Flavor: Who said being a Shadow Priest wasn't fun!
A card for any deck. Good damage for control or Shadowform decks, even better control for Reno decks when you want to do more than just heal up in one turn. Use it how you want it and reap the benefits!
Reno Jackson introduced a complete new way to build decks; singleton decks. Chimera pushes a new deck archetype; tribal singleton deck.
Some tribal cards see little to no play, like Stablemaster and Gorillabot A-3. A tribal singleton deck would be an excellent occasion to exploit underplayed cards and make them worthwhile.
Chimera may be played along with your favorite tribe; Mechs, Beasts, Murlocs, Demons or even Pirates. You can even mix and match multiple tribes, and add The Curator and a Zoobot to the mix.
Right now Hunters need a push to get back on their feet. And with the suspected Un'Goro expansion coming soon, I thought I might give Hunters a little more love.
Think of Rider Raptortooth as Steamwheedle Sniper's big brother. If your deck holds no duplicates, your Hero Power will be able to deal 2 damage to anything, both hero and minion alike, for the rest of the game. The card also has the advantage of being a 1-drop, which gives you the possibility of clearing any other pesky 1-drop or 2-drop in the early game.
It can be a very useful tool for midrange hunters and, maybe, be able to make it's way into a possible control hunter deck.
Simple but a pratical card here,it's always good to be a member of Warlock deck,"Athanasy" effect is like Dreadsteed,a great help for late game,though it's so weak in the early game,but we can play it early,give it some buffs and accumulate damage.
Though it adds advantage to playing Overload cards, having to run only 1 copy of each card greatly reduces the consistency of the deck ie. less likely for aggro players to benefit from it. This card may welcome a more midrange/control-ish play mode rather than aggro. A strong play for this card is to coin and play it on turn 4, turn 5 play Flamewreathed Faceless or Earth Elemental but that is very specific because you only run 1 copy of each.
In honor of the creatures that kept me from beating Kanrethad Ebonlocke for weeks. And one of my favorite cards, Mass Dispel.
Can be used as a combo/save from Unlicensed Apothecary. And as a way of denying the appearance of the Old Gods, the Deathwings, Kun, other 10-mana minions, spells and combos ... just don't pack any of those yourself, or use them first before playing.
Edit 1: Added all Combo cards in Standard Format. Edit 2: Fixed the inconsistency of wordings in Gadgetzan Ferryman & Kidnapper. Edit 3: Completed all Combo cards in Standard & Wild Format.
It doesn't say "this turn", which means that your hero has permanently +1 attack. The implications are that any minion that attacks it takes 1 damage and you can attack every turn. You can also do fun things by bouncing him back to your hand or playing him with brann.
Because Priests mill decks can be fun ;) and a good parade to Jadrood decks too.
Card Design Competition : Check out my creation -> Here ! // Finalist : #5.07 #5.09 #5.11 #5.17
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Illidan Stormrage
I really want to see legendary spells in the game.
Illidan Stormrage
Flavor: Who said being a Shadow Priest wasn't fun!
A card for any deck. Good damage for control or Shadowform decks, even better control for Reno decks when you want to do more than just heal up in one turn. Use it how you want it and reap the benefits!
Motivations behind this card:
Right now Hunters need a push to get back on their feet. And with the suspected Un'Goro expansion coming soon, I thought I might give Hunters a little more love.
Think of Rider Raptortooth as Steamwheedle Sniper's big brother. If your deck holds no duplicates, your Hero Power will be able to deal 2 damage to anything, both hero and minion alike, for the rest of the game. The card also has the advantage of being a 1-drop, which gives you the possibility of clearing any other pesky 1-drop or 2-drop in the early game.
It can be a very useful tool for midrange hunters and, maybe, be able to make it's way into a possible control hunter deck.
Simple but a pratical card here,it's always good to be a member of Warlock deck,"Athanasy" effect is like Dreadsteed,a great help for late game,though it's so weak in the early game,but we can play it early,give it some buffs and accumulate damage.
Edit:Power Overwhelming and Sacrificial Pact can't destroy it,but still+4/+4,restore 5 Health,etc.
Though it adds advantage to playing Overload cards, having to run only 1 copy of each card greatly reduces the consistency of the deck ie. less likely for aggro players to benefit from it. This card may welcome a more midrange/control-ish play mode rather than aggro. A strong play for this card is to coin and play it on turn 4, turn 5 play Flamewreathed Faceless or Earth Elemental but that is very specific because you only run 1 copy of each.
Really really late game finisher!
See Shadowform
Yes, Cabal, not Kabal (like Cabal Shadow Priest)
* Would be affected by Counterspell
*edit - re-upload
In honor of the creatures that kept me from beating Kanrethad Ebonlocke for weeks. And one of my favorite cards, Mass Dispel.
Can be used as a combo/save from Unlicensed Apothecary. And as a way of denying the appearance of the Old Gods, the Deathwings, Kun, other 10-mana minions, spells and combos ... just don't pack any of those yourself, or use them first before playing.
When the League isn't on a Wild adventure, they like to hang out with Reno's older brother.
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
Examples of a few Step-Up Combo Cards:
More Step-Up Combo Cards (Standard Format):
All Step-Up Combo Cards (Wild Format):
Edit 1: Added all Combo cards in Standard Format.
Edit 2: Fixed the inconsistency of wordings in Gadgetzan Ferryman & Kidnapper.
Edit 3: Completed all Combo cards in Standard & Wild Format.
WCD #8.06: Curse of the Flesh WCD #8.05: Pet Egg
Jade Golems or the Old Gods... Why don't we have both?
It doesn't say "this turn", which means that your hero has permanently +1 attack. The implications are that any minion that attacks it takes 1 damage and you can attack every turn. You can also do fun things by bouncing him back to your hand or playing him with brann.
Check out my Hearthstone expansion: The Shifting Sands