Region: EU Usual Play Times: Varies Level of Experience: Been playing since 2015. Would consider myself advanced. Preferred Heroes: Priest, Mage I’m Looking For: Quest buddies. Tell us something about you: I can walk on water (when it's frozen)
What's funny is that Team 5 seem to know less about card design than the average Hearthpwner. I mean, compare the Karazhan cards to those in the Hearthpwn card design competitions. Which ones would you rather play with? The latter, hands down. More creative, more tactical, more balanced, more flavourful.
Oh well, I can't play with the card design competition cards, but there's always Elder Scrolls Legends...
Nope, still trash. I came up with a much better version yesterday:
Cost: 2 mana
Effect: Draw 2 cards. If you draw a minion, silence it.
Basically, any minion you draw with the card has its card text removed. This is the drawback that allows it to cost 2 mana (normally, drawing 2 cards costs 3 mana). However, the drawback can also be used to your advantage, if you build your deck around it...
I can't understand why Blizzard haven't tried to make Shadowform viable. There are so many ways they could do it. One legendary I came up with that would help is this:
I don't believe we should reward Blizzard for such a half-assed effort. Just compare this set's cards to those in Hearthpwn's card design competitions, and the lack of effort/creativity becomes clear.
I've bought all the adventures to date. I will avoid this one, and instead spend the money on the much better Elder Scrolls: Legends.
I'm a long time Priest player who has been waiting and waiting for Blizzard to fix Priest. This card makes me happy, because it finally confirms that Blizzard hates Priest, allowing me to leave this game guilt-free and start playing Elder Scrolls: Legends. Thanks, Blizz.
Elder Scrolls Legends is exactly what I've been waiting for, a card game that combines the accessibility of Hearthstone with the tactical depth of MTG.
Fair enough. I've redesigned Khadgar and Maarad. I think they're still powerful, but they'd now need to be used more tactically to be of any great benefit. And there's no longer any way they could be exploited.
3
Looks like he should be an elemental.
0
Works fine for me. There are still 2x Free From Amber's in the deck.
-4
1 x Mind Control.
0
Battletag: Silencio#21278
Region: EU
Usual Play Times: Varies
Level of Experience: Been playing since 2015. Would consider myself advanced.
Preferred Heroes: Priest, Mage
I’m Looking For: Quest buddies.
Tell us something about you: I can walk on water (when it's frozen)
6
Maybe it lets you choose the companions that are summoned? That would at least make it marginally playable.
3
What's funny is that Team 5 seem to know less about card design than the average Hearthpwner. I mean, compare the Karazhan cards to those in the Hearthpwn card design competitions. Which ones would you rather play with? The latter, hands down. More creative, more tactical, more balanced, more flavourful.
Oh well, I can't play with the card design competition cards, but there's always Elder Scrolls Legends...
0
Just watched the video. So basically, Ben just politely said "If you don't like Purify, fuck you."
2
Nope, still trash. I came up with a much better version yesterday:
Cost: 2 mana
Effect: Draw 2 cards. If you draw a minion, silence it.
Basically, any minion you draw with the card has its card text removed. This is the drawback that allows it to cost 2 mana (normally, drawing 2 cards costs 3 mana). However, the drawback can also be used to your advantage, if you build your deck around it...
1
I can't understand why Blizzard haven't tried to make Shadowform viable. There are so many ways they could do it. One legendary I came up with that would help is this:
0
Purify
2 mana
Draw two cards. If you draw a minion, it enters the battlefield silenced.
4
I don't believe we should reward Blizzard for such a half-assed effort. Just compare this set's cards to those in Hearthpwn's card design competitions, and the lack of effort/creativity becomes clear.
I've bought all the adventures to date. I will avoid this one, and instead spend the money on the much better Elder Scrolls: Legends.
1
I'm a long time Priest player who has been waiting and waiting for Blizzard to fix Priest. This card makes me happy, because it finally confirms that Blizzard hates Priest, allowing me to leave this game guilt-free and start playing Elder Scrolls: Legends. Thanks, Blizz.
7
Elder Scrolls Legends is exactly what I've been waiting for, a card game that combines the accessibility of Hearthstone with the tactical depth of MTG.
If I was Blizzard, I'd be very worried.
0
I made this in another thread:
0
Fair enough. I've redesigned Khadgar and Maarad. I think they're still powerful, but they'd now need to be used more tactically to be of any great benefit. And there's no longer any way they could be exploited.