Blood God's Strength - Power Word Attack. From buffing your minions to putting 4 attack minions in range of Shadow Word: Death, this card should become a staple. Might make Aggro Priest a thing.
Desert Visionary - Arena card. Looking into your opponent's hand is a very powerful ability, especially for Priests who need to make decisions regarding their removal.
Gather Your Mind - One of the downsides of Priest's two card combo theme is that it cuts down their deck size dramatically. This card is a Swiss Army Knife that gives you an out to any situation. Balanced by the annoying amount of bad Priest spells.
Healer of Circles - Circle of Healing is a card that suffers from too good to use syndrome. Putting two more into your deck is welcome. Curves right into Circle Blademaster. A good target for Blood God.
Blood Ritual - A way to play Resurrect on curve. Too bad that's rotating out. Also curves into Purify if you're mad enough to use that.
Hakkar the Soulflayer - Board clear. Cripples anything that survives and leaves a huge minion to contest the board. Combo him with Brann for much fun.
I can't understand why Blizzard haven't tried to make Shadowform viable. There are so many ways they could do it. One legendary I came up with that would help is this:
I don't think it's overpowered. A 1/6 trades evenly with a 3/2 or a 2/3. If you combo it with inner fire on turn 3 you get a 6/6 which is roughly as good as a 4/7 with injured blade/circle of healing combo.
Even if it is OP priest is so bad in both constructed and arena that it needs something OP.
I thought some of the Shadowform synergy posted here was cool, so I'm pushing it a little aswell.
That took a lot of rewording to make the text fit on 4 lines. It also is still kinda too big but whatever.
Basically it removes one of Shadowform's biggest problems: losing your heal. You can temporarily turn your Shadowform off now. If you were in stage two of Shadowform, it'll give you "Voidform" instead, which instantly grants the 3-damage Hero Power.
A reliable tutor for getting those elusive Shadowforms. Also a decently statted Priest 2-drop for arena, even if it does nothing.
Can be used in arena as a slightly worse Fireball. Otherwise, a very efficient burst/clear for the Shadowform deck.
So, I approach Priest mainly from a Constructed standpoint, so these card won't help much in Arena:
Wrathion is a solid 3 drop and his Velen's Chosen would help with keeping minions on the field. He is put there mainly because he would jump to the first opportunity to help Anduin.
The token Arena help. The idea is to help with early Tempo for Priest. Not sure if this is balance or should just nerf it out of the mana reduction. Also notes that if you cast Shadowform and then summon a 4 Attack or more minion, your Hero Power becomes Mind Spikes.
Obviously a Priest card in Neutral skin and its very own C'Thun, but can also helps Fatigue Mage that plays Duplicate and Illuminator.
Kil'Jaeden the Redeemed:
These two card were obviously meant to combo together, but Ishanah can also helps substantially against Zoo because of the tokens. Also noted that Prophet Velen can be restored to his original stats by returning him or Silence him again
Thats not really how silence work though. Silencing a silenced minion doesn't give it its ability back, only the stats. However, I somehow enjoy that it atleast somehow comboes with Purify.
Thats not really how silence work though. Silencing a silenced minion doesn't give it its ability back, only the stats. However, I somehow enjoy that it atleast somehow comboes with Purify.
Thanks for the info. I edited it. The Silence was put in there to prevent OTK with Mind Blast.
Using this for the Hero Power isn't very efficient since that's basically 3 mana deal 2 damage (although it does refresh your Hero Power: use that how you will). HOWEVER, it has synergy with Holyform Beckoner (removes the Shadowform and gives you a free permanent copy), Psychic Horror (Cost reduction for only 1 mana) as well as...
Yes, yes, four mana seven seven memes memes memes, but I don't consider this to be all that powerful. Don't get me wrong, it's pretty good, but "Overloading" for 3 the turn before you play a minion is much more harsh than Overloading for 2 after. It also requires card combos to happen. Not to mention, Priest isn't an aggro class, and a 7/7 wouldn't push it far enough considering how few sticky minions they have (read: none). Basically this becomes a massive board control card.
Priests desperately need better early game. A solid 2 drop minion would help the class out immensely. At first this card started as a joke but now, I honestly think not only would it be good, it would be played. I give you, the priest 2 drop of our dreams!
Saturate your opponent's deck with garbage. Let them know how it feels! Face it, this is how Purify becomes good....by giving it to your opponent. There isn't a deck out there that isn't made worse by Purify. By forcing them into your opponent's deck, it can provide a solid tactical advantage! Play two of these bad boys and that's up to 10 copies of Purify added to your opponent's deck they have to deal with! That's just...wow!
Edit: Had to re-upload the card. Haven't messed with Imgur's new layout and accidentally copied the wrong url for it. It's fixed now. Couldn't find the art I used last time, so that's changed.
Priests desperately need better early game. A solid 2 drop minion would help the class out immensely. At first this card started as a joke but now, I honestly think not only would it be good, it would be played. I give you, the priest 2 drop of our dreams!
Saturate your opponent's deck with garbage. Let them know how it feels! Face it, this is how Purify becomes good....by giving it to your opponent. There isn't a deck out there that isn't made worse by Purify. By forcing them into your opponent's deck, it can provide a solid tactical advantage! Play two of these bad boys and that's up to 10 copies of Purify added to your opponent's deck they have to deal with! That's just...wow!
I agree. Rogue should be the one stealing cards while priest should just mess up your opponents plans. Image in they drew all five, if they weren't able to use them then their hand size would be reduced by 5.
Blood God's Strength - Power Word Attack. From buffing your minions to putting 4 attack minions in range of Shadow Word: Death, this card should become a staple. Might make Aggro Priest a thing.
Desert Visionary - Arena card. Looking into your opponent's hand is a very powerful ability, especially for Priests who need to make decisions regarding their removal.
Gather Your Mind - One of the downsides of Priest's two card combo theme is that it cuts down their deck size dramatically. This card is a Swiss Army Knife that gives you an out to any situation. Balanced by the annoying amount of bad Priest spells.
Healer of Circles - Circle of Healing is a card that suffers from too good to use syndrome. Putting two more into your deck is welcome. Curves right into Circle Blademaster. A good target for Blood God.
Blood Ritual - A way to play Resurrect on curve. Too bad that's rotating out. Also curves into Purify if you're mad enough to use that.
Hakkar the Soulflayer - Board clear. Cripples anything that survives and leaves a huge minion to contest the board. Combo him with Brann for much fun.
I can't understand why Blizzard haven't tried to make Shadowform viable. There are so many ways they could do it. One legendary I came up with that would help is this:
So God Damn Simple. Fine on its own: trades with other 2 drops. But synergies with Inner Fire, Confuse and its f@%kin hero power.
Get your shit together Blizzard.
Why should a class get an overpowered slot drop like that? 1/5 would be more inline with a common.
I don't think it's overpowered. A 1/6 trades evenly with a 3/2 or a 2/3. If you combo it with inner fire on turn 3 you get a 6/6 which is roughly as good as a 4/7 with injured blade/circle of healing combo.
Even if it is OP priest is so bad in both constructed and arena that it needs something OP.
[img]http://www.hearthcards.net/cards/1826ec50.png[/img]
My Idea for Priest 2 drop:
I thought some of the Shadowform synergy posted here was cool, so I'm pushing it a little aswell.
That took a lot of rewording to make the text fit on 4 lines. It also is still kinda too big but whatever.
Basically it removes one of Shadowform's biggest problems: losing your heal. You can temporarily turn your Shadowform off now. If you were in stage two of Shadowform, it'll give you "Voidform" instead, which instantly grants the 3-damage Hero Power.
A reliable tutor for getting those elusive Shadowforms. Also a decently statted Priest 2-drop for arena, even if it does nothing.
Can be used in arena as a slightly worse Fireball. Otherwise, a very efficient burst/clear for the Shadowform deck.
So, I approach Priest mainly from a Constructed standpoint, so these card won't help much in Arena:
Wrathion is a solid 3 drop and his Velen's Chosen would help with keeping minions on the field. He is put there mainly because he would jump to the first opportunity to help Anduin.
The token Arena help. The idea is to help with early Tempo for Priest. Not sure if this is balance or should just nerf it out of the mana reduction. Also notes that if you cast Shadowform and then summon a 4 Attack or more minion, your Hero Power becomes Mind Spikes.
Obviously a Priest card in Neutral skin and its very own C'Thun, but can also helps Fatigue Mage that plays Duplicate and Illuminator.
Kil'Jaeden the Redeemed:
These two card were obviously meant to combo together, but Ishanah can also helps substantially against Zoo because of the tokens. Also noted that Prophet Velen can be restored to his original stats by returning him or Silence him again
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Thats not really how silence work though. Silencing a silenced minion doesn't give it its ability back, only the stats. However, I somehow enjoy that it atleast somehow comboes with Purify.
Ehhhh...Hi.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
A few more.
Using this for the Hero Power isn't very efficient since that's basically 3 mana deal 2 damage (although it does refresh your Hero Power: use that how you will). HOWEVER, it has synergy with Holyform Beckoner (removes the Shadowform and gives you a free permanent copy), Psychic Horror (Cost reduction for only 1 mana) as well as...
Yes, yes, four mana seven seven memes memes memes, but I don't consider this to be all that powerful. Don't get me wrong, it's pretty good, but "Overloading" for 3 the turn before you play a minion is much more harsh than Overloading for 2 after. It also requires card combos to happen. Not to mention, Priest isn't an aggro class, and a 7/7 wouldn't push it far enough considering how few sticky minions they have (read: none). Basically this becomes a massive board control card.
Priests desperately need better early game. A solid 2 drop minion would help the class out immensely. At first this card started as a joke but now, I honestly think not only would it be good, it would be played. I give you, the priest 2 drop of our dreams!
Saturate your opponent's deck with garbage. Let them know how it feels! Face it, this is how Purify becomes good....by giving it to your opponent. There isn't a deck out there that isn't made worse by Purify. By forcing them into your opponent's deck, it can provide a solid tactical advantage! Play two of these bad boys and that's up to 10 copies of Purify added to your opponent's deck they have to deal with! That's just...wow!
Edit: Had to re-upload the card. Haven't messed with Imgur's new layout and accidentally copied the wrong url for it. It's fixed now. Couldn't find the art I used last time, so that's changed.
I have it .
Make Priest great again by building a wall.
Always looking for casual play and meeting new people. Hit me up at adampjr#1929 (NA).