with just enough ways to play around it so that it's not entirely devastating to run head first into. Shifting Sands is, to me, the least interesting of the three, but, of the Shifting Sands varieties, I prefer the first one as well.
With the submission thread open, I've got three designs I think are good to go, but am a bit unsure which one's the most interesting as well as the best designed.
From my own gut check, I feel that the Dragon Knight is the most fair and best designed card of the three, as well as the most serviceable. The Immunity Lord of Dragons has the most interesting ability, as well as the most powerful ability, but is easily shut down even through Paladin's buffs, debuffs, and divine shield mechanics. The Divine Shield Lord of Dragons is sort of a meeting in the middle; an easier and more immediate effect than Immunity, like an Argent Protector supercharged, and probably the most in flavour for Paladin.
It is more expensive, has 8 same total stats as Shadowcaster, and limited to Dragon, though.
Hm, I guess I'll go back to the old effect (add a 1/1 copy of all friendly dragons to hand). Although that can be more powerful, it's hander to pull off.
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
Pls review: