I don't think the priest necessarily needs an OP early game minion, just some control tools like the 2nd and 3rd one(imagine the fun of bricking their minion like that for 1 almost as fair as Execute LUL) and the 1st is just like anti-shadowform...discopriest form? You are now like warrior but you can PW: Shield your minions if you want or Reno and your health pool will go up to 60 just from that, can actually grow a minion with high enough health for Divine Spirit Inner Fire shit
Really love Penance. Psychic Horror is underpower because you still have to attack that minion in order to clean up the other ones. Maybe reduce the target minion's Attack by 1?
I don't get it, everybody is whining to give Priest overpowered cards like Shaman and when I make them on hearthcards.net they get 2.8 or 3 stars out of 5. Make up your mind damn Priest community...
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Was futzing around with the idea of playing with maximum health totals:
As has been stated before, Priest has terrible early game tempo. These cards are all cheap at the cost of maximum health (with the exception of Chain the Soul, which is just maximum health flavor) and are designed to give strong board presence early.
Effusion Elemental is a 1-Mana cheaper Pit Lord, but instead of taking 5 damage, you lose that health until the minion is removed. This downside should offset the massive value of the minion. You don't recover the health when it leaves play, you have to heal the lost amount.
Cantor of the Light gives a good body for 3-Mana, something Priest lacks, and provides an armor-like recovery throughout the rest of the game with their Chants of Light.
Sezz'izz provides an incredibly sticky minion that can only be gotten rid of with silence effects or stealing. It's cumulative maximum life loss might be a setback, but the value it provides should overcome the negative.
Chain the Soul is a way to bring your opponent into range of Priest's minions and spells without them 'escaping' by healing out of it. Priest isn't a class with easily accessible burst damage (apart from Mind Blast or Auchenai tricks) and bringing your opponent low and forcing them to stay there should help mitigate this.
Was futzing around with the idea of playing with maximum health totals:
As has been stated before, Priest has terrible early game tempo. These cards are all cheap at the cost of maximum health (with the exception of Chain the Soul, which is just maximum health flavor) and are designed to give strong board presence early.
Effusion Elemental is a 1-Mana cheaper Pit Lord, but instead of taking 5 damage, you lose that health until the minion is removed. This downside should offset the massive value of the minion. You don't recover the health when it leaves play, you have to heal the lost amount.
Cantor of the Light gives a good body for 3-Mana, something Priest lacks, and provides an armor-like recovery throughout the rest of the game with their Chants of Light.
Sezz'izz provides an incredibly sticky minion that can only be gotten rid of with silence effects or stealing. It's cumulative maximum life loss might be a setback, but the value it provides should overcome the negative.
Chain the Soul is a way to bring your opponent into range of Priest's minions and spells without them 'escaping' by healing out of it. Priest isn't a class with easily accessible burst damage (apart from Mind Blast or Auchenai tricks) and bringing your opponent low and forcing them to stay there should help mitigate this.
Cantor of Light is a little TOO good. I'll reduce the number of Chant of Light shuffled into your deck to 2 and you have a good card. Chain of Soul is unusable against 7 classes that aren't Paladin or another Priest.
Anduin needs MOOOOOORE board clear! This card is one of the board clear that is better when used against control deck and might make Cabal Shadow Priest more viable by give it more targets.
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Okay, here's one that Blizzard might like. It isn't Aggro and it has RNG. It's Priest chicanery. It has similarities to Silence. Obviously you'd love to use this against truly OP minions; but then again, it can backfire. Certainly more interesting, original and potentially useful than anything they're giving us in Karazhan:
the idea behind this is to make aggro scared of dealing 15 damage (that count even if u heal urself) to priest before turn 6 wich is where u can use board clears. against midrange/control it is either hard removal or finisher card or just dead card to elise.
the idea behind this is to make aggro scared of dealing 15 damage (that count even if u heal urself) to priest before turn 6 wich is where u can use board clears. against midrange/control it is either hard removal or finisher card or just dead card to elise.
Uh, no. This is hideously overpowered. It's an abomination. It makes Purify look well-designed. I want to help out Priest as much as anyone but this card is as broken as they come.
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Dependable loan sharks since 1960. We sink our teeth into every deal we make.
Shadow spells include all the Shadow Word spells, Thoughtsteal and Mindvision, Shadowform, Confuse, Embrace the Shadow, Forbidden Shaping, Mindgames, Shadow MAdness, Mind Control, and Entomb!
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My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
I have been fiddling around with some priest cards and this is what I came up with. In my opinion what priest needs is early game in order to have a chance to survive until later turns.
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Priest of the Death: 2 mana 2/2 "Deathrattle: summon 2/3 Ghoul Priest"
Ghoul Priest: Loses one health every turn
Judgment: 6 mana "Deal damage to all minions equal to the highest health in your board"
Priest of the Plague: 5 mana 4/4 "Inspire: Deal 2 damage to a random enemy"
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Finally Millhouse Manastorm is playable Kappa
I don't get it, everybody is whining to give Priest overpowered cards like Shaman and when I make them on hearthcards.net they get 2.8 or 3 stars out of 5. Make up your mind damn Priest community...
#gNOmeferatu
Was futzing around with the idea of playing with maximum health totals:
As has been stated before, Priest has terrible early game tempo. These cards are all cheap at the cost of maximum health (with the exception of Chain the Soul, which is just maximum health flavor) and are designed to give strong board presence early.
Effusion Elemental is a 1-Mana cheaper Pit Lord, but instead of taking 5 damage, you lose that health until the minion is removed. This downside should offset the massive value of the minion. You don't recover the health when it leaves play, you have to heal the lost amount.
Cantor of the Light gives a good body for 3-Mana, something Priest lacks, and provides an armor-like recovery throughout the rest of the game with their Chants of Light.
Sezz'izz provides an incredibly sticky minion that can only be gotten rid of with silence effects or stealing. It's cumulative maximum life loss might be a setback, but the value it provides should overcome the negative.
Chain the Soul is a way to bring your opponent into range of Priest's minions and spells without them 'escaping' by healing out of it. Priest isn't a class with easily accessible burst damage (apart from Mind Blast or Auchenai tricks) and bringing your opponent low and forcing them to stay there should help mitigate this.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
I just want to draw cards with Shadowfiends in play. xD
Anduin needs MOOOOOORE board clear! This card is one of the board clear that is better when used against control deck and might make Cabal Shadow Priest more viable by give it more targets.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
#MakePriestGreatAgain
One month ago I made same thread. How to buff Priest. (There were also a couple of same threads) There were a lot of good ideas.
Was at least one idea transformed to real card? Not even close.
No ShadowForm support. No good early game. No efficient board clearers. We all got purified.
What is the reason to create if Blizzard don't give a shit??? .... I mean, they are literally giving shit and don't care. So sad.
I've seen another observation of new cards: Druid? - wow!_ Mage? - cool! _Hunter?- very nice._Priest? - facepalm.
It's time to try smth else.
Okay, here's one that Blizzard might like. It isn't Aggro and it has RNG. It's Priest chicanery. It has similarities to Silence. Obviously you'd love to use this against truly OP minions; but then again, it can backfire. Certainly more interesting, original and potentially useful than anything they're giving us in Karazhan:
Dependable loan sharks since 1960. We sink our teeth into every deal we make.
the idea behind this is to make aggro scared of dealing 15 damage (that count even if u heal urself) to priest before turn 6 wich is where u can use board clears. against midrange/control it is either hard removal or finisher card or just dead card to elise.
Dependable loan sharks since 1960. We sink our teeth into every deal we make.
Curve right into Lightbomb next turn and allows Priest to atleast keep a 3/1 on their board.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Not only gives minions some stickiness, but fits how the weapon actually worked in Ulduar.
Shadow spells include all the Shadow Word spells, Thoughtsteal and Mindvision, Shadowform, Confuse, Embrace the Shadow, Forbidden Shaping, Mindgames, Shadow MAdness, Mind Control, and Entomb!
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
I made an AOE Purify (and it got really good ranking at hearthcards), so, I've decided to post here too.
If you can cheat it out, it is broken.
I have been fiddling around with some priest cards and this is what I came up with. In my opinion what priest needs is early game in order to have a chance to survive until later turns.