Probably won't see play, we're already going to have a hard time fitting purify into our insane priest decks... Needs to be at least a 10/10 or cost 3 mana..
of all the early drop fan creations i seen, Scarlet Inquisitor has to be amongst the the very best; top 3 With grave priestess. so simple yet effective, balanced, perfectly stat,and fits right in priests deathrattle style. own worst enemy is so friggin good. shoulda been wat shadow word horror was. soooo goood. well done. The lightbender legendary is good as well, its just late, should be a 1 or 3 mana with battlecry and reduced stats.
The idea is to retain the bonus of Shadowform. Base Shadowform deals 2 damage for 2 mana, making it a net 0. Lesser Shadowform deals 1 damag to a minion, and heals you for 1 for 2 mana, making it a net 0. Greater Shadowform deals 4 damage and damages you for 2 damage, all for 2 mana, making it again a net 0. And when you play a 2nd copy to improve the effect, all 3 become a net 1. Making them creatures instead of spells provide bodies on the field that priests desperately need. And finally Shadow Acolyte becoms a main threat in a deck like this, reducing Shadowform's cost to 1 mana. Lesser Shadowform is also great in fixing that godawful turn 2 useless hero power that only Priest has.
Priest is a class that can manipulate health, i've always said that priest could be a lock deck (the game has enough aggro and zoo as it is) but an alternate win condition sounds just right in priest as well.
The idea is to retain the bonus of Shadowform. Base Shadowform deals 2 damage for 2 mana, making it a net 0. Lesser Shadowform deals 1 damag to a minion, and heals you for 1 for 2 mana, making it a net 0. Greater Shadowform deals 4 damage and damages you for 2 damage, all for 2 mana, making it again a net 0. And when you play a 2nd copy to improve the effect, all 3 become a net 1. Making them creatures instead of spells provide bodies on the field that priests desperately need. And finally Shadow Acolyte becoms a main threat in a deck like this, reducing Shadowform's cost to 1 mana. Lesser Shadowform is also great in fixing that godawful turn 2 useless hero power that only Priest has.
Too much text. cards should not be a wall of text.
I didn't have a good picture and the mana, stats and the name might need work, but I like the effect. I liked the Shadowboxer card, so this is a similar idea.
Edit: I changed the wording a bit so it's clear that any healing on your side would trigger it. This could be a good combo with Lightwell.
A a 1 mana ( or 2 mana ) oversized minion that takes damage at the start of your turn , for instance a 2 mana 2 5 that takes 2 damage at the start of every turn that way you can heal it if you have extra mana ,
B a ghoul that gain hp from dead minions , say a 3 mana 3 3 (or 3 4 ) that gains 1 hp everytime a minion is killed
balance aside ( few users has proposed grossly imbalanced cards ) this thread has better cards and creativity than what blizzard professional dev team has for priest for sure . Priest card designers must be the same guys that come up with joust mechanics
New Priest exclusive mechanic: if your minion is at full health at the start of the next turn, buff this card's stats by a sh*t ton. We could call it Blessing or something
A a 1 mana ( or 2 mana ) oversized minion that takes damage at the start of your turn , for instance a 2 mana 2 5 that takes 2 damage at the start of every turn that way you can heal it if you have extra mana ,
B a ghoul that gain hp from dead minions , say a 3 mana 3 3 (or 3 4 ) that gains 1 hp everytime a minion is killed
I card I made for a custom adventure I have been working on!
of all the early drop fan creations i seen, Scarlet Inquisitor has to be amongst the the very best; top 3 With grave priestess. so simple yet effective, balanced, perfectly stat,and fits right in priests deathrattle style. own worst enemy is so friggin good. shoulda been wat shadow word horror was. soooo goood. well done. The lightbender legendary is good as well, its just late, should be a 1 or 3 mana with battlecry and reduced stats.
For my serious cards:
The idea is to retain the bonus of Shadowform. Base Shadowform deals 2 damage for 2 mana, making it a net 0. Lesser Shadowform deals 1 damag to a minion, and heals you for 1 for 2 mana, making it a net 0. Greater Shadowform deals 4 damage and damages you for 2 damage, all for 2 mana, making it again a net 0. And when you play a 2nd copy to improve the effect, all 3 become a net 1. Making them creatures instead of spells provide bodies on the field that priests desperately need. And finally Shadow Acolyte becoms a main threat in a deck like this, reducing Shadowform's cost to 1 mana. Lesser Shadowform is also great in fixing that godawful turn 2 useless hero power that only Priest has.
Priest is a class that can manipulate health, i've always said that priest could be a lock deck (the game has enough aggro and zoo as it is) but an alternate win condition sounds just right in priest as well.
I didn't have a good picture and the mana, stats and the name might need work, but I like the effect. I liked the Shadowboxer card, so this is a similar idea.
Edit: I changed the wording a bit so it's clear that any healing on your side would trigger it. This could be a good combo with Lightwell.
A way to make your hero power useful even when at full health.
A priest giant. Why not?
This actually could make a ressurect-silence deck viable.
An old card I made for the Old Gods competition.
Check out my Hearthstone expansion: The Shifting Sands
IDK how to link image from imgur, can anyone explain it to me please:)
how do i build cards ?
I have 2 simple early priest minions idea
A a 1 mana ( or 2 mana ) oversized minion that takes damage at the start of your turn , for instance a 2 mana 2 5 that takes 2 damage at the start of every turn that way you can heal it if you have extra mana ,
B a ghoul that gain hp from dead minions , say a 3 mana 3 3 (or 3 4 ) that gains 1 hp everytime a minion is killed
balance aside ( few users has proposed grossly imbalanced cards ) this thread has better cards and creativity than what blizzard professional dev team has for priest for sure . Priest card designers must be the same guys that come up with joust mechanics
New Priest exclusive mechanic: if your minion is at full health at the start of the next turn, buff this card's stats by a sh*t ton. We could call it Blessing or something
.
A few that I drew up sometime ago, what do you think? Flash of Light would just be a token card obviously.
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
These are more to help with the survival of Priest. Oh and my personal favorite, imo a much needed priest card; Power Word: Unshielded.
Cards I made a while ago for Priest.
http://imgur.com/GirEHxY
I don't usually read 'Fan Creations' and I just noticed this thread so here you go (nevermind the card names):
These 3 were meant as an example of what could have been a good Karazhan set for Priest.