the idea behind this is to make aggro scared of dealing 15 damage (that count even if u heal urself) to priest before turn 6 wich is where u can use board clears. against midrange/control it is either hard removal or finisher card or just dead card to elise.
Uh, no. This is hideously overpowered. It's an abomination. It makes Purify look well-designed. I want to help out Priest as much as anyone but this card is as broken as they come.
A spell to set both player's health totals to the lowest of the two might be interesting. A dead card if you're somehow staying at 30 health as priest, but would lead to a lot of clutch reversals with shadow spell stuff.
Okay, here's one that Blizzard might like. It isn't Aggro and it has RNG. It's Priest chicanery. It has similarities to Silence. Obviously you'd love to use this against truly OP minions; but then again, it can backfire. Certainly more interesting, original and potentially useful than anything they're giving us in Karazhan:
Much needed 3-drop with good stats. Excellent against Ragnaros, Sylvanas, Tirion and other pesky powerful minions. Also good early against Paladin with buffed recruits. Likely to remove Taunt that might be in the way. Cut C'Thun down to size. In some ways better and some ways worse than Silence but I agree; Blizzard would love this.
What Purify should have been. Also it can't give Stealth if you silenced Moroes for example. that would be broken.
or
You can silence negative effects on one of your minion and put it on an enemy minion or simply transfer an effect from a friendly minion to another one, silencing sylvanas for example and giving her deathrattle to a friendly minion to use the 5/5 body and save the effect, N'Zoth will still bring her back. Silencing an Auchenai Priest after using her so you can get a surprise OTK later maybe. They're just some ideas that would make it viable.
Priest of the Death: 2 mana 2/2 "Deathrattle: summon 2/3 Ghoul Priest"
Ghoul Priest: Loses one health every turn
Judgment: 6 mana "Deal damage to all minions equal to the highest health in your board"
Priest of the Plague: 5 mana 4/4 "Inspire: Deal 2 damage to a random enemy"
maybe change the ghoul wording to loses 1 health at the end of your turn? if you trade on your turn, but the time you get it back its a 2/1 which is same stats as kindly grandmother but weaker body and doesnt have the beast tag for kill command or houndmaster. maybe make the deathrattle body just a 2/2? it would at least give priest a chance in the early game since it would be similar to shielded minibot
Ahead of curve, powerful minion that pairs well with Priest's heal. No other minions can be active while this is in play. Maybe add immunity to spells to prevent being Silenced?
Mid-game play to resummon up to seven minions. May lower from 7 to 4 if it is too OP.
Makes Dragon Priest more powerful, but doesn't really help much with the other Priest archetypes. It can deter your opponent from trading with it, or you can trade with the minion itself. Or maybe you can just mindgame the hell out of your opponent by not holding a Dragon in the first place, which is still pretty powerful IMO. Not sure about card balance so please comment :)
I thought some of the Shadowform synergy posted here was cool, so I'm pushing it a little aswell.
That took a lot of rewording to make the text fit on 4 lines. It also is still kinda too big but whatever.
Basically it removes one of Shadowform's biggest problems: losing your heal. You can temporarily turn your Shadowform off now. If you were in stage two of Shadowform, it'll give you "Voidform" instead, which instantly grants the 3-damage Hero Power.
A reliable tutor for getting those elusive Shadowforms. Also a decently statted Priest 2-drop for arena, even if it does nothing.
Can be used in arena as a slightly worse Fireball. Otherwise, a very efficient burst/clear for the Shadowform deck.
I really like the two drop and the spell. I think the two drop can truly make Shadowform priest become a thing!! It is a early drop and the deathrattle is awesome! ALSO I SUGGEST a 3mana 43, your Shadowform card cost 0 this turn.
Tho I struggle a little with the spell. It is rare that priest can deal damage to a target apart from holy smite, holy fire. I guess maybe change it to deal 5 damage to a minion. if not, it can combo with prophet velen in shadow form and kill the opponent which is pretty awesome?
Okay, going to build on my previous statement made earlier in the thread. I still stand it by saying that Priests absolutely need better early game. Priest 1, 2 and 3 drop minions are atrocious and our board clear is too costly. So, here's my ideas for better Priest early game.
Comparable to other 1 drops such as Mana Wyrm and Tunnel Trogg. While she can't ramp up nearly as quickly as those others, if left unchecked she becomes pretty threatening.
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(Originally posted by me on Page 4): When your opponent is counting on drawing that one card to perfectly fill out their curve, rescue their board from certain doom or outright win them the game and they end up drawing a Purify instead, I can only imagine the horror on their face. Sure, they can cycle the Purify, if they're willing to pay the 2 mana and silence one of their own precious minions (assuming they even have a minion to silence). But, there will be more of them waiting to be drawn. Play two of these and fill your opponent's deck with trash!... I mean Purify! It'll give your opponent nightmares.
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Notice that it doesn't specify friendly. So while she can reanimate your own 2 drops that died, she can also bring back Totem Golems, Armorsmiths, Undercity Hucksters...all ripe for reanimation under your control! The catch? She's restricted to only 2 drop minions and they have to have died at some point.
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And, for good measure, a reliable early game aoe spell.
It's 1 mana cheaper than Consecration but will only deal damage to enemies at full health. At least your own minions won't also have to suffer the consequences too. *cough* Excavated Evil *cough* Shadow Word: Horror.
Here is a surefire way to put Priest back in the mix:
On a more serious note:
Make health matter again(aka suck it hard removal):
2 drops:
SHOULD READ THE NEXT "WORD:" SPELL AS TO INCLUDE SHADOW WORDS TOO.
Legendary:
Purify?:
What Purify should have been. Also it can't give Stealth if you silenced Moroes for example. that would be broken.
or
You can silence negative effects on one of your minion and put it on an enemy minion or simply transfer an effect from a friendly minion to another one, silencing sylvanas for example and giving her deathrattle to a friendly minion to use the 5/5 body and save the effect, N'Zoth will still bring her back. Silencing an Auchenai Priest after using her so you can get a surprise OTK later maybe. They're just some ideas that would make it viable.
It is pretty close to a unicorn. Can be used for tempo on turn 2, 3 or to clear a big minion in the late game.
Thanks for the replies guys. There are some pretty cool ideas here.
Ahead of curve, powerful minion that pairs well with Priest's heal. No other minions can be active while this is in play. Maybe add immunity to spells to prevent being Silenced?
Mid-game play to resummon up to seven minions. May lower from 7 to 4 if it is too OP.
No very viable, but still funny :)
Dragon support from a Mech :)
Makes Dragon Priest more powerful, but doesn't really help much with the other Priest archetypes. It can deter your opponent from trading with it, or you can trade with the minion itself. Or maybe you can just mindgame the hell out of your opponent by not holding a Dragon in the first place, which is still pretty powerful IMO. Not sure about card balance so please comment :)
I really like the two drop and the spell. I think the two drop can truly make Shadowform priest become a thing!! It is a early drop and the deathrattle is awesome! ALSO I SUGGEST a 3mana 43, your Shadowform card cost 0 this turn.
Tho I struggle a little with the spell. It is rare that priest can deal damage to a target apart from holy smite, holy fire. I guess maybe change it to deal 5 damage to a minion. if not, it can combo with prophet velen in shadow form and kill the opponent which is pretty awesome?
Okay, going to build on my previous statement made earlier in the thread. I still stand it by saying that Priests absolutely need better early game. Priest 1, 2 and 3 drop minions are atrocious and our board clear is too costly. So, here's my ideas for better Priest early game.
Comparable to other 1 drops such as Mana Wyrm and Tunnel Trogg. While she can't ramp up nearly as quickly as those others, if left unchecked she becomes pretty threatening.
-----
(Originally posted by me on Page 4): When your opponent is counting on drawing that one card to perfectly fill out their curve, rescue their board from certain doom or outright win them the game and they end up drawing a Purify instead, I can only imagine the horror on their face. Sure, they can cycle the Purify, if they're willing to pay the 2 mana and silence one of their own precious minions (assuming they even have a minion to silence). But, there will be more of them waiting to be drawn. Play two of these and fill your opponent's deck with trash!... I mean Purify! It'll give your opponent nightmares.
-----
Notice that it doesn't specify friendly. So while she can reanimate your own 2 drops that died, she can also bring back Totem Golems, Armorsmiths, Undercity Hucksters...all ripe for reanimation under your control! The catch? She's restricted to only 2 drop minions and they have to have died at some point.
-----
And, for good measure, a reliable early game aoe spell.
It's 1 mana cheaper than Consecration but will only deal damage to enemies at full health. At least your own minions won't also have to suffer the consequences too. *cough* Excavated Evil *cough* Shadow Word: Horror.
I already posted it on my own thread, but I present you the cards that can actually work around with purify!
I didn't create these images, I just put random proxies for them.
Because ivory knight would be a lot more powerful in priest, just replaced healz with 3 mana reduction
Found this amazing fanart, so I decided to put it on a card, not sure if it fits priest, but it might work :P
Priest need some huge turn swingers.